Open Allanak's Gates at Night

Started by Cind, October 09, 2017, 03:32:15 PM

The reason for them closing, I think, was because of some gith invasions a long time ago, probably before I started playing--- the 'nakis just didn't want to deal with gith bands at night.

These days, though? Its nothing but a hindrance. Since when does the templarate care about petty crimes done to unimportant people in the nighttime? It would make a bynner's breaking the rules a lot easier. Other people, too. That goody-two-shoes Kadian goes out--- good girl by day, bad girl by night. Hard to do that when the gates are closed EVERY NIGHT.

Had a couple more benefits in mind that I can't remember right now.
https://armageddon.org/help/view/Inappropriate%20vernacular
gorgio: someone who is not romani, not a gypsy.
kumpania: a family of story tellers.
vardo: a horse-drawn wagon used by British Romani as their home. always well-crafted, often painted and gilded

Against this.

I can't remember the gates EVER being open at night. Have they ever been? I wanna say no to this.  Nak is supposed to be like a fortress.

Though I could see a night tariff.  500 per rider,  2k per wagon kinda thing.
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

I'm more comfortable with a "rent" system that lets individuals through the gates at a cost.

The Gates to Nak aren't close JUST because of gith, there are other nasties that they'd rather deal with in the light of day. I do agree its a hindrance, which is why a pittance of paying 100 coins to 'bribe' the soldiers to let you through would be pretty IC.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

http://gdb.armageddon.org/index.php/topic,51291.0.html

Another discussion on the topic of night-time hindrances to players.

I'm still firmly in the camp of keeping gates closed at night, though also open to ideas of content -surrounding- that condition.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

> knock gates
You knock on the gates.

[postern.js] [INFO] no more than two visible entities outside gate
[postern.js] [INFO] no soldiers/templars outside gate
[postern.js] [INFO] ok to take bribe
Someone opens the postern door from the other side.

> look east
The gates are closed.
Through the postern door you see a torchlit guard room.
Several human soldiers of Tektolnes are standing here.

> east
You enter the postern gate.
A Torchlit Guard Room [West South]
A bunch of guards are standing around here, hoping to
provide you with an exemplary customer service experience.
A hard-eyed, jade-adorned soldier closes the door behind you.
A hard-eyed, jade-adorned soldier locks the door.
A hard-eyed, jade-adorned soldier tells you, in sirihish,
  "drop pack"
<Maso> I thought you were like...a real sweet lady.

Hit up a pc soldier or templar for after hours access.
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

Quote from: WarriorPoet on October 09, 2017, 04:08:03 PM
Hit up a pc soldier or templar for after hours access.

Great idea, in a game that doesn't require you to have similar playtimes with these PCs, know their names, and have them be of sufficient rank to let you in. I'd support it, if we had the population.

A scripted event for this wouldn't be terrible, and if you KNOW someone in the Arm that can let you in, maybe they can do it for cheaper than the guards who don't give a fuck who you are, you're interrupting their game.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

October 09, 2017, 04:23:43 PM #7 Last Edit: August 05, 2018, 04:01:12 AM by Molten Heart
.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

I'd be okay with the capacity to bribe your way in, as long as that bears in mind that sometimes seemingly harmless requests can result in catastrophe.

As in all things relating to 'manipulation' of corruption, they don't always go the way you see them going.  This would be subject to the same uncertainty/risk assessment.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Nah. It's enough that you can log out at the gate these days.
Former player as of 2/27/23, sending love.

Change the gate closures from dusk to late at night.

I understand from a playability standpoint that adjusting close hours would alleviate a little stress, that said...

I'd much rather them function as they currently do compared to Tuluk's old gate policy.

I'm not sure this is an either/or thing here, either. Also, what Reiv said about knowing PCs with particular playtimes, not to mention how long it can take to get from one side of town to the other on the inside. Some kind of other option or just free-for-all leeway would be preferable. If people take advantage of that to lure mega-fauna to the gates then they should likely ICly find themselves facing down a stern, angry Templar.

