Nen's Thief Bible - Do we need a "Victim RP Guide?"

Started by witchman, January 27, 2003, 10:21:53 AM

I'm thinking that most of the abuse I've seen when it comes to RPing a thief is from the victims - and perhaps this is broader than just thievery and should apply to playing a victim in general.

Things like: don't automatically assume the nearest PC is the thief, don't refer to a PC by his exact short desc, don't post on boards saying you were attacked by the badger-eyed, half-mul - you know.

Thoughts?
 taste the sands.
I smell my death.
Is that the Mantis head?
Oh, fek!

If there's only one other PC in the room and you're in the Gaj, DON'T start screaming, 'THIEF! THIEF!' and point to them. There's a myriad of NPCs and VNPCs in there. It can be any one of them.

And to add onto the point: If you had equipment stolen and someone else has the same piece, maybe with the same flags (bloodied or sweat-stained), it doesn't necessarily mean that they're your thief. A, most people probably carry around the equipment. B, the blood's probably in a different pattern. That just gets to me, too. I could see if it was something personalized, but when people start pointing fingers and saying, 'He stole my a bone breastplate!' it gets ridiculous.
Carnage
"We pay for and maintain the GDB for players of ArmageddonMUD, seeing as
how you no longer play we would prefer it if you not post anymore.

Regards,
-the Shade of Nessalin"

I'M ONLY TAKING A BREAK NESSALIN, I SWEAR!

I think my number one beef is sudden scan orgies because one person emoted looking in a certain direction and then scanning the room.

Unless there is an audible sound made by people when they scan a room I don't see how you would notice someone at a table looking around and you divine that they are up to something.

Easier solution than hoping people play along consistently is to simply remove the echo on scan.
quote="CRW"]i very nearly crapped my pants today very far from my house in someone else's vehicle, what a day[/quote]

Or...............

The blue-eyed, auburn-haired woman looks at someone as she glances over the room.

*everyone oocly jumps up, scans, draws weapons and starts to guard*
color=violet]If life was like a box of chocolates we would spend all day inside being poked and eaten.[/color]

I'd love to see "A Victim's Guide to Roleplaying Out A Crime", if people want to suggest what should go in it.

Yeah Rule number one. I see it sometimes but ultra rarely. Arm is fun if your winning or losing, as long as the rp is good. People should learn that sometimes although code says you catch the person or whatnot, That is code wise and you can still dictate it.

Example You catch the four-eyed dwarf with a hand in your pocket
Now as the player you know you just caught them but you can decide.

Would it be more fun to shout thief. Or have a little fun rp. Example Egan inspired me to use was when I caught a guy pickpocketing a female pc of mine instead of shouting thief he got a good smack across the face cause he tried to sneak a quick feel.

To make a short point have a little fun, Let things get stolen...on occasion anyways and remember that rp is more fun than point, shout, watch militia kill elf.
quote="Tisiphone"]Just don't expect him to NOT be upset with you for trying to steal his kidney with a sharp, pointy stick.[/quote]
The weak may inherit the earth, but they won't last two hours on Zalanathas

I've been playing a theif who emotes tons before and after each theft. I don't know what it was like when this post went up, or where the poster was playing. I do know that now, where I'm playing, people are good about playing along.

Maybe it's posts like this that raise awareness than are making the difference.

Wow, I never considered having a "Guide to RPing a Victim" but it's a great idea.

I think everything that's been mentioned here should be put into it, but also on ways on how a person would react to being stolen from. ICly was the item stolen important to the character? Is he the sort to start foaming at the mouth when his mug of ale goes missing, or is he likely to shrug it off and just order another one? Was that 2 'sid broken sword that was just stolen the only possession he has of his dead father? If so how is he going to react? Is he going to demand the militia start looking for a dingy, banged up old sword? Or is he likely to just get really depressed?

Also, I remember a while back a thread about going to the militia was brought up. I think some of the things from that should be in the document. Things like the fact that the law is corrupt and will help whoever offers the biggest advantage to the militia-man or Templar, and also to re-consider going to the militia when something bad has happened. Does your character have a fear of the militia? Do you have enough evidence for the militia to do something. I remember in the thread people saying how when they're in the militia, they're constantly getting people coming up to them to say "The tall elf stole my non-descript sword" and expect something to be done about it. So IMO that should definetly be emphasised in the document.

