Anyone else hate sandstorms...

Started by Cerelum, November 13, 2008, 06:09:40 PM

I am NEVER going to live this down.

QuoteIn fact, I was invited to create the PC, by another player who was playing a PC in the same tribe. The next day, I learned that player stopped playing.

I'm sorry my Lizzie.

Brandon
Quote from: Ghost on December 16, 2009, 06:15:17 PM
brandon....

you did the biggest mistake of your life

He's so cute... <hugs>

I got mad for like, two days. Then I chalked it up to just another usual situation that crops up in Arm. Which is really my point - it isn't fair for non-rangers to have to count on the *players* of rangers, their schedules, their goals for their own characters, etc... just because you should "hire a guide" if you want to set foot outside of a city. It's also unfair for rangers to expect that they will always (or should always) have people leaving cities who need/demand/pester them.

What would make a WHOLE lot more sense to me...
If you're a desert elf, then you will have "ranger-vision" in the area of your own tribe's encampment. Make it a 20-room grid in any direction of your camp's entrance. Because really, if you -grew up- in the environment, you would be able to find home with your eyes closed and spun upside down walking on your hands.

If your camp moves, then so does your ranger vision. Your character can find HOME when he's near HOME. Wherever home happens to be that moment.

If your character is a tribal human, same thing applies. Gypsies would know their own territory like the backs of their hands. You could even add an age factor into it, with a wisdom factor as well.

If they're very young and their wisdom sucks, then they might only know within 5 room circumference of their camp entry. If they're middle-adult with decent wisdom, then they'd get the max 20-room circumference.

Maybe the "ranger quit" would work on the outer perimeter of this grid as well, for anyone whose coded encampment lies within the perimeter.

It would certainly make better IC sense than desert-dwellers who have spent significant numbers of years living -in- the desert, being incapable of finding their way around their own territory while some city-based ranger guy tramps out onto your ancestral property and never gets lost.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: Delstro on November 18, 2008, 05:40:04 PM
make me feel better about going outside.

That's the thing.

Going outside the gates of a city is not supposed to feel safe unless you're a tribal on native lands, with a trustworthy guide, or with a few shitcloaks ready to fight off whatever will cross your path.

Quote from: Zoan on November 18, 2008, 09:45:35 AM
Am I the only one who notices that there's a permanent bloody sandstorm in Vrun Driath/Allanak? Fuck me, it's a desert, sure, but it's not a bloody permanent hurricane.

Nope, it does, non stop.

The other one I hate is Red Storm, yes I understand the characteristic of the desert is to have sandstorms, but I swear on an old RANGER of mine, I went down there probably 10 rl days through various times of day to try my hand at spice sifting, and couldn't see dick in front of my face for any of them.

Make sandstorms, make them scary, make them intense, but don't make them force me to walk my ranger ass up to tuluk just so I can actually see where I'm going.

JaRoD

Quote from: The7DeadlyVenomz on November 18, 2008, 10:20:30 AM
Quote from: staggerlee on November 18, 2008, 10:00:36 AM
Therefore I propose that sandstorms should be an entertaining challenge, and the focus be moved from "what can we do to allow people to quit out during sandstorms" to "how can we make sandstorms dangerous and still an entertaining environment for rp."
Make sandstorms that blind you now begin taking HP from you instead. No longer are you blinded and/or turned around, you lost five HP each room. It's not going to kill you, in most cases, but it probably will scare you and make you started getting real scared about spiders and bettles and gith and whatever else is in the region with you catching you unawares.
I'm for this so long as the NPC and NPcritters are effected as well.  That gith shouldn't be able to just weather it while my fully armored, cloaked warrior is getting bloody swaths cut in him.

JaRoD

So once everyone can find their way in sandstorms, can rangers get disarm? It is so inconvenient to lose your weapon. It is almost as dangerous as getting lost in a sandstorm.

Quote from: Clearsighted on November 19, 2008, 09:54:34 AM
So once everyone can find their way in sandstorms, can rangers get disarm? It is so inconvenient to lose your weapon. It is almost as dangerous as getting lost in a sandstorm.
Rangers should be shooting stuff, particularly other humanoids.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: Clearsighted on November 19, 2008, 09:54:34 AM
So once everyone can find their way in sandstorms, can rangers get disarm? It is so inconvenient to lose your weapon. It is almost as dangerous as getting lost in a sandstorm.