Myself, I've never had more than a couple issues with this, which were easily mitigated by putting the time of day in my prompt and not being late. That's, a half hour however.
Quote from: Is Friday
If you ever hassle me IC for not playing much that means that I'm going to play even less or I'll forever write you off as a neckbeard chained to his computer. So don't be a dick.

Quote from: Riev on October 09, 2017, 04:18:32 PM
Quote from: WarriorPoet on October 09, 2017, 04:08:03 PM
Hit up a pc soldier or templar for after hours access.

Great idea, in a game that doesn't require you to have similar playtimes with these PCs, know their names, and have them be of sufficient rank to let you in. I'd support it, if we had the population.

A scripted event for this wouldn't be terrible, and if you KNOW someone in the Arm that can let you in, maybe they can do it for cheaper than the guards who don't give a fuck who you are, you're interrupting their game.

If the scripted event only worked when there were less than, say, 15 players online, maybe.

Otherwise you're putting something in that will take away from RP opportunities for the majority of the playerbase just to cater to a few offpeakers who are stuck outside for 30 minutes. Because players of all times will resort to the scripted event over PC interaction, even when they know soldier PCs. It's less risk and effort.

Quote from: Delirium on October 09, 2017, 05:22:59 PM
Change the gate closures from dusk to late at night.

This is good.

Paying to leave/enter at night sounds good. What about a smaller or no fee for House employees of sufficient rank?

I'm thinking people who aren't being paid yet (i.e. aren't trusted members of the House yet) would be subject to the same fees as everyone else.

Soldiers/Templars would be free. What do you think?
https://armageddon.org/help/view/Inappropriate%20vernacular
gorgio: someone who is not romani, not a gypsy.
kumpania: a family of story tellers.
vardo: a horse-drawn wagon used by British Romani as their home. always well-crafted, often painted and gilded

Quote from: Cind on October 10, 2017, 07:22:26 AM
Soldiers/Templars would be free. What do you think?

Soldiers/Templars do not need it to be free. That is why there is a discussion about KNOWING one who can assist you.

Quote from: BadSkeelz on October 09, 2017, 08:43:36 PM
Quote from: Riev on October 09, 2017, 04:18:32 PM
Quote from: WarriorPoet on October 09, 2017, 04:08:03 PM
Hit up a pc soldier or templar for after hours access.

Great idea, in a game that doesn't require you to have similar playtimes with these PCs, know their names, and have them be of sufficient rank to let you in. I'd support it, if we had the population.

A scripted event for this wouldn't be terrible, and if you KNOW someone in the Arm that can let you in, maybe they can do it for cheaper than the guards who don't give a fuck who you are, you're interrupting their game.
If the scripted event only worked when there were less than, say, 15 players online, maybe.

Otherwise you're putting something in that will take away from RP opportunities for the majority of the playerbase just to cater to a few offpeakers who are stuck outside for 30 minutes. Because players of all times will resort to the scripted event over PC

I understand you're being facetious, but the script would need to know one of those 15 players logged in was Arm of the Dragon, and not AFK.

Offpeakers stuck outside for 30 minutes is a rare issue at best, but a serious one.

What if the 'bribe' to get in was automatically reported to PCs, like the Jail code? Or written in a LogBook for PC Templars to see who is continuously trying to circumvent gate closure/curfew?
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

when on an important mission and you hit the gates at dusk...

https://www.youtube.com/watch?v=dhRUe-gz690
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

1. Have gates close at night, not dusk.

2. Allow the T'zai Byn Sergeants (and those following them) to open the gates (at a cost perhaps) just like AoD leadership/templars can.
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

I was not being facetious, Riev. Automation and scripts are the death of interaction and roleplay.

I don't see a valid reason to open the gates at night. There's the ability to quit outside of gates now, and the world outside should be dangerous/present dangers to people who don't make it on time. I'd almost wish it was like Pitch Black outside, and the Water Vampires come out to suck your water.
Live your life as though your every act were to become a universal law.

--Immanuel Kant

Quote from: BadSkeelz on October 09, 2017, 08:43:36 PM
Otherwise you're putting something in that will take away from RP opportunities for the majority of the playerbase just to cater to a few offpeakers who are stuck outside for 30 minutes. Because players of all times will resort to the scripted event over PC interaction, even when they know soldier PCs. It's less risk and effort.

