Some newbie Qs

Started by Moonflame, August 31, 2014, 09:57:35 AM

Hello, I'm completely new to MUDs and have spent loads of time trying to understand the game before creating my character. I still feel like I'll spend like an ingame day looking around and checking out my stats, someone will kill me and I won't even notice or something! But anyway, I have a few questions:

1. Do characters usually create a first name and a last name when they play?

2. In a tavern if I >sit at 7 , does that seat me at table 7 or at the bar?

3. There's tell, say and probably some other talk commands I can't remember. is >tell like a whisper?

4. If you are crafting something, does an appropriate tool have to be in your hand, or can it be just in your inventory or in the room?

5. Does food go off? How fast? If I were online for 2 ingame days, how many times would my character need to eat and drink in that time?

6. I read that you need to use a certain number of words in a line sometimes because it messes up the way people can read it. Can someone clarify the rules on that for me? I found it a bit confusing, is that just when you're doing character creation?

Welcome to Armageddon! It takes a while to get the hang of things in Arm, but the game really allows for a new player to learn as they go, so I'm sure you'll do fine once you're ready to jump in.

1) Most characters only have a first name. Nobles and Great Merchant House family members have a "last name" (the name of their House). Other commoners can have last names too, but it is probably uncommon and would bear little significance (in terms of a family having influence over generations, and such). If you decide to give your character a last name, it wouldn't be during character generation. Rather, you should use just the first name during chargen, and include the last name in your background. When you get in-game, you could use the addkeyword command to add the last name to your character, if you feel you should be targeted with the last name as well.

2) It will sit you on the seventh piece of furniture, whatever that may be (a table, a bar, a giant pillow, etc). 'look tables' will give you the numbered list.

3) Tell is like a directed 'say' command. Whisper is a different command that allows you to say things quietly to someone else - others will have a chance to overhear a whisper based on their listen skill, whereas anyone can hear a tell.

4) Technically, you don't need any tools to craft most things - they provide a boost when held, but you can (and are strongly encouraged to) RP with them in any of the situations you listed.

5) Food doesn't codedly spoil. You would probably need to eat and drink at least once in that time.

6) There is a character limit when inputting blocks of text into the editor - for example, during character creation, when writing your description and background. That is (I think) 75 characters per line, and there will be a ruler to use as a guide when you're doing this in-game. The reason for this is that there is a bigger limit for single commands in general (around 300 I think) and going past this bigger limit will truncate everything after the limit, meaning much of what you wrote will be lost if you go past it. The smaller 75 limit for descriptions, backgrounds, rumor board posts, etc is mainly for aesthetic reasons.

Quote from: Moonflame on August 31, 2014, 09:57:35 AM
Hello, I'm completely new to MUDs and have spent loads of time trying to understand the game before creating my character. I still feel like I'll spend like an ingame day looking around and checking out my stats, someone will kill me and I won't even notice or something! But anyway, I have a few questions:

1. Do characters usually create a first name and a last name when they play?
This depends on your character really. Most of my poor common class character only have a given name, but there are others who always give their characters given and family names.

Quote from: Moonflame2. In a tavern if I >sit at 7 , does that seat me at table 7 or at the bar?
Is table 7 the bar? When you enter the tavern you should "Look Tables" and it will give you a listing of the tables and their numbers. You can also use nouns or adjectives of the tables to sit at the one you want. Sit at bar, sit at wooden.

Quote from: Moonflame3. There's tell, say and probably some other talk commands I can't remember. is >tell like a whisper?
Say is something your character says in general. Say Everyone stinks!
Tell is something your character says to a specific person. Tell Amos You stink!
Whisper is something your characher whispers to a specific person. Whisper Amos You stink!
Shout is something your character yells out and can be heard at a distance. Shout Everyone stinks!

Quote from: Moonflame4. If you are crafting something, does an appropriate tool have to be in your hand, or can it be just in your inventory or in the room?
This depends upon the tool; some tools are hand tools, some tools are so big they can not be held by one person and others are only described virtually. You can generally craft things without any tools (and most people doing this emote about using virtual tools). When using a hand tool many of them will give you a skill boost when held while crafting.

