Helmets.

Started by A Large Bag, May 11, 2012, 07:52:59 PM

May 11, 2012, 07:52:59 PM Last Edit: May 11, 2012, 08:00:14 PM by A Large Bag
It's no big deal but I was thinking that helmets that cover more than half of someone's face should change their sdesc like facewraps and the like.

1) I think it just plain makes sense considering the way other items that cover your face work.

2) It would encourage people to remove those full face helmets when off duty and sitting around in a tavern and whatnot.

It obviously isn't very important but this is something that I had thought of a few times.
Also, what about adding a "muffled" descriptor to people's voices when they are wearing something that covers their mouth area and speaking? Like full-faced helmets and facewraps? I mean, I know you can do it yourself but it would be nice for it to automatically be added if you were wearing such items.



The figure in a demon-visaged helmet is standing here, looking armored up.


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Quote from: Riya OniSenshi on May 11, 2012, 08:00:04 PM
You've not collected enough helmets, friend...

Not some. ALL. There are tons that by description cover up your face or most of your face that do not change your sdesc to reflect it. More than do for certain. I'm talking about consistency here.

Playing my Judge Dredd Templar would be easier if his helm could be incorporated into his sdesc. I do like that idea, and your voice being changed based on your head gear isn't bad as well. But since we can already do the latter with emotes, I wouldn't hold your breath for us getting a code implement for it.

Though the thought of a bar full of people talking to each other, their voices booming and echoing around in their helms, is pretty funny to me.

I dig this idea, but it's more an item issue than a code issue?
Fredd-
i love being a nobles health points

I think it would be pretty annoying to have to remove your headgear for people to be able to easily access your sdesc keywords.  As it stands, the Sarge can yell at everyone to lower their hoods and nobody really complains, because there isn't (much) of a coded detriment (usually) to doing so.  Taking your brain bucket off is kind of a big fucking deal, though.
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Quote from: Synthesis on May 11, 2012, 11:50:35 PM
I think it would be pretty annoying to have to remove your headgear for people to be able to easily access your sdesc keywords.  As it stands, the Sarge can yell at everyone to lower their hoods and nobody really complains, because there isn't (much) of a coded detriment (usually) to doing so.  Taking your brain bucket off is kind of a big fucking deal, though.

Yeah fuck that.

If you don't like the drawbacks that come with it don't wear face-covering head gear? I know there are some drawbacks that would come with it but personally, I don't mind these in this situation. I can't see, it being very realistic to ask your minions to take off their helmets the same as lowering hoods either because of the realistic drawbacks of making them do so either. Asking them to take off their helmets that protect their vitals isn't the same as asking them to drop their hoods.

Hmm... it would be realistic, but in the end I'd have to say no on this one.

If face-covering helmets changed sdesc, they'd become a hinderance to anyone working with others. People would simply buy open face helmets, and wear them all day.

I can see maybe having the option to open and close face-covering helmets, but that would require a lot of coding, and most people would just open their helmets all the time anyway.

Seems it would be a lot of work for staff to make something a lot of people would simply avoid, and the rest eventually be actively ordered to avoid (since group combat is a mess with seven different "figure wearing a gurth-shell helm" in it).
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As much as I may like the idea, I'd have to say no since, in the end - Realism < Playability. It's been mentioned already but it's tough enough having people in the same clan wearing hoods - It'd be even more annoying to have hordes of masked pc's walking around.
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NPCs is a good point, it'd look cool but detract from unique Sdescs if a lot of martial NPCs all had (largely the same) helmet Sdesc.

I do like when people make a point to remove their helmets in bars but don't myself.  The spam would be ridiculous if every time someone entered a bar they entered, lowered their hood, took of their helmet, emoted doing such and then emoted going to the bar.  Then the reverse when they leave.

This is also a big reason why I don't remove armor for most of my combat PCs (if I had a warrior/bar it might be different).  I'm lazy and don't like spamming commands I'll only have to undo later.

I like the statement about realism vs. playability. Walking through Red Storm Village would be an example of the issue. Even the varied descriptions would in the end turn into a blur of this or that ... helmeted figure I think. Idea though is sound Bag.

