A Harshly Penalized Desert Quit for Non-Rangers

Started by jmordetsky, June 28, 2009, 05:04:04 PM

Meh, the more I think about it, the more I think that consumable survival kits would be the way to go.

They're reliably worse than ranger quit because you have to keep paying for them and you're not completely free from having to return to civilization.


They're also something that non-ranger d-elves could reasonably use.

We could also have guild/subguild choice affect how well you use them.  Like, maybe a warrior with average wisdom will get 4 uses out of a kit that costs like 100-150 coins.  Higher wisdom, more uses.  Lower wisdom, fewer uses.  Burglar, pickpocket, and assassin could all have penalties.  Hunter, nomad, and d-elf could have bonuses.

Could even have kits specialized for different regions (as in, they have different tools, medicines, etc).  A northern survival kit would give you fewer uses if you're down south in the salt flats.

I don't see a huge need for this change.  Its pretty easy to reach a quit-safe room.  It's laughably so once you get a working knowledge of the wilds around Zalanthas.  I have been vexed in the past by having to ride to a city/??? place to quit out before, but thems the breaks.  Could always wish up 'emergency, have to afk.'  I doubt the staff would grill you.

Quote from: Kryos on June 29, 2009, 02:38:27 PM
I have been vexed in the past by having to ride to a city/??? place to quit out before, but thems the breaks.

If you wanted to play subguild_nomad, you should have picked guild_ranger?
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

The tent idea holds some awesome merit, penalizes classes that aren't rangers and still keeps rangers feeling badass with their sexy trick.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Nomad, Rebel, Hunter and maybe a couple others should simply get ranger quit.

Quote from: RogueGunslinger on June 29, 2009, 03:05:36 PM
Nomad, Rebel, Hunter and maybe a couple others should simply get ranger quit.

I think those three would be awesome.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

A rogue gickers wet dream, subclass ranger quit.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

June 29, 2009, 03:26:18 PM #32 Last Edit: June 29, 2009, 03:27:52 PM by brytta.leofa
Make all wilderness-quitting require a tent.  Rangers just get to quit out with the tent in inventory, while others have to pitch the tent and leave it in-game.

Yes, I said it: nerf ranger quit!
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: brytta.leofa on June 29, 2009, 03:26:18 PM
Yes, I said it: nerf ranger quit!

There is a special place in the deepest darkest pits of hell for armers that say such things. It's called SoI.  >:(

A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Is it just me, or have these ideas grown progressively more retarded?
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I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: Synthesis on June 29, 2009, 04:40:27 PM
Is it just me, or have these ideas grown progressively more retarded?

I could answer more readily if you'd enumerate your concerns.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

I think the kit idea has merit. Baring my idea, I'd take that.
If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com

Quote from: Majikal on June 29, 2009, 04:39:18 PM
Quote from: brytta.leofa on June 29, 2009, 03:26:18 PM
Yes, I said it: nerf ranger quit!

There is a special place in the deepest darkest pits of hell for armers that say such things. It's called SoI.  >:(



This is kind of a bad comparison, considering that SOI is a lot more lenient about the ability to quit out of the game and doesn't treat it as a mystical IC ability.
And I vanish into the dark
And rise above my station

Personally, I'd rather that rangers have ranger quit taken away and buffed up in other ways outside of cities. Maybe a bonus to fighting animals or resisting animal poison or so. Better for all characters to be allowed to quit in a sandstorm.

Ranger quit is an OOC advantage. Unless the purpose of rangers is to encourage low playtime players to travel outside cities, it's a bit iffy to give an OOC advantage to a guild.
Quote from: Rahnevyn on March 09, 2009, 03:39:45 PM
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

I don't want to see everyone just quit out everywhere. Leave it the way it is, with Rangers being the only ones able to do it out of the blue, and force non-rangers to either have a tent in hand or a consumable travel kit. I like that idea.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

I don't like the idea of pitching the tent and leaving it in-game. If someone steals it, that makes no sense at all--weren't you sleeping in it?

However, if having a tent in-hand allowed desert quit for everyone, that's fine by me, and the tent can wear down as you use it in such a fashion. I'd also be okay with consumable survival kits. I do agree that ranger quit shouldn't just be handed out to everyone free-like, but there should be ways for other guilds to quit in the wilds.
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