Red Storm Ideas:

Started by BlackMagic0, April 15, 2010, 02:07:44 PM

Does RS need more love?

Yes...
70 (83.3%)
Never!
14 (16.7%)

Total Members Voted: 84

Red Storm is not going to get more apartments for various IC reasons and a few OOC reasons.  Red Storm's apartments are not going to get more renters added to them, either.  This one is far more of an OOC restriction.

As mentioned previously:

Quote from: Nyr on April 15, 2010, 03:30:26 PM
Red storm is a very small location.  The one-room apartments are really all that would be available; I don't foresee us adding more to add further incentive to dilute the playerbase, and really, it's not meant to be a high-volume PC hang out place.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

I can understand the apartment things. Though seems something is confusing me with them.

Mm.. So the apartment thing is settles: Turn this thread back toward the other ideas, folks! No more apartment stuff.

Spice sifting.
Hunting.
Balancing profits.
And such.
"Don't take life too seriously, nobody ever makes it out alive anyway."

Drudging up old topic:

Was any of this ever brought up for review on the IDB? More over, I am interested in the spice sifting being a more profitable market than selling grains one by one. Just have maybe a "sell sifter" and base the coin on how much you have in the sifter?

Quote from: Kieandatu on January 17, 2012, 05:15:15 AM
Drudging up old topic:

Was any of this ever brought up for review on the IDB?

Yes.  And we changed a few things a bit more than a year ago to bring sifting code in line with forage code.

Quote11/11/2010: Spice deposits may now be foraged in silty areas, primarily near the Eternal Sea -- Tiernan

If you read the thread, I also changed this:

Quote from: Nyr on April 19, 2010, 09:50:35 AM
I made a change that should help things.  While prices may change at this particular water seller after we review it some more, this is more in line with the other generic water sellers in-game.  I know the script isn't the easiest one to use so here's the recap:

Quote
Syntax:
list - gets a list of liquids for sale (also shows syntax)
offer <seller> <container> <liquid> - Ask how much to fill <container> with <liquid>
fill <seller> <container> <liquid> - Fill <container> with <liquid>


And we disagree with the rest of the proposed changes from players because we don't want this to be a major population center.  It's fine for a few indie PCs.  You can also get enough spice to greb for other folks if you'd like, though that means grebbing it and smuggling it/selling it.  Them's the breaks.  Being a spice grebber shouldn't be something that makes you independently wealthy.  Being a spice smuggler or seller, on the other hand, can make you wealthy, and has even more risks.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

January 17, 2012, 10:38:36 AM #79 Last Edit: January 17, 2012, 10:53:38 AM by Desertman
Being a spice sifter/smuggler/seller is something I would love to do, there is just one problem I have found...


I just want to see the ability to combine sifted grains into pinches, and pinches into knots...so on and so forth.

craft grain grain grain grain grain into a pinch of spice

Who wants to only buy your little grains from you? You cant roll them into awesome full tubes to smoke.

Smoking spice is something most people do because its fun to rp. Smoking your little one grain half-tube-limp-one-smoke-blunt is first off, not very cool looking, and second of all, kind of a pain.

So, most people just buy from Kuraci NPC's so they can sit around roleplaying smoking their awesome full tubes of spice and the independent sifters/smugglers/sellers are like, "But dont you want my crappy little one grain tubes? No, ok, I'll forage salt now."

I'm going to feel stupid if there is already a way for independent sifters to do this.

(If a way to do this already exists, I have never found it.)
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

I debated a few responses to individual points there, but the best one is to find out IC.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

January 17, 2012, 10:52:04 AM #81 Last Edit: January 17, 2012, 11:15:31 AM by Desertman
Quote from: Nyr on January 17, 2012, 10:51:19 AM
I debated a few responses to individual points there, but the best one is to find out IC.

I saw that coming.

I just always wondered if it was a coded syntax thing and not a world secret thing. How to combine grains into pinches...secret lore.

Well, to shift that idea slightly...

I just want to see the ability to roll multiple grains into a larger tube than a single half-tube-one-hit-crap-blunt.

make smoke grain 2.grain 3.grain 4.grain 5.grain

Or whatever...I may be beating a dead horse here.

Anyways, I personally think it would improve the playability aspect of a indy sifter/smuggler/seller. But, I'm sure there are lots of little things I am missing here.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Quote from: Desertman on January 17, 2012, 10:52:04 AMBut, I'm sure there are lots of little things I am missing here.

It does appear that this is the case.  As indicated, you can find out the answer by researching this in the game itself, IC.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Definitely find out IC on the grain/pinch thing. Also there are NPCs you can sell grains too, unless that was changed. I swear I've done it before on sifter PCs. if you want to sell to other PCs you need to be proactive and seek them out. In my experience Kuracis will come to you if they know you have a good haul of spice for them.

I'd say the only thing that bugs me is that you can't roll a 'full' tube, due to the coded 'amounts' of pinches. It wasn't this way until amounts were better represented, which leads me to believe it was more of an oversight of the original builders. A full tube should be 3 hits, not 5. Not that I don't think the 5-hit tubes are awesome.

You should also be able to roll 3 grains into one spice tube. That's just common sense! You're wrapping it up in paper. It'll stay there.

Only Kurac can roll a full tube? That's a bit of a stretch.

Quote from: Desertman on January 17, 2012, 10:38:36 AM
I just want to see the ability to combine sifted grains into pinches, and pinches into knots...so on and so forth.

One thing that can be said is the Kurac stuff is supposedly much more pure.  If you wanted to clump it into knots, it just might not have the stickiness necessary due to silt and such.


Quote from: Delirium on January 17, 2012, 11:28:14 AM
You should also be able to roll 3 grains into one spice tube. That's just common sense! You're wrapping it up in paper. It'll stay there.

