Things I've been waiting to do.

Started by Asmoth, May 26, 2015, 07:44:32 PM

Get killed by Tektolnes, like actually him.  The problem is being such a problem that he personally takes interest in my demise instead of sending Templars and half-giants after me.

Seeing Tektolnes actually appear in public (As said in another thread, I've seen that pretender to the crown Muk Utep.)

Finding a way inside the tower or pyramid, even if it means my current character's life.

Joining the Guild if that's a... (Pulled away and gagged then stabbed in the back until dead.) Nevermind.

Will add more as I think of them.
<19:14:06> "Bushranger": Why is it always about sex with animals with you Jihelu?
<19:14:13> "Jihelu": IT's not always /with/ animals

I don't think the interiors of either Sorcerer Fortress are actual loaded game areas. And iirc, Tektolnes' description is either "the Highlord Tektolnes" or "the tall, muscular man"

Meet the Sand Lord!
Quote from: MorgenesYa..what Bushranger said...that's the ticket.

Would be sick if the Sand Lord was actually the Sand Lady.
And the Sand Lady is the sultry eyed woman you always see when you pass through the bazaar.

I am the Sand Lord, you've already met me.
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

You're sure? That implies you log in
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Play a soldier. Never have.
Play a Templar. Never have.
Play a noble. Never have.
Play a merchant House family member role. Never have.
Play a burglar. Never have.
Play a pickpocket. Never have.
Play a House crafter. Never have.
Play a House merchant. Never have.
Play a Kuraci Regular or above. Never have.
Play a Salarri Sergeant. Never have.
Play a mul. Never have.
Play a dwarf. Never have.
Play another elf. Haven't in many years. Arguably only when I was an extreme newb that lasted an hour, so, I will call it "never have".
Ride a silt skimmer. Never have.
Own a wagon. Never have.

A lot of things I haven't done in game even after all of these years now that I've made this list. Makes me realize how big this game really is.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

I really want to play an Allanaki Templar someday. Role calls never match up with my lulls in character activity though.

I'd like to play a psionicist as soon as I'm within special app range, but given that I'm not on record as ever playing a mage (haven't played one on this account, or at all since karma became a thing) I'm not sure staff would give one to me.

Quote from: Narf on May 29, 2015, 12:16:34 PM
I really want to play an Allanaki Templar someday. Role calls never match up with my lulls in character activity though.

I'd like to play a psionicist as soon as I'm within special app range, but given that I'm not on record as ever playing a mage (haven't played one on this account, or at all since karma became a thing) I'm not sure staff would give one to me.

The closest thing I've played to a mage for any significant period of time (read, longer than a month) is an Allanaki Templar....  I don't know why staff wouldn't let you spec-app a psionicist if they let me app a templar.

Besides, there is only 1 karma point based on understanding magick's role in the game, and in theory you're able to get that even without playing a mage. 
Former player as of 2/27/23, sending love.

Quote from: valeria on May 29, 2015, 12:27:12 PM
Quote from: Narf on May 29, 2015, 12:16:34 PM
I really want to play an Allanaki Templar someday. Role calls never match up with my lulls in character activity though.

I'd like to play a psionicist as soon as I'm within special app range, but given that I'm not on record as ever playing a mage (haven't played one on this account, or at all since karma became a thing) I'm not sure staff would give one to me.

The closest thing I've played to a mage for any significant period of time (read, longer than a month) is an Allanaki Templar....  I don't know why staff wouldn't let you spec-app a psionicist if they let me app a templar.

Besides, there is only 1 karma point based on understanding magick's role in the game, and in theory you're able to get that even without playing a mage. 

If I were staff, for me there would be a big gap between "played a mage properly for a few weeks" and "has never played a mage for so much as a minute"

That said, I hope you're right. I honestly dread the idea of playing mages.

Quote from: Desertman on May 29, 2015, 11:12:32 AM
Play a soldier. Never have.
Play a Templar. Never have.
Play a noble. Never have.
Play a merchant House family member role. Never have.
Play a burglar. Never have.
Play a pickpocket. Never have.
Play a House crafter. Never have.
Play a House merchant. Never have.
Play a Kuraci Regular or above. Never have.
Play a Salarri Sergeant. Never have.
Play a mul. Never have.
Play a dwarf. Never have.
Play another elf. Haven't in many years. Arguably only when I was an extreme newb that lasted an hour, so, I will call it "never have".
Ride a silt skimmer. Never have.
Own a wagon. Never have.

