Am I the lone ranger with this...

Started by Cowboy, October 18, 2023, 12:57:10 PM

October 19, 2023, 11:27:13 PM #25 Last Edit: October 19, 2023, 11:36:25 PM by Inks
Redacted because Trev redacted. Nuffen to see here guvnor ;)


On topic: Halaster's response was awesome imo.

QuoteYou are making stuff up unintentionally, but there is a difference in that you don't need to master enforcer or soldier weapon skills to branch them so they are purposely attainable over a long time, even enforcer. There is now no skills that "most" long lived characters will never ever branch.

I stand corrected!  Thanks for clarifying it because that probably would have devolved into a pointless side conversation.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

The problem with poisonous critters like a snake is it can poison a newb ten times if they get shitty luck and then it takes massive amounts of cures to fix or they die.
"This is a game that has elves and magick, stop trying to make it realistic, you can't have them both in the same place."

"We have over 100 Unique Logins a week!" Checks who at 8pm EST, finds 20 other players but himself.  "Thanks Unique Logins!"

October 20, 2023, 02:49:12 AM #28 Last Edit: October 20, 2023, 02:53:30 AM by LindseyBalboa
NVM
Fallow Maks For New Elf Sorc ERP:
sad
some of y'all have cringy as fuck signatures to your forum posts

Quote from: Pariah on October 20, 2023, 12:10:29 AMThe problem with poisonous critters like a snake is it can poison a newb ten times if they get shitty luck and then it takes massive amounts of cures to fix or they die.

I'm still of the firm opinion that poisons should not stack. I remember I nearly died after getting bitten three times by red desert snakes, after taking three cures. I took something like 90 damage even after taking the cures. Poison stacking also makes scorpions an absolute chore, getting hit multiple times means you have to wait irl hours sometimes for it to pass.
I make up for the tiny in-game character limit by writing walls of text here.

Another thought - (my thoughts would all involve new coding or scripting or adding to existing scripts so...just wishes):

if poisons are to continue to be stackable, then add a "max-stack" line.  No one's poison can be upped by more than "x" percent of the original hit as long as the poison effect from that original hit is still active. Can replace "x percent" with "x new poison successes" if percent doesn't seem right.  My suggestion is basically "don't beat a dead horse." They're already dying of poison. No need to add insult to injury. Let the fekkers at least TRY to deal with it, if the low-dose poison isn't a lethal one.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: Kavrick on October 20, 2023, 08:21:34 AMI'm still of the firm opinion that poisons should not stack. I remember I nearly died after getting bitten three times by red desert snakes, after taking three cures. I took something like 90 damage even after taking the cures. Poison stacking also makes scorpions an absolute chore, getting hit multiple times means you have to wait irl hours sometimes for it to pass.

I certainly wouldn't mind if certain quality cures could eliminate all instances of poison in the body, not just one.

maybe shouldn't be going alone when know will probably be repeatedly poisoned though? Just making it into a "throw more money at it" problem is missing the issue, people have stopped treating the wilds as dangerous and treat it as a problem to be fixed, that's why the Byn get bored and don't get many jobs and rely so much on nobles etc, the natural danger of the world got reduced a lot. People don't want to hire the Byn.

I think the skill bumps made people think it's normal for everyone to go out into this insanely dangerous wastes alone, and snakes are a way to try encourage people to RP more, they are fine as they are really, and the real problem is they don't challenge the more established characters and there's usually no world response stuff when people are doing incredibly violent mass-murder of gith etc: The cities are more dangerous than the wilds and THAT'S why allanak died
"A time of ash shall mark the rise of the cities. Days of old shall be new once more."
"The paths diversify, bright strands bring victory, the wrong steps defeat."

Quote from: Kavrick on October 20, 2023, 08:21:34 AMI remember I nearly died

Nearly :)

That's danger, and many consider it fun.  Poison deaths are still quite low, even after the changes.  There ARE a lot more close calls, where people nearly die, but do manage to recover.  I can't speak for others, but to me that's kinda fun.  Getting close to death but surviving?  That's a story to tell for that character. 