May 12, 2012, 08:38:54 AM #13 Last Edit: May 12, 2012, 10:00:54 AM by Lizzie
Quote from: Kalai on May 11, 2012, 07:58:09 PM
>kill gortok

That right there is the #1 reason why turning helmets into sdesc-changers is a bad idea. You'd have to

1) remove your helmet when you're in a group trying to kill whatever animal your helmet is made out of, which defeats the purpose of wearing a helmet at all
2) never hunt that particular type of critter and hope no one in your group gets attacked by one on your way somewhere else
3) wait for staff to change the sdescs of all those gurth-shell helmets and gortok-carved helmets and silt-horror helms and gaj-chitin helms and whatever else before ever wearing them again
4) bring one of each with you, so that if there's one type up ahead that your group wants to kill, you can do a switcheroo before you get there (thus loading down your pack and/or mount's carrying capacity significantly).

Just like wearing the tregil-carved mask is a stupid thing to do when you're in tregil-country with a group. Except, the tregil-carved mask is decorative, so it's no big deal to take it off when you're hunting. A full-face tregil-skin hunting helm with +5 head protection could mean the difference between life or death, if your Byn unit all types "kill tregil" when you finally manage to bring the fucker to a standstill.
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May 12, 2012, 09:58:23 AM #14 Last Edit: May 12, 2012, 10:05:56 AM by A Large Bag
I just want to point out that animals have more than one keyword. "Kill mangy" anyone?
We already deal with hoods up, facewraps, and masks anyway so I don't feel that it would be anymore difficult. If people don't pay attention to what keywords are in their party, they already don't and will fuck it up no matter what anyway. We also already get around people with animal keywords in their descriptions, btw. There are several ways to deal with these things we already do in game without making people take their hoods down, masks off, and facewraps off.
We also have the disengage command for those times someone fucks up with keywords.
Someone said people would avoid this. Instead of avoiding these sorts of things, I've just learned to deal with them. I still sometimes make characters with animal keywords in their descriptions, not once has one been killed over a keyword.


I would like to see some other good reason not to do it other than: "But that would make me have to think a little. I just want to mindlessly punch in commands."

No offense.


Edit: I do see the point about npcs with helmets that would changing them making them appear much the same. Maybe don't put full-faced ones on npcs or add the ability to open and close some types and equip them with those types defaulted to open.

May 12, 2012, 10:04:32 AM #15 Last Edit: May 12, 2012, 10:07:25 AM by Lizzie
You're assuming that everyone out there is a veteran player who knows about keywords, about .key, about the practicalities of hunting, about the order of things that come in and out of the room at any given moment, AND that no one is going to panic when a silt horror shows up, and just start typing KILL HORROR.

Even veteran players panic.

What you're suggesting, is a neat idea *except* for the fact that this is a permadeath game, and there's no "do-overs" if you mistakenly kill horror and end up killing a templar wearing a silt-horror helm during an invasion.

Not to mention an inix-shell helm vs. an inix doesn't solve the problem, *especially* when you're hunting animals that pop into their shells when they're overwhelmed, while your mount, an inix (nondescript) is in the same room.
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May 12, 2012, 10:08:45 AM #16 Last Edit: May 12, 2012, 10:41:16 AM by A Large Bag
I simply don't believe that if this were to happen suddenly The Known is going to be covered with dead pcs because of it. I have yet to have a character killed or kill a character because of a keyword mistake. I've never even witnessed it happen because the times someone has accidently done it they just disengage. (before it was added people just fled) I've had a lot of characters, probably too many.


And as I said before: disengage

Anyway, it was just an idea. I would like it, none of the reasons given would be a big problem to me. I'm going to bow out now.

Avoiding the back and forth of whether it's necessary or not:
Maybe have a flag for helmets with faceplates, similar (but opposite syntax)to cloaks with hoods?

wear <helmet>
- By default, faceplate would be up, and no sdesc covering would occur.

lower faceplate
- Helmet's sdesc active

raise faceplate
- Helmet's sdesc inactive

Retroactively outfitting it on current helms may be impractical, but just figured I'd toss this in the pile.

I may be confused, but I remember there being hood items which are worn on the head that can be raised and lowered.
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Quote from: Feco on May 12, 2012, 11:34:05 AM
I may be confused, but I remember there being hood items which are worn on the head that can be raised and lowered.