A lot of things I haven't done in game even after all of these years now that I've made this list. Makes me realize how big this game really is.


...do you exclusively play human rangers or warriors in the T'zai Byn?
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.


May 29, 2015, 04:07:01 PM #12 Last Edit: May 29, 2015, 04:09:17 PM by Desertman
Quote from: HavokBlue on May 29, 2015, 12:55:35 PM
Quote from: Desertman on May 29, 2015, 11:12:32 AM
Play a soldier. Never have.
Play a Templar. Never have.
Play a noble. Never have.
Play a merchant House family member role. Never have.
Play a burglar. Never have.
Play a pickpocket. Never have.
Play a House crafter. Never have.
Play a House merchant. Never have.
Play a Kuraci Regular or above. Never have.
Play a Salarri Sergeant. Never have.
Play a mul. Never have.
Play a dwarf. Never have.
Play another elf. Haven't in many years. Arguably only when I was an extreme newb that lasted an hour, so, I will call it "never have".
Ride a silt skimmer. Never have.
Own a wagon. Never have.

A lot of things I haven't done in game even after all of these years now that I've made this list. Makes me realize how big this game really is.


...do you exclusively play human rangers or warriors in the T'zai Byn?

I play mostly indy rangers yes. A lot of half-elves. It is extremely rare for me to take on a role that would have me directly needing staff support or involvement of any kind.

I've also gotten to the point that a lot of my characters tend to last a long time...so my opportunities to try new roles regularly are somewhat limited, but for a good reason I suppose.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

My first and only bynner was a breed sergeant who couldn't stop crying because all his runners could kick his ass in the ring and I as a relatively new player didn't know where any locations were in the desert. I was horribly embarrassed trying to lead my unit to X location to recover Y thing when I had no idea where X was and had never seen Y in game before.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Quote from: HavokBlue on May 29, 2015, 12:55:35 PM
Quote from: Desertman on May 29, 2015, 11:12:32 AM
Play a soldier. Never have.
Play a Templar. Never have.
Play a noble. Never have.
Play a merchant House family member role. Never have.
Play a burglar. Never have.
Play a pickpocket. Never have.
Play a House crafter. Never have.
Play a House merchant. Never have.
Play a Kuraci Regular or above. Never have.
Play a Salarri Sergeant. Never have.
Play a mul. Never have.
Play a dwarf. Never have.
Play another elf. Haven't in many years. Arguably only when I was an extreme newb that lasted an hour, so, I will call it "never have".
Ride a silt skimmer. Never have.
Own a wagon. Never have.

A lot of things I haven't done in game even after all of these years now that I've made this list. Makes me realize how big this game really is.


...do you exclusively play human rangers or warriors in the T'zai Byn?

He is...desert man!


I've always wanted to play a Salaari. The only time I've seriously tried, it was as a crafter and for some reason I was being carted off to the Byn for a year. I promptly stored because I didn't want to slog through a month and a half of that. Its funny because the only reasons I really am attracted to Salaar are the cute orange epaulettes and the erdlu brain stew.

One of these days I'll have a character get pissed at *insert X deity* and decide that sorcerery and bad assery is the answer, and march right up to his home and break in.

One of these days staff.
YOU CAN'T TELL ME I CAN'T. GODS CAN BE KILLED BY YELLING.


emote Sand shivers and falls off of @ as he bursts out of the sand in front of ~traveler at the same time as several other sand explosions around him.
shout (dashing directly at %traveler mount) NOW!
throw spear traveler
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Quote from: Armaddict on July 06, 2015, 06:37:46 AM
emote Sand shivers and falls off of @ as he bursts out of the sand in front of ~traveler at the same time as several other sand explosions around him.
shout (dashing directly at %traveler mount) NOW!
throw spear traveler

Hah. That'd be awesome.

Except you would probably have to reverse the shout and the throw, to get him before he:

l raider;flee;n;n;n;n;n;n;n;n;n;n;n;n;n;n;n;n;contact templar;psi a tall, dark-eyed man just tried to rob me!

I don't get to play a lot of characters.  I try to make the ones I do get to play count.  Some things I want to add to the list:

Influential desert elf
Guild thug
Any kind of merchant
Some flavor of elementalist
Nic Cage templar

A merchant guild that is a fully active member of the Guild entices me, but I don't know if I'd be turned away for uselessness or not.

Master-crafters are like, the most valuable thing ever for any clan. You just need to manage to get to that level.




I've been wanting to make a Desert-elf warrior for a while. But having to chooses between climb and direction sense angers me greatly.

