Quote from: Roon on Today at 03:07:45 PMOn the other hand, I've found that staff rarely even acknowledge that it's shitty roleplay to just walk into a room and murderhobo a total stranger for no real reason. I've sent player complaints about that a number of times, and by and large, the staff response has been something along the lines of "there's nothing wrong with that, you have no grounds for complaint, and the player who did it is in the clear." With these new karma standards and the request for better roleplay that was implicit in the announcement, I would hope that being a total asshole towards other players can become something that staff care more about and take into account when judging players, even without an actual rule against flagrant murderhoboing.I agree with this pretty wholesale, it's even worse when the murder-hobo is clearly playing a high-karma role like a gick too. Like, high karma is supposed to represent the quality of the roleplay and how responsible the player acts, but it's fine for them to just murder hobo without rp?
Quote from: Kavrick on Today at 12:45:40 PMQuote from: Dresan on Today at 11:07:35 AMYou can't really go targeting sponsored roles without 'IC consequences' so it leads to basically everyone else who happens to be playing an easy target being butchered. For example, you can't really kill the sponsored noble, but what about the aide they just hired, you can't kill the staff boosted sergeant but what about that unclanned PC they seem to be having fun flirting with, you can't really kill X,Y,Z but lets send powergaming mul assassin to kill the newbie crafter they are living with, the crafter isn't contributing to staff run plots after all. Again, all done with staff approval and encouragement.
This is actually more a problem with Armageddon's piss-poor standards for pking. You can roll up a bandit or a murderer and just kill people with next to no roleplay. I've seen it happen, I've talked to staff in requests about it, you're not expected to roleplay or provide any content for the people you're killing, and it's the only roleplay game I've ever played with such low standards, even out of roleplay games that don't have permadeath.
Quote from: dumbstruck on Today at 12:16:48 PMI'm talking about people who are here for a good time but not necessarily a long time. Whether it's because of age, infirmity, or generally finding other things to do, and how those things can impact numbers as well. Perhaps it was wrong to have brought you into the discussion. Personally I stopped playing in cities because my characters were treated as inherently more disposable than someone who 'got picked'. When my time is, perhaps /more/ valuable, in the sense that I have a lot less of it and I have to decide how to spend it. I do apologize if you felt targeted in a way that was anything other than neutral. It was most certainly not the intent.
Quote from: Dresan on Today at 11:07:35 AMYou can't really go targeting sponsored roles without 'IC consequences' so it leads to basically everyone else who happens to be playing an easy target being butchered. For example, you can't really kill the sponsored noble, but what about the aide they just hired, you can't kill the staff boosted sergeant but what about that unclanned PC they seem to be having fun flirting with, you can't really kill X,Y,Z but lets send powergaming mul assassin to kill the newbie crafter they are living with, the crafter isn't contributing to staff run plots after all. Again, all done with staff approval and encouragement.
Quote from: dumbstruck on Today at 11:46:59 AMQuote from: Dresan on Today at 11:07:35 AMI don't believe the game has the population to keep disregarding the time and effort of people who are not on the friend's list.
This though. Some of us are old (Lizzie), some of us are dying (me), and some people just generally have found other stuff to do. Being the oppressed minority might make for an interesting story but how many times do you have to tell it before you can tell something else, and why is your story the one disregarded? All too many times it's come down to sponsored roles being considered much more sacrosanct like their players' time means more. It doesn't. Everyone's time is the same. Stuff like that is why sponsored roles have a hard time finding underlings but there's never a shortage of people playing hunters in the wilderness. Their time isn't treated as disposable and worthless there.
Quote from: Dresan on Today at 11:07:35 AMI don't believe the game has the population to keep disregarding the time and effort of people who are not on the friend's list.
Quote from: Athapaxis on Today at 12:27:08 AMKind of feels like we need to all try this out and see how it goes before worrying too much about the down sides. The game ran for a long time with a focus on the "status quo" and there were issues that made it hard on staff and hard for people to stick around. There will certainly be some down sides to the new normal, but it seems like we all need to try it out and see how those things actually play out.
Quote from: Tuannon on April 25, 2024, 08:22:58 AMI think the rinth would be great if it had more of an ecosystem and throughput.
Personally I don't really have a preference for regions,
I can play anywhere there are collaborators to work with. I think the Outpost full time is the last stop on my bucket list though.
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