You fall three feet and have an inexplicable accident!

Started by Greve, November 21, 2007, 02:48:27 AM

Right.

Now personally, I have never had what you're describing happen to me. I'm at a serious lose for why it is feasable. I have never lost stun in the same room for failing a climb check.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

I've fallen and lost stun, yea, but not so much, so regularly. Are you at some crazy place you can't tell us about, cause otherwise it's weird.
Carpe Diem - Fish of the day

So.. lemme get this straight. A world can have magick, psionics, silt-horrors, and yompars that can kick full-grown humans in the head (don't ask), but you're getting your panties in a twist because you're getting knocked out from a fall?

C'mon. If you can suspend disbelief for the shit I mentioned, certainly you can fabricate a reason why a fall would knock you out. Maybe Zalanthan brains are more susceptible to sharp blows?

USE YOAR IMAGINATION.


November 21, 2007, 06:02:19 PM #28 Last Edit: January 04, 2019, 11:34:16 AM by Greve
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November 21, 2007, 06:06:35 PM #29 Last Edit: January 04, 2019, 11:34:00 AM by Greve
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Actually, I've always hated it...happily I normaly play dwarves so losing 90-120 stun does not normaly KO.

BUT, to anybody who says it is no big deal...It is.

Its a crit fail to climb that is IMO silly. You can be standing in an indoor room that is described as cramped yadda yadda...so, we are not talking cathedral ceilings here. Try to climb, slip, fall on neck WHAM 100 stun. Now, EVEN if you made it near the top on that climb and slip, its only like 6-10 feet top end. Give me a break...you should NEVER get that crit fail from the bottom room of a climb IMO, even outdoors where the rooms are supposedly larger.
Then to make matters worse, you can take a three outdoor room fall, call it 30-50 feet and only lose 80 stun total. Does not matter if its free fall or bumping everything on the way down, I lose more stun falling off the first rock of a 50 foot climb then jumping from the top without a shoot...huh?
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

*snicker*

Just going to say this right now...you're all going to complain ten times more when there's no places to get better at climbing without having to fall two rooms, because of all of the people who complained about critical failure in some places.  Or rather, you're all going to complain about how much harder it is to climb.

Critical failure happens in everything.  If you want stories of it happening from such small distances, I can look around for you.  Just be glad you can't DIE from it in most cases unless it happens...
A: With your character being stupid.  
B: With your character being unable to see the bottom of the climb.  
C: With your character using it to try to lose someone, in which case you'd better have some confidence with it.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

This might sound stupid. But have you ruled out the obvious and checked to make sure your "no-save" is set correctly? I remember once trying to climb something I had climbed a few times before without any problem. And fell. Because my nosave was set wrong.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: "Lizzie"This might sound stupid. But have you ruled out the obvious and checked to make sure your "no-save" is set correctly?

Yes.

Just wanted to let you know your concern has been noted and placed in the climbing discussion for the new incarnation.


I don't like the 'you land on your neck'-message, it's a bit ridiculous and you shouldn't be landing head-first from a normal fall, Could the message be changed to 'You fall and hit your head'?
Anyway. I don't think it's happening way too often, but if the frequency was reduced a bit, I wouldn't be against it.

Also, climbing in game is unrealistic in the sense that our characters constantly overestimate themselves. If I start climbing something and notice that it gets too hard and that I don't see a fairly safe way to go on, I stop and climb back down. The way the game works right now you just either fall or make it to the top, There could be a third option in game where you fail to make the climb, but don't fall. This would happen your skill check is in the middle between falling and making it all the way up.
A rusty brown kank explodes into little bits.

Someone says, out of character:
     "I had to fix something in this zone.. YOU WEREN'T HERE 2 minutes ago :)"

November 22, 2007, 12:49:18 PM #38 Last Edit: January 04, 2019, 11:33:24 AM by Greve
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Quote from: "Greve"
While we're at it, wouldn't it be great if climbs had a coded difficulty that a character could gauge, with some of the trickier ones requiring a good climb skill to accurately determine? It should be much easier to climb craggy rocks or a plank wall than a vertical basalt tower. As far as I've seen, climb rooms in the current game don't have varying difficulties.

They already have varying difficulties.
A rusty brown kank explodes into little bits.

Someone says, out of character:
     "I had to fix something in this zone.. YOU WEREN'T HERE 2 minutes ago :)"

Haven't we all agreed that falling on your neck is gay and shouldn't take away that much stun, or leave you knocked out?  It seems like a lot of you are just agreeing on the same thing, but rewording your agreement, thus adding to this topic with repeated points on the same side of the arguement.

I think it's silly, unless you're like 30 feet in the air when you fall, and maybe the imms could just reword the messaging so instead of it saying you fall and land on your neck, it would say something like.

climbing to nearly the top, you fall 30 feet and land head first.  That way it would at least make sense.  And they could keep it the way it is.

I think we're agreed that falling on your neck is not cool and shouldn't take away that much stun, or leave you unconscious? It seems like a lot of you are just agreeing on the same thing, but rewording your agreement, thus adding to this topic with unnecesary repeated points on the same side of the discussion.
Carpe Diem - Fish of the day

Quote from: "Simple"I think we're agreed that falling on your neck is not cool and shouldn't take away that much stun, or leave you unconscious? It seems like a lot of you are just agreeing on the same thing, but rewording your agreement, thus adding to this topic with unnecesary repeated points on the same side of the discussion.
Wait didn't I just say that above him?

this seems like as good a place as any to bring up the absolutely silly fact that you can flee up a sheer cliff only to fall unconcious.
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Quote from: "daedroug"this seems like as good a place as any to bring up the absolutely silly fact that you can flee up a sheer cliff only to fall unconcious.

Actually, that has been fixed and is no longer possible.
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Ath: Mmmmmm, HOT!

oh really... any chance i can get the char that died from it back then :-P
I love deadlines. I like the whooshing sound they make as they fly by.
     -Douglas Adams

A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
     -Douglas Adams

alright... I am sorta seeing where you're going with this rant... My character fell off a roof.. And I went, let the dog out.. Went and dropped off the little brown kids at the pool.. Then microwaved a meal and came back and he's still unconscious..wtf.