Unhitch Amos

Started by 1, May 31, 2010, 08:27:07 PM

Quote from: jhunter on June 01, 2010, 03:14:43 PM
In regards to speed yes. (and that's only racial speed differences, I could be wrong but between members of the same race, I don't think there's a coded difference) In regards to staying on track with their course, it does work unrealistically. It is, in real life as well, much more difficult to be the pursuer than to be the one pursued. The code does not reflect this.
I am almost positive within the same races there -are- coded differences. I believe it's represented by one of the particular stats.

Quote from: Saellyn on June 01, 2010, 08:19:29 PM
Quote from: jhunter on June 01, 2010, 03:14:43 PM
In regards to speed yes. (and that's only racial speed differences, I could be wrong but between members of the same race, I don't think there's a coded difference) In regards to staying on track with their course, it does work unrealistically. It is, in real life as well, much more difficult to be the pursuer than to be the one pursued. The code does not reflect this.
I am almost positive within the same races there -are- coded differences. I believe it's represented by one of the particular stats.

Without the staff to confirm this, there's no sure way for us to know.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: jhunter on June 01, 2010, 08:38:23 PM
Quote from: Saellyn on June 01, 2010, 08:19:29 PM
I am almost positive within the same races there -are- coded differences. I believe it's represented by one of the particular stats.

Without the staff to confirm this, there's no sure way for us to know.

Foot races!  Somebody sponsor this.

Quote from: Agent_137 on June 01, 2010, 08:05:09 PM
so you want to make it easier for pursuers to pursue you? You're telling me run, watch, hunt, follow, shadow, and throw aren't good enough?
I'm not seeing it. Have you used watch much as a pursuer? It's pretty F'ing cool.

Watch is good, but it's still a twitch game.  I think it'd feel more immersing if the mechanics of pursuit were handled by the code.

I'd set it up something like this:
- You type "chase elf."  There's a cheesy message.
- If Mr. Elf leaves the room, you follow him with a small delay...you start, say, half your movement lag behind him.
- If your mount can run faster than he can run, it'll start cutting into the chase lag.  If not, you'll lag farther and farther behind.
- Running off cliffs breaks the chase.
- Chasing stops in one of two cases:
-- If your chase lag grows up to 100% of your normal movement lag, you lose your quarry. "You lag behind the tall, muscular elf."
-- If your chase lag shrinks down to zero, you'll move in non-unhitchable lockstep with your victim and can attack him at any time.  "You catch up with the tall, muscular elf."

It's like a less-bogus version of the "threaten" command.  It decreases the price of not insta-attacking, and in a fairly plausible way.  It encourages people to ride inix, which is just darn cool.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: brytta.leofa on June 01, 2010, 09:12:54 PM
Quote from: jhunter on June 01, 2010, 08:38:23 PM
Quote from: Saellyn on June 01, 2010, 08:19:29 PM
I am almost positive within the same races there -are- coded differences. I believe it's represented by one of the particular stats.

Without the staff to confirm this, there's no sure way for us to know.

Foot races!  Somebody sponsor this.

We need some track and field game RPTs. I'd think it'd be a fun time to have sack races and spear toss, etc. Maybe more events added to Luir's Fest to represent this.

Yeah. I agree with the OP because just not too long ago. I was following this person. This person sees im following, unhitches, and takes off and gets away.
All of you who disagree are just sad-panda's cause you don't like raiders. (- :
Someone punches a dead mantis in it's dead face.

Advantage should be to the pursued, unless the pursuer has the specialized skills for stalking their victims.

I always thought of follow as following right by (like, within a few cords of) someone, not at a distance.  That, to me, was always shadow.
Evolution ends when stupidity is no longer fatal."

June 02, 2010, 01:39:31 AM #31 Last Edit: June 02, 2010, 01:41:57 AM by jhunter
Quote from: Twilight on June 01, 2010, 11:27:03 PM
Advantage should be to the pursued, unless the pursuer has the specialized skills for stalking their victims.

I always thought of follow as following right by (like, within a few cords of) someone, not at a distance.  That, to me, was always shadow.

Yeah, there are people here who believe that follow is the same as shadow, which represent two totally different things. IMO, follow is a voluntary (agreed upon) thing unless the one being followed unhitches them. Shadow, is an attempt to follow them whether they want you to (or know you are even there) or not.