Quote from: Moonflame5. Does food go off? How fast? If I were online for 2 ingame days, how many times would my character need to eat and drink in that time?
Food does not go off. Some people have suggested that it should but for now all food can be stored indefinitely. How active is your character? Being active and being out doors can increase how often you need to eat and drink.

Quote from: Moonflame6. I read that you need to use a certain number of words in a line sometimes because it messes up the way people can read it. Can someone clarify the rules on that for me? I found it a bit confusing, is that just when you're doing character creation?
In character creation you're limited to about 75 characters per line for descriptions and backgrounds so that they format correctly for people with small screens. This is mostly a hold over from the (now) ancient history of DIKU. There are no rules about it for general emote or say. If you write on a rumor board or add a biography entry to your character you might want to limit it to 75 characters per line just like your character description.
Quote from: MorgenesYa..what Bushranger said...that's the ticket.

Quote from: Cutthroat on August 31, 2014, 10:14:01 AM
2) It will sit you on the seventh piece of furniture, whatever that may be (a table, a bar, a giant pillow, etc). 'look tables' will give you the numbered list.

Isn't "keyword table"?
Fredd-
i love being a nobles health points

Quote from: Barsook on August 31, 2014, 10:15:11 AM
Quote from: Cutthroat on August 31, 2014, 10:14:01 AM
2) It will sit you on the seventh piece of furniture, whatever that may be (a table, a bar, a giant pillow, etc). 'look tables' will give you the numbered list.

Isn't "keyword table"?

Keyword is a modern addition to the code. Look tables is the legacy code specifically for tables/furniture in taverns.
Keyword table will only list tables and not the bar or the rug or the couch.
Look Tables will list everything you can sit/stand at.
Quote from: MorgenesYa..what Bushranger said...that's the ticket.

Aha, thank you for your answers  :D

I am likely to start in Tuluk, and I'd like my first character to be based in the city – not having to go outside of the city too much until I have learned more ingame about fighting and survival. However, I read something somewhere about merchant being a bad choice for a first time player unless you know about trade and things. Is that true? Maybe they meant it's a bad choice to be a trader, though merchant is an alright guild to start with? Or maybe I should go for ranger?

If I can follow through with the idea, I was thinking my aim would be to become some kind of crafter, a jeweler, tailor or armormaker. Is that a realistic goal?

An artisan making clother, jewellery or armor is very realistic! If you want to create things Merchant is the perfect class for it as you will be able to craft everything, eventually, at the highest skill.

I think being a trader can be difficult until one has an idea of what can be bought cheaply in some places and sold for more in other places or is in enough of a demand that you can make a living trading them. Many things are not worth much or do not have enough demand to make a living trading especially if you do not travel widely. I also think that people often say Merchant can be a more difficult class to play for newbies because they have almost no combat skill and if they get into any fight they are very vulnerable.
Quote from: MorgenesYa..what Bushranger said...that's the ticket.

You can start out as a warrior or ranger and try to get hired by a merchant house or the Byn.  Check the local rumor boards in the city that you start in and keep in mind that these are heard rumors not written ones.
Fredd-
i love being a nobles health points

Merchant is a lovely guild to start with IF you plan on joining a clan as a merchant.  Otherwise it can be a little difficult to figure things out, I think.  I love merchants, but if my first merchant hadn't been clanned in a Merchant House, I think I would have been horribly lost.
Former player as of 2/27/23, sending love.

Quote from: valeria on August 31, 2014, 10:31:32 AM
Merchant is a lovely guild to start with IF you plan on joining a clan as a merchant.  Otherwise it can be a little difficult to figure things out, I think.  I love merchants, but if my first merchant hadn't been clanned in a Merchant House, I think I would have been horribly lost.

I think I plan on joining a clan as a merchant, but I'm not very sure what that involves. Do I get to craft things that way, or do I mostly buy and sell?

You craft things and the merchants and/or merchant trainies sell them and you get a small cut of that total that was sold.  Most of this things can be found IC.
Fredd-
i love being a nobles health points

Quote from: Barsook on August 31, 2014, 10:49:17 AM
You craft things and the merchants and/or merchant trainies sell them and you get a small cut of that total that was sold.  Most of this things can be found IC.

