Welcome to ArmageddonMUD. You've read through
the vast docs, figured out what Telnet is, (and downloaded a new telnet client), created an account, applied for a character, and got accepted. Yay! What now?
Here's what I suggest, as a fellow player:
As you enter the game, with your character, you will be in an Out-Of-Character room called
The Hall Of Kings.In this room, you can purchase scars for your character, and you must pick the starting city for your character.
As a new player to ArmageddonMUD, it is highly suggested to pick either Allanak or Tuluk. You do this by typing:
>point allanak or
>point tuluk. Tuluk is not playable currentlyYou will be transported to rooms with shopkeepers that can sell your new character "starter clothes" to make your character more unique.
(So the new characters don't always start with the same equipment) See this section for how to buy items.What do you do now?Type
>score.
It will look something like this:
You are Malik
Keywords: tall muscular man
Sdesc: the tall, muscular man
Objective:
Long Description:
Code Generated Long Description.
You are 25 years, 0 months, and 5 days old,
which by your race and appearance is adult.
You are 70 inches tall, and weigh 7 ten-stone.
Your strength is average, your agility is average average,
your wisdom is average, and your endurance is average.
You are neither hungry nor thirsty.
Your health is 100(100), you have 120(120) stamina, and 100(100) stun.
You have been playing for 0 days and 0 hours.
You are standing.
You are currently speaking sirihish with a northern accent.You are typing score to check out your stats. Your stats are randomly rolled, but you can set a priority to which ones should be higher than another when you created the character. If you are unhappy with your score, you are given one chance to reroll them.
Rerolls are permanent, and cannot be undone. Rerolls can only happen within the first 2 hours of gameplay. Check out
HELP REROLLYour stats are affected by your class and your age. If you make a very young character, you will have lower endurance, lower strength, and lower wisdom. If you make a very old character, you will have lower strength, lower agility, and lower endurance. As a Zalanthian year passes (6 real life weeks), your character will age, and there is a chance to increase / decrease your stats, automatically. I suggest to make your first couple characters about 20 ~ 30 years old.
If your stats are like this:
Your strength is poor, your agility is above average,
your wisdom is below average, and your endurance is poor.I suggest to reroll.
If your stats are like this:
Your strength is above average, your agility is exceptional,
your wisdom is poor, and your endurance is absolutely incredible.I suggest to stay.
Stats affect your hit points, your movement points, your stun points, how much weight you can carry, how many items you can carry in your inventory, how hard you hit in combat, how frequently you hit in combat, and how frequently you can learn your skills.
The rank in stats is this, from worst to best:
- poor
- below average
- average
- above average
- good
- very good
- extremely good
- exceptional
- absolutely incredible
Stats are relative to your race. A half-giant with poor strength will have a better STRENGTH than an elf with good strength. A half-giant with exceptional wisdom will have worse WISDOM than a human with below average wisdom. There is a better explanation of stats
here.Once you are satisfied with rerolling or not, you should try and understand more about your score.
Keywords: tall muscular manCharacters interact with other characters using your keywords. This characters keywords are
Malik,
tall,
muscular, and
man. If I wanted to attack you, I would type
>kill malik or
>kill tall or
>kill man. If I wanted to give you an object, like
a ginka fruit, I would type
>give ginka muscular. The ginka fruit's keywords are
ginka and
fruit. You can add more keywords to your character, but you cannot remove keywords. People would add keywords if they wanted to create a nickname for themselves, or if they wanted to have a different name in a different city. Check out
HELP ADDKEYWORD for more information.
Sdesc: the tall, muscular manThis is your short description. This is how your character will be seen throughout the game. This does not change automatically, although there are items in the game that can 'mask' it, such as facewraps, masks, and hoods. Simply wearing a mask or a facewrap will change your short description. You will need to raise a hood and lower a hood to change your description, if you're wearing a piece of clothing with a hood, like a cloak. Check out
HELP HOOD.
example:
You are wearing an item called '
a dark hooded cloak'. You type:
>raise hood
the tall, muscular man raises the hood of a dark, hooded cloak.Your short description to everybody in the game is now:
the figure in a dark, hooded cloak.This is also relative to the size of a person, compared to you. All elves are taller and thinner than humans, so if an elf is wearing a
dark, hooded cloak they will look like this to a human:
the very tall and thin figure in a dark, hooded cloak.Objective:The objective is a short, OOC or Out-Of-Character reference to what you want to accomplish with the character, or if you are requesting staff intervention.