Also emphasising that while losing an item is annoying both IC and OOC, you shouldn't get angry about it OOCly and just go with the flow, is important I think.

I love all of the new documentation that's about lately. I especially loved the Roleplaying a Linguist document. It gave me several ideas on how to feasibly pull off certain roles.

I personally think the thief does have some responsibility to not being caught (even within the boundaries of the code).  For example, if you're robbing from someone in an empty tavern (devoid of PCs), AND they know you're there (ie. you didn't sneak in, aren't hiding), then you really haven't planned out your crime very well.  Much wiser, imho, is to wait until the tavern is busy, lots of PCs are wandering around AND they're distracted.  That way, when you make off with their steel sword, they -really- won't ever know it was you (ICly or OOCly)....

Also, I think in general people do fairly well with reacting/failing to react to peeks and failed "steal" attempts (as long as the failure is "You cover your mistake"...  the ones where you're caught red-handed...   I think people should RP as "caught red-handed", frankly.  If I found a guy (or even a gal, maybe...  maybe not) with his hand in my pocket, I'd be lookin' for a cop...

Quote from: "krelin"For example, if you're robbing from someone in an empty tavern (devoid of PCs), AND they know you're there (ie. you didn't sneak in, aren't hiding), then you really haven't planned out your crime very well.  Much wiser, imho, is to wait until the tavern is busy, lots of PCs are wandering around AND they're distracted.  That way, when you make off with their steel sword, they -really- won't ever know it was you (ICly or OOCly)....
I have to disagree with that. I don't think it's valid to say "if there are only 2 PCs in the Gaj and it's nighttime, then when something goes missing it's the other PC" cause it's meant to be busy with tons of VNPCs. True it's up to the thief to make sure they're not going to get caught ICly, but IMO it's up to the victim not to abuse OOC knowledge (e.g. there is only one other person in the room).

ALSO on that specific example (cause it happens often enough) JUST because there's only one other visible PC in the room, don't assume it's them. If I was a thief who had Hide, Sneak and Steal at a high-enough level to steal without anyone seeing me and I saw only 2 PCs in a tavern, I'd ask myself if it's IC to steal from one of the guys, and watch as the other PC gets the blame for it. Again, doing that is also abusing OOC knowledge, but with things the way they use to be  (and from the postings here I'd say it doesn't happen as often nowadays) you'd have to trick the person both ICly and OOCly to successfully steal from them. It's good to see that's not as common. ;)

I think that's part of the game of playing a thief...  you have to plan your attacks....  If you're forced to do so by an ooc constraint, that's fine, frankly.  For me, playing a thief character, that makes the thing all that much more fun.  If I can sneak, hide, and steal, then I can basically take whatever I want...  but if I can only sneak -- or worse, if I can only steal...  hmm, that makes for a more interesting challenge.  Now I have to arrange for ways to get in and out without being seen (or noticed), and I have to take into account IC and OOC limitations.

I think thieves are pretty powerful.  It sucks having a 1000 coin sword stolen.  Or the key to your house.  Or your pack.  Or that bag of jewelery you were going to show that nobleman.  Forcing victims to RP around a thief's poor planning seems a lot to ask.

QuoteI think thieves are pretty powerful. It sucks having a 1000 coin sword stolen. Or the key to your house. Or your pack. Or that bag of jewelery you were going to show that nobleman. Forcing victims to RP around a thief's poor planning seems a lot to ask.

I can do the same thing with a ranger. Poison you and steal your crap when you're knocked out. Or I can do the same thing as a thug subclass. Sap you, then steal your crap. No matter what, if I want the stuff, I'm going to get it. The only reason you're picking out thieves is because they're the most frustrating. They can take all that time you worked to get that shiny new crossbow and toss it all away.

The thing is that you just need to be a good sport. I think it peeves everyone off when they get stolen from. The only difference is that some people can control it, and some don't. Hell, just take a walk in their shoes. I've played a thief before. It's hard. You can barely stay alive if you try to work freelance.
Carnage
"We pay for and maintain the GDB for players of ArmageddonMUD, seeing as
how you no longer play we would prefer it if you not post anymore.

Regards,
-the Shade of Nessalin"

I'M ONLY TAKING A BREAK NESSALIN, I SWEAR!