Who are the MAJORITY of the ENTIRE playerbase, that will, somehow, be missing out on RP by a convenient gate script? There are, at best, one or two semi-active Templars, at any given time, and two or three AoD soldiers, whose upper ranks are often just as spotty as their bosses.

FYI we have more than ten players.
"Mortals do drown so."

October 10, 2017, 04:08:48 PM #20 Last Edit: October 10, 2017, 04:14:14 PM by Armaddict
Mistiming travel and overextending hunting trips for <insert fun reason> should be counterbalanced by the 'urgency' of getting to the gates.

The argument that it's inconvenient and not-fun has never worked for me in any of the discussions of any role-playing game with high standards.

Scripts can be nice when they provide content, but 'convenience' and 'make it easier' scripts and changes have made this game continually less and less interesting.  Thus why I want there to be risks involved with doing so.

I don't care if you don't know soldier pc's.  You probably should.  I don't care if you don't know templars.  I think you should.  If you are hesitant to ask the PC's that -are- around (and consistently, from what I've seen) and you know of, then you should probably be hesitant about asking joe schmoe soldier directly at the gates as well.

Edited:  That's not to say that scripting is bad, or everything needs to be a shithole for players.  But whenever the sole argument for a change is 'I don't enjoy that', I tend to take the stance that if you think things need to be enjoyable or be momentously content driven (i.e. TELL ME HOW THIS INCONVENIENCE BENEFITS ANYONE), then you're looking at a brand of rpg that is easily found elsewhere.  Armageddon's 'niche', the reason it, as a text based game, has any market value whatsoever, is because it is centric on a persistent and mostly-sensible game world that doesn't give a shit about your character.  Character-inconvenience often ties in with player-inconvenience.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Quote from: Armaddict on October 10, 2017, 04:08:48 PM
The argument that it's inconvenient and not-fun has never worked for me in any of the discussions of any role-playing game with high standards.

"Mortals do drown so."

Not remotely close to contextually correct in quoting, but sure.  Cool memes.

But you can't have a desolate, hardship-ridden world that doesn't in some way inconvenience the player at times without losing hardcore-rpg status and becoming rpg-lite, and thus entering a game design platform with a lot better alternatives than Arm.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

October 10, 2017, 05:24:28 PM #23 Last Edit: August 05, 2018, 04:01:00 AM by Molten Heart
.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Allanak doesn't really have a sally port.  If you are thinking of a bribe getting you entrance to a castle in the movies....that is probably through the sally port, rather than anyone taking the time and effort to open the big gates, nevermind the risk.

daaaaaaaaaamn brokkr.

that's actually some nice info right there!

no sally port. that means no entry!
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

OR

Make a character that grows in prestige and confidence of parties that matter, and lobby IC for changes to the Arm of the Dragon's routines through IC channels.

Rather than just make a suggestion for change with the sole argument of player convenience when this has already been altered to help with the cases of OOC urgency.

If getting stuck outside the gates instills 'I'm bored' versus 'Oh shit, I'm in a dangerous and vulnerable position now', I'd say our wilderness is too tame and our attention to the importance of built in mechanics of the game is lackluster.  Timing things for the gates closing is a basic part of the outdoors lifestyle in the south.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Not to be overly combative, but "do it IC" is a piss-poor way of saying "I know this idea will never fly, so try to do it ICly where you can be shutdown there, instead of here".

Its not to lampoon staff or the game, but doing something IC went from "probably going to be a lot of work" to "only if staff give half a care to even pursue it to begin with".

I don't have a horse in either camp particularly, but being locked out of social RP for 30minutes is about similar to Jail time. You made a poor decision, the winds blew you off course, etc etc. Either camp out in the Shadow of His Wall or find someone to let you in. There's no "easy out" of jail either.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

If you think that you are important enough for the guards to take the security risk and effort, way a PC templar or soldier (or wish up). If you aren't as important as you think, expect an appropriate response.

