Warriors vs assassin vs ranger vs....everything.

Started by Doublepalli, May 21, 2013, 07:28:14 PM

Are warriors better at fighting, simply because of the sheer number of skills for combat, or are they passively codedly better too?

Sorry, but it's against the rules to discuss code specifics beyond the helpfiles. This is one of those things you have to deduce from personal experience.


Strange because I've seen other similar topics and they discussed it without no problem at all.


Warriors, they are just that good.
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https://youtu.be/ZCOSPtyZAPA

Warriors are the best straight up, face to face, "sword and board" type fighters - it says so right in their help file.  But that doesn't mean they win every fight.  Rangers and assassins are excellent at killing in their own ways. And skill level plays a huge role in things as well - obviously an experienced assassin or ranger will wipe the floor with a 0 hours played warrior.  It's really not a black and white answer - it becomes even less so when race is thrown in! Human warrior vs half-giant anything? My money's on the half giant. Elven warrior vs dwarven assassin? that would be a very interesting fight. Anyway, hope that helps!
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Quote from: LauraMars on May 22, 2013, 03:27:47 AM
Warriors are the best straight up, face to face, "sword and board" type fighters - it says so right in their help file.  But that doesn't mean they win every fight.  Rangers and assassins are excellent at killing in their own ways. And skill level plays a huge role in things as well - obviously an experienced assassin or ranger will wipe the floor with a 0 hours played warrior.  It's really not a black and white answer - it becomes even less so when race is thrown in! Human warrior vs half-giant anything? My money's on the half giant. Elven warrior vs dwarven assassin? that would be a very interesting fight. Anyway, hope that helps!

This. It's how you play, not what you play.
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I'm a bit confused as to how a Ranger with long range capability can beat a Warrio who has also long range capability given they can learn how to use archery as well. Is it because Ranger's archery will always be better than a Warrior's archery even if both were max?

Indeed, the ranger is by no means guaranteed to win an archery duel.

Armageddon classes are not "balanced for pvp", as it might be said in other games.

Quote from: IssacF on May 22, 2013, 05:19:39 AM
I'm a bit confused as to how a Ranger with long range capability can beat a Warrio who has also long range capability given they can learn how to use archery as well. Is it because Ranger's archery will always be better than a Warrior's archery even if both were max?

A good ranger uses more than just combat skills to do battle.  A great ranger won't even be seen while in their element.
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Quote from: Delirium on August 04, 2014, 10:11:38 AM
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oh and here's a free videogame.

Also Guilds may have the same skill, but guilds always have some skills capped such that they will never become a master, or perhaps never even become advanced, etc.

If you want details, the only option is to try playing both a warrior and a ranger, and having both of them live long enough so that you can get a real feel for what they can become.

Also note that subguilds (and especially extended subguilds) muddy the water and can allow certain guilds to do a very good job imitating other guilds.

Pretty common sense. All skill levels being equal, each class will dominate in its designated environment. Unless XD is playing it. Then you're just fucked. 8)
Amor Fati

It's kind of situational.

Suffice to say each "class" has a host of main skills and secondary skills that do aide them in specific scenarios.

Most of them are common sense.

A ranger in the wilderness at range is likely going to be better than a warrior in the wilderness at range. Not 100% of time, based on who is playing them, but, you can pretty easily assume that a ranger is going to have a higher natural ability in that scenario.

On the arena floor or the battlefield in melee face to face, a warrior is going to naturally typically have the same sort of advantages.

In a back alley in the shadows of the underworld an assassin may not always win, but, the chances of them winning are increased based on their natural abilities.

Nothing is every 100% in Armageddon. But, there are some things that are set in stone that naturally aide you in getting to that 100%.
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Quote from: Desertman on May 22, 2013, 01:36:02 PM
It's kind of situational.

Suffice to say each "class" has a host of main skills and secondary skills that do aide them in specific scenarios.

Most of them are common sense.

A ranger in the wilderness at range is likely going to be better than a warrior in the wilderness at range. Not 100% of time, based on who is playing them, but, you can pretty easily assume that a ranger is going to have a higher natural ability in that scenario.

On the arena floor or the battlefield in melee face to face, a warrior is going to naturally typically have the same sort of advantages.

In a back alley in the shadows of the underworld an assassin may not always win, but, the chances of them winning are increased based on their natural abilities.

Nothing is every 100% in Armageddon. But, there are some things that are set in stone that naturally aide you in getting to that 100%.

And that's before stats are even really considered.
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A very important consideration is experience, as warriors are capable of a good fight "out of the box" and see significant improvement after the commonly cited "5-day warrior" mark, assuming good training, whereas rangers and assassins develop well rounded combat prowess much later.