If what I'm saying comes off as an attack on thieves, I certainly don't mean it that way.  I've played a thief, and found it (as you suggest) remarkably difficult (especially in Allanak, especially since the Labyrinth is totally unlivable now).  All I'm saying is...  the coded limitations on thieves are fine.  Their coded strengths are fine.  No additional tweaking is needed by forcing players to act as though they -can't- figure out who was after their stuff...  If "the tall figure in the dark, hooded cloak" is standing near you when you feel a hand in your cloak...  umm, gee, who could it be?  Imagining up VNPCs or accusing NPCs who have never attempted to rob me before seems -really- silly and unnecessary.  If you're a thief and you get caught, you're caught.  So what?  You give back anything you've stolen and go to jail, worst case, or make a potent enemy, perhaps?  Maybe you shouldn't have been in Lord Templar Hard Nose's pocket in the first place?

As for
QuoteI can do the same thing with a ranger. Poison you and steal your crap when you're knocked out. Or I can do the same thing as a thug subclass. Sap you, then steal your crap. No matter what, if I want the stuff, I'm going to get it.
This is a LOT easier and lower risk for thieves, imho.  A ranger is putting his ass on the line trying to attack you like this, and would probably be an idiot to do so in a crowded tavern.  Same for the thug.  By contrast a pick-pocket SHOULD be working in a crowded tavern.

The trick to being a thief, imho, is not minding some time in jail, and not minding when people look at you funny, or cover their stuff up when you're nearby...  and imho, those people are playing pretty correctly.

Okay, here's another way to look at the same issue. Is it fine for a burglar to wait until hardly is logged on before going and stealing from all the houses? IMO Hell no. It's fine to break into houses during off-peak times, but to deliberately wait until off-peak times before doing it so you don't get caught, IMO is being twinky.

Can you see how that's similar to a victim blaming PC X because they're the only PC in the room/only one online? Saying it's not fine for burglars to wait until off-peak times before breaking into homes but it being fine to blame PC X because they're the only one online, IMO is unfair.

But then again, you might be fine with burglars waiting until off-peak times before breaking into houses. If you are, that's fine. Everyone's entitled to their opinion. ;)

Quote...is it fine for a burglar to wait until hardly is logged on...

I think so, yup.  This is the same as robbing people's houses at Christmas, when they have a higher chance of being on vacation.  The RL parallels here (in both cases) are perfect.  It is both the curse and the blessing of the burglar that people leave their houses at certain times.  It's a curse if you happen to find them inside, and a blessing if you happen to find them outside.  That said, I don't think I'd go out of my way to wait for "There are 5 people in the world, including yourself." that definitely seems OOC.  However, waiting until an evening when no one seems to be around, or when everyone's gathered for a performance...  that doesn't  seem OOC at all.  It's your job as a thief to not get caught.  BTW, on the other side of this, I -certainly- wouldn't expect a burglar from Australia NOT to work, simply because they played at non-peak times.

Quote from: "krelin"waiting until everyone's gathered for a performance...  that doesn't  seem OOC at all.
That isn't OOC at all. That's actually completely IC. But waiting until you spot Person X log off before going and robbing their house IMO is OOC (breaking into someone's house when their logged off is fine, but waiting for them to log off to do it, isn't fine IMO). When people are logged off they're still around in the game. ;)

Quote from: "krelin"I -certainly- wouldn't expect a burglar from Australia NOT to work, simply because they played at non-peak times.
As I said before, breaking into houses during off-peak times is fine, but waiting until off-peak times to do it so you don't get caught IMO isn't fine.

All IMO.

So you're saying logging off isn't an IC event?

IMO definetly not. When you log off, your still in the game. Your sleeping, eating, running small errands for Lord fancypants. Whatever it is you do when your logged in, to an extent that's what your doing when your logged out. If you log out in your house, that doesn't mean you have to stay in your house the entire time your logged out. Your probably also going to the bazaar, and buying stuff, and going to wherever you work and doing the normal jobs.

Having said that you have to be careful with what you say your character has done when your logged out. Saying you went to the bazaar is fine, but there are some things that you shouldn't claim you did when logged out. Claiming you sold gold to a tribe of elves isn't something you should claim you did, unless you sell gold to tribe's of elves on a regular basis. ;)

Okay...  but you're doing those things -away from your house-.  Now.  If you logged out IN your house, then I would definitely see difficulties in raiding the place.

