Extended text limits?

Started by Cabooze, August 15, 2013, 03:34:08 AM

I can't help but be troubled more and more recently by the text limit before your texts gets truncated. I personally love writing out long emotes or bits of dialogue (sometimes combined!!), and I would just love if we could put in at least 40 more characters. I'd be absolutely delighted if it were possible for the limit to be removed all-together. Idk if anyone else feels the same way, but I'm just throwing this out there.

Quote from: Cabooze on August 15, 2013, 03:34:08 AM
I can't help but be troubled more and more recently by the text limit before your texts gets truncated. I personally love writing out long emotes or bits of dialogue (sometimes combined!!), and I would just love if we could put in at least 40 more characters. I'd be absolutely delighted if it were possible for the limit to be removed all-together. Idk if anyone else feels the same way, but I'm just throwing this out there.

I don't know about removing the limit. I used to play on a game that had no limit and people would write quarter-page emotes regularly, sometimes going as long as a third of a page. It was grand to read and I have no complaints about long emotes except for one: The response times were at least 5 minutes. Sometimes 10. Per person. Per emote. Armageddon is supposed to be very fast paced compared to most role-playing intensive environments. I've always thought that the character limit was there to enforce that.

As a note I had similar problems transferring over from the other games, but once I got in the habit of breaking up what I was doing into multiple emotes I realized that it was a lot more interactive that way. It gives other people a chance to change the flow of what you're doing, which really they should have.

It isn't something we plan to change.


Found out recently emotes are also limited. Blah.
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In a similar vein, I'd like to get more characters for ldesc.

I use it all the goddamn time and always have to edit it down to something less descriptive.

STIFLIN MAH CREATIVITAH.

Quote from: manonfire on August 15, 2013, 07:11:25 AM
In a similar vein, I'd like to get more characters for ldesc.

I use it all the goddamn time and always have to edit it down to something less descriptive.

STIFLIN MAH CREATIVITAH.

What he said.

Would also like more characters for the tdesc because I like to describe a lot of things that change on a regular basis but there is never enough space to do it properly.
Someone says, out of character:
     "Sorry, was a wolf outside, had to warn someone."

Quote from: Wastrel on July 05, 2013, 04:51:17 AMBUT NEERRRR IM A STEALTHY ASSASSIN HEMOTING. BUTBUTBUTBUTBUT. Shut. Up.

More characters for ldesc and tdesc! Yeah!

Emotes I get. You get used to it...and it helps to keep the game fast paced. I can be so quick in Arm sometimes, if a player was spending ten minutes writing out a long emote, my character would have had a full, one-sided conversation with them, brushed her hair, chatted up the bartender, got laid and left by the time they pressed enter.




I do wish, however, very strongly...that it wouldn't SEND the truncated emotes...because it's not usually possible to 'continue' them in a grammatically correct way the way it is with speech. If it could like...show you were it would hypothetically cut it off in the "truncated to" bit...then you can quickly rejig it yourself and resend. Bit of saving face. I regularly push mine to the limit and go over by a few characters.
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Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

Yes please an increase for ldesc. You can write up huge descriptions for how things are arranged in a room, but just a one liner for ldesc this makes no sense.

Longer emotes aren't really a problem because I wind up falling asleep when people take time for longer emotes when its a one on one bases. So I agree about what Maso said to some extent, I feel sorry if getting laid is that short of an experience for Maso's PC but I digress.

Truncated psi: I think it should just simply tell you its too long before truncating and sending because of the huge stun costs on psi messages.
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I am very much against making an emote longer, even more against putting what you want to SAY (Krath forbid THINK) in one. You do get used to it, and learn how to use the say/tell/whisper commands with emotes as well. I remember the emote system kicking my ass when I first came to Arm and then kicking my ass again when I came back.


BUT!


Quote from: Maso on August 15, 2013, 09:49:48 AM
More characters for ldesc and tdesc! Yeah!
I do wish, however, very strongly...that it wouldn't SEND the truncated emotes.

I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

emotes: No.  A max-sized emote is already cumbersome to read.  Splitting emotes up is pretty trivial anyway.

speech: Also no.  I think forcing breaks in your character's speech is important to both encourage accompanying command emotes and giving other characters a chance to interject.

tdesc: I thought the limit for tdesc was already pretty big.  Isn't it like... the same size as an mdesc?

ldesc: I think the point of the ldesc limit is to keep them on one line, and I agree with that notion.

text editor: I really wish we could ditch the text size limit within the text editor.  The fact that we haven't, though, suggests that the size check happens very early in the client->mud input process, before the game even knows what command you've typed, which means it's probably not easy to change.

Quote from: ShaLeah on August 15, 2013, 10:23:30 AM
Quote from: Maso on August 15, 2013, 09:49:48 AM
I do wish, however, very strongly...that it wouldn't SEND the truncated emotes.
+1 or at least this should be an option.

