If I could have one staff power...

Started by Asmoth, January 22, 2016, 03:55:25 PM

I would walk around and see who's dropping shit all over the game, and rub their noses in it while forcing them to read help junk.

I'm not talking about foraging crap or random critter parts from critter on critter violence either.  I'm talking about outright littering.

*Waves his hippy sign about the ecosystem*
<19:14:06> "Bushranger": Why is it always about sex with animals with you Jihelu?
<19:14:13> "Jihelu": IT's not always /with/ animals

> who
Immortals
---------

There are 0 visible Immortals currently in the world.

There are 0 players currently in the world, other than yourself.

"Only the Lonely" - Roy Orbison

I don't care if people littler. But have the decency to arrange it with an ldesc.

Arrange
(Items)
This command will cause your character to arrange the named item, changing the temporary long description for the object. The object must be in the room at the time. Please be realistic in what you can and can't alter about an object.

Syntax:
arrange <object> <ldesc>
arrange (preHow) <object> [postHow] <ldesc>
Example(s):
> arrange sword buried halfway into the sand.

> arrange head Flies buzzing around it, ~ is stuck on a stake here.

> arrange sword (shoving the hilt) buried to the hilt in the sand.

> arrange head (tilting it) Hanging askew, ~ is stuck on a stake here.
Notes:
If you want the short description to appear anywhere in the long description, or just want to get rid of the 'is here' that the default automatically adds, put a '~' where you want the short description

Quote from: RogueGunslinger on January 22, 2016, 04:16:19 PM
I don't care if people littler. But have the decency to arrange it with an ldesc.
Well that would be creative, this is just lazy.
<19:14:06> "Bushranger": Why is it always about sex with animals with you Jihelu?
<19:14:13> "Jihelu": IT's not always /with/ animals

Protip:


drop bone (tossing it over ^me shoulder) ~ lies here, discarded in the sand.
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

I'd just want access to all the character creation options, although having the goto command or the ability to spawn items/npcs could be pretty broken.
3/21/16 Never Forget

Quote from: lostinspace on January 22, 2016, 04:43:15 PM
I'd just want access to all the character creation options, although having the goto command or the ability to spawn items/npcs could be pretty broken.

"Great, lostinspace loaded the Gaj with club-tailed kryl again"
> who
Immortals
---------

There are 0 visible Immortals currently in the world.

There are 0 players currently in the world, other than yourself.

"Only the Lonely" - Roy Orbison

I'd just want to add more rooms and more secret stuff.

Like really, new crack in a canyon that leads down a new path.

A new cave carved by desert winds.

A forgotten village or town, uncovered by the weather.

Made load in some old world artifacts, metal stuff from ancient times.

I'm an explorer though, I love exploring especially knowing some of those rooms out there are close to two decades old.  The stuff that has lived on when player/builder/and staff alike have long since moved on.  Armageddon has that... uniqueness to it, that instead of greedily indulging myself in it, I've over time savored stuff. 

A large portion of the northlands is unknown to me for that specific purpose, I'm savoring my chance to explore it.   The only thing that makes me sad is the stuff I missed cause it changed.

I'd bring back halflings.  Bio-wizard halflings with flying whale ships.
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

January 22, 2016, 05:14:50 PM #9 Last Edit: January 22, 2016, 06:08:26 PM by hopeandsorrow
Quote from: nauta on January 22, 2016, 05:13:14 PM
I'd bring back halflings.  Bio-wizard halflings with flying whale ships.

I swear I just  heard Rathustra scream.

It carried over the Atlantic like a terrible hot wind.

The ability to anonymously make snap judgments and assumptions on people's actions without ever being required to inquire with them for clarification, knowing it will remain on 'record' even if later shown to be in error due to vindictiveness or a simple misunderstanding.

That'd be pretty sweet.
Someone says, out of character:
     "Sorry, was a wolf outside, had to warn someone."

Quote from: Wastrel on July 05, 2013, 04:51:17 AMBUT NEERRRR IM A STEALTHY ASSASSIN HEMOTING. BUTBUTBUTBUTBUT. Shut. Up.

Quote from: hopeandsorrow on January 22, 2016, 05:14:50 PM
Quote from: nauta on January 22, 2016, 05:13:14 PM
I'd bring back halflings.  Bio-wizard halflings with flying whale ships.

