From what I understand, many customs and traditions in Tuluk originated from people's desire to show that they're better and more advanced than the southern barbarian oppressors. No bowing is the first thing that comes to mind. Sublety was, I assume, developed in the rebelion days where it was a tool to carry on plots under the noses of the occupators.
What about the other aspects of the culture that are different? Were they always there? How did the people feel towards their Sun King? Was he a 'benevolent' bringer of light as he is now, or a brutal and feared tyrant? Since nobles weren't so chummy with the rabble before they were forced to hide among it, I assume the two cities had much in common.
Tuluk changed mostly during the Rebellion.
Before that time you had "sun clerics" and "shamans" waltzing down the streets. It was very very similar to Allanak.
So yes, the Rebellion, I'd say, really helped bring about a lot of the changes that you see today in Tuluk. A lot of things were player created too.
If I'm not mistaken, "Faithful" and "Chosen" were terms the playerbase created in game. I remember calling nobles "m'lord" and "m'lady" for years in Tuluk. Then, one day around 2002/2003, I was reamed by a noble and told to -never- call them that again, that I should refer to them as "Chosen Lady."
Certain things just sorta took on, over time.
Lastly, I think that Tulukis have always worshiped Muk Utep with a sort of fanaticism. Whether that fanaticism is a front or is real is up to that particular person.
Oh, and for those who think Tuluk is a bitch to navigate now, you should have seen the old version. I like the new version many times over compared to the first incarnation.
True. I still miss Flint's though :(
I liked Tuluk during the rebellion, when it was a merchant town mostly with Freil's being the point of excitement. Now its big and clunky. I really liked the "country" atmosphere, like it was a quiet getaway... equipped with dangers of a frontier-style lifestyle. Metro-Tuluk is unwieldly. I don't know how Tuluk was pre-2000-ish. Ever since I've been playing it was ruined Tuluk and then what we have now, which was almost like building from scratch.
Quote from: Jenred on April 09, 2009, 03:01:14 PM
I liked Tuluk during the rebellion, when it was a merchant town mostly with Freil's being the point of excitement.
I agree with you here. I remember playing an informant/saboteur for the Rebellion during that time, and it was awesome.
House Kadius got shafted when they made 2.Tuluk... before, Freil's was like Kadius' version of Luir's, complete with a crim code. It was an enterable village item. Good stuff.
I really enjoyed Old Tuluk, even though mapping it was a complete nightmare. In no specific order:
> I enjoyed that the Red Sun Commons was the "central" part of Tuluk traffic, with Flint's in the NW corner.
> I enjoyed the atmosphere and feel of the elven quarter.
> I was always curious about the Arena that was never used or open.
> Tankin's Gamehouse down in the crater was one of the more interesting locations shrouded in mystery.
> I enjoyed that magickers were tolerated, but still segregated from the rest of the populace -- off in the Temple of the Twin Moons on the far eastern side of the city.
That said, I also enjoyed the Rebellion and the ruins of Old Tuluk very much. It was a completely different and welcome atmosphere that provided some unique RP opportunities throughout its chapter.
-LoD
Old Tuluk as I remember it was not that much of a nightmare to navigate. It had a few streets that crossed each other without ever meeting in a few locations that made no sense, but it wasn't that bad. I liked and I miss old Tuluk. As I remember it, it was about one half to the third the size of what allanak is now and a tiny piece of what Tuluk is now, the new city built in what used to be the fields outside the city.
There was, just inside the south outer walls where the Guar Pandu roads went through was a ruined observatory where magickers often hunk out. Haven't seen it since New Tuluk was started. Inside that, it was basically fields surrounding the inner city that is now old Tuluk with gates on all 4 sides, but the southern gates were never opened anytime I saw.
The layout of the city had the streets laid out by crafter type. There was a ropemaker's district, a stonecarver's district, and so on. Just inside their caravan gate, or the west gate was a player started and player run Merchant compound that was one of the smaller houses still exists across the game as a small NPC house that deals in hunting gear and odds and ends. They had a compound in Allanak too, before the earthquakes that reshaped there.
Northwest corner of the city was a couple shops. Southwest corner was the poor district. Just past the PC run merchant compound was the red sun commons with the bazaar just beyond it to the east. The bazaar was small, but had shops from all the major houses. Old Flint's where players could actually wrestle other players existed in the northwest corner of the Red Sun Commons. You couldn't go east out of the area, but had to go around the Bazaar to go deeper into Tuluk.
