Luir's/Kurac: Why?

Started by FamousAmos, April 23, 2023, 08:01:29 AM

April 23, 2023, 08:01:29 AM Last Edit: April 23, 2023, 08:18:37 AM by FamousAmos
After the destruction of shanty down, and even before that, Kurac having to share Luir's as a GMH hot spot, what  purpose does it currently have besides a resting spot before continuing to the next city state?

With the current stagnation, Luir's is reduced to nothing more than a Cenyr or Blackwing, with some spice perks and virtual Pleasure Den. It doesn't even have a proper watering hole anymore.

And staff does not allow for any improvement, in example cleaning rubble, rebuilding a somewhat reduced shanty town, etc. Because they would like to see the player base hang out in the larger cities. But imho Luir's is not the cause of reduction of city play.

While the location has so much potential, and leading players are eager to make something out of it, staff has been dragging their feet, even after this whole crisis from last month, to agree with the majority of the player base and give the Outpost a little TLC.



Luirs was my fav when it was fully Kurac owned and operated. Kurac regulars, Kurac Outriders, untrustworthy powerful spice merchants. It was cool.

Luir's is an awesome place for the game, it's central to the entire map, compact, easy to get to from anywhere, and you will find a variety of characters appearing from all over the world. Sadly, staff hate Luir's, and would rather divy up people and seperate them into the city stafe. Luir's gets punishment after punishment for no good reason after the staff wanting to strong-hand people into playing the cities.

I've been trying to stay positive because the staff have shown that they're willing to try. But for some reason they still have this attitude of 'roadblocks in front of players is better than helping players achieve what they want to do'. Removing the water from Luir's, gating off the spice way for no reason, especially considering there are non GMH NPCs in the spie way. Not to mention that this goes against their claim of 'things will happen in luir's if people work towards it!' when in reality, a gate can just appear overnight if the staff want it.

Luir's is the hotspot of commerce and is controlled by potentially the strongest groups in the game, yet it is somehow a rundown shithole of shanties and tents. This makes zero sense for anyone who knows anything about how trade routes and developing cities work. It's frustrating and it sucks, Luir's is a perfect spot for the currently lower-than-historic playercount and yet rather than being utilized, it's being ruined.
I make up for the tiny in-game character limit by writing walls of text here.

Potentially the strongest how?

Luirs Garrison got clowned by rioting soldiers escaping from an ambush leagues away from their home. Either Allanak or Tuluk could pretty much annex Luirs any time they wanted, the only thing stopping them is Allanak or Tuluk. Just because fourteen former Bynner PCs live in Luirs doesn't mean their army comes even close to being able to do more than secure Luirs from gith or the like.

The Ara'Seik already talked shit and got hit as it were.

Luirs is a mecca for trade, yes, and while I think the GMH families should be building up logistics and material stores in Luirs it should in no means even slightly challenge Allanak or Tuluk in terms of sheer capacity or manpower. Luir's utility for trade comes from its location and its political views, which are it generally minds its own business.

I like Luirs, but the only reason it gets much of the love it does because it doesn't have any antisocial power players in it, for now. It should be reasonably distant third in terms of world view though.

I clearly remember staff saying they would totally rebuild the tents in Luir's, but they weren't going to bother until players put in the work and roleplay. Has anyone even attempted to do this? I am going to go ahead and say: Nope. They haven't. They would rather complain about stuff than actually put in the work.

Nothing comes for free.  Simple as.

Example. Wanted a room description changed. Admins gave a specific list of items, and costs and spent the time roleplaying and gathering the materials to make it what we wanted. Change happens with effort.

Quote from: Tailong on April 23, 2023, 12:37:38 PM
I clearly remember staff saying they would totally rebuild the tents in Luir's, but they weren't going to bother until players put in the work and roleplay. Has anyone even attempted to do this? I am going to go ahead and say: Nope. They haven't. They would rather complain about stuff than actually put in the work.
I played a Dealer a year and a half ago, and it was a hard no.

No shanties. No apartments.

Despite myself offering to have the Outpost rebuilt and wanting to gather materials for it.

It was always "No".

And it doesn't seem this attitude has changed much.

Quote from: Tailong on April 23, 2023, 12:37:38 PM
I clearly remember staff saying they would totally rebuild the tents in Luir's, but they weren't going to bother until players put in the work and roleplay. Has anyone even attempted to do this? I am going to go ahead and say: Nope. They haven't. They would rather complain about stuff than actually put in the work.

Nothing comes for free.  Simple as.

