Take The Bartle Test of Gamer Psychology and post results!

Started by oggotale, April 30, 2019, 02:23:45 PM

Socializer: 87%
Explorer: 53%
Achiever: 33%
Griefer: 27%

Fairly accurate.

Achiever: 47%
Explorer: 40%
Griefer: 73%
Socializer: 40%

Seems about right.
Live your life as though your every act were to become a universal law.

--Immanuel Kant

Your gaming style is
Achiever: 73%
Explorer: 47%
Griefer: 47%
Socializer: 33%

Looks right.

Achiever:53%
Explorer: 33%
Killer: 53%
Socializer: 60%


I think the reason I got such a low score for explorer is that any time I got into why I would explore a given thing, there's a social/achievement based merit to it, whether that's enjoying a storyline or bringing the tale back. I don't sit around and enjoy the thought of looking at text-based mountains (or even graphic-designed mountains) as a past time, for example.

Interesting though. I seem pretty evenly spread otherwise.

Achiever: 27%
Explorer: 53%
Griefer: 73%
Socializer: 47%

I prefer "spirited competitor" to "Griefer."

Your gaming style is
Achiever: 53%
Explorer: 27%
Griefer: 60%
Socializer: 60%

Achiever: 27%
Explorer: 80%
Griefer: 47%
Socializer: 47%

Not really much of a griefer, especially on Arm. I did choose items like the wand that lets you control folks against their will but I would only use such a thing as a defensive item, in a PvP situation.
"Imagination is more important than knowledge. For knowledge is limited to all we know and understand, while imagination embraces the entire world, and all there ever will be to know and understand."
― Michael Scott, The Warlock

QuoteAchiever: 27%
Explorer: 80%
Griefer: 20%
Socializer: 73%

That makes sense.
Fredd-
i love being a nobles health points

Your gaming style is
Achiever: 20%
Explorer: 80%
Griefer: 27%
Socializer: 73%

Okay. Yeah. I agree.
Quote from: Fathi on March 08, 2018, 06:40:45 PMAnd then I sat there going "really? that was it? that's so stupid."

I still think the best closure you get in Armageddon is just moving on to the next character.

Your gaming style is

Achiever: 40%
Explorer: 60%
Griefer: 40%
Socializer: 60%

Oddly rounded...indecisive perhaps?
The human vagabond steps forward, blocking a filthy grey rat from the curtain.
The human vagabond says, in sirihish:
     "You're not allowed in there."

You are 93% Killer
47% Explorer
33% Socialiser
27% Achiever

Basically stealth, steal and sleight of hand are just as important to me as direction sense.

Your gaming style is
Achiever: 33%
Explorer: 87%
Griefer: 40%
Socializer: 40%


I don't think this is the best-designed test, as I feel that I am less likely to fight and more likely to feel driven to achieve, but oh well.

Your gaming style is
Achiever: 60%
Explorer: 53%
Griefer: 47%
Socializer: 40%
ARMAGEDDON SKILL PICKER THING: https://tristearmageddon.github.io/arma-guild-picker/
message me if something there needs an update.

Your gaming style is
Achiever: 47%
Explorer: 60%
Griefer: 47%
Socializer: 47%

Balanced.
Quote from MeTekillot
Samos the salter never goes to jail! Hahaha!

Achiever: 47%
Explorer: 60%
Griefer: 40%
Socializer: 53%

I guess.  The questions are pretty dumb and irrelevant to my experience in Arm.

Achiever: 60%
Explorer: 27%
Griefer: 53%
Socializer: 60%
Crush your enemies, see them driven before you, and hear the lamentation of their women!

Achiever: 53%
Explorer: 60%
Griefer: 40%
Socializer: 47%

pretty even spread. I'd say it's on the money, too.

Your gaming style is
Achiever: 20%
Explorer: 53%
Griefer: 53%
Socializer: 73%
I used to have a funny signature, but I felt like no one took me seriously, so it's time to put on my serious face.

