Fletchery, The Other Skill

Started by Desertman, July 07, 2008, 11:27:36 AM

July 08, 2008, 02:32:45 PM #25 Last Edit: July 08, 2008, 02:34:29 PM by Desertman
Quote from: Synthesis on July 08, 2008, 02:19:15 PM
Yes, you can start with fletchery and make money with it...but that's kind of what most of the subclasses are for, isn't it?  Picking hunter as a subclass involves a trade-off for all the other skills you could've possibly gotten with another subclass.

Furthermore, as (I think) I mentioned earlier, rangers have much better access to the raw materials required to churn out massive quantities of arrows.  You won't see a warrior/hunter, assassin/hunter, or burglar/hunter out there cornering the arrow market because rangers have the primary skills that make it possible.

Having played two of the combinations you have listed, (not Burgular), and another not listed, I can vouche that materials are easily attainable, regardless of guild.

There is nothing to prevent fletchery from being abused as it is, its just not abused because its a waste of time to try and abuse it...it takes too long for most twinks to bother "arrow farming". Giving it to rangers isnt going to increase the potential for abuse any more than the potential already exists.

The fact that rangers would be making arrows to sell, instead of use, is silly...Unless they dont plan on using archery themselves, (which would then make them just another crafter, and the fact they are ranger would have nothing to do with the fact they make arrows) they would just be selling arrows, to get coins, to buy arrows. It would balance its self, instantly.
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