Code Idea

Started by hammie2, September 15, 2003, 12:31:48 PM

I'd like to see implemented a 'savage beating code'.
This would take place when an individual who has taken a savage beating, His movement rate would be similar to him/her being in a state of running.  For example, let's say you are a pc and you decide to run, you would consume 5 mvs or what have you, however if you have just taken a savage beating and are at let's say bleeding heavily stage, every step would cost you double.  Running is now 10 mvs instead of five etc.

This way, savagely beaten opponents can't run all day long looking for respite.

What about hopping on a kank and riding off?

I sorta like this change, but I know it would piss me off the moment I somehow survive an attack from a hunting NPC that hit me when I was AFK for a second only to not be able to move but 8 rooms and die out when he hunts me down.

I'm not sure if this is a realism vs. playability deal.

Whats stopping you from rp'ing out your own inability to escape due to your wounds?

Definately a playability vs. realism issue for me. Most times its either a really fast death for someone, or they never take a hit. I think a code change like this is unnecessary.
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.