I assumed that it must be something like that, I guess my question is whether you have to pick merchant as your guild if you want to do that? if I pick ranger, would I still have decent enough skills to craft for merchants?

There are crafter-based subguilds, Merchant guild only allows your PC is to be better at the crafts and a are chance of branching into other crafts.  A ranger with a crafter-based subguild allows your PC to grather the raw materials without even buying them better than a merchant in terms of starting skills would.  You can join a merchant house as a hunter/crafter and do both also.
Fredd-
i love being a nobles health points

Quote from: Moonflame on August 31, 2014, 10:59:27 AM
Quote from: Barsook on August 31, 2014, 10:49:17 AM
You craft things and the merchants and/or merchant trainies sell them and you get a small cut of that total that was sold.  Most of this things can be found IC.

I assumed that it must be something like that, I guess my question is whether you have to pick merchant as your guild if you want to do that? if I pick ranger, would I still have decent enough skills to craft for merchants?

As a ranger you will only get the skills to craft if you pick a crafting sub-guild. You will also never be good enough to craft everything in that range.

For example a Merchant classed jeweller will eventually be able to craft just about every piece of jewellery that is available to be made (except for some secretive recipes that are limited to specific clans). A Ranger classed jeweller will only be able to craft a limited selection of jewellery which do not need a mastery of the skill. Both can find work in clans as a jeweller though, its mostly dependant how skilled you want your character to end up.
Quote from: MorgenesYa..what Bushranger said...that's the ticket.

Ah that makes a lot of sense, so I guess I have to choose between a bit of survivability in the wild or more skillful crafting

Thanks!

That's what it really does boil down to you, what type of character do you want.  And not a problem, see you in game.
Fredd-
i love being a nobles health points

Quote from: Bushranger on August 31, 2014, 10:15:04 AM


Quote from: Moonflame3. There's tell, say and probably some other talk commands I can't remember. is >tell like a whisper?
Say is something your character says in general. Say Everyone stinks!
Tell is something your character says to a specific person. Tell Amos You stink!
Whisper is something your characher whispers to a specific person. Whisper Amos You stink!
Shout is something your character yells out and can be heard at a distance. Shout Everyone stinks!


Talk is something your character says only to the people seated at the same table and can be heard only by those people and people trying to listen. Talk Those people at that other table stink.
Varak:You tell the mangy, pointy-eared gortok, in sirihish: "What, girl? You say the sorceror-king has fallen down the well?"
Ghardoan:A pitiful voice rises from the well below, "I've fallen and I can't get up..."

I would like to add that most of clans don't even allow their recruits outside of the city for quite a while, until they are confident that recruit is able to handle it.
Players here are also suprisingly eager to teach newbies.

I find the command
      sit with Amos
a lot easier than trying to work out which table your friends are occupying

I have a feeling that the hunger thirst doesn't kick in immediately for new PCs? I worried too much about starving the first time I put foot in  MUD

Wait, no one called his/her boots yet??

DIBS.

Also, welcome to Armageddon :)



IMO, merchant guild with a crafting subguild is an awesome way to go for a new player, especially starting in Tuluk and joining a Great Merchant House. I love the tailor subguild, I'm sure I've played it more than any other subguild. There are about eleventy thousand things you can craft with a tailor.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

Damn, I was hoping I could be buried with my trusty boots but I guess not. In case there is MUD in the afterlife.

Thanks so much for all the comments, I went for merchant guild with a craft subguild.

One more question: When you learn someone's name, I guess you keep seeing them as "the tall brown-haired man" so you have to memorise their name? Or is there a way that you can view them henceforth by their name?

Quote from: Moonflame on August 31, 2014, 05:35:00 PM
One more question: When you learn someone's name, I guess you keep seeing them as "the tall brown-haired man" so you have to memorise their name? Or is there a way that you can view them henceforth by their name?

Yep, it's on you as the player to remember their name. Or not. Sometimes I play PCs with great memories (even keeping notes to help me remember), sometimes I play PCs that think of everyone as "whatshisface" for IC months. Depends on how you want to play it.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

August 31, 2014, 06:09:20 PM #22 Last Edit: August 31, 2014, 06:14:15 PM by Pale Horse
Quote from: Gimfalisette on August 31, 2014, 05:36:37 PM
Quote from: Moonflame on August 31, 2014, 05:35:00 PM
One more question: When you learn someone's name, I guess you keep seeing them as "the tall brown-haired man" so you have to memorise their name? Or is there a way that you can view them henceforth by their name?

