I just died, and it was amazing.

Started by phrase, May 27, 2013, 02:31:36 PM

But you can play a city elf ranger.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: musashi on May 29, 2013, 08:20:24 AM
But you can play a city elf ranger.
"I wouldn't go that way if I were you, there are two thumpers eyeing you from the alley and waiting to brain you. Maybe if you twist His Arm with some black they'll disappear. They'll stab them in the squinters and make their eyes glow like Jihae."

I think I might roll a city-elf ranger next.
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

Na, broski, you can't roll city elf rangers.

Quote from: Lutagar on May 29, 2013, 12:21:21 PM
Na, broski, you can't roll city elf rangers.

Quote from: jhunterI'm gonna show up at your home and violate you with a weedeater.  :twisted:

Oh. Hrm...Welllll....

What about a city-elf ranger then?
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

Guys. New player perception.

This is totally not the place to start stupid derails.
Quote from: LauraMars
Quote from: brytta.leofaLaura, did weird tribal men follow you around at age 15?
If by weird tribal men you mean Christians then yes.

Quote from: Malifaxis
She was teabagging me.

My own mother.

Quote from: Gunnerblaster on May 29, 2013, 12:37:54 PM
Guys. New player perception.

This is totally not the place to start stupid derails.

+1 -- But I give you guys credit for the most motivated, team-oriented attempt at a derail that I have ever seen.
Quote from: Lizzie on February 10, 2016, 09:37:57 PM
You know I think if James simply retitled his thread "Cheese" and apologized for his first post being off-topic, all problems would be solved.

Quote from: James de Monet on May 29, 2013, 12:48:49 PM
But I give you guys credit for the most motivated, team-oriented attempt at a derail that I have ever seen.

You must've missed the quote pyramiding.



On the topic of dying, COMBAT EMOTING!


??? So does anyone try to work emotes into their combat? ???




  • Do you emote when fighting, not sparring but actually fighting for your life?
  • Do you emote during combat only when there are other PCs around to see it?
  • Does the level of danger affect the frequency of your emoting?
  • Are you more likely to do tons of emotes when you're fighting something you are guaranteed to kill?
  • Do you prepare emotes ahead of time and create common ones to use?
  • Do you build emotes on the fly during combat to spice things up or are you too worried about surviving to adlib some combat RP?



I was thinking of what I can do to spice up my combat's RP so why not emote during your battles, right?

I was thinking of compiling a list of aliases for things I would do in combats. Different ways/methods/directions I would swing my weapon(s). Battle cries. Foot movement and charges that can even be combined with the coded skills. Stuff like that.

It feels like, for me as a new player, my safest bet is to make a bunch of aliases and use those then as I get more comfortable with the game and combat itself then I can try out more frequent unique emoting during fights.




Share with us noobs: How do YOU handle RP during coded combat?
"I wouldn't go that way if I were you, there are two thumpers eyeing you from the alley and waiting to brain you. Maybe if you twist His Arm with some black they'll disappear. They'll stab them in the squinters and make their eyes glow like Jihae."

I usualy wait for a few blows to go back and fourth, and type out a fast emote. Or if I'm going to use a skill, like kick, I might describe how I snap up my kick, or go for the disarm, or try to knock them to the ground before. Sometimes I'll do it afterwards so I can add the resault into my emote.
I remember recruiting this Half elf girl. And IMMEDIATELY taking her out on a contract. Right as we go into this gith hole I tell her "Remember your training, and you'll be fine." and she goes "I have no training." Then she died

Quote from: Fredd on May 29, 2013, 05:30:25 PM
I usualy wait for a few blows to go back and fourth, and type out a fast emote. Or if I'm going to use a skill, like kick, I might describe how I snap up my kick, or go for the disarm, or try to knock them to the ground before. Sometimes I'll do it afterwards so I can add the resault into my emote.