I swear I just  heard Rathustra scream.

It carried over the Atlantic like a terrible hot wind.

And I'd have them kill all the gith!
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

Quote from: nauta on January 22, 2016, 05:13:14 PM
I'd bring back halflings.  Bio-wizard halflings with flying whale ships.

I'd also bring back halflings. Silt skimmer piloting halflings who live on an island deep in the silt sea and swarm up to the coast on little skimmers like the jet-ski pirates from water world. They would catch and eat unfortunate spice sifters. Sometimes they would sneak into Red Storm and lurk in the alleys, waiting to kidnap a passing child.
Quote from: MorgenesYa..what Bushranger said...that's the ticket.




I'd be staff for maybe five minutes....
Quote from: BleakOne
Dammit Kol you made me laugh too.
Quote
A staff member sends:
     "Hi! Please don't kill the sparring dummy."

It'd be to fix typos and other text errors. I'd want authority to fix any and all, including typos on PCs, NPCs, fix inconsistencies such as: The green-eyed girl is here. (look girl returns:) She has hair, skin, teeth, nose, mouth, arms, legs, tall, thin, nice feet, but absolutely no reference at all to her eyes. And I'd fix that. I'd change her sdesc, OR I'd add a sentence to her mdesc to include some kind of green eyes.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

The ability to karmacly ass pound people who twink out and don't RP.
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

Room echos.

The ability to just jump into any NPC.


January 23, 2016, 12:10:34 AM #17 Last Edit: January 23, 2016, 12:48:15 AM by RogueGunslinger
The ability to delete double posts when I quote instead of modify.

If I had one staff power it would be

two-handed (master)
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

Room echoes. Just bringing things alive around people is awesome.

A couple of staffers followed around a random wednesday night byn adventure and simple animated raptors in the distance with room echoes and the sandstorm shaking our tent and krath's touch. It was awesome and I want to do that for people.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Immortality.  ::)
Be gentle. I had a Nyr brush with death that I'm still getting over.

I'd take ability to approve special and regular applications so I wouldn't have to wait (and my apps would always be approved.)
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Quote from: Lizzie on January 23, 2016, 12:02:30 AM
It'd be to fix typos and other text errors. I'd want authority to fix any and all, including typos on PCs, NPCs, fix inconsistencies such as: The green-eyed girl is here. (look girl returns:) She has hair, skin, teeth, nose, mouth, arms, legs, tall, thin, nice feet, but absolutely no reference at all to her eyes. And I'd fix that. I'd change her sdesc, OR I'd add a sentence to her mdesc to include some kind of green eyes.

I would make a wand that when pointed at duplicate npcs it would destroy one.
<19:14:06> "Bushranger": Why is it always about sex with animals with you Jihelu?
<19:14:13> "Jihelu": IT's not always /with/ animals

I'd make tons of low-end and low middle items like food, clothing, cloaks, jewelry in new, worn and complete shit worn versions. We need some really crappy ale.

I'd, for ten whole minutes, turn off the gravity in Zalanthas for five minutes and give everyone the ability to fly.
Then, after ten minutes, turn it back on and remove the ability to fly.
EZ P-wipe, yo.

Quote from: Asmoth on January 23, 2016, 05:19:57 AM
Quote from: Lizzie on January 23, 2016, 12:02:30 AM
It'd be to fix typos and other text errors. I'd want authority to fix any and all, including typos on PCs, NPCs, fix inconsistencies such as: The green-eyed girl is here. (look girl returns:) She has hair, skin, teeth, nose, mouth, arms, legs, tall, thin, nice feet, but absolutely no reference at all to her eyes. And I'd fix that. I'd change her sdesc, OR I'd add a sentence to her mdesc to include some kind of green eyes.

I would make a wand that when pointed at duplicate npcs it would destroy one.

+1
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

I would drive small - exciting plots.
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

Quote from: Lizzie on January 23, 2016, 10:16:15 AM
Quote from: Asmoth on January 23, 2016, 05:19:57 AM
Quote from: Lizzie on January 23, 2016, 12:02:30 AM
It'd be to fix typos and other text errors. I'd want authority to fix any and all, including typos on PCs, NPCs, fix inconsistencies such as: The green-eyed girl is here. (look girl returns:) She has hair, skin, teeth, nose, mouth, arms, legs, tall, thin, nice feet, but absolutely no reference at all to her eyes. And I'd fix that. I'd change her sdesc, OR I'd add a sentence to her mdesc to include some kind of green eyes.

I would make a wand that when pointed at duplicate npcs it would destroy one.

+1
A long time ago I think Sanvean said to typo dups, so if you look at my typos they are probably 98% duplicate npcs
<19:14:06> "Bushranger": Why is it always about sex with animals with you Jihelu?
<19:14:13> "Jihelu": IT's not always /with/ animals

I'd like to be able to code java script.
Then I could stop asking Nergal to do it for me.

Jave you already have staff things to some degree dont you? But I do agree with the sentiment of: I would do it all by myself if I could and be even more productive than the current Jave. (Which is already friggen productive)

Add the Byn latrine poop-splash code, randomly triggered, to the Gaj.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

This changed from staff powers to random tiny code wants thread that we had that time.

Where did that thread go? It had tons of cool little ideas in it.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Animate Muk Utep.  Have Tuluk to myself!!!

Animate Tektolnes.  Make spice legal (though heavily taxed, thus very expensive) in the city.  Elevate that damn beggar to Red Robe and put him in charge of...oh, I don't know, My Arm.

Quote from: Culinary Critic on January 24, 2016, 08:45:06 PM
Animate Muk Utep.  Have Tuluk to myself!!!

Animate Tektolnes.  Make spice legal (though heavily taxed, thus very expensive) in the city.  Elevate that damn beggar to Red Robe and put him in charge of...oh, I don't know, My Arm.

Bonus points if te beggar keeps his old scripts.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Where does Arm use JavaScript? I figured it was C / C++.
Quote from: musashiengaging in autoerotic asphyxiation is no excuse for sloppy grammer!!!

Armageddon.org

It doesn't matter what power it is.

I would revel in it.
"Everything was all right, the struggle was finished. He had won the victory over himself. He loved Big Brother."

"Do not become addicted to water, it will take hold of you and you will resent its absence."

Quote from: Fujikoma on January 24, 2016, 08:51:25 PM
Quote from: Culinary Critic on January 24, 2016, 08:45:06 PM
Animate Muk Utep.  Have Tuluk to myself!!!

Animate Tektolnes.  Make spice legal (though heavily taxed, thus very expensive) in the city.  Elevate that damn beggar to Red Robe and put him in charge of...oh, I don't know, My Arm.

Bonus points if te beggar keeps his old scripts.

I used to travel the world! Isahn the Red once stumbled over me!
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: Armaddict on January 24, 2016, 02:44:42 AM
This changed from staff powers to random tiny code wants thread that we had that time.

Where did that thread go? It had tons of cool little ideas in it.

It was locked and deleted. I don't remember why, but I considered it to be a very dumb reason at the time.

Quote from: IAmJacksOpinion on January 24, 2016, 09:23:41 PM
Where does Arm use JavaScript? I figured it was C / C++.

We primarily use Javascript, now.
Eurynomos
Producer
ArmageddonMUD Staff

Quote from: Eurynomos on January 25, 2016, 12:24:26 AM
Quote from: IAmJacksOpinion on January 24, 2016, 09:23:41 PM
Where does Arm use JavaScript? I figured it was C / C++.

We primarily use Javascript, now.
I would have figured by the way nessalin does the code updates that most of the functions of staff are handled by tools and builder scripts.


What new programming is actually needed?  With the exception of new spells and skills.
<19:14:06> "Bushranger": Why is it always about sex with animals with you Jihelu?
<19:14:13> "Jihelu": IT's not always /with/ animals

I doubt they've re-implemented DIKU in JS run on Node or something, but it may be that the main development push is all the web tool editors. Or they got really ambitions and integrated a JS interpreter into the C/C++ engine. But I'd be surprised.
> who
Immortals
---------

There are 0 visible Immortals currently in the world.

There are 0 players currently in the world, other than yourself.

"Only the Lonely" - Roy Orbison

Quote from: JackGibbons on January 25, 2016, 12:50:12 AMOr they got really ambitions and integrated a JS interpreter into the C/C++ engine. But I'd be surprised.

Since the late 90s, actually.
"Unless you have a suitcase and a ticket and a passport,
The cargo that they're carrying is you"

Quote from: nessalin on January 25, 2016, 10:01:58 AM
Quote from: JackGibbons on January 25, 2016, 12:50:12 AMOr they got really ambitions and integrated a JS interpreter into the C/C++ engine. But I'd be surprised.

Since the late 90s, actually.

Well, then. Nice job, guys. SOI was still trundling along on their own built-in language, but with further extensions. It's what the builders are use to. JS would be far more functional.
> who
Immortals
---------

There are 0 visible Immortals currently in the world.

There are 0 players currently in the world, other than yourself.

"Only the Lonely" - Roy Orbison

Quote from: nessalin on January 25, 2016, 10:01:58 AM
Quote from: JackGibbons on January 25, 2016, 12:50:12 AMOr they got really ambitions and integrated a JS interpreter into the C/C++ engine. But I'd be surprised.

Since the late 90s, actually.

Purely out of curiosity as an up-and-coming programmer...what prompted the change over from C to JS?  Was it due to code knowledge, or was there a specific utilitarian reason?
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Quote from: Armaddict on January 25, 2016, 01:02:44 PM
Quote from: nessalin on January 25, 2016, 10:01:58 AM
Quote from: JackGibbons on January 25, 2016, 12:50:12 AMOr they got really ambitions and integrated a JS interpreter into the C/C++ engine. But I'd be surprised.

Since the late 90s, actually.

Purely out of curiosity as an up-and-coming programmer...what prompted the change over from C to JS?  Was it due to code knowledge, or was there a specific utilitarian reason?
If I were to take a stab, C is structured programming while JS is Object Oriented.  Especially 80's/90's era C.

But I'm not a programmer, I'm an EDI analyst.


Huh.  I did not know that, I'd used it in very limited doses and thought it was still procedural.  Thanks!

/derail
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

I would just shit on everyone.

Just absolutely shit on them.

I would make their mounts shit on them. (Happened to me more than a few times. I would be in good company in staff land.)
I would make other people's mounts shit on them. (See above. Also happened to me more than once. Not even my mount. Twice.)
I would make shit randomly fall from above and land on them. (Also happened to me. Not even joking.)
I would hit them with storms made out of shit...yes..literal shitstorms. (More than a few people were there for this.)
I would make random people puke on them too, which isn't shit, but is kind of on par. (Also happened to me twice.)

All of this with the same PC.

When I say staff shit on me. I don't mean they intentionally knocked me down. I mean they literally took multiple shits on me in multiple situations.

Shit....shit everywhere....shit all the fuck over me...

Get shit on Desertman. Literally. Dookie in your hair motherfucker.

Look at your inventory.

A coil of slimy fucking shit.

That's right. They didn't just do the echoe. They actually gave you pieces of shit to deal with on a coded level.

GET FUCKING SHIT ON



tldr: I would use my staff powers to poo on people and add it to the thread I'm sure they have in staff land devoted specifically to recording their poo related antics.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

derail/


Quote from: Armaddict on January 25, 2016, 01:02:44 PM
Quote from: nessalin on January 25, 2016, 10:01:58 AM
Quote from: JackGibbons on January 25, 2016, 12:50:12 AMOr they got really ambitions and integrated a JS interpreter into the C/C++ engine. But I'd be surprised.

Since the late 90s, actually.

Purely out of curiosity as an up-and-coming programmer...what prompted the change over from C to JS?  Was it due to code knowledge, or was there a specific utilitarian reason?


I think the most useful feature is that it's interpreted, so you can just have the game re-load the scripts from file when you want to make changes, instead of having to force everyone to endure a reboot.

/derail
> who
Immortals
---------

There are 0 visible Immortals currently in the world.

There are 0 players currently in the world, other than yourself.

"Only the Lonely" - Roy Orbison

To be clear, the game engine is in C.

In the late 90s Tenebrius put hooks into the C code to allow javascripts to run.  This involved giving javascript knowledge of game structures (characters, rooms, objects) and their properties, as well as creating functions in javascript that could pass instructions off to the game (move this object here, send this message to that character, load this object up, decrease this character's hit points by 20, etc...).