Maybe we could just start with parry!
Quote from: Synthesis
Quote from: lordcooper
You go south and one of the other directions that isn't north.  That is seriously the limit of my geographical knowledge of Arm.
Sarge?

Quote from: Thunkkin on November 19, 2008, 10:02:50 AM
Quote from: Clearsighted on November 19, 2008, 09:54:34 AM
rangers

Maybe we could just start with parry!

Parry doesn't help with unarmed (animal) attacks, right?  Right?
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

I'm pretty sure Clearsighted is disguising a point, rather than making a request.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

Quote from: Lizzie on November 19, 2008, 07:21:53 AM
What would make a WHOLE lot more sense to me...
If you're a desert elf, then you will have "ranger-vision" in the area of your own tribe's encampment. Make it a 20-room grid in any direction of your camp's entrance. Because really, if you -grew up- in the environment, you would be able to find home with your eyes closed and spun upside down walking on your hands.

If your camp moves, then so does your ranger vision. Your character can find HOME when he's near HOME. Wherever home happens to be that moment.

If your character is a tribal human, same thing applies. Gypsies would know their own territory like the backs of their hands. You could even add an age factor into it, with a wisdom factor as well.

If they're very young and their wisdom sucks, then they might only know within 5 room circumference of their camp entry. If they're middle-adult with decent wisdom, then they'd get the max 20-room circumference.

Maybe the "ranger quit" would work on the outer perimeter of this grid as well, for anyone whose coded encampment lies within the perimeter.

It would certainly make better IC sense than desert-dwellers who have spent significant numbers of years living -in- the desert, being incapable of finding their way around their own territory while some city-based ranger guy tramps out onto your ancestral property and never gets lost.


I can get behind ideas like this. They make a little sense, other than the one I crossed out. If it's a mobile camp you should still have trouble finding it because it moved. I would be okay with allowing D-elf's or tribal humans to navigate through a sandstorm but only within a specific area.

Quote from: Qzzrbl on November 19, 2008, 08:09:27 AM
Quote from: Delstro on November 18, 2008, 05:40:04 PM
make me feel better about going outside.

That's the thing.

Going outside the gates of a city is not supposed to feel safe unless you're a tribal on native lands, with a trustworthy guide, or with a few shitcloaks ready to fight off whatever will cross your path.

This like a mofo.

Quote from: Cerelum on November 19, 2008, 08:38:40 AM
Quote from: Zoan on November 18, 2008, 09:45:35 AM
Am I the only one who notices that there's a permanent bloody sandstorm in Vrun Driath/Allanak? Fuck me, it's a desert, sure, but it's not a bloody permanent hurricane.

Nope, it does, non stop.

The other one I hate is Red Storm, yes I understand the characteristic of the desert is to have sandstorms, but I swear on an old RANGER of mine, I went down there probably 10 rl days through various times of day to try my hand at spice sifting, and couldn't see dick in front of my face for any of them.

You guys is trippin'. The weather code actually took a pretty serious tone down not to long ago. It's very close to perfect IMO. And while Red Storm goes through IG weeks upon weeks of bad weather I find this very realistic. It also goes through a RL day of perfect weather every so often to balance it out. I mean I used to live by the ocean here in NC and wind fucking sucks when it comes whipping across the water with nothing to slow it down.
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

Just an off the wall thought I had but ... what if there was a passive skill that gave you a premptive warning about sandstorms, as though your character was reading the signs of the weather around him, like the skies, the wind, ect ... and you'd get some kind of message like:

You think a storm is comming from the southeast, and should be here in a few hours/any minute.

I dunno, just thinking ...
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Fierce, swirling currents of sand, kicked up on the southern horizon appear to be approaching.

Then, also, the glaring obvious sandstorm to the south would be implied, at least, and the fast way it's moving in.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

I once got caught in a sandstorm in Red Storm. I walked in the direction I thought was the nearest tavern.

> walk south (x8)
....
[sandstorm room description]

> south

[some description about being in the silt sea, only exit is up]

> think Huh?

Welcome to Armageddon!

> think WTF happened? Why did I get logged out?
> think Oh.


That is why I hate sandstorms! I felt the death was unfair enough that I requested a resurrection. Then, I felt that it was a waste of time to wait a month for a 2 hour char, so I made a new one.

^ How my first 'real' character died. I didn't let it faze me, I was warned that Storm wasn't for newbs.
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.