Play in Tuluk

Started by Incognito, December 03, 2014, 01:25:05 PM

Sex is probably the oldest form of manipulation and a time honored tool to raise your own social standings and for for the downfall/elimination of social enemies and threats.
Not to mention good old wealth and power.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Why do you think all the aides are tressies, anyway?
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Quote from: Patuk on December 13, 2014, 01:24:06 PM
Why do you think all the aides are tressies, anyway?

::)

Doesn't deserve more of a response than that.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

I will take back what I said the day the byn exists predominantly of hulking, broad-shouldered women who enter bars late at night to make the silky dudes there blush with crude jokes.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

I would love to see your vision come to fruition, Patuk.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Quote from: Patuk on December 13, 2014, 02:45:07 PM
I will take back what I said the day the byn exists predominantly of hulking, broad-shouldered women who enter bars late at night to make the silky dudes there blush with crude jokes.

Character idea listed.

It's going to be my second female character ever! Actually maybe first one on Arm, if not third one ever. I played a horrible female dwarf in an Forgotten Realms MUD once. She wasn't nice. There was bad words to call her, and just be right.

Not that I'll ever get in the Byn now of days.
21sters Unite!

Probably like 1 in 7 of my characters start in Tuluk.  Five of them are Nak and 1 of them is random like Luirs, RS, D-elf..ect.  In the past I have had characters that spend alot of time in Tuluk, enough so they developed northern accents.   Probably not realistic to do so now though.
Quote from MeTekillot
Samos the salter never goes to jail! Hahaha!

None of my characters start in Tuluk, I have a feeling that will change, though.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

I haven't played a Tuluki for years. But I probably will soon now that it has a bit more grit.

As someone who has played exclusively in Tuluk, I feel like I'm not biased(in certain ways) for Allanak or against Tuluk.

What I've noticed, as someone earlier mentioned before, is that Tuluk is very top-heavy.  So we have many sponsored roles, but not enough underlings to emulsify the plot progression that is just beneath the surface of Tuluk's social masquerade and favour-mongering.  This sets the tone for a segregated environment at times.  

In my opinion, I don't think the lack of players in Tuluk is the problem.  The problem is why our playerbase is not having fun there.  Player population is a natural result of addressing those concerns.  GDB is a vocal minority, but ARM's playerbase is small enough to consider the points raised.


I'm going to list things I -like- about Tuluk because I believe in positive reinforcement, and identifying what has been done right will help to outline the areas might be improved over time:

-Nobles are approachable. As a commoner, I can play a PC's personality with integrity and not be expected to grovel in the dirt before them, thus stripping me of every iota of mortal dignity. Not having to compromise your social self-esteem for every highborn wearing silk and a metal ring creates a more malleable social atmosphere that I can dive into.
-Templars, to a certain extent, can be engaged with.  Occasionally in your face, yes, but they feel accessible.
-Legal crime.  It's an oxymoron, but it works.  While I don't enjoy playing within it's confines, per se, the system has its merits.  It opens up myriad avenues for conflict among Houses and the interplay of events in between.
-The recent addition to Player-created clans.  Thank you, whoever saw that through.



What I feel doesn't work anymore:
Trying to push the idea that nothing is ever wrong within the city, or that it is a perfect Utopia.  It isn't.  We're at war.  You minimize the grit of the world when your PC gets bent out of shape from the mere mention of death. Gaslighting/tattling to higher-ups because Betrayal(TM) does not equal a healthy roleplay environment when it is happening for every little thing.  It's an irritation, because Tuluk already has a very high bar set for RP nuances.  Compound all the other elements of harshness and difficulty already in the game with this player mentality, and it's just not fun anymore.

Look at the world.  Death is everywhere.  Famine is everywhere.  Suffering and brutality is abundant.  Why are people getting their panties in a knot over discussing even fleeting references to this stuff?  This seems to be especially true for players who remember the Old Tuluk.  It's like they aren't really ready to let go.  These are just my observations though, take it with a grain of salt.

Subtlety is important, but there's a difference between being subtle and being absurdly vague.  Add to that Sekrit Powers(TM) and it becomes a pain in the ass to do anything without being cracked down upon by the powers that be.  