Example. Wanted a room description changed. Admins gave a specific list of items, and costs and spent the time roleplaying and gathering the materials to make it what we wanted. Change happens with effort.
I do love that you immediately assume the worst of players. It has been asked, by me, by other kuraci players and even kuraci leaders about getting apartments in Luir's, the answer is always no. With no caviat or "earn it".
I make up for the tiny in-game character limit by writing walls of text here.

Quote from: Kavrick on April 23, 2023, 12:55:13 PM

I do love that you immediately assume the worst of players. It has been asked, by me, by other kuraci players and even kuraci leaders about getting apartments in Luir's, the answer is always no. With no caviat or "earn it".

Asked and effort expended are two different things.

Luir's had tents, not apartments, so that is likely why the answer is continually no. For an outpost to have apartments makes zero sense in the grand scheme, considering even the Byn have a tent in the outer circle.

I think ultimately it's a playability thing.

So its already the meta that people all walk around with large bags or nets right?  Half-giants crates and chests...

Why?

Because backpacks only fit so much and it's normally, at least in my opinion, the expendable things, hunted goods, foraged goods, craft goods, things that I'm either going to pawn off in a shop or sell to a player or both.

Now why do we just carry this shit around all the time? I believe it's lack of personal (semi) secure storage.  Most newbs can't afford to have an apartment to dump shit in.  Plus this is very much a time=money type game.  So if Amos the hunter only plays once or twice a day because he's got to watch his crotch-goblins IRL he's not going to have that time to build up the capital required to rent up an apartment for two weeks.

I see adding more semi-secure places as a net gain for the game, plus it tends to lead to people hanging around.  I've had characters that I could have moved to another city but I've stayed in Allanak simply because of my shitty apartment.

So then the question goes if that logic works, does staff just not want people to be centered around Luirs?  If so why not?

I see Luirs as the best of both worlds, it's central so I can go south or north and hunt, the GMH leadership is a hell of lot less heavy handed then PC templars (Pro or con that's to be debated) but because of it's shitty living (or non living) situation it's a rough sell.

I think we need something there, I don't care if it's tents, I don't care if it's an underground cellar that has a lock on the hatch, something there would be nice.
"This is a game that has elves and magick, stop trying to make it realistic, you can't have them both in the same place."

"We have over 100 Unique Logins a week!" Checks who at 8pm EST, finds 20 other players but himself.  "Thanks Unique Logins!"

How do we take the positive aspects of Luir's and apply them to Allanak and Tuluk in a way that makes people as excited to play in those areas as they do in Luir's?

If all it takes is re-adding tents to make Luir's a populated city, I don't think Luir's is the problem.

If adding tents doesn't re-populate Luir's, then it was kind of a moot issue.

Add unguarded tents, the Garrison has other things to worry about besides patrolling a shanty town.
Fallow Maks For New Elf Sorc ERP:
sad
some of y'all have cringy as fuck signatures to your forum posts

Quote from: Tailong on April 23, 2023, 01:20:55 PM
Luir's had tents, not apartments,
Wrong.

They had both.

In fact, they also had warehouses.


Luirs Vs Cities...

The main thing here being is.. there are a lot of witches in the world.  And playing witches can either mean go to Tuluk and get killed, or go to Allanak and get enslaved, OR, go to Luirs and Storm, be known about and be free to do as you want, with yes, still danger around, and you know, eww witch, but, not outright death or enslavement.

Another thing, yes, you'll hate me saying it, but,, no nobles/templars no one around to have their guards pin you against a wall and shake you down for the 300 sid you've just spent all day making.  No templar breathing down your neck for having to buy a merchants license to sell the 3 chaltons hides you just managed to get.  No trigger happy city assassins going to slit your throat with 0 RP because they want that 300 sid too, including hte boots off your feet.

Luirs/Red Storm/Tribes are very popular at the moment, and this is why this subject keeps coming up, my speculation is because people have got bored of being robbed, killed, and squashed in cities.  All of the changes at the moment seem to be staff trying to subtly direct people back in to the cities, and, this keeps coming up because people are simply not wanting to. 

Any apartments again in Luirs isn't going to happen, staff are solid on this, because they want people in the cities.

Rise up and kill all the templars and nobles, start a revolution people :P

Unpopular opinion, everyones next character needs to start in Cenyr, and help build it up to be a glass city :D

Cenyr needs some love too.

Quote from: LindseyBalboa on April 23, 2023, 02:10:16 PM
How do we take the positive aspects of Luir's and apply them to Allanak and Tuluk in a way that makes people as excited to play in those areas as they do in Luir's?

If all it takes is re-adding tents to make Luir's a populated city, I don't think Luir's is the problem.

If adding tents doesn't re-populate Luir's, then it was kind of a moot issue.

Add unguarded tents, the Garrison has other things to worry about besides patrolling a shanty town.
Not just that... cleaning up the rubble would be a great start.

Its the richest Outpost in the Known. And its still covered in destroyed and ruined bits of buildings.

Quote from: Kestria on April 23, 2023, 02:40:31 PM
Luirs Vs Cities...

Another thing, yes, you'll hate me saying it, but,, no nobles/templars no one around to have their guards pin you against a wall and shake you down for the 300 sid you've just spent all day making.  No templar breathing down your neck for having to buy a merchants license to sell the 3 chaltons hides you just managed to get.  No trigger happy city assassins going to slit your throat with 0 RP because they want that 300 sid too, including hte boots off your feet.

Luirs/Red Storm/Tribes are very popular at the moment, and this is why this subject keeps coming up, my speculation is because people have got bored of being robbed, killed, and squashed in cities.  All of the changes at the moment seem to be staff trying to subtly direct people back in to the cities, and, this keeps coming up because people are simply not wanting to. 


For me I know this is 100% the issue with Allanak. I know playing there just isn't for me because every time I try playing an Allanak-based character I get harassed mercilessly by Templars/criminals/random assholes quickly. I don't seek it out and I don't provoke it, it's just the way things are there. But it does mean I avoid the hell out of the place because being annoyed constantly isn't my idea of a good time. I HAVE had good antag in Nak, but it's been awhile. Instead it's just petty, irritating stuff.

Tuluk...I just end up bored and heading off to Luir's for RP anyways. There needs to be a bigger reason for people to want to visit. The city behind the Inkwall feels pretty dead most of the time, I went RL days not seeing another PC. I like Tuluk, I just wish it was more lively. Oh, and THOSE KIND of Templars? Ugh.
Halaster the Shroud of Death says, out of character:
     "oh shit, lol"

Usiku, "Seemed like Jeffrey Dahmer was pretty pro at the locked apartment kill."

Quote from: Tailong on April 23, 2023, 01:20:55 PM
Quote from: Kavrick on April 23, 2023, 12:55:13 PM

I do love that you immediately assume the worst of players. It has been asked, by me, by other kuraci players and even kuraci leaders about getting apartments in Luir's, the answer is always no. With no caviat or "earn it".

Asked and effort expended are two different things.

Luir's had tents, not apartments, so that is likely why the answer is continually no. For an outpost to have apartments makes zero sense in the grand scheme, considering even the Byn have a tent in the outer circle.

Your attitude is not helpful. At all.

Outside of that, you are wrong in assumptions on all sides. Please step back and think about what you are saying and how you are treating your fellow players.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on April 23, 2023, 06:05:53 PM
Quote from: Tailong on April 23, 2023, 01:20:55 PM
Quote from: Kavrick on April 23, 2023, 12:55:13 PM

I do love that you immediately assume the worst of players. It has been asked, by me, by other kuraci players and even kuraci leaders about getting apartments in Luir's, the answer is always no. With no caviat or "earn it".

Asked and effort expended are two different things.

Luir's had tents, not apartments, so that is likely why the answer is continually no. For an outpost to have apartments makes zero sense in the grand scheme, considering even the Byn have a tent in the outer circle.

Your attitude is not helpful. At all.

Outside of that, you are wrong in assumptions on all sides. Please step back and think about what you are saying and how you are treating your fellow players.

I am not at all responsible for your perceptions. Read it for what it is, not for what you believe, or want it to be. There is no intent or tone in text, and my assumption is 100% legit until someone comes forward and says 'yes, I did roleplay cleaning it up'. They haven't and likely won't.

Quote from: Tailong on April 23, 2023, 06:28:47 PM
Quote from: Riev on April 23, 2023, 06:05:53 PM
Quote from: Tailong on April 23, 2023, 01:20:55 PM
Quote from: Kavrick on April 23, 2023, 12:55:13 PM

I do love that you immediately assume the worst of players. It has been asked, by me, by other kuraci players and even kuraci leaders about getting apartments in Luir's, the answer is always no. With no caviat or "earn it".

Asked and effort expended are two different things.

Luir's had tents, not apartments, so that is likely why the answer is continually no. For an outpost to have apartments makes zero sense in the grand scheme, considering even the Byn have a tent in the outer circle.

Your attitude is not helpful. At all.

Outside of that, you are wrong in assumptions on all sides. Please step back and think about what you are saying and how you are treating your fellow players.