Quote from: RogueGunslinger on July 06, 2015, 04:50:15 PM
I've been wanting to make a Desert-elf warrior for a while. But having to chooses between climb and direction sense angers me greatly.

help grebber

July 06, 2015, 05:12:42 PM #25 Last Edit: July 06, 2015, 05:20:15 PM by RogueGunslinger
Yeah, but I already wasted my specapps. I'd love if CGP were automated.


Edit: And even still, would much rather pick ranger + protector than warrior grebber.  Or any number of more powerful combinations than warrior/grebber.

Quote from: RogueGunslinger on July 06, 2015, 05:12:42 PM
Yeah, but I already wasted my specapps. I'd love if CGP were automated.


Edit: And even still, would much rather pick ranger + protector than warrior grebber.  Or any number of more powerful combinations than warrior/grebber.

Grebber has been less attractive since all the extended subs were made 3 CGP. This is true.

Only a noob would roll a ranger/protector.  ::)

Warrior/grebber is perfectly cromulent, if all you wanna do is go places and fuck shit up.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

July 06, 2015, 10:41:03 PM #28 Last Edit: July 06, 2015, 10:44:37 PM by RogueGunslinger
Quote from: Synthesis on July 06, 2015, 08:03:41 PM
Only a noob would roll a ranger/protector.  ::)

Warrior/grebber is perfectly cromulent, if all you wanna do is go places and fuck shit up.

I'd like to hear your reasoning on why you think a ranger with parry and shield-use is bad? They're like the only two skills that really give warriors an edge in melee combat.

Warrior/grebber is like a marginally better warrior/anydirectionsensesubguild.

Having played one, the main objection is that protector doesn't give you much you don't already have as a ranger. Parry and shield use are both acquirable. You just start with them, and have a higher cap than normal. The only skill you really gain is Guard.

It makes for a pretty decent all-combat combo with ranger utility, but there's probably "Better" meta combinations.

Rangers really don't need anything else though, except maybe a crafters subguild. Low cap shield-use is worthless, and low-cap forever to branch parry is like a dream most hunters will never see, and only a little effective.

Get them both near-maxed and you've actually got a 10-20 days played ranger who wont be getting beat up by newbie, day-1 warriors like how it is now.



Pfft, if your 20-day ranger is getting beat by a 1-day warrior, you must've spent 20 days sitting in the Gaj.  Parry isn't -that- difficult to branch, unless you never actually go hunting (e.g. you parked yourself in a crappy clan).

And Badskeelz is correct...protector doesn't give a ranger anything you wouldn't already branch, and shield use is (except for one scenario, maybe) -far- inferior to two-handed, in my opinion.

If you really want guard up front, the plain subclass guard would be a better choice, because then at least you get subdue, which can be useful.

It's not being "meta" about anything.  Overlapping skillsets completely defeat the point of having a subguild, unless your character concept really is "only does ranger stuff, ever."
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

The point of the extended sub-guilds, in my experience, is to bridge the gap between main-guilds. What makes a warrior appealing to me is their prowess in melee combat, and that's pretty much it. If I want a warrior-like ranger, protector is pretty much the only option that is useful. Don't need bash from a mount with charge, disarm isn't that amazing when everyone has 10 weapons on them(god forbid you fumble), don't need kick when you have trample, the branched-weapons are not worth the time. So, not really anything appealing to me me from warrior-ext-subs except high level parry and shield-use.

For rangers there are only a couple other guild crossing extended subguilds that work better than choosing a different main guild. To me that would be thiefspy types and crafter types. And if you don't plan on doing either of those things, going warrior-mode is really the only non-magick ext-sub that makes sense to me. Ranger is such a robust and awesome skill-set that getting more skill bumps is sometimes more appealing than extended subguilds.

Quote from: BadSkeelz on July 06, 2015, 10:48:21 PM
Having played one, the main objection is that protector doesn't give you much you don't already have as a ranger. Parry and shield use are both acquirable. You just start with them, and have a higher cap than normal. The only skill you really gain is Guard.

Rangers can branch guard.

Can we all agree this has nothing to do with "Things I've been waiting to do"?  Word.

I've been wanting to mastercraft <thing> for ages but I've simply been interested in playing other things.

Quote from: Synthesis on July 06, 2015, 11:38:33 PM
Pfft, if your 20-day ranger is getting beat by a 1-day warrior, you must've spent 20 days sitting in the Gaj.
Agree.