QuoteThis is a LOT easier and lower risk for thieves, imho. A ranger is putting his ass on the line trying to attack you like this, and would probably be an idiot to do so in a crowded tavern. Same for the thug. By contrast a pick-pocket SHOULD be working in a crowded tavern.

A lot easier? There's nothing 'easy' about it. Players abuse OOC knowledge that you're the only PC there. One critical failure and the PC knows for sure that it's you. Chances are it'll get reported to a templar. Then you're dead. Every steal attempt is a risk in itself.

You don't see many great thieves about because they're dead. The ones that ARE good are the ones that rarely, if ever, use steal. Stealing a sword off of someone's belt isn't easy. It took a lot of time to get there.

Thieves do what they're meant to do. The only reason there's a big problem with them is because they have to target players, rather than NPCs. If there weren't any NPCs for warriors to kill in game, people would be griping about how warriors were so great at killing things because their skills affected them. People would be complaining about how good guard was and say that they should get a better chance, because they're creeping up.

You really want thieves to tone down on going after PCs? Then start campaigning for it to be easier to pickpocket NPCs.
Carnage
"We pay for and maintain the GDB for players of ArmageddonMUD, seeing as
how you no longer play we would prefer it if you not post anymore.

Regards,
-the Shade of Nessalin"

I'M ONLY TAKING A BREAK NESSALIN, I SWEAR!

Wow...  there are a -lot- of easy-mark NPCs around...  you haven't run into them?  Gotta look harder.

I wouldn't say a LOT. I'd say there's quite a few, but I'd also say that after an industrious elf sweeps through the city hitting all his usual marks after reboot, and the weapon shop suddenly inflates its stock of wavy-bladed bone daggers, that the rest of the pickpockets trying to make a living are pretty much screwed, or have to go after PCs.

Other than the odd dagger hanging off a belt, there is very little out there that's worth stealing from NPCs. You simply can't take their shirt or boots, especially just starting off, and in most cases, it's hardly worth the effort even if you do. With some notable exceptions, PCs are vastly better inventoried than NPCs from the thief point of view. They actually carry coins in their belts, stable tickets in their cloaks, and if they lose a weapon, they replace it fairly quickly.

Unfortunately, this doesn't only hurt the PC thieves. It hurts the rest of the PCs. For a very long time, after all the 'naki templars got killed off, I simply refused to go into any public rooms because it was almost guaranteed there'd be an accomplished thief hiding, not emoting, and stealing my things. After about the third or fourth kank, it honestly just got boring.
The problem is intensified when it comes to burglars. There's probably less than fifty coded residences in the city of Allanak, especially ones that don't have armies of NPC guards outside the door 9 hours a day, 11 days a week. Many of them are assumed to be just one mudbrick building in a line of 500 mudbrick buildings. But because they're the only one you get to by walking north, and they're the only one with a door that can be picked, they're the ones that get robbed every three days.

It really would be nice if there was some way to give PC thieves more NPC targets, to better reflect that, at least in the major cities, there's hundreds of thousands of people walking around. That sort of anonymity alone would vastly reduce the chances of a certain person ever being robbed, even once in his life. But at the same time, I have no idea how to accomplish this without major headaches and creating even more potential for abuse.

But more npc targets would mean less pc interaction. It's more fun to steal from a pc.
Varak:You tell the mangy, pointy-eared gortok, in sirihish: "What, girl? You say the sorceror-king has fallen down the well?"
Ghardoan:A pitiful voice rises from the well below, "I've fallen and I can't get up..."

I don't see -too- much of a problem with it being hard to start a thief character... let alone become a good one. I mean, Warriors, one can train with other people to improve, to work on technique etc. Now... theoretically a pair of thieves could do this as well. Whether it be by blatant "You turn your back and tell me if you feel this" or be it an arrangement between the two that if you see the other, you try to swipe something, then give it back. Of course I see that being a little difficult for thieves due to their slightly chaotic nature (Not that I'm saying fighters -aren't- chaotic, but you know)

I forgot where I was going with this... Oh.. yeah, it should be kinda hard to be a thief, it's a tough life. And when you get good at it, you sure do reap the benefits.

Out of all the times I've been stolen from, I can't say I've ever had any interaction. Typically, the thief has just hidden, grabbed what they could, and left without my knowing they were even there. Bravo for them, that's what a good thief should be able to do, but from a roleplay aspect it's just lame.
The one time I can think of where the thief did interact with me, I'd already felt some hands in my pockets a few times, and then this person posed bumping into me on the way out of the room. Again, I felt hands in my pockets, so when I went to pose grabbing for their wrist, they fired off one last (successful) thieving attempt and left the room without another emote. I only discovered later that they'd made off with my favorite weapon on that last grab.