I am not at all responsible for your perceptions. Read it for what it is, not for what you believe, or want it to be. There is no intent or tone in text, and my assumption is 100% legit until someone comes forward and says 'yes, I did roleplay cleaning it up'. They haven't and likely won't.

You're asking for proof that is literally against the rules to give.
I make up for the tiny in-game character limit by writing walls of text here.

Quote from: Kavrick on April 23, 2023, 06:32:53 PM


You're asking for proof that is literally against the rules to give.

I...never asked for anything. I said that no one has bothered to start roleplaying it out when staff clearly said they would clean up the rubble if someone took initiative. This was a drawn out conversation you were part of in discord, and I believe started.

Quote from: Tailong on April 23, 2023, 06:42:08 PM
Quote from: Kavrick on April 23, 2023, 06:32:53 PM


You're asking for proof that is literally against the rules to give.

I...never asked for anything. I said that no one has bothered to start roleplaying it out when staff clearly said they would clean up the rubble if someone took initiative. This was a drawn out conversation you were part of in discord, and I believe started.

I did not start the conversation in the discord. I joined in but did not start it. But I can tell you that kuraci characters have 100% put work towards restoring Luir's. I cannot prove it without breaking rules.
I make up for the tiny in-game character limit by writing walls of text here.

April 23, 2023, 08:57:54 PM #20 Last Edit: April 24, 2023, 06:01:14 AM by SpyGuy
While I would much prefer Luir's be rebuilt and hope that clean up work will at least bear fruit, staff have made it abundantly clear they don't want apartments in Luir's.  So while that remains the case:

I hope staff can do a few things to make Luir's an even better trade hub.  Things like automating wagon escorts -out- of Luir's to enable the GMH to travel easier and not get stuck.  Some form of Nenyuki storage crates or whatever so indy hunters or even traveling traders have a place to put their stuff while they wait for a buyer.  That sort of thing.

If we can't have Luir's as a settlement then it should be the best trade hub possible.

Quote from: Kestria on April 23, 2023, 02:43:58 PM

Cenyr needs some love too.

That is to say, the love of the Highlord. I need some new stained glass windows comissioned for my chateau de wankere.

There was a party in luirs. All someone had to do was say there was one and people came.
So I propose: if you want people to see you as a trader, you post on the boards in cities when you will be roleplaying as a trader and where you will be roleplaying as a trader and people will come.

I don't know why I just thought of this!!! 10+ years of roleplay and I'm just now realizing this. Mini RPTs for merchants!!
You better be stocked up.
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

If people have the opinion that Luir's apartments isn't good for the game or doesn't "make sense", even though they had shanties and warehouses before, can you explain why Red Storm has two apartment buildings?  Just for us normies here in the gallery.

Quote from: LindseyBalboa on April 23, 2023, 02:10:16 PM
How do we take the positive aspects of Luir's and apply them to Allanak and Tuluk in a way that makes people as excited to play in those areas as they do in Luir's?

If all it takes is re-adding tents to make Luir's a populated city, I don't think Luir's is the problem.

If adding tents doesn't re-populate Luir's, then it was kind of a moot issue.

Add unguarded tents, the Garrison has other things to worry about besides patrolling a shanty town.
I liked Luir's because it lacked an important negative aspect: Templars and Nobles.

I will be in Luir's if you need me.
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Quote from: Kismetic on April 27, 2023, 12:32:39 PM
If people have the opinion that Luir's apartments isn't good for the game or doesn't "make sense", even though they had shanties and warehouses before, can you explain why Red Storm has two apartment buildings?

Because Red Storm is a village and perhaps the third largest center point of civilization in the entire Known World. Luir's, though formidable in its own right, is an outpost, a fortress. In my opinion it should never have had a shanty town to begin with, or at least not one which included rentable tents/apartments. Luir's functions as a crossroads, not a home, and I think it better serves the two city-states if it remains that way. You can make the argument that well if that's what players want why not give it to them? But then why not Cenyr and Morin's and Yaroch and Blackwing and whatever else too? At some point you have to draw the line and say this is how much we want to serve the existing playerbase. For me personally, I feel limiting it to what we've got now is a suitable amount. Keep the Tablelands reserved for Kuraci staff and local tribesmen (and tribeself) only. That's my opinion anyway.

April 28, 2023, 03:31:20 AM #27 Last Edit: April 28, 2023, 03:48:14 AM by Windstorm
Nyeh!