Quote from: Synthesis on July 06, 2015, 08:03:41 PM
Only a noob would roll a ranger/protector.
Disagree. With warrior-level parry, the only thing a warrior has over a ranger/protector is disarm (mitigated by dual wield), kick/bash (countered by ride), and advanced weapon skills (countered by the fact that he hasn't branched them). Meanwhile, you've got sneak, hide, bandage, archery, poisoning, brew....

Where warrior/outdoorsman are great fighters and okay hunters, a  ranger/protector is every bit as good as a warrior at melee (better actually), and a ranger on top of that.
Quote from: musashiengaging in autoerotic asphyxiation is no excuse for sloppy grammer!!!

Armageddon.org

Quote from: IAmJacksOpinion on July 11, 2015, 12:32:35 PM
Where warrior/outdoorsman are great fighters and okay hunters, a  ranger/protector is every bit as good as a warrior at melee (better actually), and a ranger on top of that.

Well, let's not get carried away. My theoretical warrior/outdoorsman would destroy my theoretical ranger/protector in a melee. But ranger/protector is a solid choice and has several advantages in the wastes.

Quote from: Clearsighted on July 11, 2015, 02:14:41 PM
Quote from: IAmJacksOpinion on July 11, 2015, 12:32:35 PM
Where warrior/outdoorsman are great fighters and okay hunters, a  ranger/protector is every bit as good as a warrior at melee (better actually), and a ranger on top of that.

Well, let's not get carried away. My theoretical warrior/outdoorsman would destroy my theoretical ranger/protector in a melee. a sparring circle. But ranger/protector is a solid choice and has several advantages in the wastes.
Ftfy. Also, stats, gear, and play time being equal, it would be a close fight, slightly in warriors favor. No way it's a destroy situation.
Quote from: musashiengaging in autoerotic asphyxiation is no excuse for sloppy grammer!!!

Armageddon.org

Quote from: IAmJacksOpinion on July 11, 2015, 05:09:01 PM
Quote from: Clearsighted on July 11, 2015, 02:14:41 PM
Quote from: IAmJacksOpinion on July 11, 2015, 12:32:35 PM
Where warrior/outdoorsman are great fighters and okay hunters, a  ranger/protector is every bit as good as a warrior at melee (better actually), and a ranger on top of that.

Well, let's not get carried away. My theoretical warrior/outdoorsman would destroy my theoretical ranger/protector in a melee. a sparring circle. But ranger/protector is a solid choice and has several advantages in the wastes.
Ftfy. Also, stats, gear, and play time being equal, it would be a close fight, slightly in warriors favor. No way it's a destroy situation.

I didn't realize pvp existed outside the sparring circle, these days. My bad.

Seriously, though... if I'm playing a warrior, then I'll be rocking an advanced weapon, no matter what atrocities I have to commit to get there, before I ever even consider trying to slug it out with anyone in a life or death situation. If I have any choice at all in the matter, and I usually do, as I've been playing long enough to be cagey about choosing my battles, or else fucking off in a hurry.

No ranger I fight, that has equal stats, gear and playtime, is going to stand a chance against me. I know this, because the principal way for a ranger to defeat a warrior in a melee is to have better stats, better gear and more playtime.

I'm not boasting. I'm just speaking of experience from countless such fights, on both ends. A warrior and ranger, all things being equal, a ranger will get demolished. All things must not be equal, for a ranger to win. There are many ways to swing this in the ranger's favor, and just so we're on the same page - my preferred guild is the ranger. So I'm definitely in the pro-ranger camp.

I should also note that Protector does not give equivalent parry/shield. The warrior equivalent is significantly higher. (Not hugely, but noticeably).

But this is not all to say that I disagree with you. You're 95% right, and a warrior mainly only shines in sparring circle-esque situations. It takes much harder work and knowledge to do well with a warrior in a real PK situation against any experienced opponent. But if someone's ranger decides to melee a knowledgable, maxed-out warrior, they'll probably die very quickly. I deleted some stuff out of this post, since it's going off-topic, but feel free to message me if you want to hear more of my thoughts on such fuckery.

I've wanted to make an elf who shadows people into the Byn compound just to steal rations, but I'm not good at crime in general and find casual pickpockets hard to play.

Fair enough Clearsighted. I was under the impression that protector caps were higher than they are. (My only sub-protector died prematurely to me actually testing this for myself.)
Quote from: musashiengaging in autoerotic asphyxiation is no excuse for sloppy grammer!!!

