Sneak + Light

Started by RogueGunslinger, June 15, 2009, 02:45:53 PM

Quote from: Synthesis on June 18, 2009, 03:32:18 AM
> arrange body Lying bloody and lifeless, ~ lies in the middle of the tunnel.

> arrange irrig Shining brightly, ~ stands erect, protruding from the bloody rectum of a dead body.

That's what you deserve if you're sneaking around with a light.

ROFLMAO

Eff you, Synthesis.  Eff you.  Boss hauled me into the office for this one.
You'll never find a more wretched hive of scum and villany.  Except for maybe Allanak."

-Anonymous

Quote from: Synthesis on June 18, 2009, 03:32:18 AM
That's what you deserve if you're sneaking around with a light.

What about people who walk around invisible with a light?
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

Quote from: Dalmeth on June 18, 2009, 06:51:27 PM
Quote from: Synthesis on June 18, 2009, 03:32:18 AM
That's what you deserve if you're sneaking around with a light.

What about people who walk around invisible with a light?

Magick is magick.

However, I wouldn't expect people -not- to notice that the area suddenly got a whole lot brighter.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Yes, but considering the fact that people with high enough scanning ability -can- see invisible people in great detail suggests that those under the effect of the spell are visible, just hard to pick out.  Holding a light would sort of nix that, wouldn't it?

I'll just chalk up people hiding with a light to winding paths, obstructions in a wide area, and persistent evasive movement on the part of the hider.  You know.  Skill is skill.  They're not really hidden, you just can't catch them.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

I've come to believe that scan vs. invisibility is kind of a stupid hack-and-slashy rock-paper-scissors type thing, anyway.

If you're holding a light in a dark place, you're going to stick out like someone holding a light in a dark place.  (If you're hiding the light itself so well that it can't be seen by anyone else, chances are it's not throwing off enough illumination for -you- to see anything, either.)  Hiding should be impossible, unless you turn the light off.

It's excusable in the case of invisibility because we don't know exactly how the invisibility spell affects the localization of the light source.  Maybe it scatters the light so that it appears to be coming from nowhere in particular.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

light should neg hide
light should mess with invis. Make a shimmer shape or some shit.
If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com

Quote from: Synthesis on June 18, 2009, 07:36:23 PM
I've come to believe that scan vs. invisibility is kind of a stupid hack-and-slashy rock-paper-scissors type thing, anyway.

It's like looking for a jellyfish.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: Synthesis on June 18, 2009, 07:36:23 PM
I've come to believe that scan vs. invisibility is kind of a stupid hack-and-slashy rock-paper-scissors type thing, anyway.

If you're holding a light in a dark place, you're going to stick out like someone holding a light in a dark place.  (If you're hiding the light itself so well that it can't be seen by anyone else, chances are it's not throwing off enough illumination for -you- to see anything, either.)  Hiding should be impossible, unless you turn the light off.

It's excusable in the case of invisibility because we don't know exactly how the invisibility spell affects the localization of the light source.  Maybe it scatters the light so that it appears to be coming from nowhere in particular.

Now you're confusing the way things should be with the way they are.  If it is possible to stand in the middle of a room invisible and with a light source, it's just as plausible to be hidden, a skill representing positioning and active avoidance, while holding a lit object.

It's as was stated earlier, the problem is the two-stage nature of light levels currently in the game and the compromises it forces.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

Quote from: Dalmeth on June 18, 2009, 09:31:44 PM
Now you're confusing the way things should be with the way they are.  If it is possible to stand in the middle of a room invisible and with a light source, it's just as plausible to be hidden, a skill representing positioning and active avoidance, while holding a lit object.

Incorrect. You cannot draw comparisons between the mundane and the magickal. This is fallacy sir.

Yeah, if you're codedly invisible because of a spell, the light that is lighting the room doesn't necessarily have to be emanating from its true direction.

Although invisibility -really- should be the province of energy mages, since, you know.  WTF does wind have to do with it?

A certain shadow spell should be reserved for wind mages...but I digress.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: Synthesis on June 19, 2009, 01:55:10 AM
A certain shadow spell should be reserved for wind mages...but I digress.

Blame Alkyone.

I love the idea about tagging those holding a light source to display what they are carrying.

As far as an invisible person here's how I think it should be handled...

Unseen, carrying a light source when entering or leaving a room:

Burning brightly, a bone-handled torch arrives from the east, floating in the air.

Floating in the air, a burning, bone-handled torch leaves east.



Seen in the room as:

A burning, bone-handled torch is here, floating in mid-air.


If the holder is detected by scan:

A strange blur is here with a burning, bone-handled torch floating near it.

Sometrhing llike that.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

I'd like to see lighting levels become more complex before worrying about penalties and benefits to light-carrying PCs.

Quote from: a strange shadow on June 19, 2009, 08:04:14 PM
I'd like to see lighting levels become more complex before worrying about penalties and benefits to light-carrying PCs.

Well said.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

June 20, 2009, 03:22:49 AM #39 Last Edit: June 20, 2009, 03:25:33 AM by jhunter
If you were going to change something first, I think the suggestions would be more quickly possible to implement than going for what you guys are saying should be first. I'd rather see the suggestions come into being soon, rather than nothing be changed while the coding is worked on to implement the change you guys are suggesting be a priority.
I agree that more should be done with varying degrees of lighting, but I think that there would be no reason not to go forward with the suggestions if they can be put through sooner than varying degrees of light levels.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Whoah, heh. This thread.