The north edge of Tuluk was mostly lesser noble and wealthy homes. The Arena was in the middle of the city but rarely used with a raise causeway connecting it to the Ivory Pyramid just to it's south. South of that was 'chosen' and templar district that you had to go around the north side of the arena to get around going to the west end of the city.
Just east of the Arena was the temple quarter where there were open public temples to all the major four elements and there were almost always magickers sitting around there comparing notes and ripping off spells. Though a subtle sorcerer couldn't get away with casting magick themselves, there, in some of the temples, they could get away with discussing their arts with elementalists. East and south of there was the crater with the poorest of poor neighborhoods down there. Just south of the crater was the library, which was not open to the public but did exist in a pretty public location.
In this city in between these various major locations were various streets with assorted houses on them, but there was nothing like apartments back then.
And personally, I think Tuluk hasn't gotten better but worse with each change made to it. I would have liked to have seen old Tuluk fixed like 'Nak was and not completely demolished like it was, to be remolded into something that doesn't even match the documentation on the north anymore in how it actually works.
That is so cool, Vizhon! I've always wondered about Old Tuluk myself, since I only started playing around three years ago. I especially liked the part about that player-started-and-now-NPC merchant House. I did once wander into Old Tuluk through a strange place in the Red Desert due to a code bug, but there was nobody around to talk to. :(
What I'd like to know is more about how magick came to be completely outlawed in Tuluk. I know that it was a result of player-driven influence. Oldbies... what's up with that?
I would assume this is why:
Quote*1450
A terrifying and presumably magickal cataclysm strikes the city-state of Tuluk, leaving it to be nothing more than a pile of rubble and ruins. Over seventy thousand people are killed that day in what has since come to be known as the Fall of Tuluk.
I would think a magicker walking into Tuluk would be the equvilent of a skin-head in a WWII Nazi uniform walking into a synagogue.
I don't see how posting this can do harm now. Old Tuluk (part 1):
Tuluk: Merchant's and Tradesman's Districts (82nd/Asc, Year 19/19th Age)
===========================================
si-si-si N
: |
pd-pd----pd DK +hc----hc----hc----hc W-- --E
: : : + : : |
pd-pd-HN RR-pd----tp-ct-kc hc hc S
: : : : :
: : tp-lc-------------------tc-lc----lc----lc-lc-sr-sr-
: : : : : :
: NF : FT tp-od+sg hc-hc-JW : : (stadium)
: : : : : + : : :
pd----pd----pd-rs-rs-rs kh-KS KJ-kt hc-hc+ : :
: : : : : : : : : : : + : :
: bd ok-MK : : : KD-mc-------mc-KC : : :
: : : : : : : : : :
: DM wk : : : : : : : :
: : : : : : : : : : :
+ic----rc-rc : : : : kw TS : : : :
: : : : : : : : : : : : :
: GB rc----rs-rs-rs-tp-mc-pc-pc-mc : rb sr
: : : : : : : : : : :
: wy-rs-rs-rs-UW : FB CC : : : :
: : : : : : :
: wc SW-mc-------mc-CS : : :
: + : : : : : : :
pr-pr : ss-SA CS : wc-wc----sr
: : : : : :
pr----pr----pr-wc----------wc----------wc-wc-------wc sr
: : : : :
: rw em-em-em-JP : :
: : : : : :
: sl-em-ce-em : :
: : : : : :
-pr-------pr----------------em-em-em-BE : :
: : : : + :
(warrens) pr-------------pr----sc-------sc-sc----sc-oj
: : +
-pr tw
: +
Key to Map
==========
: route north/south tc Trademan's Court
