is too much Armageddon a bad influence on writers?

Started by Manhattan, August 02, 2008, 06:05:16 AM

I put way too much thought into my characters for them to dies at less than a day or two played. I always have grand ass plans, and sometimes they burn bright.

Quote from: Rahnevyn on August 02, 2008, 08:08:59 PM
Expanding on what Belenos said, I've seen some players include short stories as part of their characters' biography entries. This is really cool and I wish I saw more of them.

This - is an awesome idea. I think I'll give it a try on my current PC.

On the topic of Arm and writing, I've found the reverse effect to be true: after a year-long break from the game, during which I had a lot of time to read and write a whole bunch of other things, I came back and found my roleplaying much improved. Dialogue and descriptive emotes come a LOT easier now, and the level of immersion is better than ever.

August 08, 2008, 08:41:19 PM #27 Last Edit: August 08, 2008, 08:46:26 PM by Manhattan
HaiWolfe is correct. This should definitely be the case.

I think Armageddon players need to take long breaks every now and then. Good writers read and expose themselves to everything, not solely the genre they're writing in. This opens them up to the different shades and aspects beyond what they already know. It gives them a more in depth view of the world. Playing the game like a fiend without break is severely limiting and is like cooping yourself up in a cage...infections and simmering rot waiting to happen.
A foreign presence contacts your mind.