Yep, it's on you as the player to remember their name. Or not. Sometimes I play PCs with great memories (even keeping notes to help me remember), sometimes I play PCs that think of everyone as "whatshisface" for IC months. Depends on how you want to play it.

Personally, I keep notes on everyone that my PCs meet, as well as a little blurb as to anything they might have remembered about them (that they consider important).

Example:  Amos, the tall, muscular man - kadian hunter, met in bar at Luirs, annoying twat.

This way, I can play off what would be the most significant thing my character remembers about them.  I may have their name, but my character may only remember them as that "annoying twat" who's a kadian hunter, and that they're hanging about Luirs.

Edit:  I should note that I may not necessarily write down their name, just what was most important about them, and that upon my PC's death, I delete said notes.  Keeping such IG information is poor form and it only makes for getting into a new character that much harder.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Mudlet, a MUD client, has a built in notepad that you can use to take notes.
Fredd-
i love being a nobles health points


Quote from: Gimfalisette on August 31, 2014, 05:36:37 PM
I should note that I may not necessarily write down their name, just what was most important about them, and that upon my PC's death, I delete said notes.  Keeping such IG information is poor form and it only makes for getting into a new character that much harder.

I know what you mean, on another roleplaying games I've played, I feel really odd when two of my characters manage to meet the same person.

Quote from: Barsook on August 31, 2014, 08:53:25 PM
Mudlet, a MUD client, has a built in notepad that you can use to take notes.

I had chosen Mudlet, actually. I'm not sure if it's Mudlet or if it just picks up possible tiny blips in my internet connection, but it seems to disconnect me if I don't type for a minute or 5 minutes or something. Is there a way to disable that? As I say though, I guess it could be my internet connection.

That is something that happens across MUD clients due to inactivity. I suppose it's a matter of your internet connection, but it's a common problem. You can work around it by making Mudlet send a blank command periodically. My infobar in my sig sets it to every 10 minutes, and that is easyish to change.

If you prefer not to mess around with the infobar, and just want to keep your connection, it's easy:

Click the timers button at the top of Mudlet.
Click the "Add Item" button to make a new timer. You can name it whatever you want, like "connection".
In the Time: area, change the second zero to a number of minutes you want to send a blank command (5 to 10 should be okay - experiment with it).
In the big box, just type: send(" ")
Save the timer and make sure it's enabled (should be a check next to it on the left side)

Strange, I use MUSHclient and I am able to idle for several hours in tavern without giving any inputs.

Quote from: Jinxed on September 01, 2014, 02:26:37 PM
Strange, I use MUSHclient and I am able to idle for several hours in tavern without giving any inputs.

Same with Mudlet, maybe because the OP didn't create an account yet?
Fredd-
i love being a nobles health points

A piece of advice, make sure you have a backup plan in case the main one doesn't work for you.  And maybe find a time where you can practise the commands without other players interfering.  Play around with the NPC's in the area, but make sure you RP based on where you are.  Don't kill someone in a city is one example.
Fredd-
i love being a nobles health points

Ok well, my first couple hours of gameplay were terrible. I was alright using the commands but I couldn't do it at the speed required of me, and as a result my character was getting thwarted with hoards of insults that I couldn't type fast enough to stand my ground against. If this is what the game is like then I'm not sure I'm willing to put the effort required in to get good at it.

Arm has a steep learning curve, it takes time for you to learn and sometimes you need solo RP time to learn.  Reading the helpfiles online helps also.  Player Helpers at the Helper chat can help you too.
Fredd-
i love being a nobles health points

That seems like an unusually rough start. Most players are understanding of new players and willing to be patient. If you feel that you need to (for example, you need time to respond), you can use the ooc command to say that you're new and still trying to get a hang of commands, and to bear with you while you learn. Also, always remember that PCs are insulting your character, not you - you seem to already know this, but it can be easy to forget sometimes.