I think it also pertinent to mention that it hasn't been Luir's Outpost in a very long time, and Kurac lost their fortress. So its entirely different from what it used to be, and now is a center trade hub for the entire Great Merchant Houses who have their own living quarters.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on April 28, 2023, 09:31:07 AM
I think it also pertinent to mention that it hasn't been Luir's Outpost in a very long time, and Kurac lost their fortress. So its entirely different from what it used to be, and now is a center trade hub for the entire Great Merchant Houses who have their own living quarters.

Right but is it any larger in size since it became a conglomeration of merchant houses? It's still an outpost, right? It may be entirely different in organizational structure but the physical structure is still the same.

Anyway I'm expressing a personal preference and the way I see things, not proposing any official mandate. I'm cool with Luir's not having apartments in the same sense I'm cool with Morin's not having any. Red Storm for me is a larger affair and I think some place outside the cities needs apartments, just not every such place.

They built more to the east, where there was some openings, but no, nothing in the Bailey area.

I definitely don't think Luirs should have any apartments. It is a trade center, not meant to be any sort of long-term storage UNLESS you're in league with one of the Merchant Houses. I think Warehouses are okay, so long as you're an official, contracted supplier of resources for the Houses. Otherwise, sell what you brought, and leave with what you bought.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on April 28, 2023, 09:57:33 AM
They built more to the east, where there was some openings, but no, nothing in the Bailey area.

I definitely don't think Luirs should have any apartments. It is a trade center, not meant to be any sort of long-term storage UNLESS you're in league with one of the Merchant Houses. I think Warehouses are okay, so long as you're an official, contracted supplier of resources for the Houses. Otherwise, sell what you brought, and leave with what you bought.
What should I do with my three bags of supplies while I wait for a GMH PC to login?

Quote from: Lotion on April 28, 2023, 03:28:33 PM
Quote from: Riev on April 28, 2023, 09:57:33 AM
They built more to the east, where there was some openings, but no, nothing in the Bailey area.

I definitely don't think Luirs should have any apartments. It is a trade center, not meant to be any sort of long-term storage UNLESS you're in league with one of the Merchant Houses. I think Warehouses are okay, so long as you're an official, contracted supplier of resources for the Houses. Otherwise, sell what you brought, and leave with what you bought.
What should I do with my three bags of supplies while I wait for a GMH PC to login?

Rent an apartment....Oh I see what you did there.
"This is a game that has elves and magick, stop trying to make it realistic, you can't have them both in the same place."

"We have over 100 Unique Logins a week!" Checks who at 8pm EST, finds 20 other players but himself.  "Thanks Unique Logins!"

Quote from: Lotion on April 28, 2023, 03:28:33 PM
Quote from: Riev on April 28, 2023, 09:57:33 AM
They built more to the east, where there was some openings, but no, nothing in the Bailey area.

I definitely don't think Luirs should have any apartments. It is a trade center, not meant to be any sort of long-term storage UNLESS you're in league with one of the Merchant Houses. I think Warehouses are okay, so long as you're an official, contracted supplier of resources for the Houses. Otherwise, sell what you brought, and leave with what you bought.
What should I do with my three bags of supplies while I wait for a GMH PC to login?

Unironically, unlike Pariah down there, rent somewhere that isn't Luir's and ride for the outpost when they are logged in.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

If you're selling to, or buying from, a PC GMH the assumption is its worth the cost.

Hire the Byn to get you there.
Carry it with you and be vunerable to theft and mugging.
Set up a specific time to meet and only go then.

If its enough to not just sell to NPCs, its worth the couple small for an escort, or the time to take to set it up.

That said? I do feel for some trade elf with 2 pack beasts full of materials to trade being told to "go home, he's not on duty yet"
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Lotion on April 28, 2023, 03:28:33 PM
Quote from: Riev on April 28, 2023, 09:57:33 AM
They built more to the east, where there was some openings, but no, nothing in the Bailey area.

I definitely don't think Luirs should have any apartments. It is a trade center, not meant to be any sort of long-term storage UNLESS you're in league with one of the Merchant Houses. I think Warehouses are okay, so long as you're an official, contracted supplier of resources for the Houses. Otherwise, sell what you brought, and leave with what you bought.
What should I do with my three bags of supplies while I wait for a GMH PC to login?
Find a Two Moons!!
The early bird gets the worm, but the second mouse gets the cheese.

April 28, 2023, 11:25:46 PM #36 Last Edit: April 28, 2023, 11:27:23 PM by BadSkeelz
Quote from: Chettaman on April 26, 2023, 07:25:33 AM
There was a party in luirs. All someone had to do was say there was one and people came.
So I propose: if you want people to see you as a trader, you post on the boards in cities when you will be roleplaying as a trader and where you will be roleplaying as a trader and people will come.

