Armageddon General Discussion Board

General => World and Roleplaying Discussion => Topic started by: Rindan on November 09, 2007, 10:41:59 PM

Title: Obsidian Mining
Post by: Rindan on November 09, 2007, 10:41:59 PM
I always assumed that obsidian mining involved taking something that looked roughly like a stone pick or hammer, and whacking away at a deposit until something cracked and broke off.  I looked at a glass hacker today with a little attention to detail the other day, and now I am not entirely sure.  

Quote from: "a stone-headed glasshacker"A distinctly sharpened stone head has been lashed to a long bone with strips of red hide, forming the tool known as a glasshacker among southern miners.  Aptly named, the glasshacker lends itself to obsidian and glass mining where portable quantities of the stuff must be hewn out of large, fused deposits.  The head of the contraption is hooked slightly, and its edge has been chipped down into small teeth.    On the reverse side, the stone broadens into a wedge, and could be used to hack earth or soft stone.

The description mentions "teeth" on the hacker, which leads me to believe that perhaps you do some sawing to try and get stuff free?  How do people obsidian mine?
Title: Obsidian Mining
Post by: Morrolan on November 09, 2007, 10:44:14 PM
"Teeth" can also refer to a serrated chisel-point.  Not for sawing, but striking.  Thus, I agree with your initial impression.
Title: Obsidian Mining
Post by: Bushranger on November 09, 2007, 10:55:45 PM
Exactly as Morrolan says, teeth can aid in chipping away the obsidian by focusing the power of a strike into a much smaller area. Simple physics ftw!
Title: Re: Obsidian Mining
Post by: Dynnage on December 28, 2007, 12:17:25 AM
I think the edge is serrated to help channel the force across the stricken area, as Bushranger already pointed out.
Title: Re: Obsidian Mining
Post by: Malken on December 28, 2007, 12:22:08 AM
Obsidian mining involves three steps:

1) Glasshacking + Deposit

2) ???

3) 1000 'sids an hour.
Title: Re: Obsidian Mining
Post by: Mood on December 28, 2007, 12:26:49 AM
Quote from: Malken on December 28, 2007, 12:22:08 AM
Obsidian mining involves three steps:

1) Glasshacking + Deposit

2) ???

3) 1000 'sids an hour.

Decent endurance, strength, gear, and a mount help as well.
Title: Re: Obsidian Mining
Post by: Throttle on December 28, 2007, 12:28:00 AM
You know they all just rest in the ranch anyway.
Title: Re: Obsidian Mining
Post by: Tuannon on March 01, 2008, 12:40:02 PM
I pictured a glass hacker as some kind of mattock/rake combination for breaking off bits of super sharp glass and moving them around until you can pick them up or whatever.

Having thought about that a bit more, that is silly.. we would have fingerless grebbers all over the place. The serrations are likely for application of force and not as pronounced as I envisioned.
Title: Re: Obsidian Mining
Post by: Qzzrbl on March 01, 2008, 01:01:16 PM
I've always thought of it more as a triangle of stone with one corner used for heavy hits to knock shit off, and the side opposing said corner holding chipped serrations for dig away at sand to reveal more material. All of that lashed to a big bone.
Title: Re: Obsidian Mining
Post by: brytta.leofa on March 01, 2008, 06:43:51 PM
stamina=100 > use hacker deposit
stamina=90 > use hacker deposit
stamina=80 > use hacker deposit
stamina=70 > use hacker deposit
stamina=60 > use hacker deposit
stamina=50 > use hacker deposit
stamina=40 > use hacker deposit
stamina=30 > use hacker deposit
A small chunk of obsidian breaks off.
stamina=20 > rest
You sit down and rest your weary bones.
stamina=20 > drink gourd
A water gourd is empty.
Title: Re: Obsidian Mining
Post by: Salt Merchant on March 01, 2008, 07:22:02 PM
Quote from: brytta.leofa on March 01, 2008, 06:43:51 PM
stamina=100 > use hacker deposit
stamina=90 > use hacker deposit
stamina=80 > use hacker deposit
stamina=70 > use hacker deposit
stamina=60 > use hacker deposit
stamina=50 > use hacker deposit
stamina=40 > use hacker deposit
stamina=30 > use hacker deposit
A small chunk of obsidian breaks off.
stamina=20 > rest
You sit down and rest your weary bones.
stamina=20 > drink gourd
A water gourd is empty.


:D This is almost a haiku in its poignancy.
Title: Re: Obsidian Mining
Post by: Malken on March 01, 2008, 07:28:51 PM
I use my teeth.
Title: Re: Obsidian Mining
Post by: brytta.leofa on March 23, 2008, 10:11:49 PM
Quote from: Malken on December 28, 2007, 12:22:08 AM
3) 1000 'sids an hour.

Oh. Okay.

The code takes all things into account, but I still feel dirty.
Title: Re: Obsidian Mining
Post by: LittleLostThief on March 23, 2008, 10:45:27 PM
Obsidian mining is also dangerous.  Sure, you can get rich quick... but eventually, you aren't going to come back.  There is a balance to all things.
Title: Re: Obsidian Mining
Post by: Mood on March 24, 2008, 12:01:20 AM
Quote from: LittleLostThief on March 23, 2008, 10:45:27 PMObsidian mining is also dangerous.

... is it?
Title: Re: Obsidian Mining
Post by: Rhyden on March 24, 2008, 12:04:42 AM
Quote from: Mood on March 24, 2008, 12:01:20 AM
Quote from: LittleLostThief on March 23, 2008, 10:45:27 PMObsidian mining is also dangerous.

... is it?

It's about as dangerous as breaking up tough rocks with a rock tool in an extremely hot, hostile and enormous insect inhabited desert.
Title: Re: Obsidian Mining
Post by: Mood on March 24, 2008, 12:06:25 AM
Quote from: Rhyden on March 24, 2008, 12:04:42 AM
Quote from: Mood on March 24, 2008, 12:01:20 AM
Quote from: LittleLostThief on March 23, 2008, 10:45:27 PMObsidian mining is also dangerous.

... is it?

It's about as dangerous as breaking up tough rocks with a rock tool in an extremely hot, hostile and enormous insect inhabited desert.

Perhaps on paper. I've seen it play out much differently ingame.
Title: Re: Obsidian Mining
Post by: jstorrie on March 24, 2008, 12:07:36 AM
I can make sid mining a bit more dangerous for the next few weeks, if you guys really want.
Title: Re: Obsidian Mining
Post by: Tisiphone on March 24, 2008, 12:14:42 AM
Quote from: jstorrie on March 24, 2008, 12:07:36 AM
I can make sid mining a bit more dangerous for the next few weeks, if you guys really want.

Yes plz.

If you want real danger, come down to storm and try spice sifting. Beetles need company too.
Title: Re: Obsidian Mining
Post by: brytta.leofa on March 24, 2008, 12:24:31 AM
Getting raided is the best.  8)
Title: Re: Obsidian Mining
Post by: Ghost on March 24, 2008, 01:23:48 AM
Obsidian mining is significantly less dangerous than hunting and foraging, requires no coded skill, and brings much more profit than both combined in terms of coin.

It is also the most boring thing ever next to spending time in jail.
Title: Re: Obsidian Mining
Post by: LittleLostThief on March 24, 2008, 03:50:46 AM
Obsidian mining lulls you into a false sense of security.

Really... how many hardcore obsidian miners have you seen last more than a month or two?

You can only get lucky so many times.
Title: Re: Obsidian Mining
Post by: BlackMagic0 on March 24, 2008, 03:59:39 AM
I will pip up and say... Obi mining is fricking dangerous!
I've had more PCs die or have an attempt against their lives mining then I have deaths or attempts at any other single work or such. At least 25% my PCs.

And.. Obi mining is a little less dangerous then Glass, though at least.
Title: Re: Obsidian Mining
Post by: roughneck on March 24, 2008, 04:29:45 PM
I'm all for making obsidian mining more lucrative!  Obsidian miners are the easiest way to keep your raider character alive.

We just need to convince nobles that someone raiding an independent miner outside the gates is a threat to the city and to mind their own, important city business.

Title: Re: Obsidian Mining
Post by: Gimfalisette on March 24, 2008, 04:41:18 PM
There is already a very easy, coded way to convince templars (the only nobles who matter in this kind of issue) that raiding indie 'sid miners is OK for you to do.

give 1000 coins templar
Title: Re: Obsidian Mining
Post by: Tisiphone on March 24, 2008, 04:42:58 PM
Quote from: Gimfalisette on March 24, 2008, 04:41:18 PM
There is already a very easy, coded way to convince templars (the only nobles who matter in this kind of issue) that raiding indie 'sid miners is OK for you to do.

give 1000 coins templar

Plus, avoid doing stupid things, like shooting people standing under the steel dragon, or even worse, shooting the gate guards.
Title: Re: Obsidian Mining
Post by: manonfire on March 24, 2008, 04:51:19 PM
I used to raid-bait with my Krathi.