Have you ever been in a relationship where you feel suffocated?  Playing in Tuluk can feel like dating someone like that.  Sometimes.  I would like to see that change.
There is a candle in your heart, ready to be kindled. There is a void in your soul, ready to be filled. Can you feel it?  Can you?
- Rumi

As someone who spends a lot of time playing in Allanak, I don't have a whole lot to say, besides I needed a change of pace and mood, and I wish I hadn't waited this long to attempt it.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

December 31, 2014, 03:02:10 PM #287 Last Edit: December 31, 2014, 04:52:43 PM by IAmJacksOpinion
Option 5: I'll play in Tuluk when people stop juxtaposing their favorite anime characters into Armageddon there.  
Quote from: musashiengaging in autoerotic asphyxiation is no excuse for sloppy grammer!!!

Armageddon.org

Not sure if juxtapose is the word you wanted there.

You're right. "Juxtapose" implies that the contrast was a desired effect.

Quote from: musashiengaging in autoerotic asphyxiation is no excuse for sloppy grammer!!!

Armageddon.org

I don't watch any anime, I wouldn't know a character based on an anime character if I saw it. All my characters tend to be pretty boring, hehe.
yousuck

Quote from: IAmJacksOpinion on December 31, 2014, 03:02:10 PM
Option 5: I'll play in Tuluk when people stop juxtaposing their favorite anime characters into Armageddon there.  


Except, one would have to play there to know such a thing occurred.  Inbefore wild assumptions escalate.
There is a candle in your heart, ready to be kindled. There is a void in your soul, ready to be filled. Can you feel it?  Can you?
- Rumi

Shut up guys, I'm trying to charge my power move...

It'll take five episodes of appearing constipated...

While the Zalanthan counterpart would take an IG month of smiling and telling you all is ok... it is, I certainly wasn't trying to do anything horrible, you believe me, right?
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

I think both cities are fine. People just gonna have preferences, but yes, I'm glad both operatus morandi is a little different.

I think this topic was locked accidentally, so I unlocked it.  Do please keep it on topic though.  Thanks!
Former player as of 2/27/23, sending love.

Here's an idea if you want to play in Tuluk but aren't sure what you want: requires a die. Simply roll your life away!

Origin
--------
1. Tuluk
2. Tuluk
3. Tuluk
4. Luir's
5. a nomadic location
6. Allanak

Personality quirk
---------
1. Feeble will
2. Loyal
3. Outgoing
4. Reserved
5. Wary of strangers
6. Obsessed with something

Background
----------
1. Typical life
2. Typical life
3. Missing family member
4. Dwarf is obsessed with you
5. Raiding background
6. Merchant background

Really go out there
----------
1. Manifested witch
2. Once kanked a noble
3. Knows what Muk Utep looks like
4. Killed someone illegally
5. Messed with by witch
6. Messed with by defiler

I don't think 2 of the last list is gonna fly with staff, actually.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Kinda like that as a way to come up with concepts. Except Patuk is right.

You can't assume your character knows what Muk-Utep looks like. (maybe their a religious crazy that claims to have had a vision from the Sunking, heresy typically doesn't last long though)

Kanked a noble is gonna be a no go as well.
Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

7. kanked illegal muk utep look alike unmanifested noble.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Quote from: Tetra on December 29, 2014, 08:09:32 AM
-Nobles are approachable. As a commoner, I can play a PC's personality with integrity and not be expected to grovel in the dirt before them, thus stripping me of every iota of mortal dignity. Not having to compromise your social self-esteem for every highborn wearing silk and a metal ring creates a more malleable social atmosphere that I can dive into.
-Templars, to a certain extent, can be engaged with.  Occasionally in your face, yes, but they feel accessible.

I also like this about Tuluk (or perhaps dislike it about Allanak).  There's this phenomenon down south where when a noble or a templar walks into the room, your PC suddenly goes -blank-, at least mine do.  Perhaps I'm -too- afraid of them, but I just grovel.  It's fun, but it's also fun to carry the personality of your PC over into RP with the nobles.  Of course, you aren't their equals, but at least your personality can linger in the conversations.  Just commenting, I wouldn't change anything!
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago