I was curious if someone could go over the things that OPEN/BREAK etc for us.
I've literally been buying linen by the length forever because I thought if I didn't have fabricworking as in the craft I couldn't get the "better" deal on it.
I am now wondering how many other bundled things I've missed out on due to simple ignorance.
Or possibly add something to the assess/view like for example:
This bundle can be turned into five feathers by typing break bundle.
Then folks seeing them in the shops know they can use it.
Some of them are usable with craft syntax too. The gdb isn't for item lists though. Making your own crafting spreadsheets is what some people do.
I just never write anything down and remember what I remember. Making your own lists is the best way I think. You are sure to discover things others don't know with enough experimentation.
If anything says "bundle of" it can generally be opened, broken or crafted. Analyze will tell you what makes up some of them, from memory.
I don't think game syntax should be secret.
No, it shouldn't, but I think that a general rule is enough, rather than a list of items.
Bundles of things usually open or break.