Started by ShaiHulud, March 10, 2019, 03:21:42 AM
Quote from: Khorne8 on May 07, 2016, 12:22:32 PMQuote from: dravage on May 07, 2016, 06:30:31 AMSmall, quick, easy to execute. Elf children?
Quote from: dravage on May 07, 2016, 06:30:31 AMSmall, quick, easy to execute.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PMMasks are the Armageddon equivalent of Ed Hardy shirts.
QuoteBut with the changes Nergal made to incorporate offense/defense into how weapon skills raise
QuoteYou may have noted that only one class even branches anything from weapon skills, and that was intentionally designed to be really hard.
QuoteSo after that, you have to ask yourself, "If I am actually hitting everything with my weapon skill where it is, what does it really matter where it is?"
Quote from: ResponseToAnUnrelatedRequestAboutItemBugsYou seem very, very, very fixated on codedly "improving" your PC. Ultimately, the game isn't really about that - and we don't have any aspirations of making it so.
Quote from: Jihelu on March 13, 2019, 02:59:46 PMa weird bellcurve.
QuoteIf you are just playing to see (master) I have no sympathy. In order for a Lan or a Rand to exist, most folks can't get to the top end of skill. So yes, it is designed so that most folks don't get to the top end of skill. That would not be desirable from a staff perspective, as players are on the same scale as our NPCs. It gets really, really hard to even create a challenge for truly great combatants without doing stuff that players might not consider fair.
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