"Late in their career" and days played

Started by racingspider, November 19, 2008, 06:33:30 PM

Yup, my character looks like one of those quick learners. It's difficult to tell, though. You actually have to DO the thing to know if you could do it and well... doing crime Y or fighting monster X could very well kill you ;)
Quote from: Rahnevyn on March 09, 2009, 03:39:45 PM
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

Stats are the big determining factor in this.

I speak from experience when I say that if you have low strength, being a "50 day warrior" doesn't mean much, even if you spar every day you log on.

Unless you're fighting squishy northlands animals or unarmoured people.

Sure, you can probably parry, block, disarm, and bash like a pro... but you will still have significant difficulty killing a scrab.
And I vanish into the dark
And rise above my station

Wisdom is one of those stats that's a big determining factor in how much you've learned after so many days played, too.  I've heard people say that it doesn't matter that much, but I have definitely noticed a big, big difference in how fast my character gets better at X between poor wisdom and average, and between average and amazingly godly.

Days played is more of a general guideline than an indicator, but it seems to be the best one that we have since it's easily found and in general seems to be a moderate measure of what the typical character may have learned by that point.
"Last night a moth came to my bed
and filled my tired weary head
with horrid tales of you, I can't believe it's true.
But then the lampshade smiled at me -
It said believe, it said believe.
I want you to know it's nothing personal."

The Chosen

Days played indicates one and only one thing, how much time you've put into your character.  I'm not going to buy into the theory that 30+ days makes you skilled, because you might simply not be concerned about your skills.  I think it gives new players a false sense of hope or security to put that sort of qualifier that time=skill.

Anything in advance of 20 days means you've likely figured out your niche for survival and time consumption, nothing more and nothing less.

I know of one character in my playing career that utilized nothing other than communication skills and emotes for one RL year, because his/her situation didn't warrant worrying about or using his/her skills.

I also know of someone who is notorious for being able to roleplay the hell out of a character and get them to "buff" standards a significantly low amount of time.

If someone tells me they had a 50 day warrior, I'm not so much curious how much shit they could kick, in so much what sort of tales they can tell.

My opinion.

Quote from: Fathi on November 26, 2008, 08:35:19 AM
Stats are the big determining factor in this.

Paradoxically, if your stats are too high they might also end up forcing you to take longer to progress. If you end up with a very high stat roll (or have a lot of racial bonuses), your natural talent at something may make it so that it's very rare for you to fail at it–and if you don't make mistakes, you don't improve. You end up with someone who can do skill X very well simply from 'brute force', but, because they never had to really work on it, never learned it with any finesse. You'll almost always succeed at the basic use of the skill, but you won't branch it, and you won't get any of the neat little bonuses that typically come from 'mastering' a skill.

This is generally more of a problem for indies and small groups. Big clans, like the Byn, typically are better able to find ways to challenge the extra-talented. Indies end up having to take on very challenging tasks indeed, and it often kills them. But your mileage may vary; maybe your large clan can't challenge you at all, and you wander off for some personal development. The trials and tribulations of the high-statted!

Anyway, while this seems counterintuitive, I don't think it requires any kind of fix. I know many real-life examples of people who were too naturally talented at something to start, and then never learned to really work hard or study at it.

Quote from: jstorrie on November 26, 2008, 11:43:44 AM
Quote from: Fathi on November 26, 2008, 08:35:19 AM
Stats are the big determining factor in this.

Paradoxically, if your stats are too high they might also end up forcing you to take longer to progress. If you end up with a very high stat roll (or have a lot of racial bonuses), your natural talent at something may make it so that it's very rare for you to fail at it–and if you don't make mistakes, you don't improve. You end up with someone who can do skill X very well simply from 'brute force', but, because they never had to really work on it, never learned it with any finesse. You'll almost always succeed at the basic use of the skill, but you won't branch it, and you won't get any of the neat little bonuses that typically come from 'mastering' a skill.

This is generally more of a problem for indies and small groups. Big clans, like the Byn, typically are better able to find ways to challenge the extra-talented. Indies end up having to take on very challenging tasks indeed, and it often kills them. But your mileage may vary; maybe your large clan can't challenge you at all, and you wander off for some personal development. The trials and tribulations of the high-statted!

Anyway, while this seems counterintuitive, I don't think it requires any kind of fix. I know many real-life examples of people who were too naturally talented at something to start, and then never learned to really work hard or study at it.

Hehe, yeah I had a dwarf once (my favorite PC ever) who had GREAT stats other than wisdom. After 15 day of relatively heavy combat, he still wasn't much better than he was in the beginning.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Going off JStorrie and FW:

My current character has poor wisdom, and is a warrior (That isn't too IC, back off IC-police) so as far as skills are concerned, I don't think I'm going to branch anything until like 15-20days played. At least not with how much practice he currently gets in as well. HOWEVER, I feel that his base offense and defense will go up higher -because- he doesn't get his skills up quickly, so by the time things start branching, he'll be significantly better off than if he had exceptional wisdom.

Though, my strength is also terribly bad, so killing anyone or anything without the hand of Tek intervening may be a chore.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on November 26, 2008, 12:24:28 PM
Going off JStorrie and FW:

My current character has poor wisdom, and is a warrior (That isn't too IC, back off IC-police) so as far as skills are concerned, I don't think I'm going to branch anything until like 15-20days played. At least not with how much practice he currently gets in as well. HOWEVER, I feel that his base offense and defense will go up higher -because- he doesn't get his skills up quickly, so by the time things start branching, he'll be significantly better off than if he had exceptional wisdom.