That would actually be a fairly good update for the code.  Until then, though, an illicit spice dealer might want to sell his stuff in pre-packed pipes.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

Quote from: Delirium on January 17, 2012, 11:28:14 AM
You should also be able to roll 3 grains into one spice tube. That's just common sense! You're wrapping it up in paper. It'll stay there.

Provided it doesn't scale up from there, your argument seems reasonable.  The "make" code is probably older than crafting...
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

I'm 99% positive it is, actually!

Just buy a pipe, sheesh.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: Nyr on January 17, 2012, 11:40:46 AM
Quote from: Delirium on January 17, 2012, 11:28:14 AM
You should also be able to roll 3 grains into one spice tube. That's just common sense! You're wrapping it up in paper. It'll stay there.

Provided it doesn't scale up from there, your argument seems reasonable.  The "make" code is probably older than crafting...

This is exactly what I wanted...

Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Quote from: Desertman on January 17, 2012, 10:38:36 AM


I just want to see the ability to combine sifted grains into pinches, and pinches into knots...so on and so forth.

craft grain grain grain grain grain into a pinch of spice



Just ask Kurac for there secret way of doing that. I'm sure there willing to share.
I remember recruiting this Half elf girl. And IMMEDIATELY taking her out on a contract. Right as we go into this gith hole I tell her "Remember your training, and you'll be fine." and she goes "I have no training." Then she died

What they don't want you to know is that their spice press is really just a mul squeezing grains of spice between his butt cheeks.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

I haven't been able to make "full" tubes of spice for while now.  Even if you use a whole pinch, the end result is just "half" of tube.  The only way I know to get full tubes of spice is the buy them from a single merchant in game.

I think Delirium's idea of being able to roll x amount of grains (or pinches) into a "full" tube is really good.

Quote from: Synthesis on January 17, 2012, 01:02:27 PM
What they don't want you to know is that their spice press is really just a mul squeezing grains of spice between his butt cheeks.

I laughed. lol
"Don't take life too seriously, nobody ever makes it out alive anyway."

I do not like the idea of making it possible to make smokes with multiple grains.  I can only agree to it if 'grains' would have some significant penalties to smoking them. It is the 'unprocessed' impure spice after all.

But mostly, I prefer it how it is. If you do not like one toke=one smoke, buy a pipe. Buying a pipe gives you the opportunity of finding a PC merchant whether Kurac or not and buying it. It also gives the opportunity for PC templars to search your pack, find the pipe, and ram it up your ass for having spice paraphernalia. It also gives PCs the opportunity of running spice houses, by loaning pipes out, so people would not need to carry those heavy things around. Overall ... the unpinched grains only add to the game, but do not remove it.

Only only only thing I can envision, is a creation of some kind of a mini pinch. Let's call it a 'clump'. It would require 5 grains of spice, and create a clump that gives you 3 tokes. Extra points for making the clump fall apart on an agility check or whatever based chance when you are trying to make a smoke out of it. 

Once upon a time in Red Storm, there were three apartments that PCs had to meet a playtime requirement to rent out.  These apartments had to be set up manually by imms.  By "set up," I mean imms had to give the key for them.

For those who are familiar with Storm, it just be fairly easy to guess which three apartments I'm referring to.

Most people outside of Red Storm wouldn't -want- to move there. You have escaped muls, criminals, slaves, magickers, murders, and scum, sifting for spice and salt. On top of all of this the weather is shit, there's a giant sea of salt right beside it that has nasty things coming out of it. This is a place where people don't make eye contact, or ask too many questions for a reason.

Most of the population is on the run from something, or comes from a parent who was on the run from something. It's where the rejects of Zalanthas go. There's something very unwelcoming about that if you happen to live anywhere outside of Red Storm.


Quote from: Morrolan on July 16, 2013, 01:43:41 AM
And there was some dwarf smoking spice, and I thought that was so scandalous because I'd only been playing in 'nak.


February 15, 2012, 04:37:16 PM #97 Last Edit: February 15, 2012, 09:01:36 PM by Ktavialt
Quote from: janeshephard on February 15, 2012, 04:31:29 PMMost of the population is on the run from something, or comes from a parent who was on the run from something. It's where the rejects of Zalanthas go. There's something very unwelcoming about that if you happen to live anywhere outside of Red Storm.
Considering PCs tend to be a cut above the rest of the population, and many seem to be a hidden thief/assassin/gicker/bender/backstabber (figuratively), its probably palateable to most of the playerbase.  Plus, no templars/nobles/less ass to kiss, afaik.

Edited to add: Re: below.  Got it :P

Quote from: Ktavialt on February 15, 2012, 04:37:16 PM
Quote from: janeshephard on February 15, 2012, 04:31:29 PMMost of the population is on the run from something, or comes from a parent who was on the run from something. It's where the rejects of Zalanthas go. There's something very unwelcoming about that if you happen to live anywhere outside of Red Storm.
Considering PCs tend to be a cut above the rest of the population, and many seem to be a hidden thief/assassin/gicker/bender/backstabber (figuratively), its probably palateable to most of the playerbase.  Plus, no templars/nobles/less ass to kiss, afaik.

I should have quoted the post I was responding to. What I meant is that commoners in Allanak would sooner go to Luir's than Red Storm. Although I would tend to think they'd clutch at their tall walls until their dying breath because Vrun Driath is not all that safe to travel in.

Quote from: Morrolan on July 16, 2013, 01:43:41 AM
And there was some dwarf smoking spice, and I thought that was so scandalous because I'd only been playing in 'nak.


Maybe we should try re-branding the Red Storm, giving it and the local area names that sound a little less foreboding and inhospitable.
We could call the Red Storm Cuddletown, and the Red Desert the Endless Waves of Approval and Harmony.