I wish I was the exception, but I think most people's experiences with most PC thieves on Arm are negative, not positive. The thief-twink is probably the worst one there is, because you can't really protect yourself from it the way you can from pk-twinks.
I would love to see more good thieves. The ones who buy you a drink, sit down and talk to you for an hour, and during that time happen to steal one thing from you that you won't notice until days later. That would be cool. That would be fun.
Instead, all I ever encounter are people who try to grab everything they can get to the exclusion of all else, then run when they mess up but the code hasn't made them wanted. Sure, these people don't seem to last too long, but they can be exceptionally irritating in the meanwhile. You can't even subdue them, because then you get hauled off to jail.

After re-reading my post, I realized something. I probably have encountered the 'good thief' I mentioned  before, and they've probably done exactly what I described to me, and then I've gone to later attribute the missing item to some imaginary thief-twink.
So, like Krrx was saying in another thread that people don't even notice when the Imms help them, it probably goes that people don't even notice that the good thieves are even thieves.

I'd like to give a little round of applause to the good thieves, whoever you are. You do a fine job.

Yeah, I have seen a few thieves do exactly what was described, as pretty much a good thief should. I only found out about it because it was gloated to me later, which is pretty cool. But then again I've been the victim of some crappy thieveries. Well, can't say they were too crappy, just scant on the emotes.

Thieves come in all shapes and sizes. My character recently stole a backpack from someone sleeping. He's didn't have the steal skill, but I didn't see why he couldn't do it, given that situation. Now, I can understand how thieves don't want to emote in fear their target will wake up, so just do what I do: steal first.

The guy was wearing the backpack. I took out a knife, wielded it, and stole the backpack. I then emoted that I slashed the straps and yanked it off, then turned and ran away.

I like to try and make victims of my theft get reasonable explanations on how I did it. I'm not a pickpocket or whatever in real life, but I've heard of a few of those tricks (i.e. how people will slash your backpack open in real life and steal things from it). My best advice to thieves is to steal, then do your emote and get out of there. There ARE PCs who'll suddenly 'wake up' when you creep near them. This way, you're saving yourself the trouble.

Quote from: "A non-thief thief"I like to try and make victims of my theft get reasonable explanations on how I did it. I'm not a pickpocket or whatever in real life, but I've heard of a few of those tricks (i.e. how people will slash your backpack open in real life and steal things from it). My best advice to thieves is to steal, then do your emote and get out of there. There ARE PCs who'll suddenly 'wake up' when you creep near them. This way, you're saving yourself the trouble.

Yes there are. But that's their problem. They're the lousy rper. I like to emote as much as I can when stealing. If I get caught, I get caught. I'll rp that out too.

I had a pc once, who stole from someone passed out from the way. Emoted the whole thing. They were out for atleast a rl half hour. Somehow, they -knew- it was my pc. I enjoyed blinking innocently and saying, "I'm so sorry that happened to to. I don't know anything about it." Even more, I enjoy smugly looking at their pc everytime they show up on my screen and thinking, "Ha! I'm better than you."

Good RP is it's own reward. If they wake up, they do. More rp opps.

Personally, it always irked me as a thief that NPC targets were so few.  The places where I wanted to steal form people were not the places I could steal from people.  If you are a human thief in Allanak, who would you target?  I personally would go for the poor in the commons and shoppers in the bazaar.  To be mores specific, I would target elves very heavily.  If you get caught stealing from an elf, it isn't that hard to talk a templar into ignoring it.  The problem is that it doesn't take long for one person to clear out the commons in Allanak of things to steal.  Further, the rest of the city lacks anything to steal.  The bazaar in particular has very little to steal.  Most NPCs are bolted down tighter then a PC with a dozen closable containers.  The only thing left are PCs which tend to hang out in places where a thief would be antsy about being.  Caravan way generally has a horde of guards along it.  If you fail a steal in the Gaj, your chances of getting some places to let things cool off are slim.  The problem is further exasperated by the fact that you can't sneak past guards no mater how skilled you are.