You were out in the desert, got bit by one snake:  "I tell ya, Amos, last time I was ought that way I nearly got taken out by some damn snakes!  Eight of 'em were on me, it was mad!  I got the shivers, and puked my guts out, but those little feks couldn' beat me!".

"I agree with Halaster"  -- Riev

October 20, 2023, 09:40:41 AM #34 Last Edit: October 20, 2023, 09:47:29 AM by Kavrick
Quote from: Halaster on October 20, 2023, 09:11:40 AM
Quote from: Kavrick on October 20, 2023, 08:21:34 AMI remember I nearly died

Nearly :)

That's danger, and many consider it fun.  Poison deaths are still quite low, even after the changes.  There ARE a lot more close calls, where people nearly die, but do manage to recover.  I can't speak for others, but to me that's kinda fun.  Getting close to death but surviving?  That's a story to tell for that character. 

You were out in the desert, got bit by one snake:  "I tell ya, Amos, last time I was ought that way I nearly got taken out by some damn snakes!  Eight of 'em were on me, it was mad!  I got the shivers, and puked my guts out, but those little feks couldn' beat me!".

I think personally I don't have a huge issue with the 'danger' aspect. But my main issues come down to two things. One, finding cures can be incredibly difficult, you don't always have access to a someone who has brew and even if you do manage to find someone with brew, cures can rot and become useless, and the only ones you can buy are so extremely weak that you basically have to eat a boatload of them to get them to work. And two, poisons last way too long.

A lot of the time I avoid poisonous creatures not because they're dangerous, but because they mean I have to sit down somewhere and afk for multiple hours until they go away. A dangerous creature that can do 40-60 damage to me in a fight is scary, but I can rest up, bandage and heal that up pretty easily. But if I get jabbed by a scorpion or something, I'm out of commission for a few ic days if I'm lucky.
I make up for the tiny in-game character limit by writing walls of text here.

Quote from: Kavrick on October 20, 2023, 09:40:41 AMbecause they mean I have to sit down somewhere and afk for multiple hours

Why do you have to go afk?  Why can't you Roleplay out being poisoned and how it's affecting you, and being sick, and all that?
"I agree with Halaster"  -- Riev

Quote from: Halaster on October 20, 2023, 10:01:54 AMWhy do you have to go afk?  Why can't you Roleplay out being poisoned and how it's affecting you, and being sick, and all that?

I play off-peak and there isn't always people in places like Luir's and such to roleplay with. And maybe this is on me, but I don't find skellebane rp particularly interesting after the hundredth time, I know that's more a subjective problem but I don't feel like there's much you can do with it without it getting repetitive.

Being poisoned is a different deal if you have people around, but you don't always have people around, especially if you're not an american player. If I decide to go out hunting around Noon-6pm, it's rare that I'll bump into anyone.
I make up for the tiny in-game character limit by writing walls of text here.

Man, you gave me flashbacks to like the old, old boards (the threaded ones) where some players wanted wounds to take multiple IC days to heal *shudder*!

Quote from: Brokkr on October 20, 2023, 11:17:28 AMMan, you gave me flashbacks to like the old, old boards (the threaded ones) where some players wanted wounds to take multiple IC days to heal *shudder*!

I feel confident people wanted that so that if their targets got away, it took longer for them to heal to full and be ready to attack back.

The game is harsh, and while I agree with Halaster on the "why not roleplay it out" I also empathize on "I play often and I'm sick of RPing shoveling shit for the 20th time".

If there's nobody around to enjoy your RP, you might decide to just sit in a room and "wait it out". I don't know how to balance that.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Brokkr on October 20, 2023, 11:17:28 AMMan, you gave me flashbacks to like the old, old boards (the threaded ones) where some players wanted wounds to take multiple IC days to heal *shudder*!

Oh god I have played RPIs where that is a thing. Ruff.

Pretty sure one of the SoI clones was like that or Atonement or something. I forget.