Good times.
Title: Re: Obsidian Mining
Post by: roughneck on March 25, 2008, 10:41:37 AM
A raider character, although generally not long lived can be an awesome way to generate some rp for other people and yourself.  I tend to make them when I'm really busy with work or traveling and can't handle a role that requires any kind of consistency in play time.  It's also great because it's a completely PC vs PC which I maintain makes the most intense and ultimately the best rp scenarios in the game.  You don't any imm intervention, generates plots on a smaller scale but plots that really fill out the world as Zalanthas is a place where people raid but you rarely ever see.  It  also helps creating a game that doesn't have that high fantasy good vs evil let's band together and kill the kill the orc army crap.

I came back to Arm after a few year hiatus several months ago, made a couple characters like this as I was traveling with work and discovered the game was a lot different then when I lift and that I couldn't -generally- create the kind of circumstances I was trying to any longer with this activity.

I'll share a few things that happened but it was a long time ago and I don't think it's too IC, if you think it is that's fine, feel free to let me know.  But it's not and has no impact on the game or spoiling secrets.

Quote from: Tisiphone on March 24, 2008, 04:42:58 PM
Quote from: Gimfalisette on March 24, 2008, 04:41:18 PM
There is already a very easy, coded way to convince templars (the only nobles who matter in this kind of issue) that raiding indie 'sid miners is OK for you to do.

give 1000 coins templar

Plus, avoid doing stupid things, like shooting people standing under the steel dragon, or even worse, shooting the gate guards.

No, I meant -nobles-.  I had a raider PC leave a northern merchant unconscious outside the gates and returned with a city-wide search for me.  A noble who had my desc passed on to her contacted me with the way so I obliged and met her, only to discover I was somehow a threat to the entire city and this noble had nothing better to do but champion the cause of every beat-up commoner from every other city.  That being said my interactions with Templars with the similar type characters has been awesome and they've reacted in a way that keeps things moving and dynamic.  Good job Templars.

Quote from: manonfire on March 24, 2008, 04:51:19 PM
I used to raid-bait with my Krathi.

Good times.

I've also come back to discover magickers outside the gates every time I leave the city.  I left one unconscious outside the gates, took her shit to Storm to sort through and discovered FOUR MAGICK WEAPONS!  Sweet addition to the game, four hour warriors getting magick weapons.  My desc was once again passed on to a character that had never seen me and the rest is history, but it was lame.

If you have a magicker, hunt a raider because he fucked with your friend, because you were paid or because you have something to gain or it will spark up a storyline of some kind.  If you have a karma-restricted class you can impact the world a lot better than waiting for hours in the desert until someone comes along that you can justifiably roast and have no consequences when you return to the city or interact with other clans.  But, I suppose that was the easiest way to play with your fireball spell and exert some of that class power on another PC with no risk of losing the time invest of spell training.

Sorry to get sassy, my intention was just to relate my experiences and frustrations in trying to generate intense, gritty rp with mundane pcs.  Chances are the people that posted have nothing to do with what I've talked about and it's most definitely not an attack because obviously I don't know your characters, you personally or anything you've done in the game.

My final point and appeal is this:

Miners are awesome, they fill out the game with roles of beat-down commoners taking on brutally hard work in an harsh environment just to get some sids to get ahead.

Raiders are great because they fill out the game and generate small plots by being dirt bag common folk who are pissed off and move to an harsh environment with no laws so they can have some control over their own life and over others.  Also so they can take other people's shit and get ahead and feed themselves.

I wish armageddon would turn back to it's roots and that the general populace wouldn't give a damn about the political backdrop, over-arching storyline of the world and just fuck with each other all day long.  That raiders would leave people alive so they can fight later, that nobles would drive their own story lines free of imm assistance and magickers would keep their role mysterious the way it should be, quit farming the permanency shit and use their power to generate some story lines that we don't need the imms.

I love what the imms do but the best shit to get caught up in is the shit that's just players fucking with other players.
Title: Re: Obsidian Mining
Post by: Tisiphone on March 25, 2008, 10:49:47 AM
Get involved with magickers a lot, do you?
Title: Re: Obsidian Mining
Post by: roughneck on March 25, 2008, 11:06:18 AM
Can't avoid them.