Yeah it was really good roleplay, I just couldn't keep up which meant my character couldn't be who I wanted them to be. It made me upset even though I know it wasn't aimed at me. And now I don't want to go back in because if I'd argued back right, my character would have ended up exactly where she wanted, and now the whole chance is blown and the influential people she wanted to be in with, won't be.

I devoured the helpfiles before even posting on here, and I've chatted on the helper chat too. I was feeling alright with the commands, it was just way too fast. I'm a fast typer, and I don't know how this other player was typing so fast let alone with the right commands and reading what everyone else was up to as well.

Feel bummed, I screwed up.

Don't be, just keep on trying.  We have our moments where we can't keep up with scroll.
Fredd-
i love being a nobles health points

Quote from: Moonflame on September 01, 2014, 06:17:34 PM
Feel bummed, I screwed up.

Very, very, very unlikely! I say this as a sometimes-player of influential people. They want to play with you. Try again!

It's OK to be slower than other players. They will wait for you. They are trying to make it fun for you too, so let them.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

If you try again, it might work out fine. Worth a shot.
Varak:You tell the mangy, pointy-eared gortok, in sirihish: "What, girl? You say the sorceror-king has fallen down the well?"
Ghardoan:A pitiful voice rises from the well below, "I've fallen and I can't get up..."

I know you're both right. Maybe I should have created loads of combat-based characters who were bound to die fast whilst I get better at fast RP.

Quote from: Moonflame on September 01, 2014, 07:15:50 PM
I know you're both right. Maybe I should have created loads of combat-based characters who were bound to die fast whilst I get better at fast RP.

Nah. I didn't play a combat-heavy character until my 3rd. You're fine. Get back in the game! :)

I guarantee the other players are thinking, "Yay, newbie! LET'S DO THIS." They are probably just too excited to slow down.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

Man, Arm was my first MUD and I played HORRIBLY, at least until some point between my first and seventh year here. ;)
Solo RPing when you are along can help dramatically. Using the think/feel commands can help you get into your character
in ways that interacting only with others just can't.

It takes time, so be patient, we certainly will be patient with you. Good luck and welcome to Armageddon!
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Merchant is rough at first. Personally, I picked ranger, then a warrior, and then an assassin that hardly ever used a coded skill. As I continued to play combat characters, I slowly began to realize all that could be done -without- coded skills, and found myself wondering, wait, why do I want to play an unstoppable kill machine if I never kill anything?

If I were you, yeah, clans are the way to go with a new merchant. I'm stubborn, though. I'd go into more detail but I'd risk revealing who I had played. Sometimes screwing up is fun. Might not seem it at first, but if you can pull off a few epic fails and keep on trucking, you can find yourself in some really odd places.

And those PCs who are giving your PC crap? They'll be dead soon enough and you can dance on their graves. Well, if you live long enough. Often times the best strategy is just to outlive your enemies. I've found I've never had a PC who was just able to "jump in" to the places I'd like them to be, but when they live long enough, I find them in some really interesting situations that I then realize, wow, I really had no idea what I wanted for this PC, but this is really neat. Often times, I've found people will wisely sit back and wait a while, see if your character can survive and has a chance of surviving further before including them in plots they find important.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

If not playing a merchant, I would highly advice a crafting subguild that fits well into your PC.
They can be fun and keep you busy during solo play.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

I'm sorry to hear you had a rough first experience.  The world is harsh and the people in it are sometimes not nice - and often this just makes things more confusing than fun, so I understand that.  We're all happy to see new players asking questions and trying things out, regardless of any boot stealing that may or may not occur in game.  Take it slow!  I second the advice to practice commands a bit with solo roleplay.  It's very helpful.
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

Strange that no one yet came up with this link:
http://armageddon.org/help/view/Brief

This helps for a new player, like, A LOT. It is also strange that no one mentioned this command in my novice thread as well, when I experienced same frustration with stuff simply going too bloody fast.

It isn't easy to remember, but try to remember this one piece of advice:

Nobody is expecting you to type half a page of flowery, wonderful prose in under a minute.



If you're a slow typer, type slowly. If you think other people are waiting on you, they ARE. They're waiting because they're excited about what you're going to say next. Personally, I'm a fast typer and I get a little impatient with other people when they take a long time. However, I don't have that come across in game. I'm always excited about what is coming next so I can see what my character is going to say for a response.


