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#1
General Discussion / Re: New Tagline Entries
Last post by Usiku - Today at 05:38:20 PM
In the end, the desert claims us all.
#2
General Discussion / Re: New Tagline Entries
Last post by WarriorPoet - Today at 05:31:10 PM
Bone fucking swords.
#3
General Discussion / Re: New Tagline Entries
Last post by Patuk - Today at 05:21:20 PM
My vote would go to not having a tagline at all. I think we'd be better off without one.
#4
General Discussion / Re: New Tagline Entries
Last post by Dresan - Today at 04:43:08 PM
The tagline has always advertise some of the game strengths. The game should continue to do so with making it sound like utter fantastical bullshit.

This would be my choice:

Corruption. Betrayal. Death.

But i agree this could work too:

Corruption. Betrayal. Survival.

Would add the line: Everyone dies under the harsh desert sun. Will you be remembered?

Without permadeath, and the excitment that comes from needing to watch your back even from your friend this game would not have been an exciting experience for everyone. Or that feeling of build up when you go into a mission where someone could die even due to npcs. You arent surviving or even living without death. Permadeath is what a important part of what makes this game special.
#5
General Discussion / Re: Seasons Q&A
Last post by Lizzie - Today at 04:26:27 PM
Quote from: Enthemu on May 28, 2024, 08:31:02 AM
Quote from: flurry on May 27, 2024, 03:15:31 PMIs there any public documentation of the Zeif Akir?

I don't think we've finalized the public facing help file just yet for the ZA, but here is a quick blurb about them. Also, to answer LM's question : we started with Eukelade's initital tribe foundation and built it out from there.

A Unique Family Above

The Zeif Akir, affectionately known as the Bug Elves of Allanak, are not a tribe in the traditional sense but a sprawling family of city elves who have made their homes atop the rooftops of Allanak's southern Commoner's Quarter. This family, a motley assemblage of individuals from diverse backgrounds, thrives in a communal existence centered around the capture, breeding, and trading of insects. Their society, while fluid and accepting, is bound by a common identity and a shared reverence for the resilience and versatility of insects.

I think in honor of the upcoming world event, we should have a new insect that the Zeif Akir care for and trade: the cicada.
#6
General Discussion / Re: New Tagline Entries
Last post by Norcal - Today at 03:58:12 PM


Come play, your desires await.
#7
General Discussion / Re: Re: Season 1, Update 10
Last post by Kavrick - Today at 03:57:22 PM
Quote from: Riev on Today at 03:43:55 PMI can also understand why a myriad of human tribes can be a nightmare to oversee. Which tribe has the "better" slingshot-masters? Both of these tribes claim they have ties with Kurac, but its only in the backstory. This tribe wants to be a REAL de-virtualized tribe, this one just wants to have it as a background. This tribes background is that they accept nilazi elementalists, should that have more background to it to justify why?

One thing I hope they do which would be an awesome idea, is to make Cenyr playable for people who want to play human tribals. Make Cenyr a center for multiple tribes, then make it a clan people can play in, and they can stick their virtual tribe inside the cenyr clan as a way to connect and rp with other tribals.

Quote from: Riev on Today at 03:43:55 PMI do agree that it turned into "elves only", one of my major Labyrinth complaints had always been that while The Mantis was a "neutral" bar in "neutral" territory, it always had more NPC elves surrounding it so PC elves felt it was "their place". When the Pah was elves-only, a lot of times it was "shoot first" instead of "are they virtually from a Pah tribe".

It got a little ridiculous sometimes. I remember the times I played a pah-tribe human as a GMH hunter and I'd be told by my boss that I wasn't allowed to hunt in the Pah despite being from there. Yet you can hunt in the north, where the super-anal ATV will taint you over and over again. It's just a consequences of the lore implication of mechanics being perpetuated by players.

#8
General Discussion / Re: Re: Season 1, Update 10
Last post by Riev - Today at 03:43:55 PM
I can also understand why a myriad of human tribes can be a nightmare to oversee. Which tribe has the "better" slingshot-masters? Both of these tribes claim they have ties with Kurac, but its only in the backstory. This tribe wants to be a REAL de-virtualized tribe, this one just wants to have it as a background. This tribes background is that they accept nilazi elementalists, should that have more background to it to justify why?

I do agree that it turned into "elves only", one of my major Labyrinth complaints had always been that while The Mantis was a "neutral" bar in "neutral" territory, it always had more NPC elves surrounding it so PC elves felt it was "their place". When the Pah was elves-only, a lot of times it was "shoot first" instead of "are they virtually from a Pah tribe".

Regardless, kudos to not-Valk-and-probably-AI (Is Valk AI too?)
#9
General Discussion / Re: Re: Season 1, Update 10
Last post by Kavrick - Today at 03:36:08 PM
Quote from: Valkyrja on Today at 03:06:41 PMI didn't write this update. I just post 'em to the GDB.

Well Kudos to whoever wrote it!

Quote from: Riev on Today at 03:11:24 PMReally sweeping change, and a decent chunk of story as to "why". Pares down the amount of tribes out there, and I can only hope it opens up a little more actual PHYSICAL room for smaller tribes.

Sadly one of the biggest criticism of the Pah was the fact it had zero open human tribes in it, which lead to elves and the rest of the playerbase treating the pah as if it's 'elf only'. Sadly the pah is now kupunk, at least for being from it, but hopefully cenyr will become a hub of tribals and that'll open up a lot of interactions. I would want to say that Luir's was supposed to be the tribal outpost but staff have weirdly hated Luir's and opposed any development even if the players tried, I never understood that part and it really sucked, tearing Luir's away from Kurac was probably the worst decision that was made when it comes to that place.