Title: Re: Obsidian Mining
Post by: brytta.leofa on March 25, 2008, 11:33:54 AM
It's possible that obsidian mining would disproportionately attract those who (a) don't have an aptitude for mundane combat, (b) have something to hide, and/or (c) aren't welcomed into many of the normal circles of society. :D
Title: Re: Obsidian Mining
Post by: LittleLostThief on March 25, 2008, 03:57:54 PM
While I'm not particularly disagreeing with you here...

You can still take this one step further, and involve even more people in the mundane raiding plots that you create.

If you survive one magicker encounter, or at least have a savvy enough character, hire a magicker of your own to go with you while raiding.  Split the profits with them, and use them as protection against other magicky type things.

Also, use items that hide your sdesc.  This will most often leave your character FAIRLY immune to everyone knowing who you are instantly.  Not only that, but understand that if your main description contains any rare and unique qualities, those will land you known too.  Not too many people have a giant dragon tattoo hovering over a city and breathing fire on the inhabitants on their foreheads.  Next, after you've been raiding a particular cities citizens, don't go to that city for several OOC days.  That should take a little steam out of those that are scouring the city for you.

I can't say anything about particular nobles... but 99.997% of people in powerful positions are corrupt, and a little bribe can often go a long way.
Title: Re: Obsidian Mining
Post by: Salt Merchant on March 25, 2008, 04:08:54 PM
QuoteI wish armageddon would turn back to it's roots and that the general populace wouldn't give a damn about the political backdrop, over-arching storyline of the world and just fuck with each other all day long.  That raiders would leave people alive so they can fight later, that nobles would drive their own story lines free of imm assistance and magickers would keep their role mysterious the way it should be, quit farming the permanency shit and use their power to generate some story lines that we don't need the imms.

I love what the imms do but the best shit to get caught up in is the shit that's just players fucking with other players.

I agree that things have been a bit too cooperative lately.

On the other hand, the low-level plots that you describe get old after a while, because they're just the same thing over and over. How many times can you play a raider beating down on miners or vice versa before it gets tiresome?

As for magickers, it sounds like some people want them to simply disappear from the game. Mysterious? Do you mean back to the days when "Someone" would start messing with a traveller? It's been done too and in fact people started complaining bitterly on the GDB about running into magickers outside the cities. It really sounds like you just mean "never seen at all". If I have to wait two years RL between making public appearances with my mage, then all the magick slinging classes might just as well be NPC and handled by staff on those occasions.

The "mysterious" is gone because people have simply been playing that long. You'll never recapture that first year or two when everything was new and at its most exciting because it's a stage in playing the game, not because "something" (i.e. some change or other) has since spoiled the game.

My own beef is how difficult it is to build something. You have to build something to give your followers or clan mates something to defend and others a target to destroy. Maybe it's a personal failing of mine, but I find it incredibly difficult to motivate people to pitch in on such projects. And the staff is naturally more inclined to help out when it's something that involves many people rather than a lone character. So I can't get much to happen in the game either.  ???
Title: Re: Obsidian Mining
Post by: jcljules on July 06, 2008, 10:11:48 AM
Quote from: BlackMagic0 on March 24, 2008, 03:59:39 AM
I will pip up and say... Obi mining is fricking dangerous!
I've had more PCs die or have an attempt against their lives mining then I have deaths or attempts at any other single work or such. At least 25% my PCs.

And.. Obi mining is a little less dangerous then Glass, though at least.

Its not dangerous if you do it offpeak.... of course thats twinkish, so I don't do that.  ;)

Right?
Title: Re: Obsidian Mining
Post by: Tisiphone on July 06, 2008, 11:06:25 AM
Quote from: jcljules on July 06, 2008, 10:11:48 AM
Quote from: BlackMagic0 on March 24, 2008, 03:59:39 AM
I will pip up and say... Obi mining is fricking dangerous!
I've had more PCs die or have an attempt against their lives mining then I have deaths or attempts at any other single work or such. At least 25% my PCs.

And.. Obi mining is a little less dangerous then Glass, though at least.

Its not dangerous if you do it offpeak...