The only reason I would like to see a "chase" command/skill implemented is to represent a more obvious version of shadow against the will of the target, for the non-stealthy to attempt.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

QuoteShadow, is an attempt to follow them whether they want you to (or know you are even there) or not.

That to me is the pertinent part. The word "attempt." If your potential victim sees you with him in the room, and then sees you when he gets 3 rooms away in the same room he's in, and then 3 rooms later there you are..then you have failed to shadow him and are simply following him.

Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: Twilight on June 01, 2010, 11:27:03 PM
Advantage should be to the pursued, unless the pursuer has the specialized skills for stalking their victims.

Being much faster than the pursued is also a specialized stalking skill.  Think of a desert elf trying to keep a dwarf in sight.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: brytta.leofa on June 02, 2010, 09:03:13 AM
Quote from: Twilight on June 01, 2010, 11:27:03 PM
Advantage should be to the pursued, unless the pursuer has the specialized skills for stalking their victims.

Being much faster than the pursued is also a specialized stalking skill.  Think of a desert elf trying to keep a dwarf in sight.
How is that even fair to the D-Elf? Them stumps are SHORT! Hard to see!

June 02, 2010, 05:27:03 PM #35 Last Edit: June 02, 2010, 05:29:04 PM by 1
I agree chasing in the city, advantage goes to the person being chased. Because they can dart here, run there, twist and turn.

I would think chasing in the open desert, advantage goes to the chaser. Because I can see where you are going, and it just comes to who is faster.

Quote from: jhunter on June 01, 2010, 08:38:23 PM
Quote from: Saellyn on June 01, 2010, 08:19:29 PM
Quote from: jhunter on June 01, 2010, 03:14:43 PM
In regards to speed yes. (and that's only racial speed differences, I could be wrong but between members of the same race, I don't think there's a coded difference) In regards to staying on track with their course, it does work unrealistically. It is, in real life as well, much more difficult to be the pursuer than to be the one pursued. The code does not reflect this.
I am almost positive within the same races there -are- coded differences. I believe it's represented by one of the particular stats.

Without the staff to confirm this, there's no sure way for us to know.

You don't need staff to confirm this. I'll do it for you.

It's based on agility. Ruti was one fast sumna'bitch.

Quote from: RogueGunslinger on June 04, 2010, 08:06:20 PM
Quote from: jhunter on June 01, 2010, 08:38:23 PM
Quote from: Saellyn on June 01, 2010, 08:19:29 PM
Quote from: jhunter on June 01, 2010, 03:14:43 PM
In regards to speed yes. (and that's only racial speed differences, I could be wrong but between members of the same race, I don't think there's a coded difference) In regards to staying on track with their course, it does work unrealistically. It is, in real life as well, much more difficult to be the pursuer than to be the one pursued. The code does not reflect this.
I am almost positive within the same races there -are- coded differences. I believe it's represented by one of the particular stats.

Without the staff to confirm this, there's no sure way for us to know.

You don't need staff to confirm this. I'll do it for you.

It's based on agility. Ruti was one fast sumna'bitch.
I've had pcs with very high agility and very poor agility of the same race and never noticed any difference in speed (in regards to movement)so I'll have to disagree with you unless, as I said, the staff confirms that there is actually a coded difference.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: jhunter on June 01, 2010, 03:14:43 PMIn regards to speed yes. (and that's only racial speed differences, I could be wrong but between members of the same race, I don't think there's a coded difference)
There are other factors for speed than race.  That is all.
"I am a cipher, wrapped in an enigma, smothered in secret sauce."
- Jimmy James, the man so great they had to name him twice

I don't know it's based on agility. Heavy speculation. But I do know that two people of the same race can go different speeds.

July 02, 2010, 05:16:47 PM #40 Last Edit: July 02, 2010, 05:19:06 PM by Reiteration
I'm assuming how fast you move is based on your 'agility', weight factor and race.

I believe Chase should also be dependent on the weight factor and race, even if you're in the city, the advantage goes to you if you're the half-naked rinthi city-elf chasing after the ware-burdened dwarfish merchant running away.
"Brain wave, main wave"
Psycho got a high kick
Collect and select
Show me your best set