My idea is to change people and animals seen in the distance past [Near] to silhouettes like "a very short silhouette in the distance".
Kind of on board, but our grid system isn't really standardized. If I look down a straight street, I will probably see more than a silhouette.
I would be down with this in the Wilderness if the "silhouette" becomes the actual sdesc+ldesc of the creature as your Wilderness_Hunt skill raises, or something similar.
Morning: silhouette when looking east; sdesc other directions.
Noon: sdesc all directions.
Afternoon: silhouette to the west; sdesc other directions.
Night: shadow.
>l e
[Near]
A tall, muscular woman stands here.
[Far]
A short and thin human silhouette is here.
[Very Far]
A tall and thin silhouette is here.
At near: sdesc
At far: height, weight and race
At very far: height and weight
This would only apply to wilderness flagged rooms.
I like it, but at the same time, if there's a big group of people all wearing the same colors (Byn escorts, legion patrols, etc) you should be able to tell that, and this code would remove that option from the equation.
Perhaps it only kicks in at dawn and dusk? When it's night, you only see silhouettes unless they're in the same room? Use dim light as strategic cover for movement?
Could add a fun strategic dimension.
Quote from: Delirium on June 24, 2022, 12:15:07 PM
>l e
[Near]
A tall, muscular woman stands here.
[Far]
A short and thin human silhouette is here.
[Very Far]
A tall and thin silhouette is here.
At near: sdesc
At far: height, weight and race
At very far: height and weight
This would only apply to wilderness flagged rooms.
I like it, but at the same time, if there's a big group of people all wearing the same colors (Byn escorts, legion patrols, etc) you should be able to tell that, and this code would remove that option from the equation.
Perhaps it only kicks in at dawn and dusk? When it's night, you only see silhouettes unless they're in the same room? Use dim light as strategic cover for movement?
Could add a fun strategic dimension.
It would be neat if high winds with low sand caused distant people to appear as blurs