To modify your objective, you need to use the '
change command. Some examples are:
>change objective Waiting for reimbursement from lost items in crash
>change objective Wanting to find a master swordsman
>change objective Waiting to be setup by Nessalin
>change objective To be the best cook in the known worldLong Description:
Code Generated Long Description.This is how your character is seen when people are in the same room as you, and they type
>look.
Code Generated means it has a default one, depending on your situation. Some examples are:
the tall, muscular man is standing here.
the tall, muscular man is sleeping here.
the tall, muscular man is resting here.
the tall, muscular man is fighting the lanky, hunched-backed gith.
the tall, muscular man sitting at a long, scarred bar of agafari wood.You can change this, to be more descriptive as to the actions that you are doing, and to the positions you are within the room.
To change it, you need to use the
change ldesc command. Some examples are:
>change ldesc is sitting at a table, relaxed in his seat
>change ldesc sits, playing dice with other patrons.
>change ldesc has his arms crossed, leaning against a wall.
>change ldesc stands near the red-haired woman.NOTE: You cannot reference other characters automatically in your long description. If you wanted to, you can write out someone's full short description, like in the last example. Also, if you walk to another room, or change position, such as sitting or standing, this will reset your long description. If you type
>stand while already in the standing position, this will reset your long description to be the default one, which is, "
is standing here."
You are 25 years, 0 months, and 5 days old,
which by your race and appearance is adult.This is your age. In Zalanthas, there is 3 months in a year, and 231 days in a month. The different races have different ages. Elves live longer than humans, so an elf who is 25 is still considered YOUNG compared to a human who is 25. Do consider this when looking at your stats, too.
You are neither hungry nor thirsty.
Your health is 100(100), you have 120(120) stamina, and 100(100) stun.Health is pretty simple across all games. As your health decreases to 0, you will be wounded critically, and cannot move, fight, or much else. If your health reaches -10 or below, you will die. Forever.
Movement is different, as it affects how far you can travel. As you move from room to room, it may take a toll on your movement points. If you are encumbered, you will lose more movement points per room. If you are traveling outside, you will lose movement points per room. If you reach 0, you cannot move. If you are at 1, and it requires 2 movement points to reach the next room, you will not move. Your stamina can change, depending on the clothing you wear. If it's desert clothes, it may go up. If it's silks, it may go down. Remember, Zalanthas is a desert world. You must be sitting, resting, or in a sleeping position to regain movement points. You will only be at maximum movement points if you sleep. If you sit or rest, you will regenerate movement points until you're about 95% of your maximum.
Stun is your mental capacity. If your stun reaches 0, you will be knocked out, and require someone and something to wake you up. This is smelling salts, which can be purchased in the major cities. You will lose stun if you get hit with blunt objects while fighting, like bare fists, or bludgeoning items, like clubs.
You will also lose stun as you use psionics. Everybody in Zalanthas can use "
the way", which is the ability to talk to people over distances, sending messages to them. As you try and contact people, and send messages, this uses a bit of stun points each time. Be careful, or you may be knocked out. You will regenerate stun points at any position, be that standing or sitting, but you will regenerate faster if you are resting and sleeping.
You have been playing for 0 days and 0 hours.There is a clock as to how long you've been logged in. I believe the average stat for most characters is 3 days played before they die. Some characters have 20 days played. Some very rare characters have 100 days played. Personally, I've played 68 characters, with the longest being 72 days played, then 50 days played, then 38 days played, then 33 days played, over my 10 years of playing the game.
You are currently speaking sirihish with a northern accent.Zalanthas has different languages. Sirihish is the common language. To change your language, you need to type "
>change language allundean". You must have different languages in your skills to change to. You can learn other languages by listening to people speak it. This takes a long time to learn.
Zalanthas also has different accents, depending on where your character grew up. Tuluk people have a northern accent, and Allanak people have a southern accent. To change your accent, you need to type "
>change accent tribal". Like languages, you need to have the skill to change accents, and you can learn new accents by listening to people speak them. This also takes a long time to learn.
How Do I Stop Playing?Type "quit" to stop playing. You must be in certain rooms of the game to log out. Most of these rooms are in Taverns, or Buildings.