Things actually much worse in Tuluk.  There is literally nothing to steal from NPCs in Tuluk.  I have searched Tuluk high and low, and I have found a grand total of one dagger to steal.  Being a pick pocket in Tuluk is nearly impossible.  Your only remaining options if you want to live as a pick pocket is to either pray on people in the sanc, or pray on the occasional person who happens into the Tembo's Tooth or Firestorm.   Both of these options are down right crappy in my opinion.  No thief in his right mind would want to steal in the Sanc unless he is damned sure of himself.  The place is always teeming Templars and Nobles.  Theft in the Sanc is a good way to commit suicide.  Theft in other pubs is just as problematic.  In the other pubs the cliental are still often times fairly high in class, and worse, the PC population is very small.  The result is that if you get caught once you are marked in that pub forever.  It is just bad business to steal in such pubs to begin with, as I would assume that those are the places where your thief kicks up his heels after a hard days work.  You want to leave work behind you, not wander into a place where your last victim might show up.  Shitting on your own lawn is generally bad policy.

If there is one thing that could be done to give thieves a helping hand and cause them to be less inclined to target PCs in  the out of proportion abundance that they do, it would be to give NPCs more things to steal.  They don't have to be good things, just something.  Personally, I would be completely content if most NPCs had just 5 'sid on them or a loaf of bread.  Almost all people, PC or NPC should be a potential target.  As it stands, the number of NPCs that can be targets are very small (or in Tuluk's case, nearly zero).  Just throwing out small trinkets to all city NPCs would do a great deal to help the situation.  I don't need metal daggers or signet rings, but giving all NPCs at least something of less then 5 'sid value would be a blessing.

I disagree that thieves are targeting pc's in an out of wack proportion, at least not in the larger cities. While the pc thieves are stealing from pcs, I imagine the vnpc thieves are stealing from vnpcs.
Varak:You tell the mangy, pointy-eared gortok, in sirihish: "What, girl? You say the sorceror-king has fallen down the well?"
Ghardoan:A pitiful voice rises from the well below, "I've fallen and I can't get up..."

Even giving all the npc's a small item or two would only solve the problem until the first new thief came through, and cleared out the stealable items.  Then we'd see the same thing we see with hunter/crafters... a mad rush to the next set whenever the game crashes.  I'd rather see more pc's carrying their goods in a reasonable fashion.  Only new players tend to carry -anything- in non-closed, or inventory spaces.  Everyone else seems to have locked/closed containers, usually wearable.  While this makes sense, it is probably the single most deterrent to thief pc's, but then... the life of a thief should -never- be easy.

Maybe open up some <worn> spots as stealable, shrug.
quote="CRW"]i very nearly crapped my pants today very far from my house in someone else's vehicle, what a day[/quote]

Not too sure what you mean there Lazloth. Do you mean make it possible to steal from a backpack? IMO a thief SHOULD be able to open up closed containers that a N/PC is wearing. Although only once they've become extremely skilled.

Before I say anything, I want to make it clear I don't know how difficult it is atm to play  a successful thief, so what I say might not be suited for how things are atm. ;)

I think playing a pickpocket should be EXTREMELY hard. I'm all for making thieves' lives difficult, but in a realistic and IC manner. In my other few posts I've said how victims should act, now I'm going to say why things should be hard for thieves.

In places like Rome (that's a well known thievin' spot right?) thieves' have perfected the act of stealing into an artform. So to a degree, they can live off pickpocketing only and live fairly well off (at least be able to get food from day to day). However an important thing to remember, is that the thieves' in these sort of places don't target people who live around there, but they target tourists who come from places where pick-pockets aren't as bad. The reason they target tourists is because everyone who lives there has had to adapt to the fact that it's a dangerous place to be. They keep their valuables in "safe spots", so it's generally impossible to steal from them. But the reason thieves are so successful is because of us silly tourists.

There aren't any tourists in Armageddon. This means that EVERYONE who lives in a city is use to the fact that there are thieves around so they make themselves become "thief proof". The only possible tourists are tribal folks who come to trade for items, but if they trade on a regular basis, they'll probably wisen up fairly quickly.

I imagine Zalanthas is like what England use to be back in the 17th century. Back then poverty was pretty high and law-breaking was extremely high, which is why they carted all their criminals to Australia. But thieves weren't living a comfortable life back then either. They were starving most days, and would steal anything, successfully stealing a loaf of bread would be a triumph.