You just keep believing that. It just might be less dangerous.
Title: Re: Obsidian Mining
Post by: Gunnerblaster on July 06, 2008, 11:12:09 AM
Quote from: jcljules on July 06, 2008, 10:11:48 AM
Quote from: BlackMagic0 on March 24, 2008, 03:59:39 AM
I will pip up and say... Obi mining is fricking dangerous!
I've had more PCs die or have an attempt against their lives mining then I have deaths or attempts at any other single work or such. At least 25% my PCs.

And.. Obi mining is a little less dangerous then Glass, though at least.

Its not dangerous if you do it offpeak....

So says the off-peak D-elf player pointing a bow and arrow at your face. =)
Title: Re: Obsidian Mining
Post by: Wicked on July 07, 2008, 03:54:34 AM
Sure, you might have less chance of getting caught by someone while out mining if you play off-peak, but consider this... There's also less people to help you out of a fix then, too!
Title: Re: Obsidian Mining
Post by: Delstro on July 07, 2008, 08:07:00 AM
If you only do dangerous things like 'sid mine, hunt, travel during offpeak, it is bad form, if you then just hang out in civilization while everyone is logged in. Convienant, yes, but you are robbing yourself.
Title: Re: Obsidian Mining
Post by: jcljules on July 07, 2008, 08:11:28 AM
I understand that, and I do dangerous things at peak times as well. Its just that there -is- nothing to do off-peak except resource-gathering/crafting/etc.
Title: Re: Obsidian Mining
Post by: Zoan on July 07, 2008, 09:41:37 AM
What if you live in Australia and can only get off-peak times mostly? Surely you can't call it bad form then.
Title: Re: Obsidian Mining
Post by: Desertman on July 07, 2008, 12:32:42 PM
Quote from: brytta.leofa on March 24, 2008, 12:24:31 AM
Getting raided is the best.  8)

In theory yes, but the problem we have with this is the sid deposits are rediculously close to the city gates in most instances for a raider to risk raiding you.

As it stands if I run in to raid you, and you havent done something stupid like exhaust yourself completely in a blowing sandstorm hacking sid, you can run three squares back into the city and tell everyone..."THE BLUE-EYED LARGE-MEMBERED MAN TRIED TO RAID ME!!! HE HAS A SCAR ON HIS RIGHT FOOT AND A TATTOO OF TWO DWARFS MOLESTING A ERDLU ON HIS BACK!!!"...which happens all of the time.

Solution, lets move obsidian deposits much farther away from the city gates. Get into groups grebbers, sid mine smarter, not harder. If you want to get rich quick, go ahead, but now you have twenty squares to book it, instead of two or three, to get back to safety when I catch you out there alone packing on five small worth of obsidian a day.
Title: Re: Obsidian Mining
Post by: amish overlord on July 07, 2008, 01:04:48 PM
I believe can mine more than just obsidian, but more risky(more valuable too). Just gotta take risk and explore more.

Amish Overlord  8)
Title: Re: Obsidian Mining
Post by: brytta.leofa on July 07, 2008, 01:15:26 PM
Quote from: Desertman on July 07, 2008, 12:32:42 PM
As it stands if I run in to raid you, and you havent done something stupid like exhaust yourself completely in a blowing sandstorm hacking sid, you can run three squares back into the city and tell everyone..."

> say (panting and windmilling ^me arms) --raider! Tried to smush me!
The aureate, obsidian-eyed templar looks at you.
The aureate, obsidian-eyed templar asks you, in sirihish,
  "A raider. What did this raider look like, citizen?"
> say (halting the arm-windmilling abruptly) Big. Lord Templar. Um. Ridin' a beetle.
> em inhales quickly, slurping a menacing gob of saliva back into ^me mouth.
> say (helpfully, standing up straighter) Beetle was big, too.


I do agree, Desertman...deposits are probably too close in.
Title: Re: Obsidian Mining
Post by: Desertman on July 07, 2008, 01:16:04 PM
Quote from: amish overlord on July 07, 2008, 01:04:48 PM
I believe can mine more than just obsidian, but more risky(more valuable too). Just gotta take risk and explore more.

Amish Overlord  8)

Yes, there are greater risks to be taken for greater profit.

But, when I can make half a large in one IC day mining obsidian less than ten squares from safety, its really a mute point to make an entire large an IC day mining (secret stuff) thirty squares from safety.