Its not easy for a lot of newbies, especially those who can't type fast, or are referencing four different emoting guides and three slang posts. Don't give up, just remember that you can type exactly as fast as you want. If you have to, just "ooc Trying to get my bearings, give me a moment" to let your RP partners know you aren't AFKing but honestly, we're all waiting patiently.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

What Riev said - "Nobody is expecting you to type half a page of flowery, wonderful prose in under a minute."

If things are going at a quick pace and you want to agree with Amos on what he just said, you can

nod amos

You can
emote shakes her head at ~amos

You -can- use commands without emotes, you won't get any demerits for not emoting with them. Slip emotes in when you can but don't stress out if you can't.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

You should come roleplay with me instead. I will give you all the time you need to type. I love noobs and generally do not even try and claim their boots.

Perhaps the people who weren't letting you get a word in edgewise will read this and slow down a bit.

September 02, 2014, 04:51:27 PM #46 Last Edit: September 02, 2014, 07:29:55 PM by Harmless
Count me in among those who will happily be very patient with you should we ever interact. Also keep in mind that sometimes your interactions just won't go well no matter how smooth or quickly you respond. Finally, keep in mind that persistence pays off. There are few characters who get whatever they want the first time they try it, depending on what it is. But there are more characters who eventually reach their goals. It might feel like whoever is never going to accept/trust you, but leadership changes and so do people's minds. Take a load off, blow off steam in helper chat, and think of other things your character can pursue, or ask around in game for other things to do.

(edited: i deleted the rest of this post, I think it's all fairly obvious, and others have already suggested the things I had here.)
Useful tips: Commands |  |Storytelling:  1  2

Quote from: Moonflame on September 01, 2014, 06:17:34 PM
Yeah it was really good roleplay, I just couldn't keep up which meant my character couldn't be who I wanted them to be. It made me upset even though I know it wasn't aimed at me. And now I don't want to go back in because if I'd argued back right, my character would have ended up exactly where she wanted, and now the whole chance is blown and the influential people she wanted to be in with, won't be.

To just respond to this for a moment, this is nothing to be bummed about.  Sometimes your first choice of the clan to get your PC into doesn't work out.  Sometimes you make a concept who just feels to you like Bynner, and the Byn won't hire you (wut? yes, this happens).  So you mope around the bar until some independents grab you and rock your world.  Or you find some other clan to be in.

A lot of the game is overcoming circumstances that are trying to thwart your character from being who they want, doing what they want, etc.  If you start moping around the bar about how you blew it with House Crafter and just want to learn how to make Johzal Bowtie of the Apocalypse, someone will pick you up.  Everyone loves crafters.

The speed will come with time and experience.  When you don't have to think about every emote symbol.  And when you stop feeling like you have to delete your response and type up a new one every time new information comes in.  It's perfectly okay to respond to something they said five says ago.  In fact, it's a huge signal that you just can't keep up, and maybe they will slow down.

Sometimes I don't know I'm RPing with a new player.  Some of my characters can be rapid-fire with speaking and emotes.  But there comes a point where I will wait for a response.  It's probably a credit to you that whoever you were RPing with didn't think you screamed 'noob' from the top of your desc to the bottoms of your noobie boots, and felt like they could proceed at their usual pace.

Still, if you just can't bring yourself to play the character now, store it and try something new.  Trying something else might help!  And you'd be in good company.  I'm pretty sure I stored my character in the first two weeks and left for a month or something.  It wasn't until my second character that I got hooked.
Former player as of 2/27/23, sending love.

Moonflame, if you're truly discouraged, don't be afraid to submit a storage request for your current character and try a different concept. Sometimes it takes a few for things to click! But there's really good advice and encouragement to be had in this thread here.
Quote from: RockScissors are fine.  Please nerf paper.

Moonflame, how was your second day of playing, any better?
Fredd-
i love being a nobles health points

Quote from: Moonflame on September 01, 2014, 06:17:34 PM
I devoured the helpfiles before even posting on here, and I've chatted on the helper chat too. I was feeling alright with the commands, it was just way too fast. I'm a fast typer, and I don't know how this other player was typing so fast let alone with the right commands and reading what everyone else was up to as well.

