What's the deal with..?

Started by Strongheart, August 28, 2018, 03:32:50 PM

Byproduct of excess, maybe?

Ya'll are surviving too easy.
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Quote from: MeTekillot on August 29, 2018, 05:49:53 PM
How is stabbing something up so bad that it would reasonably bleed out if it weren't an NPC in any way a valid roleplaying strategy of being ecologically friendly?

'Ecologically friendly' on Zalanthas can just mean 'I don't want to waste these resources, I'll save it for later.'

Quote from: cnemus on August 29, 2018, 09:34:32 PM
Quote from: MeTekillot on August 29, 2018, 05:49:53 PM
How is stabbing something up so bad that it would reasonably bleed out if it weren't an NPC in any way a valid roleplaying strategy of being ecologically friendly?

'Ecologically friendly' on Zalanthas can just mean 'I don't want to waste these resources, I'll save it for later.'

Then why, from an in-character perspective, would you even attack it in the first place?

Quote from: Delirium on August 29, 2018, 09:45:35 PM
Quote from: cnemus on August 29, 2018, 09:34:32 PM
Quote from: MeTekillot on August 29, 2018, 05:49:53 PM
How is stabbing something up so bad that it would reasonably bleed out if it weren't an NPC in any way a valid roleplaying strategy of being ecologically friendly?

'Ecologically friendly' on Zalanthas can just mean 'I don't want to waste these resources, I'll save it for later.'

Then why, from an in-character perspective, would you even attack it in the first place?

Because grievous hits make me my character hard.

What is the point of this thread? Part trolling. Part Snobbing. Part Shaming.

Quote from: Delirium on August 29, 2018, 09:45:35 PM
Quote from: cnemus on August 29, 2018, 09:34:32 PM
Quote from: MeTekillot on August 29, 2018, 05:49:53 PM
How is stabbing something up so bad that it would reasonably bleed out if it weren't an NPC in any way a valid roleplaying strategy of being ecologically friendly?

'Ecologically friendly' on Zalanthas can just mean 'I don't want to waste these resources, I'll save it for later.'

Then why, from an in-character perspective, would you even attack it in the first place?

Simply put, I see it as perfectly IC to practice hunting and taking down a creature to get better at hunting and taking down creatures. I have had IC interactions where other characters teach mine how to track, spot, kill, and clean a 'harmless' [non-aggro] creature and follow it up with, practice doing this to get better, but if you don't need the resources, don't kill it.

My personal line of comfort is it is fine to practice fighting on non-aggro creatures as 'hunting practice', but when you start intentionally giving yourself disadvantages just to fail, it feels unrealistic. I personally prefer PC to PC sparring for training, but that playstyle depends on many things (playtime, location, ability to clan). If a player plays in off-peak, low population areas, or low interaction roles they have to decide for themselves how their character would train and I don't judge them for attacking creatures, even if they have a reason not to kill them, though I reserve the right to react in an IC manner to their behavior. I feel that a thief might beat down a sentient NPC to take their stuff and leave them alive because they aren't a murdering psychopath, I feel a hunter might beat down a creature to get better at fighting and not kill it because they try to manage resources. I think that this [not killing creature] mentality is more common among desert elves and tribals. This belief is from my interpretation of documentation.

The OP was asking why a player might not kill or finish off a creature. I was just saying, there are docs, which I quoted previously, stating why at least one group might not kill a creature, but they might still want to fight a creature, for any number of reasons.

This stuff used to go on east of Tuluk too, so it's a legitimate thing. Probably not a troll post.

I think whoever initially answered your post is pretty close to it though. Without having the luxury of evaluating mob scripting and what not.

I always just thought that the insanely strong twelve people in the game who ride out get attacked, sit there on their mounts waiting until the thing stops attacking them because they are bleeding too much, and then ride away to wherever they were going, because they don't have the patience or the time to dismount, skin and pack up everything when they aren't going to use most of the kill.
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Quote from: sleepyhead on August 29, 2018, 11:13:35 AM
Quote from: Synthesis on August 29, 2018, 10:09:16 AM
Personally, I used to leave certain aggro mobs mort-wounded because they were poisonous or extremely dangerous and respawned at the cyclic rate, so I did it as a sort of IC/OOC favor to noobs, so they didn't get instagibbed.

Doesn't apply to non-aggro mobs, but...*shrug*.

I don't mean to be petty, but it confuses me that you would say this because on another thread you just said that you think NPCs heal very quickly from a mortally wounded state.

I never said that.  I said they heal incredibly quickly...once they're in a state where they can heal.  I had forgotten that they changed the way the bandage skill works, so that you can't bandage NPCs out of the mortally-wounded range anymore.
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This normally happens for me when I've forgotten to turn Mercy off. I'm not going to type kill and waste 25 seconds or whatever the lag is, not unless my end goal was to skin the creature. Most the time this occurs with aggressive creatures.
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The reason you keep it 'almost dead' is so that another animal can come along and finish it. You're basically giving an offering to the wastes and any animals out there who are hungry. Most animals naturally will not eat another animal that has been dead because rotten meat is dangerous, and animals inherently know this. However, if something is simply badly wounded, this is extremely attractive to an animal, because it's a very easy meal, and they know it isn't bad.

It may be crude, but it is effectively, from an IG standpoint, explaining why even though these animals should be afraid of people and know the area, that they keep coming back. Because these people sometimes leave easy meals just lying around for them.

And that, my friends, is the IC reason.

I tripped and Fale down my stairs. Drink milk and you'll grow Uaptal. I know this guy from the state of Tenneshi. This house will go up Borsail tomorrow. I gave my book to him Nenyuk it back again. I hired this guy golfing to Kadius around for a while.

Interesting code edition. Thanks.

Most if not all reasonable/sensical responses! Thanks for this.