Certainly, if your goal is to beat a warrior at their own game of direct combat, you will need to have a fairly long-lived non-warrior.
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Quote from: Harmless on May 22, 2013, 03:35:58 PM
A very important consideration is experience, as warriors are capable of a good fight "out of the box" and see significant improvement after the commonly cited "5-day warrior" mark, assuming good training, whereas rangers and assassins develop well rounded combat prowess much later.

Certainly, if your goal is to beat a warrior at their own game of direct combat, you will need to have a fairly long-lived extremely long-lived non-warrior.

;)
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

I assume Arm does not have what makes Warriors terribly scary: enchanted equips. Such as magical swords and armor. That balances things out IMHO.

Find out IC.
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Quote from: Delirium on August 04, 2014, 10:11:38 AM
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oh and here's a free videogame.

May 23, 2013, 09:59:51 AM #19 Last Edit: May 23, 2013, 10:03:53 AM by Qzzrbl
Quote from: IssacF on May 23, 2013, 08:00:49 AM
I assume Arm does not have what makes Warriors terribly scary: enchanted equips. Such as magical swords and armor. That balances things out IMHO.

Just keep in mind that in an up-front one-on-one same-armor same-weapon same-time-played confrontation, a warrior will pretty much wipe the floor with any other class. Warriors don't -need- magical equipment or buffs, or anything of that sort to achieve this. Their skill set and configuration are centered around beating the snot out of stuff.

They're terribly scary as-is.

I know it can be hard to wrap your head around it, especially as a new player used to other fantasy environments-- but stick around an play awhile. You'll eventually get an idea as to what to expect from different classes.

Desertman makes an apt correction.

The trick, if you're playing a ranger or assassin, is to get really good at using the flee command/skill.

If you're pissing off your warrior enemies to all hell while engaging them, be it by using range or stealth or poison or all of the above, then you're doing it right. If you're just autoattacking and that was your plan, you're already dead, unless you are EXTREMELY long lived.

Rangers and assassins don't get to be lazy when it comes to pvp. They have to work harder. Really, warriors are for people who want easy confidence in a fight. They aren't for people who want to have lots of skills and other uses, because they generally lack any kind of useful support skills that are noncombative.

Unless you apped an extended subguild, then all bets are off. Not gonna gripe here about that though. I guess it is what it is.
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The Q man is correct. In a straight up fight, warriors are the shit, they need nothing special.

I have had past warriors survive some truly amazing things.

Some people here know that I generally have high end combat PCs, be they warriors, ranger or assassins...Being that I would have no fear at all putting some of my best up against any other PC in the game...BUT, My rangers are not going face to face with warriors, my assassins will use every dirty trick they have...etc etc. Each of the top 3 combat classes are the best at what they do, trick is learning that and using it.

No joke though, most of the best known PCs ever in the game were warriors...there is a reason for that.
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Let me simplify this whole thread : no one stands against warriors.  They run with their tails between their legs.

That said, other classes are perfectly capable of killing warriors.
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Quote from: Qzzrbl on May 23, 2013, 09:59:51 AM
Quote from: IssacF on May 23, 2013, 08:00:49 AM
I assume Arm does not have what makes Warriors terribly scary: enchanted equips. Such as magical swords and armor. That balances things out IMHO.

Just keep in mind that in an up-front one-on-one same-armor same-weapon same-time-played confrontation, a warrior will pretty much wipe the floor with any other class. Warriors don't -need- magical equipment or buffs, or anything of that sort to achieve this. Their skill set and configuration are centered around beating the snot out of stuff.

They're terribly scary as-is.

I know it can be hard to wrap your head around it, especially as a new player used to other fantasy environments-- but stick around an play awhile. You'll eventually get an idea as to what to expect from different classes.

Oh I already am finding them very scary (and Im one) after getting bashed-kicked and disarmed...

Warrior/slipknife >>>>>>>>>>> everything else

I need to start a stat thread, hah. I'm curious as to how much they factor into combat efficiency and the rate in which you learn skills. Alas, I'm too lazy to search around.


Quote from: Zerero on May 23, 2013, 12:28:06 PM
I need to start a stat thread, hah. I'm curious as to how much they factor into combat efficiency and the rate in which you learn skills. Alas, I'm too lazy to search around.

You can glean a few hints by perusing the Attributes helpfile, but generally, the code's nuances are left for players to figure out through gameplay, and trial and error. For the most part, it works very logically.

Honestly if you think it should work a certain way it, 99% sure, already does,

Quote from: IssacF on May 23, 2013, 08:00:49 AM
I assume Arm does not have what makes Warriors terribly scary: enchanted equips. Such as magical swords and armor. That balances things out IMHO.

