Dual Wield and Two Handing skill

Started by Foolash, February 22, 2009, 01:09:17 PM

Im curious to know if any change was made to weapon skills in regards to the assassin and ranger class in regards to what they branch to?  More specifically, if I focus on using a two handed weapon, will I still branch the skill that would have branched from focusing on Dual Wield? Discuss!
Robots rule

For some reason this thread made me think that two skills, like two_handed and Dual_wield should, when both have reached 50% of the total progression required to branch a skill they both branch to, should branch said skill.

I recall reading a post (when the imms buffed up 2-handed a bit) that there was a code issue that did not allow two different skills to branch the same skill, or something similar.  Anyway, the up-shot was that 2-handed peoples needed to simply request a skill branch when they thought they were ready to branch.



Quote from: Synthesis
Quote from: lordcooper
You go south and one of the other directions that isn't north.  That is seriously the limit of my geographical knowledge of Arm.
Sarge?

February 22, 2009, 01:35:49 PM #3 Last Edit: February 22, 2009, 01:38:34 PM by Thunkkin
Quote from: Synthesis
Quote from: lordcooper
You go south and one of the other directions that isn't north.  That is seriously the limit of my geographical knowledge of Arm.
Sarge?

Quoted from the Help files.

QuoteRanger skills involve hunting persons or animals, exceptional powers of observation, a strong aptitude for archery, and some moderate skill with weapons. Exceptional rangers are able to move silently and remain unseen in the wilderness, detect sounds from far away, work with poisons, and parry enemy blows. Rangers are also often able to rescue friends from deadly situations, bandage serious wounds, and have a well-known rapport with animals, and can ride beasts of burden from the beginning.

Quote from: Morgenes on July 05, 2008, 09:26:17 PM
If you feel you should branch parry from two-handed (you have trained two-handed enough to get it branched), you can submit a request and we will review your skills.  Unfortunately Arm 1 won't allow us to let you branch parry from both/either skills.

So, as Morgenes has stated - Rangers can no longer branch parry? Or am I completely missing something?
Quote from: LauraMars
Quote from: brytta.leofaLaura, did weird tribal men follow you around at age 15?
If by weird tribal men you mean Christians then yes.

Quote from: Malifaxis
She was teabagging me.

My own mother.

February 22, 2009, 11:29:37 PM #5 Last Edit: February 22, 2009, 11:31:33 PM by Dahomey
It was only an issue during that time. I think it's been fixed.

And I believe they left the class specifically vague...not everyone knows what skill branches what.

Quote from: Gunnerblaster on February 22, 2009, 11:19:28 PM
Quoted from the Help files.

QuoteRanger skills involve hunting persons or animals, exceptional powers of observation, a strong aptitude for archery, and some moderate skill with weapons. Exceptional rangers are able to move silently and remain unseen in the wilderness, detect sounds from far away, work with poisons, and parry enemy blows. Rangers are also often able to rescue friends from deadly situations, bandage serious wounds, and have a well-known rapport with animals, and can ride beasts of burden from the beginning.

Quote from: Morgenes on July 05, 2008, 09:26:17 PM
If you feel you should branch parry from two-handed (you have trained two-handed enough to get it branched), you can submit a request and we will review your skills.  Unfortunately Arm 1 won't allow us to let you branch parry from both/either skills.

So, as Morgenes has stated - Rangers can no longer branch parry? Or am I completely missing something?

I meant that we couldn't let the same skill branch from two different skills in the same tree.  In this case, parry could only branch from dual wield or two-handed, not both.  I had to leave it so that you can only branch it from dual wield.  Hence why you have to put it a request if you believe you should have branched it from two-handed but haven't, and we will handle it by hand.
Morgenes

Producer
Armageddon Staff

Quote from: Morgenes on February 23, 2009, 12:03:36 AM
Quote from: Gunnerblaster on February 22, 2009, 11:19:28 PM
Quoted from the Help files.

QuoteRanger skills involve hunting persons or animals, exceptional powers of observation, a strong aptitude for archery, and some moderate skill with weapons. Exceptional rangers are able to move silently and remain unseen in the wilderness, detect sounds from far away, work with poisons, and parry enemy blows. Rangers are also often able to rescue friends from deadly situations, bandage serious wounds, and have a well-known rapport with animals, and can ride beasts of burden from the beginning.

Quote from: Morgenes on July 05, 2008, 09:26:17 PM
If you feel you should branch parry from two-handed (you have trained two-handed enough to get it branched), you can submit a request and we will review your skills.  Unfortunately Arm 1 won't allow us to let you branch parry from both/either skills.