You can tell if you can quit, by the line in the room title that says, [ Quit ].
Example:
>The Gladiator and the Gaj Tavern -- Public Dormitory [W Quit]
This spacious chamber provides a place for the public to sleep for
free. The floor is covered with tens of soiled, greasy blankets and
makeshift beds provided by their occupants. Crude insignia and drawings
have been scrawled on the agafari walls, etched with knifepoint or drawn
with charcoal. The stench of unwashed humanoid bodies mingles with the
tantalizing scent of cooked meat wafting in from the bar and restaurant
to the west. The carru-hide tarp hanging over the archway to the west
hardly muffles the dull roar of the crowd. Though the conditions in the
dormitory are quite dingy, it is certainly better than sleeping on the
dangerous streets of Allanak.As you can see, in the room's title, it says
[W Quit]. That means that this room, you can 'log out' in it, when you type, 'Quit'. You can also move "West" into another room.
How Can I Tell Who Is A NPC And Who Is A PC?This is tricky for new players, as you're exploring, and finding NPCs everywhere. You're not used to them being in the similar areas, character after character you make. You'll get to know which ones are constantly where, eventually.
Most player characters have the long description, 'is standing here.' Most player characters have short descriptions that start with, 'the'.
Some examples:
the tall, muscular man is standing here. Player Character
the small, blue-eyed boy is standing here. Player Character
the tall, tattooed dwarf is standing here. Player Character
A sharp-eyed female prostitute slouches in a corner. Non-Player Character
A human soldier of Tektolnes stands guard here. Non-Player Character
The angular, silver-eyed man is here, leaning casually against a wall. Non-Player Character
The brutally-scarred orange dwarf sits here at a table, drinking heavily. Non-Player Character
A dark-skinned human barkeep stands behind the bar. Non-Player Character
The lean, sun-reddened woman laughs as she talks at a large table here. Non-Player Character
The hairy, dark-skinned woman watches the room from beside the bar here. Non-Player Character
The towering, golden-haired half-giant is here, crouched beside a table. Non-Player Character
PC's also are the only ones who sit at table items. If you type 'look tables' it will display the different tables that you can sit at.
An example:
>look tables
At 1) a lumpy, dragon-carved stone table are:
some empty seats.
At 2) a plain stone table are:
a few empty seats.
At 3) a narrow stone ledge protruding from the wall are:
a couple of empty seats.
At 4) a long, scarred bar of agafari wood are:
some empty seats.A PC would be sitting at a table, and have a description like:
At 4) a long, scarred bar of agafari wood are:
the small, blue-eyed boy, the tall, muscular man,
the tall, tattooed dwarf, and a few empty seats.Their long descriptions when you type "look" would display like:
The tall, muscular man is sitting at a long, scarred bar of agafari wood.
The small, blue-eyed boy is sitting at a long, scarred bar of agafari wood.
The tall, tattooed dwarf is sitting at a long, scarred bar of agafari wood.How Do I Check My Inventory and How Do I See What I'm Wearing?To check your inventory, you can type, "Inventory", or "Inv", or even just "I".
It will display the items you are holding "In your hands". They are not wielded or equiped, just items that you have in your hands.
>inv
You are carrying:
A torch
858 obsidian coins
A few pieces of burnt meat
To see what you are wearing, you can type, "Equipment", or "Equip", or "Eq".
It will display the items you are wearing and you are wielding. These are the items that protect you, and what people see when they type, "look <person>".
>eq
You are using:
<worn on head> an ancient, battered surmac
<worn on face> a thin, white-sandcloth facewrap
<worn around neck> a crimson-stained chitin gorget
<worn across back> a leather backpack
<worn on torso> an obsidian-studded, dark-leather vest
<both hands> a long bone-headed spear
<worn as belt> a leather waterbelt
<hung from belt> a bone-hilted, carru-antler longknife
<worn around body> a hooded, sandy-brown dustcloak
<worn about waist> a worn leather quiver
<worn on legs> a sweat-stained pair of black leather pants
<worn on right ankle> a thin, grey-sandcloth ankle wrap
<worn on feet> an used pair of carru hide boots
Some items that you wear can 'Layer' itself, so that you won't be able to see it unless you take off the clothes above it. Some of these items that cover other items are cloaks. If you type ">look self", you may see a different inventory list than when you type ">equipment", because certain items may be "under" your cloak that you are wearing.