At the time we had had two home-brew programming languages, already.  DMPL (Dan's Mud Programming Language) which, to the author's credit, still runs parts of the game.  The other was HASL, Hal's Armageddon Scripting Language, which didn't hit critical mass, but was used briefly.

Later Xygax joined staff and made improvements to the JS implementation.  Better error handling, memory management, and giving feedback to people on their scripts which improved their quality and the ability of the people contributing.

For the most part if you can program in javascript, you can write code for (preferably smallish) things on Armageddon.  We try to limit it from getting out of hand.  Generally if a javascript is getting a lot of action (say, getting attached to every NPC in the game), we'll move that over to the C code for reasons like speed and so every NPC created doesn't need the script attached.  In this area javascript is great for working out the logic, details, gotchas without requiring reboot after reboot.

The other reason we try to limit it's use for things that are 'too large' is that control of how the game operates can quickly escape the grasp of the majority of staff.  A script could, easily, simulate a bank, or two banks, or 15 banks.  At which point you end up with 15 banks, each having their own command syntax, methods of storing your balance, with all of them pissing in each other's jello. A script could be written to simulate a new guild, without there actually being a new guild, controlling skills and branching - but working at odds with the game code, which would be trying to adjust skills in a different way.

While Javascript does run a large portion of the game, it is not the game's core engine, which is what handles combat, magick (although plenty of spells rely on javascripts that make the objects, rooms, and characters affected by the spell do this or that), shops, movement and other things that are universal behavior.  In places where these act differently (such as a door that seems different from all other doors in the game), chances are a javascript is running it.
"Unless you have a suitcase and a ticket and a passport,
The cargo that they're carrying is you"

^^ Really interesting post. Thanks!
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

Quote from: Armaddict on January 25, 2016, 01:02:44 PM
Quote from: nessalin on January 25, 2016, 10:01:58 AM
Quote from: JackGibbons on January 25, 2016, 12:50:12 AMOr they got really ambitions and integrated a JS interpreter into the C/C++ engine. But I'd be surprised.

Since the late 90s, actually.

Purely out of curiosity as an up-and-coming programmer...what prompted the change over from C to JS?  Was it due to code knowledge, or was there a specific utilitarian reason?

The change was not so much from C to JS as it was a project Tenebrius was interested in giving a spin, and it caught on.  What made it succeed probably had a lot to do with the ability to google "javascript tutorial" and apply that knowledge to what was being done on Armageddon.  The previous attempt at in-game scripting languages didn't have a lot of documentation and the people who created them didn't have much desire (understandably) to create any.

The only technical requirement were that changes be usable without rebooting the game, otherwise the gain would have been minimal.
"Unless you have a suitcase and a ticket and a passport,
The cargo that they're carrying is you"

Quote from: nessalin on January 25, 2016, 07:29:52 PM
To be clear, the game engine is in C.

In the late 90s Tenebrius put hooks into the C code to allow javascripts to run.  This involved giving javascript knowledge of game structures (characters, rooms, objects) and their properties, as well as creating functions in javascript that could pass instructions off to the game (move this object here, send this message to that character, load this object up, decrease this character's hit points by 20, etc...).

At the time we had had two home-brew programming languages, already.  DMPL (Dan's Mud Programming Language) which, to the author's credit, still runs parts of the game.  The other was HASL, Hal's Armageddon Scripting Language, which didn't hit critical mass, but was used briefly.

Later Xygax joined staff and made improvements to the JS implementation.  Better error handling, memory management, and giving feedback to people on their scripts which improved their quality and the ability of the people contributing.

For the most part if you can program in javascript, you can write code for (preferably smallish) things on Armageddon.  We try to limit it from getting out of hand.  Generally if a javascript is getting a lot of action (say, getting attached to every NPC in the game), we'll move that over to the C code for reasons like speed and so every NPC created doesn't need the script attached.  In this area javascript is great for working out the logic, details, gotchas without requiring reboot after reboot.