Cowls.
Like a lithium flower, about to bloom.

Quote from: Lancer on May 12, 2012, 11:17:52 AM
Avoiding the back and forth of whether it's necessary or not:
Maybe have a flag for helmets with faceplates, similar (but opposite syntax)to cloaks with hoods?

wear <helmet>
- By default, faceplate would be up, and no sdesc covering would occur.

lower faceplate
- Helmet's sdesc active

raise faceplate
- Helmet's sdesc inactive

Retroactively outfitting it on current helms may be impractical, but just figured I'd toss this in the pile.


I dig this idea.
Fredd-
i love being a nobles health points

Quote from: Barsook on May 12, 2012, 12:26:31 PM
Quote from: Lancer on May 12, 2012, 11:17:52 AM
Avoiding the back and forth of whether it's necessary or not:
Maybe have a flag for helmets with faceplates, similar (but opposite syntax)to cloaks with hoods?

wear <helmet>
- By default, faceplate would be up, and no sdesc covering would occur.

lower faceplate
- Helmet's sdesc active

raise faceplate
- Helmet's sdesc inactive

Retroactively outfitting it on current helms may be impractical, but just figured I'd toss this in the pile.


I dig this idea.
+1

Interesting idea, but I wouldn't want the sdesc of the helmet to replace your sdesc.

Long ago you could wear 2 items to both cover your sdesc such as:

The figure wearing a deep brown sandcloth longcloak and a thin, grey sandcloth facewrap stands here.

I never fully liked the change, but understood since some people had such long sdescs with longer combos. However, I always thought there could be subtle change made for this that would also help with this helmet situation:

Helm - the helmed figure in a hooded, sandcloth cloak
Mask - the masked figure in a hooded, sandcloth cloak
Veil - the veiled figure in a hooded, sandcloth cloak
Facewrap – the face-wrapped figure in a hooded, sandcloth cloak


Still very short, but gives more information about the character's overall physical status.

Just an idea.

I dig that more than the other one, much cleaner.
Fredd-
i love being a nobles health points

Quote from: A Large Bag on May 12, 2012, 10:08:45 AM
I simply don't believe that if this were to happen suddenly The Known is going to be covered with dead pcs because of it. I have yet to have a character killed or kill a character because of a keyword mistake. I've never even witnessed it happen because the times someone has accidently done it they just disengage. (before it was added people just fled) I've had a lot of characters, probably too many.


And as I said before: disengage

Anyway, it was just an idea. I would like it, none of the reasons given would be a big problem to me. I'm going to bow out now.

I have very nearly killed other PC's who put inix in their list of keywords then attacked an inix on a hunt. The disengage option is nice ... assuming you don't kill them before your command delay from using "kill" wears off.

In the case I'm recalling the PC got hit once by mine and taken down to "does not look well". They managed to flee before getting hit again but now with the new adjustments to the flee code .... eh. I think you should give a little more credence to the "whoops" factor. Especially if you've got dwarves, muls, or half-giants with you.
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[edited] Umm, no comment.
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Quote from: Lancer on May 12, 2012, 11:17:52 AM
Avoiding the back and forth of whether it's necessary or not:
Maybe have a flag for helmets with faceplates, similar (but opposite syntax)to cloaks with hoods?

wear <helmet>
- By default, faceplate would be up, and no sdesc covering would occur.

lower faceplate
- Helmet's sdesc active

raise faceplate
- Helmet's sdesc inactive

Retroactively outfitting it on current helms may be impractical, but just figured I'd toss this in the pile.

+1
I like this Idea.

May 12, 2012, 05:38:49 PM #27 Last Edit: May 12, 2012, 05:42:27 PM by BleakOne
For the record, I've seen the mistake happen numerous times, and even seen PCs die from it. It's hard to tell who is hitting who sometimes if there is a lot of fighting going on. Mistakes happen, even with other keywords available. It's not a case of "I just want to enter commands mindlessly" and more a case of "I don't want my 40-day warrior (or mul, or half giant, or fellah with a poisoned dagger) to kill someone stupidly in the heat of combat when they attack me mistakenly and I don't realize it".

