Armageddon General Discussion Board

General => General Discussion => Topic started by: John on December 04, 2016, 02:37:52 AM

Title: Oil Tradegoods completed and live.
Post by: John on December 04, 2016, 02:37:52 AM
Thanks for the hardwork Akariel!

Any info on what this project was?  :D
Title: Re: Oil Tradegoods completed and live.
Post by: gotdamnmiracle on December 04, 2016, 03:13:24 AM
I've noticed these. How do they work?
Title: Re: Oil Tradegoods completed and live.
Post by: WanderingOoze on December 04, 2016, 03:15:32 AM
I have no idea what this means.  :-\
Title: Re: Oil Tradegoods completed and live.
Post by: perfecto on December 04, 2016, 03:26:48 AM
I imagine you pour them onto un-likeables and light a torch?

Colorful smells of burning flesh depend on the amount you spend?

Come on, we've all been asking for this for a while ;)
Title: Re: Oil Tradegoods completed and live.
Post by: gotdamnmiracle on December 04, 2016, 03:39:45 AM
Got it.
Title: Re: Oil Tradegoods completed and live.
Post by: Akariel on December 04, 2016, 04:11:42 AM
The syntax is 'USE OIL SELF'. You might need a strigil to do the job, though. ;)

(Also 'USE OIL' should work, since I don't believe you're actually able to specify a target.)
Title: Re: Oil Tradegoods completed and live.
Post by: gotdamnmiracle on December 04, 2016, 05:10:53 AM
Quote from: Akariel on December 04, 2016, 04:11:42 AM
The syntax is 'USE OIL SELF'. You might need a strigil to do the job, though. ;)

(Also 'USE OIL' should work, since I don't believe you're actually able to specify a target.)

Thank you. Is this anywhere on the homepage help files?
Title: Re: Oil Tradegoods completed and live.
Post by: bardlyone on December 04, 2016, 05:12:20 AM
<3
Title: Re: Oil Tradegoods completed and live.
Post by: Akariel on December 04, 2016, 06:05:27 AM
Quote from: gotdamnmiracle on December 04, 2016, 05:10:53 AM
Quote from: Akariel on December 04, 2016, 04:11:42 AM
The syntax is 'USE OIL SELF'. You might need a strigil to do the job, though. ;)

(Also 'USE OIL' should work, since I don't believe you're actually able to specify a target.)

Thank you. Is this anywhere on the homepage help files?

It is not, in the same way that 'perfume' doesn't have it's own helpfile. I guess we could look into making one, but I'm not sure it's really needed at this point.
Title: Re: Oil Tradegoods completed and live.
Post by: Raptor_Dan on December 04, 2016, 06:15:08 AM
Thank you for this serendipitous addition. It's very appreciated, and I'm sure it will contribute to many player's enjoyment for a good, looong time.
Title: Re: Oil Tradegoods completed and live.
Post by: Hauwke on December 06, 2016, 05:00:55 PM
So what exactly is this?
Title: Re: Oil Tradegoods completed and live.
Post by: Delirium on December 06, 2016, 05:11:54 PM
Quote from: gotdamnmiracle on December 04, 2016, 03:13:24 AM
I've noticed these. How do they work?

hint: you'll need a strigil.

Think of them as soap+perfume combined.
Title: Re: Oil Tradegoods completed and live.
Post by: nauta on December 06, 2016, 05:18:06 PM
Here's some background reading.  tl;dri version: in olden days, Romans would use strigils and oils to smell less gross.

https://en.wikipedia.org/wiki/Strigil
http://www.thegloss.com/beauty/beauty-trends-from-history-the-strigil-117/

(http://cdn-wpmsa.defymedia.com/wp-content/uploads/sites/3/2012/11/Ancient-Beefcake1.jpg)
Title: Re: Oil Tradegoods completed and live.
Post by: Miradus on December 06, 2016, 05:55:44 PM
I think if you coat yourself in oil in Zalanthas you're going to get coated in red dust and end up looking like a powdered donut.

Title: Re: Oil Tradegoods completed and live.
Post by: bardlyone on December 06, 2016, 06:22:30 PM
Quote from: Miradus on December 06, 2016, 05:55:44 PM
I think if you coat yourself in oil in Zalanthas you're going to get coated in red dust and end up looking like a powdered donut.



Which is where the strigil comes in - to scrape the oil back off, and some of the surface filth of the skin with it.
Title: Re: Oil Tradegoods completed and live.
Post by: Riev on December 06, 2016, 06:40:51 PM
It seems to last about as long as perfumes. If less.
Title: Re: Oil Tradegoods completed and live.
Post by: nauta on December 06, 2016, 06:45:36 PM
Quote from: Riev on December 06, 2016, 06:40:51 PM
It seems to last about as long as perfumes. If less.

I love it.

1. Governed by a skill much more common than floristry (perfumes).  (Although I do wish floristry were more common.)

2. There's three uses per.

3. The smells (sniff self output) change over time!

Admittedly, strigilin' is a more laborious process than dabbing on some perfume, but I like to play FTB with strigil, unless, you know, it's gonna get goooood.
Title: Re: Oil Tradegoods completed and live.
Post by: Riev on December 06, 2016, 06:48:43 PM
I don't FTB that smooth, luscious sculpting!

I think its all cheap enough that the short-lasting is fine. And so many different smells! (The sniff output changing over time happens to perfumes as well). I think the better part is its not "mashed up plants and water and now you smell good". It kind of fits the structure of the scene a bit.