With that said, I would like to see a script that closes the gates during a bad storm as well. When visibility is low keeping the gates open is a security risk.
"People survive by climbing over anyone who gets in their way, by cheating, stealing, killing, swindling, or otherwise taking advantage of others."
-Ginka

"Don't do this. I can't believe I have to write this post."
-Rathustra

I like the fact that the gates shut at night. Makes for meaningful roleplay on BOTH sides of the gate.




Quote from: valeria on October 09, 2017, 05:16:35 PM
Nah. It's enough that you can log out at the gate these days.
Useful tips: Commands |  |Storytelling:  1  2

I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

QuoteNot to be overly combative, but "do it IC" is a piss-poor way of saying "I know this idea will never fly, so try to do it ICly where you can be shutdown there, instead of here".

...I actually thought the idea -would- fly if pursued IC versus as an inconvenience factor, but okay.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Push your idea with the proper funding to a City Ministry based Templar, maybe even trade but I doubt you could spin it as a 'Think of all the trade that could happen if the gates were open at night'!

Fund the hell out of the templar, bitch till they try to get staff to do something.
Either get results or staff tell the Templar to shove it.

I imagine that's how it would go. Maybe with some politics here and there as well. Get some noble houses to back it, a merchant house or two. Bada bing, bada boom.

October 11, 2017, 12:21:59 PM #34 Last Edit: August 05, 2018, 04:00:51 AM by Molten Heart
.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Now that there are quit-safe rooms outside the gates, the inconvenience of the gates closing at night boils down to just a few scenarios:

1)  Another player is trying to PK you

2)  An auto-tracking critter is after you

3)  You're poisoned and don't have cures on you

In other words, this isn't a matter of "convenience," it's a matter of avoiding the consequences of bad decisions.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: Synthesis on October 11, 2017, 12:31:35 PM
Now that there are quit-safe rooms outside the gates, the inconvenience of the gates closing at night boils down to just a few scenarios:

1)  Another player is trying to PK you

2)  An auto-tracking critter is after you

3)  You're poisoned and don't have cures on you

In other words, this isn't a matter of "convenience," it's a matter of avoiding the consequences of bad decisions.
QuoteSunshine all the time makes a desert.
Vote at TMS
Vote at TMC


A hint for a smoother forum experience ...

If you have an idea, don't post it on the GDB. Put it in a request and send it in to the people who might actually make it happen.

The GDB is where ideas go to die, usually brutally murdered by your fellow players.

Quote from: Miradus on October 11, 2017, 01:33:55 PM

A hint for a smoother forum experience ...

If you have an idea, don't post it on the GDB. Put it in a request and send it in to the people who might actually make it happen.

The GDB is where ideas go to die, usually brutally murdered by your fellow players.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on October 11, 2017, 02:13:11 PM
Quote from: Miradus on October 11, 2017, 01:33:55 PM

A hint for a smoother forum experience ...

If you have an idea, don't post it on the GDB. Put it in a request and send it in to the people who might actually make it happen.

The GDB is where ideas go to die, usually brutally murdered by your fellow players.
Murder,  corruption,  betrayal. 
#crackageddon
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

Nah, I wanted you guys to find what holes there were in it. Its fun hearing the different perspectives.
https://armageddon.org/help/view/Inappropriate%20vernacular
gorgio: someone who is not romani, not a gypsy.
kumpania: a family of story tellers.
vardo: a horse-drawn wagon used by British Romani as their home. always well-crafted, often painted and gilded

October 16, 2017, 10:35:45 AM #41 Last Edit: October 16, 2017, 10:41:32 AM by TheGoose
Quote from: Vex on October 10, 2017, 04:58:19 PM
Quote from: Armaddict on October 10, 2017, 04:08:48 PM
The argument that it's inconvenient and not-fun has never worked for me in any of the discussions of any role-playing game with high standards.



Yeah, the whole gate thing is one of many things that make playing in Allanak a pain in the ass compared to Luir's (which is basically perfect except for the lack of renting space) or Red Storm. It honestly makes no sense, but whatever. I'm just going to continue to tell people to start in Luir's.