Anyway, I'm all for the faceplate up/down option, even though most people would just never lower their faceplates.
Quote from: Wug on August 28, 2013, 05:59:06 AM
Vennant doesn't appear to age because he serves drinks at the speed of light. Now you know why there's no delay on the buy code in the Gaj.

QuoteI have yet to have a character killed or kill a character because of a keyword mistake. I've never even witnessed it happen because the times someone has accidently done it they just disengage. (before it was added people just fled) I've had a lot of characters, probably too many.


And as I said before: disengage

I guess this would be the difference between the less then 2 year players and those of us with 10-20 years playing.

I have killed or nearly killed at least 10 PCs from keyword errors, Had it happen to me once and seen it dozens of times.

And that was before the current flee code, which would assure death verses many PCs...I don't think you have ever come across a half-giant in combat, a HG can kill most anything PC wise in a single hit, and flee gives them a free one.

On top of that, I have to agree with anybody that argues this idea is not needed because helms are armor and needed. As it stands, if my PC takes a group out, all facewraps off and all hoods lowered, even if you could raise and lower your helms faceguard, Well, people would, in the end simply leave them up anyway.

Also, I have played on muds that have this idea...or had, and just saw it as a horrible annoyance the entire time, So, playability over realism in this case.
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Quote from: X-D on May 12, 2012, 11:17:47 PM
QuoteI have yet to have a character killed or kill a character because of a keyword mistake. I've never even witnessed it happen because the times someone has accidently done it they just disengage. (before it was added people just fled) I've had a lot of characters, probably too many.


And as I said before: disengage

I guess this would be the difference between the less then 2 year players and those of us with 10-20 years playing.

I have killed or nearly killed at least 10 PCs from keyword errors, Had it happen to me once and seen it dozens of times.

And that was before the current flee code, which would assure death verses many PCs...I don't think you have ever come across a half-giant in combat, a HG can kill most anything PC wise in a single hit, and flee gives them a free one.

On top of that, I have to agree with anybody that argues this idea is not needed because helms are armor and needed. As it stands, if my PC takes a group out, all facewraps off and all hoods lowered, even if you could raise and lower your helms faceguard, Well, people would, in the end simply leave them up anyway.

Also, I have played on muds that have this idea...or had, and just saw it as a horrible annoyance the entire time, So, playability over realism in this case.

Wrong. I've played for about 16 years. From my perspective, you just have bad luck.


There does reach a tipping point, after so many people have chimed in siting similar experiences, wherein one has to wonder if everyone else has had en masse, bad luck ... or if you've just had good luck.
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That is not what I was wondering...
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Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

But you all digress.

I wouldn't call it a digress. I would say that a fair number of people have concerns that the idea would lead to keyword mistarget related near death experiences. I'd rather see some ideas to address that than more "I just don't believe it's a problem because it hasn't happened to me personally yet.".
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Would be neat, but sometimes things from real life don't work in a text-based game. This is one of those times.

May 13, 2012, 12:34:00 AM #36 Last Edit: May 13, 2012, 12:37:45 AM by A Large Bag
Quote from: musashi on May 13, 2012, 12:13:28 AM
I would say that a fair number of people have concerns that the idea would lead to keyword mistarget related near death experiences. I'd rather see some ideas to address that than more "I just don't believe it's a problem because it hasn't happened to me personally yet.".

As I would also like to see more solutions to address those concerns rather than: "It's such a problem I say no to the change." It works both ways. Some people have offered suggestions to limit these concerns. Others just keep saying: No, I don't like the idea because of "A' and I'm not going to offer any suggestions as how to make it better.

I would rather it be constructive from both sides of the argument. If it's as bad as some are making it out to be, well shit, let's just remove all items that cover up sdescs then. I had absolutely no idea it was so difficult for people to deal with. We can already deal with items that cover them up. This is just a different one, I don't believe it's going to show any increase in the amount of issues with it. And we'll never know unless we try it.

I already said I was going to bow out of it and got sucked back in again. I need to stop before I get annoyed and get myself into trouble. Have fun!

I have seen this done gloriously in other places.

