Recent posts

#1
General Discussion / Re: Re: Season 1, Update 10
Last post by Valkyrja - Today at 06:53:17 PM
Quote from: Agent_137 on Today at 06:28:12 PMThe dune stalkers were popular and had very player driven docs. I hope that if the RF ever become playable again that they adopt the cool DS interaction hooks that allow for trading, alliances, mage-hunting, and for being hired out. Otherwise the RF can only be hostile with the entire player base.

Fun fact: Dune Stalkers had trained pet gortoks. 
That sounds like a great idea for the future Red Fangs Storyteller! Thank you.  ;D
#2
General Discussion / Re: Re: Season 1, Update 10
Last post by Agent_137 - Today at 06:28:12 PM
This update makes me think I should have stayed to be involved, but I thought it was just gonna be building southern things. :-/

Good setup for the season though, and good name drops of some pcs.  But I would have liked to see additional PC names, and see the delves trot out some elven sorcery instead of just getting owned. 

The dune stalkers were popular and had very player driven docs. I hope that if the RF ever become playable again that they adopt the cool DS interaction hooks that allow for trading, alliances, mage-hunting, and for being hired out. Otherwise the RF can only be hostile with the entire player base.

Fun fact: Dune Stalkers had trained pet gortoks. 

#3
General Discussion / Re: New Tagline Entries
Last post by Urbais - Today at 06:11:59 PM
I'd go with one of these inspired by Goosebumps book titles

How I Got My Shrunken Head
Let's Get Invisible
Egg Monsters From Yaroch
Bard Lessons Can Be Murder
The Dwarf That Ate Everyone
Why I'm Afraid of Elves
#4
General Discussion / Re: New Tagline Entries
Last post by Usiku - Today at 05:38:20 PM
In the end, the desert claims us all.

In the end, the desert takes all.

Hrm.
#5
General Discussion / Re: New Tagline Entries
Last post by WarriorPoet - Today at 05:31:10 PM
Bone fucking swords.
#6
General Discussion / Re: New Tagline Entries
Last post by Patuk - Today at 05:21:20 PM
My vote would go to not having a tagline at all. I think we'd be better off without one.
#7
General Discussion / Re: New Tagline Entries
Last post by Dresan - Today at 04:43:08 PM
The tagline has always advertise some of the game strengths. The game should continue to do so with making it sound like utter fantastical bullshit.

This would be my choice:

Corruption. Betrayal. Death.

But i agree this could work too:

Corruption. Betrayal. Survival.

Would add the line: Everyone dies under the harsh desert sun. Will you be remembered?

Without permadeath, and the excitment that comes from needing to watch your back even from your friend this game would not have been an exciting experience for everyone. Or that feeling of build up when you go into a mission where someone could die even due to npcs. You arent surviving or even living without death. Permadeath is what a important part of what makes this game special.
#8
General Discussion / Re: Seasons Q&A
Last post by Lizzie - Today at 04:26:27 PM
Quote from: Enthemu on May 28, 2024, 08:31:02 AM
Quote from: flurry on May 27, 2024, 03:15:31 PMIs there any public documentation of the Zeif Akir?

I don't think we've finalized the public facing help file just yet for the ZA, but here is a quick blurb about them. Also, to answer LM's question : we started with Eukelade's initital tribe foundation and built it out from there.

A Unique Family Above

The Zeif Akir, affectionately known as the Bug Elves of Allanak, are not a tribe in the traditional sense but a sprawling family of city elves who have made their homes atop the rooftops of Allanak's southern Commoner's Quarter. This family, a motley assemblage of individuals from diverse backgrounds, thrives in a communal existence centered around the capture, breeding, and trading of insects. Their society, while fluid and accepting, is bound by a common identity and a shared reverence for the resilience and versatility of insects.

I think in honor of the upcoming world event, we should have a new insect that the Zeif Akir care for and trade: the cicada.
#9
General Discussion / Re: New Tagline Entries
Last post by Norcal - Today at 03:58:12 PM


Come play, your desires await.
#10
General Discussion / Re: Re: Season 1, Update 10
Last post by Kavrick - Today at 03:57:22 PM
Quote from: Riev on Today at 03:43:55 PMI can also understand why a myriad of human tribes can be a nightmare to oversee. Which tribe has the "better" slingshot-masters? Both of these tribes claim they have ties with Kurac, but its only in the backstory. This tribe wants to be a REAL de-virtualized tribe, this one just wants to have it as a background. This tribes background is that they accept nilazi elementalists, should that have more background to it to justify why?

One thing I hope they do which would be an awesome idea, is to make Cenyr playable for people who want to play human tribals. Make Cenyr a center for multiple tribes, then make it a clan people can play in, and they can stick their virtual tribe inside the cenyr clan as a way to connect and rp with other tribals.

Quote from: Riev on Today at 03:43:55 PMI do agree that it turned into "elves only", one of my major Labyrinth complaints had always been that while The Mantis was a "neutral" bar in "neutral" territory, it always had more NPC elves surrounding it so PC elves felt it was "their place". When the Pah was elves-only, a lot of times it was "shoot first" instead of "are they virtually from a Pah tribe".

It got a little ridiculous sometimes. I remember the times I played a pah-tribe human as a GMH hunter and I'd be told by my boss that I wasn't allowed to hunt in the Pah despite being from there. Yet you can hunt in the north, where the super-anal ATV will taint you over and over again. It's just a consequences of the lore implication of mechanics being perpetuated by players.