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#1
General Discussion / Re: What Delf Tribes would you...
Last post by Riev - Today at 01:26:03 PM
Quote from: Kavrick on Today at 11:29:09 AM
Quote from: eska on Today at 10:44:00 AMAllanak focused season should not restrict players to Vrun Driath. If every playable tribe is selected from Vrun, there will be less conflict/interaction when people move to other regions. I believe a few aggressive tribes based on Tablelands and Red Desert would be better addition to the gameplay in the coming season.

Wouldn't accommodating people to play outside the vrun completely defeat the purpose of staff wanting the game to be focused on the vrun? I thought the idea was to consolidate the players within a certain area of the game.

IANS (I am not staff) but I don't think the intention was specifically to consolidate players as much as it was to focus storylines and support in Allanak. I personally think that Halaster's plan is to bring back staff-level storytelling and an overall story arc for the game that has been lacking.

So its not focusing Allanak to make people play Allanak as much as it is to give one region of the game intense attention at this point in time.
#2
General Discussion / Re: What Delf Tribes would you...
Last post by Foulspawn - Today at 11:32:41 AM
I think that Two Moons and Sun Runners would probably fit the best, with Red Fangs if you really want to sprinkle in antagonism. Given the more restricted scope, I feel like anything outside of Vrun and its general regions would split the playerbase a bit too much.
#3
General Discussion / Re: What Delf Tribes would you...
Last post by Kavrick - Today at 11:29:09 AM
Quote from: eska on Today at 10:44:00 AMAllanak focused season should not restrict players to Vrun Driath. If every playable tribe is selected from Vrun, there will be less conflict/interaction when people move to other regions. I believe a few aggressive tribes based on Tablelands and Red Desert would be better addition to the gameplay in the coming season.

Wouldn't accommodating people to play outside the vrun completely defeat the purpose of staff wanting the game to be focused on the vrun? I thought the idea was to consolidate the players within a certain area of the game.
#4
General Discussion / Re: What Delf Tribes would you...
Last post by eska - Today at 10:44:00 AM
Allanak focused season should not restrict players to Vrun Driath. If every playable tribe is selected from Vrun, there will be less conflict/interaction when people move to other regions. I believe a few aggressive tribes based on Tablelands and Red Desert would be better addition to the gameplay in the coming season.
#5
General Discussion / Re: What Delf Tribes would you...
Last post by Kavrick - Today at 08:36:01 AM
Quote from: Lotion on Today at 04:54:44 AMFrom what I've heard the RP requirements for mantis made them nearly unplayable as they aren't really intelligent singular creatures.

I guess I can kinda understand that? I don't know a massive amount about the mantis because I've had basically no interaction with them outside of 'kill mantis'. I do know a little more about the thri-keen from dark sun though, and they have the whole thing where a thri-keen can become disconnected from it's hive and become independent.
#6
General Discussion / Re: What Delf Tribes would you...
Last post by Lotion - Today at 04:54:44 AM
Quote from: Kavrick on May 05, 2024, 10:24:59 AMb. Open up races like gith and mantis to create more interesting interactions and options for roleplay.
From what I've heard the RP requirements for mantis made them nearly unplayable as they aren't really intelligent singular creatures.
#7
Staff Announcements / Re: Release Notes
Last post by Halaster - May 05, 2024, 03:27:31 PM
May 5, 2024 (Sunday)

Halaster
- more work on sekrit magick project

Ursun
- Fixes and Changes to room and NPC saving
- Added new materials for plotlines
#8
General Discussion / Re: What Delf Tribes would you...
Last post by Bogre - May 05, 2024, 02:02:42 PM
Silt Winds
Sand Jakhals
#9
General Discussion / Re: What Delf Tribes would you...
Last post by Kavrick - May 05, 2024, 10:24:59 AM
Quote from: Lotion on May 04, 2024, 11:57:26 PMOpen Gith is really fun.

I think both gith and mantis are completely wasted races in Armageddon. Right now, armageddon only really has the dynamic between Elves and Humans, which can be fun but is pretty limited. Dwarves are a slave race with no culture, half-giants also have no culture, nor muls. Having different intelligent races with their own cultures and beliefs interact is one of the big draws of fantasy in my opinion. Most fantasy settings have dwarves, orcs, humans, goblins, elves, gnomes, halflings and all sorts of minor races to bounce off of eachother and create interesting interactions but Arm only has two, which is a shame.

Even if they can't really bring in stuff like orcs, goblins and gnomes, it would be cool to
a. Give dwarves their own culture and stop them being a bit of a footnote of just being 'slaves to humans'
b. Open up races like gith and mantis to create more interesting interactions and options for roleplay.
#10
General Discussion / Re: What Delf Tribes would you...
Last post by Lotion - May 04, 2024, 11:57:26 PM
Open Gith is really fun.