Though, my strength is also terribly bad, so killing anyone or anything without the hand of Tek intervening may be a chore.

Apparently your warrior should never have been a warrior in life, there's your problem right there.

May I recommend the crippled retard class?  :-\
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Quote from: Malken on November 26, 2008, 12:30:08 PM
May I recommend the crippled retard class?  :-\

You know what? I don't have the karma for that, otherwise I would have taken it. It would have apparently fit the stats a bit more.

Do you think its worth begging for a stat increase? Or just wait for birthdays? I know of someone whose character, right now, has the same other two stats as I do, but strength and wisdom are much much higher. I don't want exceptional, just more... fitting.

To go hand in hand with the thread contents, if I were "late in my career", sure, I could probably kill a merchant or something, but anyone with half my skill would hold their own and probably beat me, just because I cant hit hard.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Low wisdom is not, in my experience, a serious detriment if you're playing a 'melee' class–it doesn't hamper you much to only be able to learn a few things a day if you could only spar a few times a day, anyway.

Warriors just tend to branch late because the skills they have can be difficult to practice. 'Rescue drills' take multiple PCs; sparring is less helpful if you don't have someone of similar prowess to spar with; clanned characters may find it difficult to find opportunities to test skills like guard or bandage, etc. Some classes just branch earlier than others because of how their 'skill trees' were designed.

Branching isn't the bees' knees, anyway. I can't think of many 'branched skills' that are exponentially better than your starting skills–they tend to just be variations on what you could already do. You'll probably have less fun if you pay too much attention to the minutiae of stats and skill-branches, so why not just play as you like and let the branches fall where they may?

Eh, I'm less concerned about the skills received from branching, as I am knowing that I'm to a point with the previous skill that I can say I'm actually "good" at it.

Combat is one of those things hard to gauge. You can kick the shit out of any runner in the Byn, and still go outside and die to a scrab.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on November 26, 2008, 12:35:11 PM
I know of someone whose character, right now, has the same other two stats as I do, but strength and wisdom are much much higher.

Is it just me or is this the type of thing you shouldn't know? >:(


Going to what jstorrie said:
That makes perfect sense, you see it a lot with wrestlers. They use power and sized to absolutely dominate all the way up to maybe their last two years of college. Then they meet people who actually -know- how to wrestle and get stomped.
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

Quote from: tortall on November 19, 2008, 07:19:20 PM
I had 6 playing days on my current character after a rl week.

What the fuck.
Quote from: H. L.  MenckenEvery normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.

For more related and totally interesting psychobabble, see this Mefi thread discussing Dweck's growth/static mindset theories.

Quote from: Mood on November 26, 2008, 03:57:15 PM
Quote from: tortall on November 19, 2008, 07:19:20 PM
I had 6 playing days on my current character after a rl week.

What the fuck.

I hope this is some sort of terrible mistake...  ???
Quote from: Gimfalisette
(10:00:49 PM) Gimf: Yes, you sentence? I sentence often.

To answer the OP question.  Remember that there are a WIDE VARIETY OF FACTORS in the answer.  Days played alone IS INSUFFICIENT.  What you did, and many other relevant things come into play here.  I'm not willing to discuss such things on the GDB, as that's bad, but I caution, advise, plead with you to take a deeper look then just "days played."  If you want to talk on aim or the like about it, cool.

Quote from: tortall on November 19, 2008, 07:19:20 PM
I had 6 playing days on my current character after a rl week.

I want you in my clan.

Quote from: Kryos on November 30, 2008, 07:24:29 PM
I'm not willing to discuss such things on the GDB, as that's bad, but I caution, advise, plead with you to take a deeper look then just "days played."  If you want to talk on aim or the like about it, cool.

Is it just me? Really? Dude, if it's something you shouldn't post on the GDB it's something you shouldn't relay on AIM. WTF?
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

Some people idle in work and the like....so, days played is kinda inconsistent
Carpe Diem - Fish of the day

I really don't believe it was a rule, but a guideline. If you're a code-based character, and you've been working on coded skills pretty consistently (read: Not spamming, but within reason) then after 10 days you are probably going to be breaking the line of "absolute n00b".

Because, Ginka knows just how hard it is to branch. I would like to spend all my time sparring and getting skills up, but at my rate, I'm going to be the only warrior in the game who has 20 days played, no branches, and couldn't kill a newbie merchant. But damned if people don't fall in absolute love with my charm.

Because I'm a bad bad bad bad boy.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: jcljules on November 30, 2008, 06:52:39 PM
Quote from: Mood on November 26, 2008, 03:57:15 PM
Quote from: tortall on November 19, 2008, 07:19:20 PM
I had 6 playing days on my current character after a rl week.

What the fuck.

I hope this is some sort of terrible mistake...  ???

HA! Woops! I mean two rl weeks... ~halo~

Still want me 420?
The man asks you:
     "'Bout damn time, lol.  She didn't bang you up too bad, did she?"
The man says, ooc:
     "OG did i jsut do that?"

Quote from: Shalooonsh
I love the players of this game.
That's not a random thought either.

Quote from: tortall on December 03, 2008, 12:56:23 PM
Quote from: jcljules on November 30, 2008, 06:52:39 PM
Quote from: Mood on November 26, 2008, 03:57:15 PM
Quote from: tortall on November 19, 2008, 07:19:20 PM
I had 6 playing days on my current character after a rl week.

What the fuck.

I hope this is some sort of terrible mistake...  ???

HA! Woops! I mean two rl weeks... ~halo~

Still want me 420?

WTF, I'm easy. I'll still take you anway. ;)
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?