The other reason we try to limit it's use for things that are 'too large' is that control of how the game operates can quickly escape the grasp of the majority of staff.  A script could, easily, simulate a bank, or two banks, or 15 banks.  At which point you end up with 15 banks, each having their own command syntax, methods of storing your balance, with all of them pissing in each other's jello. A script could be written to simulate a new guild, without there actually being a new guild, controlling skills and branching - but working at odds with the game code, which would be trying to adjust skills in a different way.

While Javascript does run a large portion of the game, it is not the game's core engine, which is what handles combat, magick (although plenty of spells rely on javascripts that make the objects, rooms, and characters affected by the spell do this or that), shops, movement and other things that are universal behavior.  In places where these act differently (such as a door that seems different from all other doors in the game), chances are a javascript is running it.

Agree with LauraMars. Very interesting. Javascript was hot shit back then, too, so I can see why they'd pick it. Today we might have tried Python or Lua. Obviously JS is still alive and kicking today.
> who
Immortals
---------

There are 0 visible Immortals currently in the world.

There are 0 players currently in the world, other than yourself.

"Only the Lonely" - Roy Orbison

turn you all into cabbage.

the only staff power that matters.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

I'd like to be able to jump into any NPC, critter or humanoid, and animate them for as long as I want, whilst adjusting stats/skills, as needed - then jump to other NPC's when I feel like it.

That one guy who solo emotes with the NPC guard in front of the Byn compound? Yeah - I'd give him a show.

That solo hunter twinking the Hell out and spam-farming Chaltons? Yeah, one of those chaltons are getting a stat buff and a bash skill boost.

Animate random merchants and have them obnoxiously advertise their goods.
Quote from: LauraMars
Quote from: brytta.leofaLaura, did weird tribal men follow you around at age 15?
If by weird tribal men you mean Christians then yes.

Quote from: Malifaxis
She was teabagging me.

My own mother.

Id change up the code on  vennant, and have him specifically ignore any orders made from the actual bar from elves/breeds/gemmed.
You want a drink? Learn ya place first.
The Ooze is strong with this one

Quote from: 8bitgrandpa on June 28, 2016, 12:01:20 AM
You are our official hammer, Ooze.

Malachi 2:3

Quote from: WanderingOoze on February 10, 2016, 04:56:04 AM
Id change up the code on  vennant, and have him specifically ignore any orders made from the actual bar from elves/breeds/gemmed.
You want a drink? Learn ya place first.

Easily overcome:

s
>You're in teh gaj, standing.
open pack;get coins pack;buy #1
Bartender gives you a bottle.
put coins pack;close pack
sit bar
You take a seat at the bar after getting your drink.

I'd change the code handling of sitting at bars. So - you'd see:

>Teh gaj [n e s]
A room with a bar and tables and NPCs.
Also here:
A bright-eyed gemmer is at the rune-carved end of the bar.
An elven gemmer is at the rune-carved end of the bar.
A rinthi gemmer is at the rune-carved end of the bar.
A pig-tailed breed is at the filthiest end of the bar.
A rinthi elf is at the filthiest end of the bar.
A generic Bynner is at the bar.
A generic hunter is at the bar.
A Kadian low-ranking hunter is at the bar.

sit bar

You, being a rinthi elven gemmer, attempt to sit at the bar. There's no room for you on the rune-carved end of the bar. You're not invited to sit anywhere else at the bar.

sit ledge
listen on
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Staff had Vennant order the murder of some human chick after she spent a good number of RL days pestering all the undesirables so much that they kept leaving the Gaj.

She tried to bribe him. But he said it couldn't cure the amount of money he lost in sales because of her.

Quote from: The Silence of the Erdlus on February 10, 2016, 11:03:57 AM
Staff had Vennant order the murder of some human chick after she spent a good number of RL days pestering all the undesirables so much that they kept leaving the Gaj.

She tried to bribe him. But he said it couldn't cure the amount of money he lost in sales because of her.
It makes sense.

There is, unfortunately, no staff power to automatically disable your clan monitor once you alt-tab back to your mud client and see a tidal wave of really out-there mudsex.

Quote from: Mordiggian on February 11, 2016, 05:29:40 PM
There is, unfortunately, no staff power to automatically disable your clan monitor once you alt-tab back to your mud client and see a tidal wave of really out-there mudsex.
You know that email I have connected to my account.
Yeah.
Send me that shit.
I wanna read /all of it/