You are still extremely rich, extremely fast.
Title: Re: Obsidian Mining
Post by: Desertman on July 07, 2008, 01:19:34 PM
Quote from: brytta.leofa on July 07, 2008, 01:15:26 PM
Quote from: Desertman on July 07, 2008, 12:32:42 PM
As it stands if I run in to raid you, and you havent done something stupid like exhaust yourself completely in a blowing sandstorm hacking sid, you can run three squares back into the city and tell everyone..."

> say (panting and windmilling ^me arms) --raider! Tried to smush me!
The aureate, obsidian-eyed templar looks at you.
The aureate, obsidian-eyed templar asks you, in sirihish,
  "A raider. What did this raider look like, citizen?"
> say (halting the arm-windmilling abruptly) Big. Lord Templar. Um. Ridin' a beetle.
> em inhales quickly, slurping a menacing gob of saliva back into ^me mouth.
> say (helpfully, standing up straighter) Beetle was big, too.


I do agree, Desertman...deposits are probably too close in.

LMFAO, I WISH people rp'ed it this way.

I have had people tell me they saw through my disguise, because I smelled like me.

Do not underestimate the power of twinkdom, do not.

More often than not, it will be

"He was tall, and had blue eyes with little gold flecks in them, and he was missing one ear, and he had three scars on his neck, and he he had a missing pinky toe, and he had callouses on his hands, and he had three testicles, and he had four tattooes, which I will tell you about in vivid detail in a moment, even though they were all beneath his clothing which I am just ignoring"

"Oh, and when I contacted him, he was the blue-eyed, winkywinky man"

The sad part is, the next time the templar that was reported to sees your raider in a tavern, they wont RP not knowing you...most of them are so bored, they will still say..."He fits that description, arrest HIM!".
Title: Re: Obsidian Mining
Post by: brytta.leofa on July 07, 2008, 01:26:25 PM
Quote from: Desertman on July 07, 2008, 01:19:34 PM
"He was tall, and had blue eyes with little gold flecks in them, and he was missing one ear, and he had three scars on his neck, and he he had a missing pinky toe, and

Twinky indeed.

But I also think the code is letting us down here.  It's crazy that it's so hard to disguise a character.

If masks/facewraps/hoods are promoting excessive, unrealistic raiding, why not add NPC patrols of the major mining sites?  I would expect Allanak to spend a fair bit of effort protecting its economic base outside the walls...the mines and farms.
Title: Re: Obsidian Mining
Post by: Desertman on July 07, 2008, 01:45:02 PM
Quote from: brytta.leofa on July 07, 2008, 01:26:25 PM
Quote from: Desertman on July 07, 2008, 01:19:34 PM
"He was tall, and had blue eyes with little gold flecks in them, and he was missing one ear, and he had three scars on his neck, and he he had a missing pinky toe, and

Twinky indeed.

But I also think the code is letting us down here.  It's crazy that it's so hard to disguise a character.

If masks/facewraps/hoods are promoting excessive, unrealistic raiding, why not add NPC patrols of the major mining sites?  I would expect Allanak to spend a fair bit of effort protecting its economic base outside the walls...the mines and farms.

Masks, facewraps, and hoods arent promoting excessive raiding. The fact that they dont work realistically are promoting less raiding.

Allanak used to have a contract with the Byn to do this patrolling, if patrolling is done, I would rather see it done by PC's, which are available to do it.
Title: Re: Obsidian Mining
Post by: Tisiphone on July 07, 2008, 02:56:21 PM
Quote from: brytta.leofa on July 07, 2008, 01:15:26 PM
Quote from: Desertman on July 07, 2008, 12:32:42 PM
As it stands if I run in to raid you, and you havent done something stupid like exhaust yourself completely in a blowing sandstorm hacking sid, you can run three squares back into the city and tell everyone..."

> say (panting and windmilling ^me arms) --raider! Tried to smush me!
The aureate, obsidian-eyed templar looks at you.
The aureate, obsidian-eyed templar asks you, in sirihish,
  "A raider. What did this raider look like, citizen?"
> say (halting the arm-windmilling abruptly) Big. Lord Templar. Um. Ridin' a beetle.
> em inhales quickly, slurping a menacing gob of saliva back into ^me mouth.
> say (helpfully, standing up straighter) Beetle was big, too.


I do agree, Desertman...deposits are probably too close in.

Twisting back to a half-giant soldier, the aureate, obsidian-eyed templar says, in sirihish,
"Alright, I'm tired of this shit. You, you're on gate duty; tell the guards there to detain anyone
shorter than you who's leading a beetle."