An option! Yes, an option NOT to send truncated emotes...

also, an option not to send empty says.

say (looking deviously about)

You say, looking deviiously about, in Sirihish:
""

Useful tips: Commands |  |Storytelling:  1  2

Yes!  That would also help out for those times you miss the closing ')' on your say command emote.

Yes to the both the previous posts. I don't like anything getting truncated it makes things confusing. There should be just a system response stating the dreaded "Line too long!"
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Quote from: slvrmoontiger on August 15, 2013, 04:38:20 PM
Yes to the both the previous posts. I don't like anything getting truncated it makes things confusing. There should be just a system response stating the dreaded "Line too long!"

If it doesn't tell you anything other than the line is too long, you won't know how much to cut off before it's not too long. You could, theoretically, make 3, 4, 10 attempts in manually truncating your line, before it's short enough to fit.

I'd rather it stay exactly the way it is, however awkward, than to have to keep trying to spit out a single long emote.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

It could still tell you where the cutoff is without sending it...

I meant it would show YOU the truncated version, so you could see where it was getting cut off...just not anybody else.
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

Eh. I'm fine the way it is now. Even when I was playing a bard my emotes and tells and sings and recitations weren't usually too long. You could just change your buffer size, so that when you get to the last character of your buffer, you're at the character limit of the input. That's more or less what I do now.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Doesn't the character limit include sdescs? So if you are targeting one more PC's/objects there would be a large discrepancy between what was in your input line and the characters to actually be printed in game...
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

Quote from: Maso on August 15, 2013, 07:31:20 PM
Doesn't the character limit include sdescs? So if you are targeting one more PC's/objects there would be a large discrepancy between what was in your input line and the characters to actually be printed in game...

I never really paid that much attention to what it does and doesn't include. I just know that if I type a 2-line emote/tell/whatever, it'll always go through. If it gets to the third line, I run the risk of it being too long, and if I've typed to the end of the third line, it's definitely too long and I should expect it to be truncated.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Ever since change ldesc was put in, I've always found it difficult to fit what I want in there.  If anything is increased, please make it the ldesc limit!
Was there no safety? No learning by heart of the ways of the world? No guide, no shelter, but all was miracle and leaping from the pinnacle of a tower into the air?

Virginia Woolf, To the Lighthouse

Arrange has a longer limit than ldesc. That, I always found odd.
Useful tips: Commands |  |Storytelling:  1  2

Quote from: Harmless on August 16, 2013, 02:11:30 AM
Arrange has a longer limit than ldesc. That, I always found odd.

+1
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I really don't want to read 500 word emotes.  This is Armageddon, and it just makes sense to post smaller bits of information about what your character is doing and sometimes it already takes people long enough to respond back(creativity + typing speed, no hate here... just saying).  I can't imagine waiting for someone to type an epic emote only to have the circumstances of that emote change because Amos left the bar, an elf stole something, Templars entered the Tavern and everyone stood from a bar and bowed, only to have that epic word emote fall flat because ~Amos is not there anymore, and you just spoke to yourself at an empty bar.

I think you can express things well enough by just splitting emotes into multiple ones.

August 20, 2013, 10:13:44 AM #24 Last Edit: August 20, 2013, 07:29:03 PM by Barzalene
I agree with Aretex. I think 10 more characters in an ldesc would be neat.
Varak:You tell the mangy, pointy-eared gortok, in sirihish: "What, girl? You say the sorceror-king has fallen down the well?"
Ghardoan:A pitiful voice rises from the well below, "I've fallen and I can't get up..."

change ldesc takes into account your character's sdesc when you use it.


The more you know.

I know, but the limit is still far less than arrange.
Useful tips: Commands |  |Storytelling:  1  2

I think the whole reason behind this is because it could get quite confusing if you have more than a one line ldesc. Especially if you're in an area where lots of PCs have more than a one line ldesc.
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Yeh, I always want to stick a ton of shit into ldesc, but no, it shouldn't be changed. Arrange should. Arrange should be forced to follow the same 80- char guideline as ldesc is.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: The7DeadlyVenomz on August 20, 2013, 05:51:10 PM
Yeh, I always want to stick a ton of shit into ldesc, but no, it shouldn't be changed. Arrange should. Arrange should be forced to follow the same 80- char guideline as ldesc is.

I disagree. 80 characters is the line max for the sdesc of an item, not 35. Until that changes, I don't think that this would be better, because if you put 80 characters, with some items you'd never be able to arrange them to do anything because of the length of the sdesc of the item.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

... really? I didn't know that item sdesc could be that long. In that case, yeh, agreed.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: Marauder Moe on August 15, 2013, 01:55:40 PM
tdesc: I thought the limit for tdesc was already pretty big.  Isn't it like... the same size as an mdesc?

No, not even close.
Someone says, out of character:
     "Sorry, was a wolf outside, had to warn someone."