Armageddon.org

I've always wanted to call thick brown roots potatoes and papery skinned bulbs onions.
I've also always wanted to own a wagon.
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

Quote from: Chettaman on January 02, 2016, 09:47:49 AM
I've always wanted to call thick brown roots potatoes and papery skinned bulbs onions.
I've also always wanted to own a wagon.

The papery-skinned yellow bulbs are ocotillo, at least judging by what you can craft from them, but IG ocotillo is not RL ocotillo, so, at the end of the day: you could be right that these are RL onions!


as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

No doubts. I have none that they are onions. Just taste one, dood. TASTE IT!!!
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors


So, if Zalanthan ocotillos are Earthling onions, does that mean Oashi wine is really onion wine?

Onion Wine.

Analyze wine:


That appears to be made from a thick brown root and a papery-thin yellow bulb and a water cask of Vivaduan water.
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago


Muahaha! I'm here to ruin your emersion!
or am I increasing it...?
Ocotillo, I believe are just red onions. IRL red onions are much sweeter than white onions.

On another note, I don't actually consider ocotillo to be onions. I consider them to be ocotillo because they've been named so in game. The papery skinned ones, however, have not. Nor have the thick brown potatoes. Or any of the other roots. We should remedy this. (Do it IC, though) If you ever describe a thing without a name. Give it a name.
Don't just say a lumpy white root. say something akin to, "lump-root". or something. You know...

or have the templars been keeping this secret from us as well!? Tune in IC...
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

Ocotillo doesn't have a bulb in real life.

The papery-skinned bulbs are separate from ocotillos, at least in sdesc. Could be they are very similar to each-other. Maybe Ocotillo is just another name for onion, and they have a bunch of different types.

There's tons of forageable roots that need names.

January 02, 2016, 07:28:51 PM #50 Last Edit: January 02, 2016, 07:35:01 PM by solera
Shifted sideways.

>Byn trooper
>Tribal guild_merchant
>Literate special app escaped slave who starts an uprising nobody steal it copyright lauramars 2016
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

Skimmer Captain.
Halflings. Halfling comeback 2016!
Minor Merchant House.
Noble.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Halfling Skimmer Captain copyright Bushranger 2016
Quote from: MorgenesYa..what Bushranger said...that's the ticket.

I always wanted to be a ranger with a flying mount.

... know what makes it worse? When I started staff'ing I found the NPC mount my character was trying to tame and its background (the thing we set on NPC's to give future staff guidelines on how to animate them) detailed how my PC had been feeding it and how it would allow him to ride it but would refuse to go into cities, would do this but wouldn't do that, etc etc.

I died to a tembo before I got to finish the story.

#socloseyetsofar #ineverknewhowcloseigot

:'( :'( :'(

Quite a lot of plants/roots/ect. have IC names.

I always want to go back to being an Arm private, or a Kadian crafter, but I usually want my usual thing more.

Sometimes I dream of becoming another drovian or vivaduan with a particular crafting subguild, but I know in my heart that they will die to something stupid since I never make an effort to raise their offense and defense.

Have a Pc that isnt focused on combat.
The Ooze is strong with this one

Quote from: 8bitgrandpa on June 28, 2016, 12:01:20 AM
You are our official hammer, Ooze.

Malachi 2:3


Play a Lirathu Templar, I guess I waited too long.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Majickal! Oh my goodness you'd run a ridiculously fun noble. Would you stick in for the long haul?

I've always wanted to demolish the orphanage in the rinth in favor of a whore house. Maybe garner some under the table funding from Kurac in return for a cut of profits. Rent rooms by the hour. Snerk.

That reminds me, Path:

1) Kill a Noble
2) Kill an orphan

Save the cheerleader,
Save the world.

Die in a Quentin Tarantino-esque bloodbath

better yet, recreate the bar scene from Inglorious Basterds
Quote
Whatever happens, happens.

Enjoy a 'gicker
Backstab is actually the only dialog option an assassin has.

Play in the Labyrinth, especially as David Bowie.
Former player as of 2/27/23, sending love.


Mul and bondmate.
"Hello, you fellows! You're the very animals I was coming to see! Come along! Hop up! We'll go for a jolly ride! The open road, the dusty highway. Come! I'll show you the world. Travel, change, excitement..!" -Wind in the Willows

Noble aide. I've done it, but I haven't done it since 2007. I'm long overdue.

Quote from: Eilwen on January 05, 2016, 10:43:28 PM
Mul and bondmate.

Oooh. +1
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."