It can be done, it's neat, but I won't pretend to say what needs to take priority and what doesn't.  But people saying this isn't viable aren't really stretching their possibilities muscles much, as the problems they're citing are actually relatively minor.
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Quote from: A Large Bag on May 13, 2012, 12:34:00 AM
I would rather it be constructive from both sides of the argument. If it's as bad as some are making it out to be, well shit, let's just remove all items that cover up sdescs then. I had absolutely no idea it was so difficult for people to deal with. We can already deal with items that cover them up. This is just a different one, I don't believe it's going to show any increase in the amount of issues with it. And we'll never know unless we try it.

There is a qualitative difference between hoods and face wraps, and helments. It's already been pointed out. The difference is that there are no animals in the game named "white sand cloth" or "great cloak". So the mistargeting for those is very minimal.

If we had a sudden influx of "silt horror helmed" and "carru hide helmed" people that would be a whole different ball of wax.

Perhaps one solution could be changing the description of such items so they no longer blatantly displayed an animal name.

From carru to tanned leather, from silt horror to silt hued shell, or something of the like.
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Oh my god he's still rocking the sandwich.

It is a relatively rare occurance for someone to die due to a keyword mixup. I've still seen four or five PCs die due to it, however, one of whom was a half-giant and one of whom was executed for accidently killing another. So I'd hesitate to add in a chance to increase the amount of accidental deaths. Dying to an OOC type accident sucks.

As for getting rid of other things that hide sdescs, with them it's not as much of a problem. There's not a whole lot of gortok-maned cloaks or scrab shell masks, and it's simple enough to just remove them. Removing your helmet, however, leaves you quite open to dying.

My constructive bit: Don't make it change sdescs. However, it would be funny if the muffled voice (could work for masks as well) would mess up your speech, similar to someone with Journeyman level in their language would speak. That would make people take their helmets off to talk, but not cause the noobs to get killed during mistakes. However, if this solution seems like a lot of staff work for a small gain.

Edit: Musashi ninja'd me. Curse you!  ;D
Quote from: Wug on August 28, 2013, 05:59:06 AM
Vennant doesn't appear to age because he serves drinks at the speed of light. Now you know why there's no delay on the buy code in the Gaj.

Quote from: BleakOne on May 13, 2012, 01:15:46 AM
My constructive bit: Don't make it change sdescs. However, it would be funny if the muffled voice (could work for masks as well) would mess up your speech, similar to someone with Journeyman level in their language would speak. That would make people take their helmets off to talk, but not cause the noobs to get killed during mistakes. However, if this solution seems like a lot of staff work for a small gain.

Journeyman?!?  Wow, patrols would get interesting.

The uber-helmeted sergeant says in Sirihish, "Bfw's fo gill erme fish." [Let's go kill some gith.]

The tanklike trooper says in Sirihish, "Srege, nree otf ynur halfet." [Sarge, take off your helmet.]

The uber-helmeted sergeant says in Sirihish, "Wtft?" [What?]

The tanklike troopers says in Sirihish, pointing to his head, "Yuar hasmat!" [Your helmet!]

*helmet spam*

I still say helmet spam would get annoying.  And I'm still too lazy to even worry about it using emotes.

May 13, 2012, 07:52:37 AM #41 Last Edit: May 13, 2012, 07:55:55 AM by Booya
Quote from: SpyGuy on May 12, 2012, 06:32:34 AM
The spam would be ridiculous if every time someone entered a bar they entered, lowered their hood, took of their helmet, emoted doing such and then emoted going to the bar.  

If you use command emotes it can be done in three:

lower hood (looking all fly and shit as she enters the tavern)
Looking all fly and shit as she enters the tavern, the big-boobed bardass lowers her hood

remove helmet (prancing over to ~bar)
Prancing over to the bar, the big-boobed bardass removes her helmet

(showing off a little) sit bar [holding up two fingers]
Showing off a litte, the big-boobed bardass sits at the bar, holding up two fingers.


Still, it's kind of a hassle, and easy forget to take them off all the time.  Raising faceplates and/or tagging it onto the sdesc sounds like the best remedy. Even if people had their faceplates raised all the time it would make better sense than to have them always lowered.

Edit: On the other hand, it doesn't bother me that much and is one of those playability things where I just suspend disbelief.