I just started trying that and I leave the emote vague or open ended in description. Like swinging my sword in a wide arc before an auto-attack fires or a charging emote before bashing and the bash finishes the description with me either hitting or falling over. Usually falling over.  :P
"I wouldn't go that way if I were you, there are two thumpers eyeing you from the alley and waiting to brain you. Maybe if you twist His Arm with some black they'll disappear. They'll stab them in the squinters and make their eyes glow like Jihae."

rpguy, it depends on you.  No one is going to fault you if you're keeping up with combat scroll, or wanting to be ready to enter a command.  Oftentimes, typing a long emote out in a combat scenario where you're outmatched is going to get you killed.  I would say lean towards shorter emotes that convey how the combat is happening, and if you have to focus on entering commands, so be it.  I once saw two pages of combat text go by in less than a second, and I didn't even bother to read it.  My hit points went from 108 to 8.  Instead of emoting, I typed 'flee e'.  Nothing wrong with that, man!

Quote from: Kismetic on May 29, 2013, 05:37:17 PM
rpguy, it depends on you.  No one is going to fault you if you're keeping up with combat scroll, or wanting to be ready to enter a command.  Oftentimes, typing a long emote out in a combat scenario where you're outmatched is going to get you killed.  I would say lean towards shorter emotes that convey how the combat is happening, and if you have to focus on entering commands, so be it.  I once saw two pages of combat text go by in less than a second, and I didn't even bother to read it.  My hit points went from 108 to 8.  Instead of emoting, I typed 'flee e'.  Nothing wrong with that, man!

Agreed. I tend to not emote when I'm fighting for my life, and emote when sparring.
I remember recruiting this Half elf girl. And IMMEDIATELY taking her out on a contract. Right as we go into this gith hole I tell her "Remember your training, and you'll be fine." and she goes "I have no training." Then she died

Quote from: Fredd on May 29, 2013, 05:40:50 PM
Agreed. I tend to not emote when I'm fighting for my life, and emote when sparring.

This.
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

I tend to avoid emotes during combat RPTs and such - mostly because it would just add to the screen scroll that's already hard to keep up with. From a semi-noobie's perspective, emotes during sparring is a given, as well as emotes just before and after danger, or when you feel somewhat equally matched. Ctrl+A-Ctrl+X is your friend if you're halfway through an emote. I'd also rather be alive with short and few emotes, than dead with a half-written one.

QuoteOn the topic of dying, COMBAT EMOTING!
So does anyone try to work emotes into their combat?
Yes.*
QuoteDo you emote when fighting, not sparring but actually fighting for your life?
Yes.*  (Also sometimes I won't emote during sparring if my PC is much more skilled than the other one and I want to be able to stop before hurting/killing them.)
QuoteDo you emote during combat only when there are other PCs around to see it?
You never know when someone might be watching.
QuoteDoes the level of danger affect the frequency of your emoting?
Yes, adversely.
QuoteAre you more likely to do tons of emotes when you're fighting something you are guaranteed to kill?
Yes.
QuoteDo you prepare emotes ahead of time and create common ones to use?
Sometimes a few minutes/seconds ahead of time, then I'll ctrl-x them off the text bar, handle coded stuff, and paste it back in to finish writing and/or send.
QuoteDo you build emotes on the fly during combat to spice things up or are you too worried about surviving to adlib some combat RP?
I also do them on the fly sometimes, yes.
QuoteI was thinking of what I can do to spice up my combat's RP so why not emote during your battles, right?

I was thinking of compiling a list of aliases for things I would do in combats. Different ways/methods/directions I would swing my weapon(s). Battle cries. Foot movement and charges that can even be combined with the coded skills. Stuff like that.

It feels like, for me as a new player, my safest bet is to make a bunch of aliases and use those then as I get more comfortable with the game and combat itself then I can try out more frequent unique emoting during fights.
Preparing battle emotes ahead of time is OK. 

Using those emotes/aliases repeatedly is a bit of a gray area.  I don't think it's against any rules, but people will notice when you re-use an emote like that.

I'd suggest you can go ahead and make a list of cool battle/sparring emotes, but delete them from the list once you use them.  Keep things fresh and new. 

Also, realize that over time your character's combat ability is going to change.  Your early emotes might be reckless and crude, then gradually start emoting actions that are more skilled and impressive as your character's coded skills increase.  Starting off emoting like you're Jet Li is not a good idea.


*Survivability is my primary concern, though.  A combat emote is not worth my character's life.