So, as Morgenes has stated - Rangers can no longer branch parry? Or am I completely missing something?

I meant that we couldn't let the same skill branch from two different skills in the same tree.  In this case, parry could only branch from dual wield or two-handed, not both.  I had to leave it so that you can only branch it from dual wield.  Hence why you have to put it a request if you believe you should have branched it from two-handed but haven't, and we will handle it by hand.

Is it possible to put in something automated that would clue the person in that his two handed is at a point where it should've branched ? For example, I once requested to have it given to me incase I got it branched, and was told that I'm not at a point in that skill to have it so. The result is that ... well, I felt uneasy sending in a request again, and didnt ... untill the chara's death. Just some kind of message or an empty skill that branches from dual wield that does nothing, but lets a person know that the skill branched

If you don't have outstanding wisdom and aren't in a military-oriented clan that spars very regularly...chances are you'll never branch parry with an assassin or ranger.

Assassins are my thing, and I've managed it exactly once, ever.  The only way I did so was by having enough patience to stay in the Byn for 10 days, doing very little actual assassin-ish stuff.

So...*shrug*.  Take that for what it's worth.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Awesome, I appreciate the clarification on that, Morgenes.
Quote from: LauraMars
Quote from: brytta.leofaLaura, did weird tribal men follow you around at age 15?
If by weird tribal men you mean Christians then yes.

Quote from: Malifaxis
She was teabagging me.

My own mother.

Quote from: Synthesis on February 23, 2009, 12:28:22 AM
If you don't have outstanding wisdom and aren't in a military-oriented clan that spars very regularly...chances are you'll never branch parry with an assassin or ranger.

Assassins are my thing, and I've managed it exactly once, ever.  The only way I did so was by having enough patience to stay in the Byn for 10 days, doing very little actual assassin-ish stuff.

So...*shrug*.  Take that for what it's worth.

Hmm... Only ten days? That actually gives me hope for my short lived characters.

Quote from: RogueGunslinger on February 23, 2009, 12:44:44 AM
Quote from: Synthesis on February 23, 2009, 12:28:22 AM
If you don't have outstanding wisdom and aren't in a military-oriented clan that spars very regularly...chances are you'll never branch parry with an assassin or ranger.

Assassins are my thing, and I've managed it exactly once, ever.  The only way I did so was by having enough patience to stay in the Byn for 10 days, doing very little actual assassin-ish stuff.

So...*shrug*.  Take that for what it's worth.

Hmm... Only ten days? That actually gives me hope for my short lived characters.

Ten days of Byn-style power-sparring vs. some of the most bad-ass PCs in the game at the time.  I still maintain that it's exceedingly unlikely you'll ever get it done without borderline twinking to get those laaaast few points before you branch.  Unless you have bodacious wisdom, of course.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: Synthesis on February 23, 2009, 01:11:28 AM
Quote from: RogueGunslinger on February 23, 2009, 12:44:44 AM
Quote from: Synthesis on February 23, 2009, 12:28:22 AM
If you don't have outstanding wisdom and aren't in a military-oriented clan that spars very regularly...chances are you'll never branch parry with an assassin or ranger.

Assassins are my thing, and I've managed it exactly once, ever.  The only way I did so was by having enough patience to stay in the Byn for 10 days, doing very little actual assassin-ish stuff.

So...*shrug*.  Take that for what it's worth.

Hmm... Only ten days? That actually gives me hope for my short lived characters.

Ten days of Byn-style power-sparring vs. some of the most bad-ass PCs in the game at the time.  I still maintain that it's exceedingly unlikely you'll ever get it done without borderline twinking to get those laaaast few points before you branch.  Unless you have bodacious wisdom, of course.

I've branched parry, not easy. But my point stands ... I would really really like 'some' kind of sign that two handed is at a point where it branches. It would just save on the uncertainty those people who choose to use two handed would feel.

Quote from: Synthesis on February 23, 2009, 12:28:22 AM
If you don't have outstanding wisdom and aren't in a military-oriented clan that spars very regularly...chances are you'll never branch parry with an assassin or ranger.

Thats not true... But it will be much harder if you don't know what you are doing.

>drop pants
You do not have that item.

Guys ... you're discussing how to branch a skill in GDB.

Quote from: Dar on February 23, 2009, 02:36:46 AM
Guys ... you're discussing how to branch a skill in GDB.

Its been discussed on the board before.

>drop pants
You do not have that item.


Question has been answered.  Don't send a request every day or even week, but if you really feel you have progressed, send in a request monthly to have us check your two-handed skill.  If I have time, I'll look at hard-coding something, but it's not high on my priority list right now.
Morgenes

Producer
Armageddon Staff