Achiever: 13%
Explorer: 73%
Killer: 40%
Socializer: 73%

Interesting how many of us have super high E scores.
<Maso> I thought you were like...a real sweet lady.


Your gaming style is
Achiever: 27%
Explorer: 60%
Griefer: 33%
Socializer: 80%
Case: he's more likely to shoot up a mcdonalds for selling secret obama sauce on its big macs
Kismet: didn't see you in GQ homey
BadSkeelz: Whatever you say, Kim Jong Boog
Quote from: Tuannon
There is only one boog.

I remember dishing out about this classification scheme some time ago and getting a pretty harsh reaction.  Glad to see it is coming back with a bit more open arms.

There are some pretty huge mistakes being made about what the ASCEG is all about.  For instance, don't take the names literally.  Someone with a huge explorer score might not care at all for wandering off into unmapped terrains and instead care about discovering, dissecting, and then experimenting with game mechanics and behaviors.  Much research, heavily cited and tested, has been built upon the base.

Using the logic of these works, I concluded some time ago that Armageddon was run by staff with a heavy S inclination and often featured changes that played to S dominant behavior.  There's a good bit to the like hires like phenomenon. It is not a shock to see many scores return high in this category.  Second in the hierarchy was G(or the less developed Killer). 

G is about more than just murdering other characters, its about bending rules, using your position in the game to inflict suffering (on players, but characters can do in a pinch), and more 'disruptive' behaviors especially if there's no natural outlet for it in a game.  The max level in the newbie area creating a choke point by not letting people do a key quest or turn in on popular mmos, instead killing them constantly?  That's a G behavior.  Its not about just killing them, its the salt in the wound. 

People often confuses A and G behaviors, and its understandable.  That guy who goes to power grind in remote parts of the world only to return and try and be a domineering dbag?  That's G, not A.  Don't take this as me putting blanket condemnation on G behavior though.  When evaluated and designed around, G, like any type of player, can enhance the overall experience of a game.  Arm has some healthy outlets for G play, though they are not always conducted healthily.

I personally have an untested theory that some G also comes from suffering or unsatisfied players of another type.

It can be very difficult to cater to all styles of game play, and unfortunately mine was the one most commonly stepped on by changes in the more distant past.  Its also why I can be a curmudgeon at times, my style doesn't mesh well typically with the dominate ones.  I can say I'm delighted that some momentum in the  other direction is starting to show.  Not particularly for my play style, but others for sure.

New herbal system?  E content.  Class changes?  E content*.  Geographic and location changes?  E content of another kind.  Mastercraft changes that came with class design changes?  S and C content.  Its not endless, but its a breath of fresh air in a good way.

Edit for the OP:  that's a dangerous thing that you did there, talking about 'RP'ers getting the same score.  You see it in other game spheres too, like Dungeons and Dragons.  The 'murder hobos' and 'munchkin' jargon has been bent into a distorted and unidentifiable shape of its original intent, leaving only instead a means to identify something other than self or self's likes. 

My scores are nothing like the ones posted here, and I can say with confidence I am a role player and at least mediocre at it.


*This requires a fair discussion but that's a whole other can of worms.

Quote from: Kryos on July 20, 2019, 04:34:23 AM
My scores are nothing like the ones posted here, and I can say with confidence I am a role player and at least mediocre at it.

So what are your scores?
I used to have a funny signature, but I felt like no one took me seriously, so it's time to put on my serious face.

July 20, 2019, 10:05:19 AM #48 Last Edit: July 20, 2019, 05:43:55 PM by chrisdcoulombe
Thats bait.
Quote from MeTekillot
Samos the salter never goes to jail! Hahaha!

Achiever: 40%
Explorer: 47%
Griefer: 33%
Socializer: 80%


So I was looking at your scores and thinking about which type of player I'd most want to be in a group with, and at first I thought I'd want other socializers like me, but then I realized to be effective with enjoying what I like best, I need a mix of players who excel at and enjoy the other aspects most.

That made me really happy to think about.