Edit: Yeah, I've never needed to get into the gates because someone was trying to PK me, or I was out of cures, or whatever that last improbable situation was (can't be fucked to go back and look.)

9/10 it's, 'I logged in and have nothing to do, okay let's Way everyone we give a shit about, they aren't logged in, let's go do shi- oh, it's night, well fuck. Let's log out.'

Red Storm's gates close too, though, although I guess it's more dangerous and thus possibly more exciting to be stuck outside of Red Storm than Allanak?

Quote from: sleepyhead on October 16, 2017, 10:51:37 AM
Red Storm's gates close too, though, although I guess it's more dangerous and thus possibly more exciting to be stuck outside of Red Storm than Allanak?
The constant sand storms and everything wanting to eat you is more prominent down there, I'd say.

'Don't play in Allanak.  It closes its gates at night.'

Hilarious.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Pretty much 99% of the problems with the gate closures in Allanak and Red Storm would be solved by shifting it from dusk to late at night instead. It even makes IC sense, since there is still visibility - albeit poorer - until the sun fully sets.

I don't have a problem with the script in general though. I think it's thematic and makes sense for the world.

Or at least on the tail end of dusk instead of at the beginning.
Former player as of 2/27/23, sending love.

What if the gates closed at a random time between the middle of late afternoon and the middle of late at night?
https://armageddon.org/help/view/Inappropriate%20vernacular
gorgio: someone who is not romani, not a gypsy.
kumpania: a family of story tellers.
vardo: a horse-drawn wagon used by British Romani as their home. always well-crafted, often painted and gilded

Quote from: Cind on October 16, 2017, 02:18:19 PM
What if the gates closed at a random time between the middle of late afternoon and the middle of late at night?

"Screw it guys. Who wants to just close the gates and go get a drink?"
Quote from: Is Friday
If you ever hassle me IC for not playing much that means that I'm going to play even less or I'll forever write you off as a neckbeard chained to his computer. So don't be a dick.

How about just removing the completely unplayable novision condition that comes with the combination of darkness and storms, so you would have something to do when stuck outside in the dark.


... why would we remove -darkness- from the game?

get a torch.

don't go outside when it's windy.

this is a -harsh- desert wasteland, man.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Lets remove all the sand too. It's coarse and rough, and gets everywhere.
The Ooze is strong with this one

Quote from: 8bitgrandpa on June 28, 2016, 12:01:20 AM
You are our official hammer, Ooze.

Malachi 2:3

October 17, 2017, 03:31:35 PM #52 Last Edit: October 17, 2017, 03:33:32 PM by TheGoose
It would be nice if an actual storm was required for total vision loss. Currently, a slight wind will plunge you from full, 4-room visibility to 0 visibility. It's weird.

Edit: Sorry for derail.

Anyway, there's more than one issue with Allanak, especially for newer players, that makes Luir's more of an attractive option. The gate situation is only one of many, most of which... I mean, do I really need to spell out why Allanak isn't a great place to actually learn the world from chargen?

The storm code is a completely other issue from the gate closure, and one that I find is much more valid for people to take a look at rather than the inconvenience of the gate closing.

Gates close in the south furthers the "southrons are dicks" mentality which seems to very much be part of the culture (that I like). I can imagine some tribal thinking, "They close the gates? What's wrong with them? A camp is always open. Don't they care about their tribe?" Just as I can imagine a southron going to Blackwing and thinking, "Where's the gates? What keeps the gith out of here? Are these elves friggin' crazy?"


That tiny amount of sand that stops all vision? Is actually because there is no light otherwise. When the moons are up you can see just fine, sometimes right through the night. I do think a torch should fix it though, its dumb that it doesnt.

Make torches great again.
Quote from MeTekillot
Samos the salter never goes to jail! Hahaha!

it takes a harsh sandstorm to drop you down from 3 room to 1 room visibility.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

October 18, 2017, 10:30:27 AM #57 Last Edit: October 18, 2017, 10:32:23 AM by TheGoose
Quote from: evilcabbage on October 17, 2017, 05:13:04 PM
it takes a harsh sandstorm to drop you down from 3 room to 1 room visibility.