I don't know why I just thought of this!!! 10+ years of roleplay and I'm just now realizing this. Mini RPTs for merchants!!
You better be stocked up.

The problem isn't that the players behind Luir's aren't trying to get stuff done. It's that the Staff running the Outpost don't really give a shit about it. Their efforts are focused on Tuluk and Allanak, the latter of which is a perpetual lost cause.

Really the only thing players can do is assume "nothing will get done" unless a staffer takes a personal interest and comes to us. We can make ourselves available, but asking to change stuff on our own is wasted effort.

Quote from: BadSkeelz on April 28, 2023, 11:25:46 PM
The problem isn't that the players behind Luir's aren't trying to get stuff done. It's that the Staff running the Outpost don't really give a shit about it. Their efforts are focused on Tuluk and Allanak, the latter of which is a perpetual lost cause.

Really the only thing players can do is assume "nothing will get done" unless a staffer takes a personal interest and comes to us. We can make ourselves available, but asking to change stuff on our own is wasted effort.
This pretty much sums it up.

April 30, 2023, 12:57:18 AM #38 Last Edit: April 30, 2023, 12:59:01 AM by Inks
Luirs is still awesome for an indy to find really mixed RP, you don't need a house. Luirs is THE most important town in the known. Mainly due to geography. Personally Storm is the coolest town followed by Cenyr and Luirs, but Luirs is arguably the most important for the gameworld of any city or town, I think.

The lethal nature of the law enforcement there keeps it as a good neutral rp spot for all but the most open bounties and criminals, commoner wise. Especially since Kurac isn't constantly retiring old PCs by closing the gates and merking them in the bar like the old days.

What if Luirs had a building with bone/stone lockers/footlockers that you could rent? Similar to an apartment, but cheaper and smaller with limited space, but enough for the average hunter/crafter to store clothes, a few supplies, materials and tools.

Quote from: Classclown on May 14, 2023, 04:23:05 PM
What if Luirs had a building with bone/stone lockers/footlockers that you could rent? Similar to an apartment, but cheaper and smaller with limited space, but enough for the average hunter/crafter to store clothes, a few supplies, materials and tools.

actually, since it will be guarded, is burglar proof and should be even more expensive. would be amazing though. 100 coin for 20 stones storage a month is a sweet deal.
500 coins 100 stones.

I think that's an amazing idea, actually.

I would like to introduce you to a paid Nenyuk service that could stand to be worked on a bit.

You can pay Nenyuk to store items for you.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

No one wants to fuck in a deposit box.


Quote from: BadSkeelz on May 15, 2023, 01:05:47 PM
No one wants to fuck in a deposit box.
Too good for an alcove?
Seriously, a black light in them would resemble a Jackson Pollock painting.
Back on topic:
Make it possible to build tents in the outer yard and make all tents save rooms.

Quote from: BadSkeelz on May 15, 2023, 01:05:47 PM
No one wants to fuck in a deposit box.
it's okay there's two upstairs rooms in storm's end, the rentable room in the front of storm's end, probably rentable rooms in the pleasure den, multiple nearby caves, and the arabet visitor's tent is open 1/3 of the year. people will find a place

Quote from: BadSkeelz on May 15, 2023, 01:05:47 PM
No one wants to fuck in a deposit box.

How many coins to rent the back room?
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

I think you're all focusing on the wrong thing. Its not about mudsex.

Its about having a room thats 'yours' and should be 100% safe from pickpockets and you should never be inconvenienced for owning it.

Its not about 200 coins for a fuck room, or even a back room off a whores den. Its about paying for 'absolute safety'.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Staff will never sign off on "absolute safety." And I don't think they should, as historically rooms approaching that get used for spam-casting.

But a room of some safety, to at least be able to drop some things and make the room a room of your own? People will definitely pay that. Staff are still reluctant to sign off on it, though.

Quote from: BadSkeelz on May 15, 2023, 08:55:10 PM
Staff will never sign off on "absolute safety." And I don't think they should, as historically rooms approaching that get used for spam-casting.
I don't wanna speak for Riev but my interpretation of his post is not that players should be handed a 100% safe room that's theirs and theirs alone, but rather that is what they want. Wanting a thing doesn't mean it should be given to you. I want my characters to start the game off with 100,000 coins in the bank expressly because nobody else gets that. Pretty sure staff won't sign off on that either.

