You might be using a language some others can't understand and somewhere in the docs I remember that you're not supposed to talk through emote because that bypasses the language check.
If you're passed out...you're unconscious. So shouldn't be talking.
At best, you could do something like...
Quoteemote Lips spluttering, @ mumbles incoherently.
think OMG, I'm sooooooooooooooo drunk!
(adjust to taste...)
Sleeptalking and mumbling to yourself in your sleep are both things people do.
Agreed...but sleeping is different to unconscious.
Quote from: Lotion on April 07, 2020, 12:52:13 AM
Sleeptalking and mumbling to yourself in your sleep are both things people do.
You're right, they do but we don't actually know what we're saying. For realism sake I'd say have an in between wake and unconsciousness, like a twilight where we could use the talk say or whisper commands but they'd come out as incoherent mumbles depending on how close to passing out you are. During that twilight you should also be able to hear people talking around you, maybe pick out a word or two out of the mumbling.
Perhaps reduce total skill in languages as you get close to totally plastered.
Was going to say, there is already code to 'not understand language', that it could fairly easily grab from. Reducing language skill would work.
The negative is easy to pick out, that a player could choose to have their character incoherently mumble something or give away a topical verbal clue or unbelievable interaction to the scene at hand.
What benefit comes from this change that would enhance roleplay beyond what "emote mumbles incoherently as he lays on the ground, twitching a little." does already?
If you are passed out, drunk, you can't talk. You're passed out.
If you're RPing being drunk but still 'conscious', use whisper me. If someone has the language and listen, they have a chance to overhear what you are mumbling.
If you need to say something, but are trying to be coded asleep (for reasons), just wake up, whisper self, and go back to sleep.
Of course you can roleplay and emote it but what is code there for if not to enhance the roleplay? We didn't have whisper self previously. The drunk code SUCKS on movement but does nothing for speech? An in between wake and unconsciousness middle would do wonders for realism and immersion I think. Sometimes we just need something to teach us how to roleplay with more realism.
Quote from: ShaLeah on April 09, 2020, 10:55:59 PM
The drunk code SUCKS on movement but does nothing for speech?
afiak, the drunk code does slur your character's speech. However, the slurring is not echoed to the drunk character's player...only other players can see it.
I've never experienced or noticed that.
Quote from: number13 on May 07, 2020, 12:40:27 AM
Quote from: ShaLeah on April 09, 2020, 10:55:59 PM
The drunk code SUCKS on movement but does nothing for speech?
afiak, the drunk code does slur your character's speech. However, the slurring is not echoed to the drunk character's player...only other players can see it.
This is possibly a case of players being good at roleplaying drunkenness and you not realizing it's not coded.
Sleep talking is a thing and I'd love to make it so that a character can expose a vulnerability but in a way so that you have to know the right language and also have good enough listen.
Quote from: number13 on May 07, 2020, 12:40:27 AM
Quote from: ShaLeah on April 09, 2020, 10:55:59 PM
The drunk code SUCKS on movement but does nothing for speech?
afiak, the drunk code does slur your character's speech. However, the slurring is not echoed to the drunk character's player...only other players can see it.
Quote from: Hauwke on May 07, 2020, 12:52:46 AM
I've never experienced or noticed that.
I think I noticed it only once.
Why not make it so if someone 'thinks' while they are passed out and intoxicated, they might say it out loud?