I had a half-giant warrior who was branched and carried around a magickal armor. Talk about a scary, scary beast.
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Quote from: Bogre on May 23, 2013, 05:09:45 PM
Quote from: IssacF on May 23, 2013, 08:00:49 AM
I assume Arm does not have what makes Warriors terribly scary: enchanted equips. Such as magical swords and armor. That balances things out IMHO.

I had a half-giant warrior who was branched and carried around a magickal armor. Talk about a scary, scary beast.

Crap, to think what would have happened if he'd put it on!

Quote from: Narf on May 23, 2013, 07:02:50 PM
Quote from: Bogre on May 23, 2013, 05:09:45 PM
Quote from: IssacF on May 23, 2013, 08:00:49 AM
I assume Arm does not have what makes Warriors terribly scary: enchanted equips. Such as magical swords and armor. That balances things out IMHO.

I had a half-giant warrior who was branched and carried around a magickal armor. Talk about a scary, scary beast.

Crap, to think what would have happened if he'd put it on!

> pemote head esplodes!
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https://youtu.be/ZCOSPtyZAPA

Quote from: RogueGunslinger on May 23, 2013, 12:30:16 PM
That's all "find out IC' stuff anyways.

Looks like "Find out IC" is code for "Next poster, just give out the info."

Folks: there's something to be said about things remaining unknown until people make an effort to learn or happen upon it of their own efforts.  This is a value we should embrace because it really maintains the spirit of fun and discovery of the game rather than "Find out all the inner workings on the GDB".

As far as which is best - A warrior can take on an entire pack of Gith and survive, but that doesn't mean squat to a well trained Assassin or Ranger. Warriors are not the be all and end all of life-ending capabilities. If they were, none of those other classes would find themselves so easily employed, there'd be no need.

It's more like there's no reason to be all secretive "find out IC" for information that is actually "find out if you search the forums." No one is talking specifics or nuances here.

Quote from: gfair on May 23, 2013, 10:09:09 PM
Quote from: RogueGunslinger on May 23, 2013, 12:30:16 PM
That's all "find out IC' stuff anyways.

Looks like "Find out IC" is code for "Next poster, just give out the info."

A new player was asking about stats, and Delirium pointed him to the Attributes help file.  A help file on the website.  No rule was broken, and her answer was helpful and informative.  "Find Out IC" should be reserved for plotline and character information, as well as game nuances not found on the website or the forums.  It shouldn't be a phrase we just fling in a new player's face when there is a better answer that we can give.  That can be very off putting to players who are still trying to learn the game.
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

He asked specifically about
Quote from: Zerero on May 23, 2013, 12:28:06 PM
I need to start a stat thread, hah. I'm curious as to how much they factor into combat efficiency and the rate in which you learn skills. Alas, I'm too lazy to search around.

Italicized the pretty specific question he asked and I was addressing. I think it really is something you should find out playing the game. A person asking this question I figured has already read the stats helpfile. But you're right I do tend to use "find out ic" too frequently. And that sort of curt response can be outputting. There a whole topic on that phrase somewhere on the GDB. That was a fun thread. 

May 24, 2013, 03:06:15 AM #36 Last Edit: May 24, 2013, 03:14:18 AM by Harmless
I only determined what is appropriate on the GDB by virtue of the fact that every single thing I have said on this board has been said before.

I am just an echo of players past, though among the vets and the huge number of people who never post on the GDB, this is all old, old news. (edited for accuracy)
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Quote from: Zerero on May 23, 2013, 12:28:06 PM
I need to start a stat thread, hah. I'm curious as to how much they factor into combat efficiency and the rate in which you learn skills. Alas, I'm too lazy to search around.

     If you can overcome your ennui, my dear, almost all the answers to those questions can be found on the GDB, with varying degrees of accuracy.  It does require some search-fu, though, as well as several grains of salt. ;)
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It's worth noting that we really should (or at least, could) separate out the two responses given here so that it makes more sense for the player.

Find out IC means "find out in-character."  This should be for stuff that you can learn with a character by actually posing the question itself, or by researching it in the game with the character.  Like "whatever happened to x PC?" or "has there ever been a dwarf that did this?" or "why exactly did that clan get wiped out?"  The answer can be determined through questioning IC, if it is appropriate for your character to find out that sort of thing.  This can sometimes bleed into "find out IG."

Find out IG means "find out in-game." This should be for stuff that (if you actually "do" it in the game) will be more apparent with use, failure, or success.  Like "how exactly does the magick system deal with x" or "how do stats really work with skill levels and such?"  The answer can be determined over time by "doing" that, failing, or succeeding.  You couldn't really pose the question to someone in-game because it would be out of character to ask that.  The answer also might be apparent by asking staff or players, but if the response is then to "find out IG," what we're really saying is that we believe that the value of learning it by experiencing it would be greater than the value of having it simply laid out for you.
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