Quote from: Wastrel on July 05, 2013, 04:51:17 AMBUT NEERRRR IM A STEALTHY ASSASSIN HEMOTING. BUTBUTBUTBUTBUT. Shut. Up.

Yeah, I think it winds up being about 4-5 lines if I recall right. I have personally had a mdesc that was about 30 lines with one character.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

tdesc:  Text Editor: (320 character maximum) [create mode]

mdesc:  Text Editor: (2000 character maximum) [create mode]

ldesc:  Maximum ldesc length is 79 characters.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

79 character limit for ldesc includes your sdesc, correct?
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I find this character counter handy for my notebook scribble when I'm writing an arrange description.
http://allworldphone.com/count-words-characters.htm

Quote from: slvrmoontiger on August 22, 2013, 03:34:43 AM
79 character limit for ldesc includes your sdesc, correct?

Yes.  So if I app the fat red man (15 characters), 64 characters remain to create interesting long descriptions with (with or without a cloak/veil/etc).
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Quote from: Molten Heart on August 22, 2013, 06:11:25 PM
Quote from: slvrmoontiger on August 22, 2013, 03:34:43 AM
79 character limit for ldesc includes your sdesc, correct?

Yes.  So if I app the fat red man (15 characters), 64 characters remain to create interesting long descriptions with (with or without a cloak/veil/etc).

Right and if you're wearing a cloak and the hood is up this could make the amount of characters increase.
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Quote from: slvrmoontiger on August 22, 2013, 06:46:31 PM
Quote from: Molten Heart on August 22, 2013, 06:11:25 PM
Quote from: slvrmoontiger on August 22, 2013, 03:34:43 AM
79 character limit for ldesc includes your sdesc, correct?

Yes.  So if I app the fat red man (15 characters), 64 characters remain to create interesting long descriptions with (with or without a cloak/veil/etc).

Right and if you're wearing a cloak and the hood is up this could make the amount of characters increase.

Worn items that change a character's sdesc will not change the number of characters.  If the fat red man raises the hood of his cloak with a lenghtly sdesc, there will still be 64 characters available when creating an ldesc.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Quote from: Molten Heart on August 22, 2013, 06:58:14 PM
Quote from: slvrmoontiger on August 22, 2013, 06:46:31 PM
Quote from: Molten Heart on August 22, 2013, 06:11:25 PM
Quote from: slvrmoontiger on August 22, 2013, 03:34:43 AM
79 character limit for ldesc includes your sdesc, correct?

Yes.  So if I app the fat red man (15 characters), 64 characters remain to create interesting long descriptions with (with or without a cloak/veil/etc).

Right and if you're wearing a cloak and the hood is up this could make the amount of characters increase.

Worn items that change a character's sdesc will not change the number of characters.  If the fat red man raises the hood of his cloak with a lenghtly sdesc, there will still be 64 characters available when creating an ldesc.

This makes me think that it works much like doing an emote with many ~, % or =names. It makes your emote much longer but doesnt truncate like it usually would by typing it all out without the commands.

Quote from: The7DeadlyVenomz on August 20, 2013, 05:51:10 PM
Yeh, I always want to stick a ton of shit into ldesc, but no, it shouldn't be changed. Arrange should. Arrange should be forced to follow the same 80- char guideline as ldesc is.

I don't see what the issue is with having these go say 2 lines max instead of one 80-character line.  If it's a matter of line spam, it's relatively rare that there's either a whole lot of things that have been arranged in a room (unless it's your apartment and you're crazy about that), or there's a lot of characters that have changed their ldescs all in the same room.

If this is an issue for people, maybe something like brief ldesc or brief arrange (or brief desc to cover both) could be implemented and your view would omit any PC-edited ldesc/arrange.
Was there no safety? No learning by heart of the ways of the world? No guide, no shelter, but all was miracle and leaping from the pinnacle of a tower into the air?

Virginia Woolf, To the Lighthouse

Just curious here. What number is the character limit on emotes? Also, does an emote within a say eat up the character limit on what you can say?  Furthermore, what is the say/whisper/tell character limit? Lastly, am I correct to assume that when limitations are considered, it uses the final output, not what you type in? As in, does it count five (or would it be four?) towards the limit on an emote with %amos, or does it count the x number of characters in his short desc that will be displayed in the final output for all to see?

ArmageddonMUD not ArmageddonMUSH.

I like the current limitations personally. If it takes you a paragraph to describe what your character is doing or saying, you're either being too descriptive over a single action, or you're describing several successive actions and thereby not fairly giving the other players time to respond to the first one. You just gotta take your turn with these things. And that means less text. Nothing's stopping you from being descriptive, just do it throughout several emotes/says/etc. Besides, Shakespeare said it best: brevity is the soul of wit. The limited number of characters allowed isn't stifling your creativity, it's encouraging it.