Looking through the eastern gates at nothing in particular while loosening the leather strap holding
his jade-emblazoned bone axe, the aureate, obsidian-eyed templar says, in sirihish,
"Time to go hunting."


Yeah. We can dream.
Title: Re: Obsidian Mining
Post by: Malken on July 07, 2008, 03:05:26 PM
I think the obsidian mining was a great idea when it was balanced out by the fact that the surrounding areas of Allanak was populated by insanely dangerous critters very close by the walls..

Problem is that they removed most of the danger surrounding the obsidian mines but they left the mines there..

The ratio of potential_danger to reward_In_sid is probably 1:5000
Title: Re: Obsidian Mining
Post by: brytta.leofa on July 07, 2008, 03:32:00 PM
Quote from: Tisiphone on July 07, 2008, 02:56:21 PM
Yeah. We can dream.

A strange shadow stirs in the shade of the gigantic gate.
> contact flame eyed half elf scary death
> psi Oi there, Barby. There's a blue-robe leaving the west gates now. Ain't got but two guards.
> psi I got a buyer for his [item]...seven large.
> cease
Somewhere, a rogue Krathi sharpens his claws.
Title: Re: Obsidian Mining
Post by: Tisiphone on July 07, 2008, 03:35:52 PM
Quote from: brytta.leofa on July 07, 2008, 03:32:00 PM
Quote from: Tisiphone on July 07, 2008, 02:56:21 PM
Yeah. We can dream.

A strange shadow stirs in the shade of the gigantic gate.
> contact flame eyed half elf scary death
> psi Oi there, Barby. There's a blue-robe leaving the west gates now. Ain't got but two guards.
> psi I got a buyer for his [item]...seven large.
> cease
Somewhere, a rogue Krathi sharpens his claws.


Wait, I've seen this scene before!
Title: Re: Obsidian Mining
Post by: Furious George on July 07, 2008, 08:17:50 PM
Quote from: Malken on July 07, 2008, 03:05:26 PM
I think the obsidian mining was a great idea when it was balanced out by the fact that the surrounding areas of Allanak was populated by insanely dangerous critters very close by the walls..

Problem is that they removed most of the danger surrounding the obsidian mines but they left the mines there..

The ratio of potential_danger to reward_In_sid is probably 1:5000

When it comes to danger outside Allanak, I got two words for you:
_GITH CAPTAIN_
Title: Re: Obsidian Mining
Post by: Malken on July 07, 2008, 08:20:54 PM
Quote from: Furious George on July 07, 2008, 08:17:50 PM
When it comes to danger outside Allanak, I got two words for you:
_GITH CAPTAIN_

Not impressed at all.. Unless you tell me that you get ambushed by a _GITH CAPTAIN_ at least once every five times you go mining, my point remains.
Title: Re: Obsidian Mining
Post by: Furious George on July 07, 2008, 08:25:54 PM
Quote from: Malken on July 07, 2008, 08:20:54 PM

Not impressed at all.. Unless you tell me that you get ambushed by a _GITH CAPTAIN_ at least once every five times you go mining, my point remains.

Once upon a time, long ago, everything around Allanak swarmed with gith captains.  This was part of their actual, honest to God short desc.  And they were buff, the guage on if you were trusted to guide anyone outside the city.  "Can you take a captain?"  They were the scourge of the world and bane to everything that is dark and shadowy in Allanak.  Unless an army of raptors show up making camp outside of Allanak, I'll stay with my thinking that the golden age of doom around Allanak was when these wily bastards roamed the sands.
Title: Re: Obsidian Mining
Post by: Delstro on July 07, 2008, 08:41:50 PM
Quote from: Zoan on July 07, 2008, 09:41:37 AM
What if you live in Australia and can only get off-peak times mostly? Surely you can't call it bad form then.

I'm saying if you do more dangerous things just because you think noone else is around, that is bad form. If you don't do it, then it isn't bad form.

Title: Re: Obsidian Mining
Post by: Malken on July 07, 2008, 08:49:27 PM
Quote from: Furious George on July 07, 2008, 08:25:54 PM
Quote from: Malken on July 07, 2008, 08:20:54 PM

Not impressed at all.. Unless you tell me that you get ambushed by a _GITH CAPTAIN_ at least once every five times you go mining, my point remains.