I guess we're use to thieves from our society. Thieves nowadays who live in Australia, America, etc. Do have it easier then Zalanthans do, but that's for good reason. Thieves _aren't_ as common out here as they are in Greece, so people will put wallets in back-pockets. Whereas in Greece, money is generally only safe inside a pouch that's kept underneath your shirt around your neck. And even then it's not completely safe.

As for thieves cleaning out an area. Should this be happening? How many successfull steals an IC day should occur? IMO only one or two per day per thief. IMO the way for successful thieves to exist is not by stealing a lot, but by slowly increasing the value of items they do steal. I imagine an entire day can be spent thievin' and you only make one or two attempts, and the rest of the time is spent watching people and looking for targets.

IF the respawn rate for items IS really bad, then perhaps a script that respawns items in a NPCs inventory could be created so NPCs aren't only becoming restocked when they're killed or the Mud crashes. But I'd be wary of implementing something like that.

In real life, thieves often work in groups. I'm sure you've all heard of scams where a mother will throw a baby at someone so the person goes to catch the baby, and her children steal his bags, and she runs off (the baby being tied around her neck) or similar tactics. The problem is, in the game thieves are often forced to work by themselves for IC and OOC reasons. An example is the more people involved increases the chance of one of the people getting blamed, another example is often being logged in at the same time as your partner in crime isn't possible. This factor also helps to increasing the difficulty thieves' have.

Also such direct tactics as throwing a baby at someone will cause that PC to know you stole from them, and because there's a limited PC population, thieves can't just melt into the city like they do IRL. So perhaps victims might want to consider forgetting that someone tried to steal from you if you didn't get a good look at them. I'm not saying you should forget everytime, just maybe every once in a while. ;)

Quote from: "John"Not too sure what you mean there Lazloth. Do you mean make it possible to steal from a backpack? IMO a thief SHOULD be able to open up closed containers that a N/PC is wearing. Although only once they've become extremely skilled.

I completely agree.  In real life people adept with sleight of hand and pick pocketing can pull of some amazing feats.

And really, which is more amazing, being able to dip your hand into a pack stuffed to the gills with items and clasped with a single tie, or slip a sword out from someone's belt?  (The latter being very possible in RL)

It should be a capability available only after you've progressed in the skill a great deal, like other skills allow you to do more things after you get better with them.

I wasn't exactly saying 'maybe they should allow thieves to open containers', but sure, I'm hip to that!

I meant, if some slots like <worn on finger> were steal-able, thieves would have more with which to harass N/PCs.
quote="CRW"]i very nearly crapped my pants today very far from my house in someone else's vehicle, what a day[/quote]

Well, I take it back.

Was it just last week I was saying how good people were getting with being victims? Well, I was dissapointed tonight. At a certain table, when I emoted when hidden there was the closing of packs, there was scanning and generally a rise in tension.

If I'm hidden you can't see me, so why would you be looking for me?

Booooooo. Shame on the lot of you.


Quote from: "Anonymous"If I'm hidden you can't see me, so why would you be looking for me?

*cough* semote *cough*
quote="CRW"]i very nearly crapped my pants today very far from my house in someone else's vehicle, what a day[/quote]

Now just because you have no idea of the 'rinth doesn't mean there aren't tons of pcs living in or just passing through the 'rinth, It has the best characters there. The most emoting goes on there then i've ever seen, and you just don't know what to expect, You have to think in character to be able to live the 'rinth..:)

But the talk about it rots to have a 1000 coin sword stolen-- Yeah that's terrible, But the thing is only going to sell for 200 if its that good well unless it was a targeted item the theif has been following you all over town for... Just because you are behind a closed door, or locked door, Or you are on a balcony or rooftop doesn't mean there isn't someone right behind you watching and listening.... Now for hiding I dislike how its hard to emote in certain conditions especially in allanak you shoot an emote everyone OOCLY closes up there backpacks emotes on there swords and coins, Sudden jumps up and scans the room as a hole.... I mean Doesn't mean ya' gonna find the person but you all have beef with the theif now think about what is done, Especially when something is stolen,

Personally nobles take it the best when they have something stolen because they fully roleplay it out and **cheers** to those who i've had the pleasure to rp with.... Also rinthers' (that don't exist hehe) rp it out the best,!! not saying there aren't the average characters that have good rp with theives but not too many of them!

Drop me an email if you have other thoughts then I do....[/quote]