Quote from: Riev on October 20, 2023, 11:28:11 AM...I agree with Halaster...

I got a new signature.
"I agree with Halaster"  -- Riev

Quote from: Brokkr on October 20, 2023, 11:17:28 AMMan, you gave me flashbacks to like the old, old boards (the threaded ones) where some players wanted wounds to take multiple IC days to heal *shudder*!

Y'know, I unironically like this idea. Just so there's actually room for 'physician' type characters like medics and such.
I make up for the tiny in-game character limit by writing walls of text here.

Quote from: Kavrick on October 20, 2023, 02:19:56 PM
Quote from: Brokkr on October 20, 2023, 11:17:28 AMMan, you gave me flashbacks to like the old, old boards (the threaded ones) where some players wanted wounds to take multiple IC days to heal *shudder*!

Y'know, I unironically like this idea. Just so there's actually room for 'physician' type characters like medics and such.

Hard no on that.  My one and only experience with SoI solidified my opinion on that. My character went exploring in the city and I fell into a hole. I was injured. I couldn't climb back out. I didn't know anyone to ask to get back out. No one saw me in there, no one came in there, I logged out after an hour or so trying, and getting more and more injured. Came back 2 days later suffering from gangrene. I tried to forcefully suicide so I could make a new character. Didn't happen, couldn't figure out how, so I quit in frustration and just didn't bother trying to play ever again.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: Lizzie on October 20, 2023, 03:42:41 PMHard no on that.  My one and only experience with SoI solidified my opinion on that. My character went exploring in the city and I fell into a hole. I was injured. I couldn't climb back out.

Snipping the quote just to not make this post huge. I think it can be implemented badly, but you could also do something lighter. One idea I had, was make it so health is kinda similar to stamina, where the more stamina you use, the lower your max is, until you properly sleep to fill it back up. Could do something like that with health, where the more damage you take, the lower your max health is until you properly get your wounds treated. It could also be capped like the stamina reduction, to not make it too overbearing, but still encourage using bandages and such.
I make up for the tiny in-game character limit by writing walls of text here.

I think effects which result in players frequently running around with much lower maximum hp is very potentially bad because they will be put much closer to oneshot range.

If the byn falls off the shield wall and then the survivors rest up they will literally just get picked off one by one by hiding spiders/dujat on their wya back to allanak because the hits from hiding will just do all of their hitpoints as damage.

Note: Arm technically already has a "wounds" system, such as it is.

Double-note: I have never agreed with Halaster once. We have fought on like seventy five different fronts. But when all is said and all is done... Halaster has beliefs. Brokkr has none.

Don't hit me.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Lotion on October 20, 2023, 03:56:53 PMI think effects which result in players frequently running around with much lower maximum hp is very potentially bad because they will be put much closer to oneshot range.

If the byn falls off the shield wall and then the survivors rest up they will literally just get picked off one by one by hiding spiders/dujat on their wya back to allanak because the hits from hiding will just do all of their hitpoints as damage.

I mean... Can't you just say the same thing about random stats with endurance? I don't want to seem like I'm changing the topic, but endurance rng can give you between 80 and 120 hp. Also most one-shot damage is completely avoidable, especially considering jumping off the shield wall now gives you a warning beforehand.
I make up for the tiny in-game character limit by writing walls of text here.

Quote from: Riev on October 20, 2023, 03:57:34 PMBut when all is said and all is done... Halaster has beliefs. Brokkr has none.

I believe Riev doesn't like me!

YOU BELIEFS ARE UNSOUND!

Also Brokkr fit with the rhyme scheme more than "usiku". I needed 2 syllables. Thats all you're good for, Brokkr. SYLLABLES.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Also most one-shot damage is completely avoidable, especially considering jumping off the shield wall now gives you a warning beforehand.
[/quote]
A lot of one-shot damage is much less avoidable. Backstab and bash both can do a lot of damage. You might not take much damage from bash itself but the enemy gets to attack you until you stand up and flee and that can be a lot of damage.