Questions about Staff Applications?

Started by Sanvean, March 07, 2008, 08:38:36 PM

Questions about the process or what it involves? Post them here and I'll take a shot at answering them.

Would I like it?  Enough to totally justify never having an awestruck player's perspective again?  Ever?


Seeker
Sitting in your comfort,
You don't believe I'm real,
But you cannot buy protection
from the way that I feel.

What is the usual amount of time that the staff requests that you be experienced with the game/.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

And the usual amount of time staff spend per week/day doing staffly things for the game?
Quote from: manonfire on November 04, 2013, 08:11:36 AM
The secret to great RP is having the balls to be weird and the brains to make it eloquent.

QuoteWould I like it?  Enough to totally justify never having an awestruck player's perspective again?  Ever?

I think so, but that's also a consideration worth thinking about. In the past we've had a few staff that came on thinking they'd just avoid parts of the game and thus keep them a surprise, but that's always been unsuccessful.  I do think there's a lot of enjoyment to be had on the staff side, but it -does- affect the way you play.

QuoteWhat is the usual amount of time that the staff requests that you be experienced with the game?

I've found that usually staff work better with at least a year or so experience under their belt, although experience may vary -- some people may had had previous experience staffing on other muds, for example, or run a variety of other characters. We've had at least one staffer who had only run one character before coming on, but it was an extremely long-lived character that had been a clan leader.
Quote
And the usual amount of time staff spend per week/day doing staffly things for the game?

Again, varies. I do appreciate the people with no social lives who throw a ton of time into the game, but that's certainly not mandatory. :)  When people stop logging in for at least a few hours a week though, we get out the poking sticks after a while.

If one was interested but knew they would have to take a two month hiatus in two months time, however their time would be back to normal thereafter, should they just wait until the next batch?
<Morgenes> Dunno if it's ever been advertised, but we use Runequest as a lot of our inspiration, and that will be continued in Arm 2
<H&H> I can't take that seriously.
<Morgenes> sorry HnH, can't take what seriously?
<H&H>Oh, I read Runescape. Nevermin


What makes a good application? What are some things that would disqualify a person from even being considered?

How do you choose who to interview and who to tell 'no'?

How much of a bearing does the amount of times applied go into consideration when looking at staff applications?

Does how many years played go into consideration?


I've got a ton.. but I'll stick with those.
For FantasyWriter:
Never again will I be a fool, I will from now on, wrap my tool.

I wanted to mention to people who are interested that this is an Arm 1.0 position, and that if one wanted to keep Arm 2.0 somewhat mysterious, it would be possible to do. (Or you could go onto 2.0, that's open as well.) You would see some of the plotlines that will shape 2.0, but most of it would not be visible.

QuoteWhat makes a good application?

A good application - someone who is a team player, works well with others, creative, enthusiastic, good knowledge of the game, mature, sense of humor, good communication skills.

QuoteWhat are some things that would disqualify a person from even being considered?

We consider all of the apps, I don't think we've discarded any out of hand except for one person who, I believe, applied as a joke.  It takes a lot.

QuoteHow do you choose who to interview and who to tell 'no'?

We sort them and basically interview the people who are at the top of the list.

QuoteHow much of a bearing does the amount of times applied go into consideration when looking at staff applications?

Not much.

QuoteDoes how many years played go into consideration?

Yep, it's a factor. We don't rule out people who haven't played very long, but usually if all other things are equal, we'd go with the long-time player.

Sanvean, this isn't related to this round of hiring...but do you see the game needing coding staff in the near-to-mid term (next year or so)?

Storytelling is somehow far more intimidating to me than C++. ;)
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

For Arm 1.0? No.  Possibly for 2.0 but right now we've got a great team working away on that.

Quote from: brytta.leofa on March 10, 2008, 11:06:58 PM
Sanvean, this isn't related to this round of hiring...but do you see the game needing coding staff in the near-to-mid term (next year or so)?

Storytelling is somehow far more intimidating to me than C++. ;)

I had the same sort of question, but I didn't know if I should have posted it, but since someone else asked, I might as well.