Quote from: Kismetic on May 29, 2013, 05:37:17 PM
rpguy, it depends on you.  No one is going to fault you if you're keeping up with combat scroll, or wanting to be ready to enter a command.  Oftentimes, typing a long emote out in a combat scenario where you're outmatched is going to get you killed.  I would say lean towards shorter emotes that convey how the combat is happening, and if you have to focus on entering commands, so be it.  I once saw two pages of combat text go by in less than a second, and I didn't even bother to read it.  My hit points went from 108 to 8.  Instead of emoting, I typed 'flee e'.  Nothing wrong with that, man!

I guess I need to ask these questions because there's so much I haven't experienced yet, such as what you described. Most combat an 11 day old player will see moves pretty slow so far from what I've seen... :-[
"I wouldn't go that way if I were you, there are two thumpers eyeing you from the alley and waiting to brain you. Maybe if you twist His Arm with some black they'll disappear. They'll stab them in the squinters and make their eyes glow like Jihae."

Get thee to a combat clan, and you're bound to find a combat-related RPT.

May 29, 2013, 06:12:18 PM #69 Last Edit: May 29, 2013, 06:17:54 PM by rpgguy2000
Thanks for the detailed reply Moe.

Quote from: Marauder Moe on May 29, 2013, 05:56:12 PM
Using those emotes/aliases repeatedly is a bit of a gray area.  I don't think it's against any rules, but people will notice when you re-use an emote like that.

I'd suggest you can go ahead and make a list of cool battle/sparring emotes, but delete them from the list once you use them.  Keep things fresh and new.  

Also, realize that over time your character's combat ability is going to change.  Your early emotes might be reckless and crude, then gradually start emoting actions that are more skilled and impressive as your character's coded skills increase.  Starting off emoting like you're Jet Li is not a good idea.

*Survivability is my primary concern, though.  A combat emote is not worth my character's life.

What about making certain emotes staples for skills? What I mean by this is take bash for example. What if I make an alias called bbash and basically is this:
Quote
emote holds up ~sword to his side before charging headlong at full speed.
bash

All this does is add a bit more description to the bash then what's in the coded description. I look at it like a "coded emote" - I won't ALWAYS use "bbash" and I can certainly use "bash" with another emote before or after it uniquely as I choose, but there's a good chance I'm going to use "bbash" more than a few times. I think that's a gray area... do you think it's acceptable to re-use this "type" of emote? Where all it does is add a tiny bit of flavor to the coded text of a skill but that flavor is re-used?

EDIT:
That got me thinking... there should be certain things that people, out of habit especially and just general mannerisms, do the same way every time and should be fine for emote re-use as long as it is worded properly. Like the way a person limps when they walk, or the way they lower the hood of their cloak... hrmmm...  ???
"I wouldn't go that way if I were you, there are two thumpers eyeing you from the alley and waiting to brain you. Maybe if you twist His Arm with some black they'll disappear. They'll stab them in the squinters and make their eyes glow like Jihae."

Personally, I think that's fine, rpguy.  Part of playing the game is idealizing how we want to portray the game's different actions.  There's nothing wrong with doing something exactly the same, especially when your character is skilled enough to go through the motion, and believes their way is correct.

Things to consider:

You won't always be able to do it your signature way, so be mindful of the details.
Take into account what happens when you fail before you design such an alias.
Some skills impose a command lag that are already suitable for short emotes.

Quote from: Gunnerblaster on May 29, 2013, 12:37:54 PM
Guys. New player perception.

This is totally not the place to start stupid derails.

Right. Of course. We have to make the new players think we're serious. If they thought we had a sense of humor ... ... no. No let's even contemplate.

Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: musashi on May 29, 2013, 06:46:04 PM
Quote from: Gunnerblaster on May 29, 2013, 12:37:54 PM
Guys. New player perception.

This is totally not the place to start stupid derails.

Right. Of course. We have to make the new players think we're serious. If they thought we had a sense of humor ... ... no. No let's even contemplate.



I was thinking the exact same thing.  Who would want to be part of a community that actually joked around. Arm is serious business.  ::)
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

I can tell you who wouldn't ... Gunnerblaster and James de Monet  :P
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: musashi on May 29, 2013, 07:01:20 PM
I can tell you who wouldn't ... Gunnerblaster and James de Monet  :P

Shhhhh. Stop joking around. You're going to scare off the new players with your sense of humor.
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game