Walking away from aggressive mobs

Started by nauta, October 24, 2016, 11:26:44 AM

Quote from: Miradus on November 08, 2016, 03:56:57 PM
You also can't seem to guess which ones are the badasses.

Recently I plowed through a bunch of one type of mob. Killed 5 of them at one time. Hold shield, wield sword, go to town. Barely injured when I whipped out my skinning knife.

Thinking I'm the god of war, I walked around a little more and the next day saw another one. Same type of mob. In a few rounds I'm typing flee self and running for the gates with less than half my hp.

What you have no way of knowing is that the mob you just encountered has spent several days leveling up on unlucky newbies and is now at the top of its game.

boot collecting                (master)
Quote from: Synthesis on August 23, 2016, 07:10:09 PM
I'm asking for evidence, not telling you all to fuck off.

No, I'm telling you to fuck off, now, because you're being a little bitch.

why are you typing five extra characters to flee from a fight?

flee self is for evading someone following you, not for escaping combat, silly.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Quote from: evilcabbage on November 10, 2016, 01:22:15 PM
why are you typing five extra characters to flee from a fight?

flee self is for evading someone following you, not for escaping combat, silly.

So that upon  escaping you have more escapes queued up?
Quote from: Synthesis on August 23, 2016, 07:10:09 PM
I'm asking for evidence, not telling you all to fuck off.

No, I'm telling you to fuck off, now, because you're being a little bitch.

Quote from: Dunetrade55 on November 08, 2016, 04:00:58 PM
boot collecting                (master)

Priceless.
Quote from: Miradus on January 26, 2017, 11:36:32 AM
I'm just looking for a general consensus. Or Moe's opinion. Either one generally can be accepted as canon.

Quote from: Dunetrade55 on November 10, 2016, 01:42:39 PM
Quote from: evilcabbage on November 10, 2016, 01:22:15 PM
why are you typing five extra characters to flee from a fight?

flee self is for evading someone following you, not for escaping combat, silly.

So that upon  escaping you have more escapes queued up?

which means you can flee... straight back into the room you just fled out of.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

November 11, 2016, 10:52:53 AM #30 Last Edit: November 11, 2016, 10:57:18 AM by Dunetrade55
Quote from: evilcabbage on November 11, 2016, 10:18:08 AM
Quote from: Dunetrade55 on November 10, 2016, 01:42:39 PM
Quote from: evilcabbage on November 10, 2016, 01:22:15 PM
why are you typing five extra characters to flee from a fight?

flee self is for evading someone following you, not for escaping combat, silly.

So that upon  escaping you have more escapes queued up?

which means you can flee... straight back into the room you just fled out of.

Confusing the enemy is a perfectly valid tactic, I've had occassions where I've WISHED I'd danced a jig before an untimely demise (finding myself mountless because heh hitched mounts don't follow you, but it turns out tarantulas DO)... I've also found it an interesting diversion as part of a group, then just run away screaming gibberish and bury your head in the sand (didn't have a mount to begin with, buds escape, hungry T-rex has tiny arms and can't dig you out of the sand or a cave very well). I've fled then waited then run back in to hop on a beast, then ran back out and  lived. I guess it all depends on the circumstances.

EDIT: Plus if you have no dsense and you can't see through a sandstorm and something is pinching you I suppose running around like an erdlu with your head cut off is just as sensible, yet more realistic than trying to stand your ground, depending on character traits.
Quote from: Synthesis on August 23, 2016, 07:10:09 PM
I'm asking for evidence, not telling you all to fuck off.

No, I'm telling you to fuck off, now, because you're being a little bitch.

Quote from: Dunetrade55 on November 11, 2016, 10:52:53 AM
Quote from: evilcabbage on November 11, 2016, 10:18:08 AM
Quote from: Dunetrade55 on November 10, 2016, 01:42:39 PM
Quote from: evilcabbage on November 10, 2016, 01:22:15 PM
why are you typing five extra characters to flee from a fight?

flee self is for evading someone following you, not for escaping combat, silly.

So that upon  escaping you have more escapes queued up?

which means you can flee... straight back into the room you just fled out of.

Confusing the enemy is a perfectly valid tactic, I've had occassions where I've WISHED I'd danced a jig before an untimely demise (finding myself mountless because heh hitched mounts don't follow you, but it turns out tarantulas DO)... I've also found it an interesting diversion as part of a group, then just run away screaming gibberish and bury your head in the sand (didn't have a mount to begin with, buds escape, hungry T-rex has tiny arms and can't dig you out of the sand or a cave very well). I've fled then waited then run back in to hop on a beast, then ran back out and  lived. I guess it all depends on the circumstances.

EDIT: Plus if you have no dsense and you can't see through a sandstorm and something is pinching you I suppose running around like an erdlu with your head cut off is just as sensible, yet more realistic than trying to stand your ground, depending on character traits.

*sigh*

All you're doing is putting your noobishness on full display.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Oh, right, I misread a post before responding to it. I will have to try fleeing a fight with flee self sometime, I suppose, to understand.
Quote from: Synthesis on August 23, 2016, 07:10:09 PM
I'm asking for evidence, not telling you all to fuck off.

No, I'm telling you to fuck off, now, because you're being a little bitch.