Will people use it? Probably not that often. But I do like the idea of it being a "bath" without being a bath. There you go, Bynners. Fifty coins, no reason for a Runner to smell like shit at graduation.
Title: Re: Oil Tradegoods completed and live.
Post by: Akariel on December 06, 2016, 07:23:34 PM
To note:
-Each region has it's own specific oils, bordering regions oils might randomly end up in the shops. (So Morin's oils might end up in Luir's, for instance.) There are 9 unique oils, not including the raw.
-Every piece of the process is craft-able. From making the bottles, to the raw oil, to the finished product. Various skills (including floristry) are made use of.
-Every oil has two versions: A clay bottle version and a glass bottle version. You will have to find the glass bottles on your own, however. This makes 18 non-unique oils, 20 including the raws.
-A new tool type was created: The oil press. These are also craftable, but are required for part of the process.
Title: Re: Oil Tradegoods completed and live.
Post by: Bogre on December 06, 2016, 08:32:31 PM
Killer addition.
Title: Re: Oil Tradegoods completed and live.
Post by: bardlyone on December 06, 2016, 10:05:34 PM
Quote from: Akariel on December 06, 2016, 07:23:34 PM
To note:
-Each region has it's own specific oils, bordering regions oils might randomly end up in the shops. (So Morin's oils might end up in Luir's, for instance.) There are 9 unique oils, not including the raw.
-Every piece of the process is craft-able. From making the bottles, to the raw oil, to the finished product. Various skills (including floristry) are made use of.
-Every oil has two versions: A clay bottle version and a glass bottle version. You will have to find the glass bottles on your own, however. This makes 18 non-unique oils, 20 including the raws.
-A new tool type was created: The oil press. These are also craftable, but are required for part of the process.

This is killer, and not just because I have a deep and abiding love of flowers, oils, and grooming stuff IC. <3 Between this and meatcraft, you may well be like, my favorite of current staff (other than Nathvaan, because seriously, jayzus, I know how much time and effort it can take to implement color on muds, and he's still bugfixing it too with this only the first pass). So much love. <3
Title: Re: Oil Tradegoods completed and live.
Post by: azuriolinist on December 06, 2016, 11:16:27 PM
This sounds amazing, judging from the above posts, though I've yet to see it in-game.

Great work!
Title: Re: Oil Tradegoods completed and live.
Post by: Harmless on December 06, 2016, 11:38:46 PM
So are we all supposed to roleplay that this has been happening all along and is mainstream? Or is it a new thing? When I encountered this in game I hadn't yet read anything on the boards and my character treated it as new. I also had to use google and ended up thinking that common people in zalanthas wouldn't do this.

I think just as important as in game help on syntax would be a bit of cultural knowledge available as help strigil and help oil.
Title: Re: Oil Tradegoods completed and live.
Post by: Akariel on December 06, 2016, 11:45:09 PM
Quote from: Harmless on December 06, 2016, 11:38:46 PM
So are we all supposed to roleplay that this has been happening all along and is mainstream? Or is it a new thing? When I encountered this in game I hadn't yet read anything on the boards and my character treated it as new. I also had to use google and ended up thinking that common people in zalanthas wouldn't do this.

I think just as important as in game help on syntax would be a bit of cultural knowledge available as help strigil and help oil.

It's a fairly new process that you can find out the history of through the game. Multiple clans and players were used to bring this new technology to the foreground for players, and they should have at least part of the story for you.
Title: Re: Oil Tradegoods completed and live.
Post by: nauta on December 06, 2016, 11:46:18 PM
Also, strigils were available in Tuluk, and the Kadians still sell oils.
Title: Re: Oil Tradegoods completed and live.
Post by: gotdamnmiracle on December 07, 2016, 03:12:56 AM
Quote from: Akariel on December 06, 2016, 07:23:34 PM
To note:
-Each region has it's own specific oils, bordering regions oils might randomly end up in the shops. (So Morin's oils might end up in Luir's, for instance.) There are 9 unique oils, not including the raw.
-Every piece of the process is craft-able. From making the bottles, to the raw oil, to the finished product. Various skills (including floristry) are made use of.
-Every oil has two versions: A clay bottle version and a glass bottle version. You will have to find the glass bottles on your own, however. This makes 18 non-unique oils, 20 including the raws.
-A new tool type was created: The oil press. These are also craftable, but are required for part of the process.

Went from uninterested to super impressed in one post.
Title: Re: Oil Tradegoods completed and live.
Post by: John on December 07, 2016, 03:45:06 AM
Quote from: Akariel on December 06, 2016, 07:23:34 PM
To note:
-Each region has it's own specific oils, bordering regions oils might randomly end up in the shops. (So Morin's oils might end up in Luir's, for instance.) There are 9 unique oils, not including the raw.
-Every piece of the process is craft-able. From making the bottles, to the raw oil, to the finished product. Various skills (including floristry) are made use of.
-Every oil has two versions: A clay bottle version and a glass bottle version. You will have to find the glass bottles on your own, however. This makes 18 non-unique oils, 20 including the raws.
-A new tool type was created: The oil press. These are also craftable, but are required for part of the process.
Thanks for the info :) I'd just resigned myself to not knowing what it was and feeling a bit silly for not knowing. This is much more exciting now that I know what y'all are going on about! Great to see players have been involved in it's rise to prominence as well!