Once upon a time, long ago, everything around Allanak swarmed with gith captains.  This was part of their actual, honest to God short desc.  And they were buff, the guage on if you were trusted to guide anyone outside the city.  "Can you take a captain?"  They were the scourge of the world and bane to everything that is dark and shadowy in Allanak.  Unless an army of raptors show up making camp outside of Allanak, I'll stay with my thinking that the golden age of doom around Allanak was when these wily bastards roamed the sands.

Oh, well then I totally agree with you and if you read my previous post on page one, that's exactly what I'm saying.. Insane amount of money made quickly was balanced out by the extreme danger when you took a step outside of Allanak.
Title: Re: Obsidian Mining
Post by: Zoan on July 08, 2008, 12:50:49 AM
I actually play this down as a soldier regarding criminals.

'What's he look like?' my superior would ask.

'Uhh, it's a feckin' neck, sir. Dirty, long-necked, pointy-eared, most like. Had a hood on, too, so dunno th' hair colors.'
Title: Re: Obsidian Mining
Post by: Qzzrbl on July 08, 2008, 12:23:55 PM
On the subject of Obsidian Mining, I think it would be really neat for deposits to appear and disappear in different, randomized locations whenever a sandstorm blows through.
Title: Re: Obsidian Mining
Post by: Desertman on July 08, 2008, 01:03:55 PM
Quote from: Qzzrbl on July 08, 2008, 12:23:55 PM
On the subject of Obsidian Mining, I think it would be really neat for deposits to appear and disappear in different, randomized locations whenever a sandstorm blows through.

I have wanted this for a very long time. Sometimes they might be close to the city, easy sids, sometimes they might be sparse and FAR in the distance, so if you want to mine sid this week, group together, or wait until the wind blows up better deposits.

I would love to see this.
Title: Re: Obsidian Mining
Post by: brytta.leofa on July 08, 2008, 01:19:02 PM
Quote from: Desertman on July 08, 2008, 01:03:55 PM
Quote from: Qzzrbl on July 08, 2008, 12:23:55 PM
On the subject of Obsidian Mining, I think it would be really neat for deposits to appear and disappear in different, randomized locations whenever a sandstorm blows through.

I have wanted this for a very long time. Sometimes they might be close to the city, easy sids, sometimes they might be sparse and FAR in the distance, so if you want to mine sid this week, group together, or wait until the wind blows up better deposits.

Tritto.

Plus, simply having to search for deposits adds to the risk.
Title: Re: Obsidian Mining
Post by: Bogre on July 08, 2008, 06:01:47 PM
F/A=P
Title: Re: Obsidian Mining
Post by: manonfire on July 08, 2008, 06:54:00 PM
Quote from: Bogre on July 08, 2008, 06:01:47 PM
F/A=P


FAPFAPFAPFAP.
Title: Re: Obsidian Mining
Post by: Dakkon Black on July 08, 2008, 07:01:16 PM
It would be nice to see all the resources (for the most part aside from say ones in cave's etc) move with storms. This code is in place for spice, so hopefully arm2.0 will be more attuned to that sorta thing in areas where the geography changes.
Title: Re: Obsidian Mining
Post by: Kill4Free on July 12, 2008, 05:25:54 AM
Yes, obsidian mining is fairly profitable, and the dangers that many people were emphasizing were over stated.  But there are tons of other things people can do if they wish to make a lot of money.  Pretty much any lumberjack at 40 sid a lot would very safely earn nearly as much as a sid miner.  Most crafters, if they at least had some practice in their profession can make quite a bit as well, you just need to make PC contacts to get the right materials, since the shops usually buy them for about 1/3 at best of what the same item crafted into something will sell for.

I wont say that obsidian mining wont get you rich, but I am saying that most things, if a player knows what he is doing will get you rich, unless you are a basic, hire for wage fellow/commoner, who refuses to use an axe to chop wood, or a pick to mine, or his hands to craft.  Though even if you had no skills at all, you could purchase raw materials from other people, then get someone else to craft them for a small fee, then sell to a third person.  All you need is arms to do that.

Though probably only a ranger or a soldier is a more dangerous way to earn coin then an obsidian miner.
Title: Re: Obsidian Mining
Post by: FantasyWriter on July 29, 2008, 03:34:20 AM
Quote from: manonfire on March 24, 2008, 04:51:19 PM
I used to raid-bait with my Krathi.

Good times.

Hm... think I lost a few PCs to you. ;)