Not at night, which is what this derail is about. Keep up with our irrelevant grumbling, Cabbage!

In concession to the gate thing, it's annoying and a little inconvenient, but it's fine if it makes sense ICly. If it's just a cultural thing... whatever. That's fine.

Those guards should be able to shred anything that comes about, but they may (ICly) think worse things come out at night even though I know (OOCly) that that isn't actually true unless an admin spawns something.

So I guess the discussion, for me, would by why do they close the gates at night now? Originally it was due to gith, right?

Can we get a split thread to bitch about visibility at night?

Trying to make it to the gates in time while annoying mobs jump in your way giving their lives to delay you just enough.  I think it's fun.

I used to go spend the night in the ranch outside town but staff once animated the mul corral worker there to convince me that was not approved.   ;)


QuoteIn concession to the gate thing, it's annoying and a little inconvenient, but it's fine if it makes sense ICly. If it's just a cultural thing... whatever. That's fine.

This is why I don't think it's a big deal to say 'Try to do this IC'.  This thread would even fit better in world discussion.

Edit:  Well.  Unless someone decides to come in and say that trying to fix IC things IC is an OOC inconvenience and should be changed.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Quote from: TheGoose on October 18, 2017, 10:30:27 AM
Quote from: evilcabbage on October 17, 2017, 05:13:04 PM
it takes a harsh sandstorm to drop you down from 3 room to 1 room visibility.

Not at night, which is what this derail is about. Keep up with our irrelevant grumbling, Cabbage!

In concession to the gate thing, it's annoying and a little inconvenient, but it's fine if it makes sense ICly. If it's just a cultural thing... whatever. That's fine.

Those guards should be able to shred anything that comes about, but they may (ICly) think worse things come out at night even though I know (OOCly) that that isn't actually true unless an admin spawns something.

So I guess the discussion, for me, would by why do they close the gates at night now? Originally it was due to gith, right?

Can we get a split thread to bitch about visibility at night?

i don't think the gate guards could take a mekillot down, and they don't exactly live -that- far away from the city.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Keep them closed.  ;)

Seriously though, I vote for closing them as darkness hits.

Quote from: TheGoose on October 16, 2017, 10:35:45 AM
Quote from: Vex on October 10, 2017, 04:58:19 PM
Quote from: Armaddict on October 10, 2017, 04:08:48 PM
The argument that it's inconvenient and not-fun has never worked for me in any of the discussions of any role-playing game with high standards.



Yeah, the whole gate thing is one of many things that make playing in Allanak a pain in the ass compared to Luir's (which is basically perfect except for the lack of renting space) or Red Storm. It honestly makes no sense, but whatever. I'm just going to continue to tell people to start in Luir's.

Edit: Yeah, I've never needed to get into the gates because someone was trying to PK me, or I was out of cures, or whatever that last improbable situation was (can't be fucked to go back and look.)

9/10 it's, 'I logged in and have nothing to do, okay let's Way everyone we give a shit about, they aren't logged in, let's go do shi- oh, it's night, well fuck. Let's log out.'

You're misunderstanding my point.

In any other situation other than those 3, you can simply log out at the closed gates and wait the 30 minutes until the gates are open again.  If we allowed the gates to be open at night, it would remove a very real tactical PK danger.  Just because it's never happened to you doesn't mean it isn't actually a very important consideration.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

I have gatekilled before and I'll do it again.

Both sides.

To respond to somebody, they weren't able to keep a mek out of the gates once. It started chasing people from the east gates all the way to the bazaar and was killing people there. There was an event around it, I believe, out of necessity.

So... that can happen, y'all.
https://armageddon.org/help/view/Inappropriate%20vernacular
gorgio: someone who is not romani, not a gypsy.
kumpania: a family of story tellers.
vardo: a horse-drawn wagon used by British Romani as their home. always well-crafted, often painted and gilded

Make gates open and close on a random schedule.

I too have seen a rampaging mek inside the city. It didnt get so far as the bazaar though.Jesus Christ thats a long way to get lost.