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#1
General Discussion / Re: What Delf Tribes would you...
Last post by Kavrick - Today at 05:10:30 PM
Quote from: Roon on May 02, 2024, 12:05:10 AMIf we're being honest, d-elf tribes are almost entirely irrelevant and have been for a long time. At best, they represent an arbitrary hazard to people visiting the Tablelands. It has been quite a few years since any tribe had a significant impact on the game and were a net positive for Armageddon. When tribes have between 0 and 3 players each, they just can't do much, and that has been the case for a long time. It's the kind of thing that might have worked when the game peaked at 60+ players.

I find this a bigger issue with the more isolated tribes. With the game's current numbers, clans like DS and SLK just aren't very good for interaction. I think in the entire year that I played, I had about three interactions with  both of those tribes. I understand that some people enjoy those clans to play inside them but are clans who's whole shtick 'we're secret stabby elves' particularly good for the game right now? I'm all for clans like Two Moons and the Sun Runners as 'social' elf tribes that are a net gain for the game overall, but if staff are looking for a more 'dense' experience where there's lots of interaction, I think delf clans that's experience consists of specifically not interacting with outsiders are a bad idea.
#2
Sun Runners
Dune Stalkers
Two Moons

Silt Winds would be cool if they're able to be rezzed without much trouble.
#3
Any elf tribe that could reasonably interact with the plots without having to go through some convoluted back-bend justification to be in the area, so...

Two Moons
Sun Runners
Dune Stalkers (kind of?)
Red Fang

3/4 of those options have reasonable cause to be around the Vrun Driath, causing problems. I'm not familiar with the DS, I've never played one.
#4
dune stalkers.
#5
General Discussion / Re: Culture, Names and Accents...
Last post by Lizzie - May 03, 2024, 10:08:45 PM
I don't really "hear" accents at all. In real life, I have a slight New England nasal twang, but it's not pronounced (not New York/Jersey/Boston/Maine). It's more like Ohio. A non-accent sort of accent. My vocabulary and use of slang and "lazy speech" and enunciation depends on the topic, my mood, and who I'm talking to.

I imagine in game, everyone talks like I do, in the same way.
#6
General Discussion / Re: Culture, Names and Accents...
Last post by Usiku - May 03, 2024, 04:53:22 PM
Everyone imagines the accents in their own way I think, it's not something we have ever dictated. But I personally find the idea of any American accents in the game incredibly anachronistic. I agree with Arabic/Middle-Eastern vibe for Allanak.
#7
My Drovian Princess "Lirael"

Note the pendant of the Desert Rose <3

Produced by TLH
#8
General Discussion / Re: Culture, Names and Accents...
Last post by flurry - May 03, 2024, 02:49:32 PM
I would love to see documentation on naming conventions. Similar to other cultural documentation, I'd look at that as adding more texture rather than limiting people.

1. I think the word choices would tend to be simple and direct.  Not sure about how it sounds.  I guess I don't think about that much.
2. As a generalization, I'd expect fewer syllables and perhaps more harsh sounding names.
3. Tough, loud, stubborn, crass, blunt, violent
#9
General Discussion / Re: Culture, Names and Accents...
Last post by Kavrick - May 03, 2024, 01:19:59 PM
Quote from: Riev on May 03, 2024, 12:31:11 PMI've long felt that culturally, Allanak was Middle East/Arabic in nature, while Tuluk was Egyptian. Allanaki accents always 'sounded Texan' because some people started using apostrophes instead of letters and that led to a lot of ya'll and ain't nothin' style typing.

Arabic/Middle-eastern is what I'd imagine, specifically pre-islam Persian stuff, as allanak doesn't do the whole religion-thing and religious-inspired names and culture feels like it might be strange perhaps?
#10
General Discussion / Re: Culture, Names and Accents...
Last post by Riev - May 03, 2024, 12:31:11 PM
I've long felt that culturally, Allanak was Middle East/Arabic in nature, while Tuluk was Egyptian. Allanaki accents always 'sounded Texan' because some people started using apostrophes instead of letters and that led to a lot of ya'll and ain't nothin' style typing.

I have always felt that Allanaki and Rinthi names would follow arabic stylings and often will pick a trait or 'common name' from an arabic dictionary. Wahid. Walid. Khawar.