The locker idea sounds super cool. I just don't know if it will get much use. What people really are demanding is a home in Luir's. Me, personally, I like the idea of limiting the option of an apartment in Luir's to people working there, people who are effectively part of the Outpost rather than some sort of wayward traveler who comes and goes.

nenyuk already had item storage capability. does that still exist in game? i dont remember the syntax

Quote from: najdorf on May 16, 2023, 03:24:39 AM
nenyuk already had item storage capability. does that still exist in game? i dont remember the syntax

The utility of Nenyuk's item storage is pretty limited. It's one item at a time and the cost is prohibitive in a lot of cases. Really it's for storing your valuables. Have an extremely expensive necklace? Or a rare artifact? Something you are worried might get stolen basically, then storing at Nenyuk is good for that. If you have a sack of stones you've just grebbed and want somewhere safe to throw them down while you wait for a buyer.. then Nenyuk does not work for that.

perhaps the code at that can be modified to a weight based system, which also include containers. you put many items in a bag and then store the bag with its contents at a price linked to weight

Quote from: najdorf on May 16, 2023, 04:43:58 AM
perhaps the code at that can be modified to a weight based system, which also include containers. you put many items in a bag and then store the bag with its contents at a price linked to weight
This is what I had meant in my first post in this thread, about expanding the Nenyuki account services.

I would like to mention that what is being asked for in this thread existed/exists (?) in game already, and it never stopped me from thiefing anything I wanted.
If you want to steal from someone's safety deposit box, just rent your own box, get into the vault, and pick the lock.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Kestria on April 23, 2023, 02:40:31 PM
Luirs Vs Cities...

The main thing here being is.. there are a lot of witches in the world.  And playing witches can either mean go to Tuluk and get killed, or go to Allanak and get enslaved, OR, go to Luirs and Storm, be known about and be free to do as you want, with yes, still danger around, and you know, eww witch, but, not outright death or enslavement.

Another thing, yes, you'll hate me saying it, but,, no nobles/templars no one around to have their guards pin you against a wall and shake you down for the 300 sid you've just spent all day making.  No templar breathing down your neck for having to buy a merchants license to sell the 3 chaltons hides you just managed to get.  No trigger happy city assassins going to slit your throat with 0 RP because they want that 300 sid too, including hte boots off your feet.

Luirs/Red Storm/Tribes are very popular at the moment, and this is why this subject keeps coming up, my speculation is because people have got bored of being robbed, killed, and squashed in cities.  All of the changes at the moment seem to be staff trying to subtly direct people back in to the cities, and, this keeps coming up because people are simply not wanting to. 

Any apartments again in Luirs isn't going to happen, staff are solid on this, because they want people in the cities.

Rise up and kill all the templars and nobles, start a revolution people :P

This isn't wrong. Whether it's mundane or not, I don't enjoy people breathing down my pcs necks. Full stop. You want me in cities, give me all the latitude of a noble and none of the responsibility of a sponsored role, because I don't like randomly answering sponsored role pcs that would rather be into the feels about their superiority rather than trade stuff as the key element of why their role was sponsored.

I've suggested trying ways to get to this a number of times because I would love to be a purely ornamental noble that does nothing but f*cking nonsense and draws other people into it all the time. But I'm never getting that with the sponsored role system. 12 years of attempts to no avail. And it's a shame, too. I have some pretty interesting concepts rattling around but. City based characters are not compatible with my playstyle for a good 10 years now.

QuoteI've suggested trying ways to get to this a number of times because I would love to be a purely ornamental noble that does nothing but f*cking nonsense and draws other people into it all the time. But I'm never getting that with the sponsored role system. 12 years of attempts to no avail. And it's a shame, too. I have some pretty interesting concepts rattling around but. City based characters are not compatible with my playstyle for a good 10 years now.

So this sucks, I've never had the experience of just being rejected for a role time and time again.  Mostly because I don't apply time and time again.  These nobles can and have existed, though.  Many times.  The 'do nothing' types.  I'm going to say something that makes it seem like I'm trying to validate this lack of you getting it, and I'm not.  Just purely as one player to another, whenever you -do- get this role, I want to say:

If you hate the system, the city, the feeling of being the little guy in it, I really don't want you playing the big guy yet.  Once someone is embracing that little guy role, and knows how it feels to be in all those situations, and has been in the shitty ones, the good ones, and everything in between, and -likes it-?  That's who goes there.  Putting someone into the role who hates the way things are is just asking for someone who will end up arguing, telling everyone staff hates them and wouldn't facilitate anything, and is upset because they couldn't change the world.  All because they wanted to use the role over the thing they hate.