Feel bummed, I screwed up.

Welcome to Armageddon, nerd!

For a game running on a codebase that's older than half of our players, things can get really complex really quickly. I've recently come back from a very long break (like seven years) and in a lot of respects I'm flailing about just as much as you. I don't know any of the new stuff and I've forgotten a lot of the old stuff. And don't get me started on crowded situations - I have totally lost the ability to parse lots of lines of text all at once. I've been avoiding crowded taverns like the plague.

Parsing the game as it scrolls across your screen is pretty much exactly like that scene in the Matrix where whassisface shows Neo the falling code and explains that, eventually, you learn to read it.

It gets easier. I promise.

When in doubt, user the helper system. Or shoot me a PM. Or do both. But don't give up, because I want your boots.
Brevity is the soul of wit." -Shakespeare

"Omit needless words." -Strunk and White.

"Simplify, simplify." Thoreau

Quote from: Cale_Knight on September 03, 2014, 08:47:13 AM
Quote from: Moonflame on September 01, 2014, 06:17:34 PM
I devoured the helpfiles before even posting on here, and I've chatted on the helper chat too. I was feeling alright with the commands, it was just way too fast. I'm a fast typer, and I don't know how this other player was typing so fast let alone with the right commands and reading what everyone else was up to as well.

Feel bummed, I screwed up.

Welcome to Armageddon, nerd!

For a game running on a codebase that's older than half of our players, things can get really complex really quickly. I've recently come back from a very long break (like seven years) and in a lot of respects I'm flailing about just as much as you. I don't know any of the new stuff and I've forgotten a lot of the old stuff. And don't get me started on crowded situations - I have totally lost the ability to parse lots of lines of text all at once. I've been avoiding crowded taverns like the plague.

Parsing the game as it scrolls across your screen is pretty much exactly like that scene in the Matrix where whassisface shows Neo the falling code and explains that, eventually, you learn to read it.

It gets easier. I promise.

When in doubt, user the helper system. Or shoot me a PM. Or do both. But don't give up, because I want your boots.

What do you mean when you say you want his boots. I feel like it's a thing to take a newbs boots IG

Quote from: valeria on September 02, 2014, 05:59:00 PM
To just respond to this for a moment, this is nothing to be bummed about.  Sometimes your first choice of the clan to get your PC into doesn't work out.  Sometimes you make a concept who just feels to you like Bynner, and the Byn won't hire you (wut? yes, this happens).  So you mope around the bar until some independents grab you and rock your world.  Or you find some other clan to be in.

Piggybacking off of Val, there have been a handful of my PCs that I've said "I want to join Kadius" and been shot down, only to have a ROCKING Salarri that I didn't even think of, or a "You know what? I'm going to join Borsail this time" and have to "settle" for a pretty amazing indie role.

But oh MAN is it frustrating to say "Well. I'm a jewelcrafter. Thats what I do. I craft jewels. I only do that, its a big thing for my character, so I want to join Kadius" only to be shot down and think "Well, concept out the window". Try to think of the hundreds of VIRTUAL NPCs that try to join Kadius every day, and are shot down because "no free handouts". They become twitchy, slack-jawed yokels, and dung sweepers, and down-on-their-luck grebbers that can barely make enough to eat. If its not your bag, like RahRah said... honestly there is no shame in storage. Your role isn't what you expected, and it feels unplayable. Its a game, try again!
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: BeyondCreation on September 03, 2014, 09:36:07 PM
What do you mean when you say you want his boots. I feel like it's a thing to take a newbs boots IG

Yes, this is correct. It's an Armageddon meme / in-joke. Usually stated as: "Welcome to Armageddon! Dibs on your boots." It means: "You will die soon. We will loot your newbie boots and sell them." :D

But you have to say it with love, really.

Quote from: Riev on September 04, 2014, 12:22:07 AM
Piggybacking off of Val...

And me too. I don't think I've ever played a PC that went exactly how I thought they were going to. Even the ones that were born into a clan (e.g. bards or nobles) and therefore kind of "stuck" in a particular role.

I just start with a concept and then go where my PC goes, usually in the wake of other interesting PCs. That's the best part about this game for me. It leads to awesome.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.