- route east/west tp The Trader's Path
+ door/gate tw Thidan's Workshop
wc Woodcarver's Road
bd Behind the Desert Moon wk The Wagonyard of House Kohmar
ce Center of the Elven Market wy The Wagon Yard
ct Spacious Courtyard
em Elven Market BE The Baazrag's Eye Tavern
hc Hemp Court CC Chaitya's Cured Foods
ic Inside Caravan Gate CS Caravan Stables
kh Kuraci Storehouse DK Deuring-Kuraci Storehouse
kt Kadian Storehouse DM The Desert Moon Tavern
kw The King's Weaponer FB Fijaken's Botanical Enchantments
lc Loom Court FT Flint's Tavern
mc Merchants' Circle GB The Grey Bowyer
od Offices of House Deuring HN House Nenyuk Bank
oj Outside Jihae's Gate JP Januk's Pawn and Trade
ok Offices of House Kohmar JW Jahan's Workshop
pc Peddler's Court KC Kadian Clothing Market
pd Peddler's Road KD Kuraci Desert Market
pr Potter's Road KJ Kadian Jewelry Market
rb Road of Bones KS Kuraci Spice Market
rc Road of Caravans MK House Kohmar Market
rs The Red Sun Commons NF The Northland Fletcher
rw Rameswaram's Workshop RR Raial's Compleate Rigging
sc Stonecutter's Road SA Salarr's Armor Market
sg Stone Gardens SW Salarr's Weapon Market
si Silver Road TS Traveller's Stock and Supply
sl Slaver's Circle UW Uramgarh's Water Cask
sr Stadium Road
Old Tuluk (part 2):
Tuluk: The Warrens (174th Day/Low Sun, Year 19/19th Age)
===================
PR-------PR N
: : |
ba----da----da PR-PR----PR W-- --E
: : : |
: fa-da----da----PR-PR S
: : : : :
ba-ba fa-fa : : :
: : : : : :
ba-ba-wa-dw-w4 : : : : <underwarrens>
: : : : :
ba----------sa----sa : PR----PR 4w
: : : : :
wa : : : dw-3w
: : : :
dw-wa-wa-wa w2-dw-w3 : : :
: : : : : : : :
: : sa-+-----rc-rc-sa-------------sa da : 2w
: : : : : : : : :
: : wa-wa-rc-rc : da-cr----PR sc dw-dw
: : : : : : \:
dw dw da-------da----------------da-da-------da : dw
: : : : : : : :
: --w1- : : wa wa 1w-dw
: : : : : :
dw-------dw-dw wa de----wa-dw-dw-dw-dw
: :
dw-dw
Key to Map
==========
: route north/south wa Warrens
- route east/west
\ route up/down w1 Warrens (down to 1w)
+ routes cross but don't intersect w2 Warrens (down to 2w)
w3 Warrens (down to 3w)
ba Barren Alley w4 Warrens (down to 4w)
cr Cross Roads
da Dusty Alley 1w Deep Warrens (up to w1)
de Dead End Alley 2w Deep Warrens (up to w2)
dw Deep Warrens 3w Deep Warrens (up to w3)
fa Filthy Alley 4w Deep Warrens (up to w4)
rc Rogue's Circle
sa Stone Alley PR Potter's Road
sc Small Courtyard
Old Tuluk (part 3):
Tuluk: The High Quarter (230th Day/Low Sun, Year 19/19th Age)
=======================
+ +
is-rp-rp-rp da br N
: : : : |
: pc-pc-rp-rp-br+ W-- --E
: : : : |
1 -sr-sr-sr-pc-pc : S
: : : :
sr ur----br-br-ws
2 : : : : : +
: : : AP : nr-nr
: : : : :
sr----ur rm-rm-rm-ws-ws----------------ws----------nr
: : : : : : : :
: : rm-rm-rm -- -----no :
: : : : : : :
sr----ur vp-vp----wp- : --ne---- :
: : : : : : : : :
: : : wm-wm-wm-wp---- nw----tw : : :
: : : : : : : : : : : : :
sr----ur-sp-wm-wm-wm ru- 3 : we- tv-tt-tr --ea-nr
: : : : : : : : : : :
ol : wm-wm-wm : : : : ts----se
: : : : : : :
sp----sp----ru : -----sw- :
: : : : : :
da da-da -----------so----
4
Key to Map
==========
: route north/south sr Stadium Road
- route east/west sw Southwest of the Konorak
+ door/gate tr Temple of the Earth
ts Temple of the Sun
br Belur's Road tv Temple of the Waters
da Dusty Alley tw Temple of the Wind
ea East of the Konorak ur Uaptal's Road
is Inside Stadium Gate vp Vivadu's Path
ne Northeast of the Konorak we West of the Konorak
no North of the Konorak wm White Moon Circle
nr Nandangarh's Road wp Whira's Path
nw Northwest of the Konorak ws Whitestone Street
ol Outside Lirathu's Gate
pc Poet's Circle AP Apartments
rm Red Moon Circle
rp Road of Poets 1 Stadium Road (Merchant/Tradesman)
ru Ruk's Path 2 Curachek Arena
se Southeast of the Konorak 3 Agafari Street (Low Quarter)
so South of the Konorak 4 Rope Street (Low Quarter)
sp Suk-krath's Path
Old Tuluk (part 4):
Tuluk: The Low Quarter (230th Day/Low Sun, Year 19/19th Age)
======================
N gh+sr- <The Crater>
| : :
W-- --E ns-ns-bs----ns
| : :
S ns : tc-tc-tc
: : : :
<The Pillar> un EI-cm-tc-TG-tc
: : : :
ep-ep-ts ss ns tc-tc-tc
: : : : :
: : sg +ss-ss+sh : br
: : : : : : :
1 -as-nc-ep-ep uc-uc KO-bu-ss-ss-us-ns----br
: : : :
: : RW-uc-uc-HN
1 : : : : Key to Map
: ep----uc-uc as ==========
: : : : : : route north/south
rs----as ep-sc as----wr - route east/west
: : : : : : + door/gate
rs-rs-as : : mc-wr
: : 2 : : : 1 Ruk's Path (High Quarter)
: as-as-as-as----as-as-as-dm-wr 2 Off the Edge of the Pillar
: : : : :
: : : pl : : EI Ellora's Imports
: : : + : : HN House Nenyuk Bank
dm-dm-dm : dm-dm----dm-dm dm KO Kaull's Outfit and Rigging
: : : : : RW Rojstan's Water Cask
dm-dm-dm----dm dm-dm TG Tankin's Gamehouse
:
da
as Agafari Street rs Rope Street
br Blackwood Road sc South Commons Bridge
bs Base of the Carved Stone Stairs sg The Silver Grain
bu Bur Street sh Abandoned Shop
cm Common Market sr Stemwood Road
da Dusty Alley ss South Salt Road
dm Dark Moon Road tc Tavern Circle
ep Edge of the Pillar ts Top of the Carved Stone Stairs
gh Gajurat's House uc Upper Commons
mc Madhyn's Counting House un Under the North Commons Bridge
nc North Commons Bridge us Under the South Commons Bridge
ns North Salt Road wr Wall Road
pl Penphel's Library
As you can see, things didn't really fit a grid back then.
Old Tuluk (environs):
Gol Krathu (32nd day/Descending Sun, Year 17/19th Age)
==========
-- -- -- -- -- -- -- -- -- -- -- -- -- Key to Map
|ng ng ns rg rs rg rs GP rs mp ms mp mp mb| ==========
^^ ^^ passage to the north only
|ng ng ng rg rs rs rs GP rs ms mp mp mb mb| -- no passage north/south
| no passage east/west
|ns ng ns ng OR OR OR OS OR OM OM mp mp mb|
-- -- -- -- -- ES East of the Scaien Gates
|ug ug us ns ON| |ar ar mp mb| GP Gaur-Pandu Road
NH North of the Harzen Gates
|us ug us us ON| |ar ar tb tb| NR North Road
OB The Great Sun Observatory
ES NR NR NR OC Tuluk |ar ar tp tb| OG Outer Circle :: Garlen
OK Outer Circle :: Kassigarh
|ug ug us ks OK| |ar ar tp tb| OM Outer Circle :: Mrenteki
ON Outer Circle :: Negean
|ug ug ug ks OK| |OT ts tp tb| OR Outer Circle :: Reiali
-- -- -- -- -- OS Outside Stadium Gate
|ug ug us ks OK OK OG O- OG OG OG gs gb tb| OT Outer Circle :: Tenneshi
O- Outside Suk-krath's Gate
|us ug ug ks ks ks gs GP gg gs gp gp gb tb|
ar Malbken Gardens
|ug ug us ks kp ks kp GP kp gp gp gb gb gb| gb Garlen Barrens
-- gg Garlen Grove
us ug us ks ks ks|OB GP kp gp gb gb gb gb| gp Garlen Plains
-- gs Garlen Scrub
us us us ks kp kp kp NH kp gb gb gb gb gb| kp Kassigarh Plains
-- -- -- -- -- -- -- -- -- -- -- -- -- -- ks Kassigarh Scrub
mb Mrenteki Barrens
mp Mrenteki Plains
ms Mrenteki Scrub
N Note: Gaur-Pandu Road continues ng Negean Grove
| due north for nine leagues, ns Negean Scrub
W-- --E stopping atop a natural rg Reiali Grove
| stone span across a great rs Reiali Scrub
S chasm. At no point is ug Uaptali Grove
travel off the road us Uaptali Scrub
possible. tb Tenneshi Barrens
tp Tenneshi Plains
ts Tenneshi Scrub
I agree 100%, Jenred. I haven't played in Tuluk more then twice since 'new Tuluk' was in. I loved the rebellion days and layout. It just felt like Tuluk to me. Now its just...blah.
Just my 2 'sids.