What do you look for in a coder? I have a feeling that the mud isn't going to be coded in C++, though. Can I ask which language experience you are all looking for in a coder? Javascript would be my guess..
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Arm 2.0 is being written in Java. Javascript would be helpful in either 1.0 or 2.0.


The Immortal Class of 2007 is tired of being auctioned off to the Highlords by other storytellers and press-ganged into the shittiest jobs in the dead of night.  We need freshmen to haze, so hurry up and apply already!
Goryteller

Quote from: RockScissors are fine.  Please nerf paper.


hahahahahaha

Being auctioned off to the highlords..

HAHAHAHAHAHA
some of my posts are serious stuff

Quote from: Ghost on March 13, 2008, 10:20:07 AM
hahahahahaha

Being auctioned off to the highlords..

HAHAHAHAHAHA

Laugh at your own peril.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.


Are you making Nyr wear hotpants while he works? I might app for staff just to see that.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

I staffed very briefly on a little known RPI and found it took away any chance of my impacting
the mud again as a player, since anything I may've created was simply a staff alt after that.
Anything my characters may've accomplished would be minimized because I was staff, no
matter how many self-imposed restrictions I could've put on myself.

Not to mention I got to learn all the wild sekrits to further dull future experiences.

Any Armageddon Staff run into the same problem?
Anonymous:  I don't get why magickers are so amazingly powerful in Arm.

Anonymous:  I mean... the concept of making one class completely dominating, and able to crush any other class after 5 days of power-playing, seems ridiculous to me.

I didn't experience that when both playing and staffing, but my characters tend to be fairly low key, and not out to change the world. It does have an impact on the play experience, though.

Now that you're down to the wire with your deadline, I'd like to hear about the less well-known staff perks, please.

Seeker
Sitting in your comfort,
You don't believe I'm real,
But you cannot buy protection
from the way that I feel.

Eh, I really wanted to apply for this, but my current role requires too much of my time as is.   Looks like I'll just have to see on the next round.  :(

Though, I'm sure whoever gets in this round is going to have tons of fun.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

How many new staffers do you intend to take on this round?
Quote from: H. L.  MenckenEvery normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.

Our plan is to take on two staffers, which is as many as we need right now, rather than the usual five or six that we've done in the past. That makes things hard -- we got nineteen applications this round and some of them are outstanding.  I was just going through them -- looking at the app, account notes, and GDB posts in order to make an assessment, and I marked six or seven people that I'd like to interview. Right now everyone on staff is looking through those apps, and posting their assessments -- usually split into lists of people they'd like to see interviewed, people they're not sure of, and people that they suggest passing on this time. I put a number of people in that last group, sadly, that I would have normally interviewed, just because there's such a large number of strong ones this time. So if you don't end up on the interview list, please don't despair.

Some of you have been IMing staff members in order to ask questions, and I'd really prefer you do that sort of thing here on the board, where everyone has access to the information, and where I can make sure you're not getting an answer that might not be as clear as possible.

In answer to a few questions that have come up in the apps:

Storytellers are free to animate NPCs. We do prefer that they not start kicking off plotlines in a clan someone else is running, because they may not know all the ins and outs of the clan dynamics and politics.

What does a Storyteller do?
Usually they oversee one or more clans, usually as part of a team doing so. They answer e-mails from their clan members, fill clan-related quests, keep an eye on the clan forums, post periodic updates so the rest of the staff knows what's going on in their clan, and do maintenance: loading items, updating NPCs, etc. They may run RPTs for their clan members. They check updates from other staff to see where they might be able to fit their clan into new or proposed plotlines.

Some may write javascripts or help with testing code. Some like to approve applications -- others may not be sure enough of their spelling skills to want to do that. ;)  The bug/typo/idea database is accessible to everyone, and some people like to go through it. Tastes differ.

The main purpose of Storytellers is implied in their name: they're here to help tell the story, to come up with plotlines that interest and intrigue players as well as to help players create and maintain their own plotlines.

Questions about that? Feel free to ask. I'd like to make this process pretty transparent so you know what we're doing and how we're doing it.

Re: the lesser-known perks

Being part of a very cool project that's going to be hitting its second decade in a few years
Being part of a group of smart, funny, creative and (for the most part) good humored people
Being invited to the yearly staff gathering
The occasional really nice note from a player that makes you all teary