Not saying you'd do this.  Just saying I've seen it before, and if you do end up getting the role you've asked for for so long in the place you say you don't like...don't fall into this trap. It's literally unenjoyable for every single person.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

If templars did more incentivizing violence towards non-citizens and less violence to their own citizens I think there would be a big shift.

I mean, violence/oppression towards their own citizens is very thematic, but when there's all these rich hippy upstarts running around the wastes without anyone's thumb on them.... what kind of a tyrant do you think you are anyways!?

Imagine if your PC felt more scared of getting robbed/raided four leagues outside Allanak's gates then the other way around.

Open season on foreigners, please!

Quote from: Armaddict on May 16, 2023, 11:39:11 AM
QuoteI've suggested trying ways to get to this a number of times because I would love to be a purely ornamental noble that does nothing but f*cking nonsense and draws other people into it all the time. But I'm never getting that with the sponsored role system. 12 years of attempts to no avail. And it's a shame, too. I have some pretty interesting concepts rattling around but. City based characters are not compatible with my playstyle for a good 10 years now.

So this sucks, I've never had the experience of just being rejected for a role time and time again.  Mostly because I don't apply time and time again.  These nobles can and have existed, though.  Many times.  The 'do nothing' types.  I'm going to say something that makes it seem like I'm trying to validate this lack of you getting it, and I'm not.  Just purely as one player to another, whenever you -do- get this role, I want to say:

If you hate the system, the city, the feeling of being the little guy in it, I really don't want you playing the big guy yet.  Once someone is embracing that little guy role, and knows how it feels to be in all those situations, and has been in the shitty ones, the good ones, and everything in between, and -likes it-?  That's who goes there.  Putting someone into the role who hates the way things are is just asking for someone who will end up arguing, telling everyone staff hates them and wouldn't facilitate anything, and is upset because they couldn't change the world.  All because they wanted to use the role over the thing they hate.

Not saying you'd do this.  Just saying I've seen it before, and if you do end up getting the role you've asked for for so long in the place you say you don't like...don't fall into this trap. It's literally unenjoyable for every single person.

Unless the OOC theme is also supposed to be oppression it absolutely should not. I don't like being the guy who walks out of char gen and 3 hours in has some asshole in a sponsored role trying to shake my broke ass grebber in newbie gear down for three small because they've run off everyone else who wants to interact with them. Hard pass. And you know, as someone who doesn't enjoy experiencing that? I'd be the last one to do that to another player. I am very familiar with all tiers of Allanaki Society. Fact of the matter is, some of them just aren't fun for me to engage in as the character experiencing that as a player. If that means I never get to play other roles, that's fine. Playing is 100% optional in any location at all.

May 18, 2023, 02:15:34 PM #59 Last Edit: May 18, 2023, 02:17:49 PM by Inks
Armaddict is right in his previous post and he was pretty diplomatic about it. This is pretty off topic though.

...scrolling up I already answered the original topic and was objectively correct. Nice.

I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.


Luir's was one of my favorite places to be. A lot of good memories there.

It's a shame the staff will not allow it to be rebuilt in any fashion.

Quote from: NinjaFruitSalad on June 04, 2023, 10:36:14 PM
Luir's was one of my favorite places to be. A lot of good memories there.

It's a shame the staff will not allow it to be rebuilt in any fashion.

https://gdb.armageddon.org/index.php/topic,59492.0.html

"3-6 months (??):

... Revisit Luir's, its place in the world, its setup (staff)..."

maybe some fashion, after all. it's on the agenda at least.
Fallow Maks For New Elf Sorc ERP:
sad
some of y'all have cringy as fuck signatures to your forum posts

June 17, 2023, 09:19:08 AM #64 Last Edit: June 17, 2023, 09:41:34 AM by Inks
I agree with not having the apartments there. Would kill the pop everywhere else with all the endless rogues in there practicing magick and mudsex (don't say it wasn't like this hehe).

Luirs apartments were only put in because Tuluk closed, they are no longer needed at all and it showed a lot of forethought from the imms at the time to plan that as part of that war. That war plot was just awesome (20ish years ago). I think almost every player was surprised when they re-opened Tuluk, great job.

Luirs is still awesome, and will always be the awesome trade hub where gemmed and northern hicks can get into an angrily ignoring each other competition.

It really is the only relatively safe neutral ground for cross city stuff too, and Luirs Festivals are the best for rival RP and for northern and southern importants to icily interact.

I think I may have said all this but it is possible I added something new to my previous statement. Thanks.