November 11, 2016, 10:32:21 PM #33 Last Edit: November 11, 2016, 10:43:03 PM by RogueGunslinger
Once, when back-stabbing someone, they fled and got away. So I went and back-stabbed them again. Still they lived. At this point some strangers showed up, and I didn't want to get arrested or attacked, so I tried to disengage, stop all my commands and hope my poisons would do their job. But before I could the person fled BACK into the room I was in, and my panic-stacked commands ended up murdering them before the stop command could take effect.

Don't ever run back into the room with the person you're trying to escape from.


Edit: When it comes to mobs, wait for them to come into your room if you need to run back for your mount, so they have to deal with movement delay (if you have the movement points and don't think you can input commands fast enough to escape and they don't hunt, flee in a wide circle to lose them first and then head back to your mount). Also, if you're unsure you can kill something, let them attack first, so you don't get the kill-delay and will be able to immediately flee. But beware of hard-hitting beasts, because if you allow them the first attack they can get the dreaded double attack.


I mean they can do that regardless of who attacks first.

Quote from: RogueGunslinger on November 11, 2016, 10:32:21 PM
Edit: When it comes to mobs, wait for them to come into your room if you need to run back for your mount, so they have to deal with movement delay (if you have the movement points and don't think you can input commands fast enough to escape and they don't hunt, flee in a wide circle to lose them first and then head back to your mount). Also, if you're unsure you can kill something, let them attack first, so you don't get the kill-delay and will be able to immediately flee. But beware of hard-hitting beasts, because if you allow them the first attack they can get the dreaded double attack.

I wish more Byn Sergeants could figure out a way to teach this type of knowledge ic'ly to new players.
Quote from: Miradus on January 26, 2017, 11:36:32 AM
I'm just looking for a general consensus. Or Moe's opinion. Either one generally can be accepted as canon.

Quote from: Raptor_Dan on November 12, 2016, 09:15:36 AM
Quote from: RogueGunslinger on November 11, 2016, 10:32:21 PM
Edit: When it comes to mobs, wait for them to come into your room if you need to run back for your mount, so they have to deal with movement delay (if you have the movement points and don't think you can input commands fast enough to escape and they don't hunt, flee in a wide circle to lose them first and then head back to your mount). Also, if you're unsure you can kill something, let them attack first, so you don't get the kill-delay and will be able to immediately flee. But beware of hard-hitting beasts, because if you allow them the first attack they can get the dreaded double attack.

I wish more Byn Sergeants could figure out a way to teach this type of knowledge ic'ly to new players.

I've seen one very effective IC method, take the newb on the upcomming RPT. I've tried explaining it ICly before, but it's a little awkward, clunky, and rarely comes up as a topic, say maybe on desert survival. That's the dangerous thing about getting locked up and shaky behind the keyboard, either overdoing or typing in the incorrect commands or targetting the wrong keyword (attacking a war beetle when a Drov beetle shows up), or just sitting there and watching helplessly. I try never to stack commands, I know it may aide in efficiencey or whatever to do so, but I also try to explain to newbs ICly why it's bad to get too focused on what you're trying to do to adapt to changing elements, the well-being of a sparring partner, or yourself being one consideration, though it translates to other things without having to really go into a detailed explanation of coded things... to understand, as well, mobs share some of the blind spots players do, and, thankfully, are effected by movement delay.
Quote from: Synthesis on August 23, 2016, 07:10:09 PM
I'm asking for evidence, not telling you all to fuck off.

No, I'm telling you to fuck off, now, because you're being a little bitch.

Quote from: Raptor_Dan on November 12, 2016, 09:15:36 AM
Quote from: RogueGunslinger on November 11, 2016, 10:32:21 PM
Edit: When it comes to mobs, wait for them to come into your room if you need to run back for your mount, so they have to deal with movement delay (if you have the movement points and don't think you can input commands fast enough to escape and they don't hunt, flee in a wide circle to lose them first and then head back to your mount). Also, if you're unsure you can kill something, let them attack first, so you don't get the kill-delay and will be able to immediately flee. But beware of hard-hitting beasts, because if you allow them the first attack they can get the dreaded double attack.

I wish more Byn Sergeants could figure out a way to teach this type of knowledge ic'ly to new players.

I readily and frequently disperse a lot of code knowledge about the workings of the game and how to get around things that seem unfair, but are enforced by the physics of the game world (code).  The issue is more when people do the equivalent of rolling their eyes at it, or regarding it as gamey, when it really is people trying to not break immersion but still explain things in terms of surviving the nuances of code.

Insert adage of leading horse to water here.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

I try to explain things as best I can, but more often then not people either think I am full of it or they probably eye roll.

Quote from: Armaddict on November 12, 2016, 02:32:36 PM
Insert adage of leading horse to water here.

You can lead a horse to water, then kill it and skin it, and keep the water for yourself.

That works, right?
Quote from: Miradus on January 26, 2017, 11:36:32 AM
I'm just looking for a general consensus. Or Moe's opinion. Either one generally can be accepted as canon.

Quote from: Raptor_Dan on November 12, 2016, 05:12:31 PM
Quote from: Armaddict on November 12, 2016, 02:32:36 PM
Insert adage of leading horse to water here.

You can lead a horse to water, then kill it and skin it, and keep the water for yourself.

That works, right?

As an aggressive mob, Raptor_Dan approves this message.
Quote from: Synthesis on August 23, 2016, 07:10:09 PM
I'm asking for evidence, not telling you all to fuck off.

No, I'm telling you to fuck off, now, because you're being a little bitch.