Spice up the dungeons a little bit!

Started by Nyard, July 08, 2005, 01:17:01 AM

Actually, maybe the scribble command could be tweaked to be useable in jail? Instead of the scribbling in sand message, if you have a lightsource it could be something like:

>scribble A crudely-drawn templar's face leers from the floor.

You pick up a chunk of rock and begin to scribble a drawing.

It then boots you into the editor to enter a description of the drawing.

Maybe they don't last super long in the prison (a week or so), but it might be nice for people who are stuck in prison with a light to look at or do in their boredom. Maybe log it, so no abuse of 'writing' occurs, or however it's handled with the same command in the wastes.

The echoes are great as they are; good job with them.

I'd certainly agree stationary NPC:s shouldn't be put into the cells PC prisoners can get thrown into. Shackled, put in particularly-certain-death-cells and valued at a hundred 'sid each, though, they could well make for fun roleplaying material and have more militia PCs running about the jail. Messaging these PCs directly at every PC incarceration would certainly be better at keeping prisoners from being bored, but would as surely create some odd scenes with militia-folk leaving half-drunk ales at the bar.

Maybe there could be small, crumbled holes in the walls between cells, letting prisoners communicate or watch an NPC get tortured nextdoor. As much work as this might sound like, there are obviously a number of oft-incarcerated players willing to write should prisonwork interest a staff and be put up on Current Projects.

This is as low priority as much everything else that's added to the mud but there needs to be room for the crappy, indiscriminate and obstinate thief. What'd it be like to have your character arrested ten times in a row? Should the cells be made more mad, so that after a few goes your character's either barmy or reformed?

You who get bored with jail, how often are you thrown in?

Quote from: "Savak"One thing which -might- be of use is to send a message to law-enforcing PC's who are logged in, when someone is thrown in jail.  I don't think it is or should be their responsibility to run off and "entertain," torture, or slaughter them -- but the option would be more available.

-Savak

Actually, instead of an automated script that sends a message automagically to law enforcement pcs, maybe put a script on the jailkeeper where law enforcement pcs can contact the jailkeeper, and psi 'recent criminals please', which would start the jailkeeper automated script to contact back and psi 'the lanky, spidery-limbed man was recently incarcerated, not yet released.'  Naturally would only work for militia clan-flagged pcs.  I'm guessing more militia pc's would like to check on the prisons more often, but its a heck of a walk to wander down there only to find them empty of pc criminals and then have to wander back to the city :)

What if templars got a double-beep whenever someone gets tossed in jail? That way they can decide whether or not they're available to investigate. Virtually, it amounts to the jailer sending the templar a generic psi saying "Fresh meat, Lady Templar."

Then it's up to the templar if she wants to check it out or if she's busy or if she's the "let'em rot" type.
ugar and Spice

Quote from: "Northlander"
I'd certainly agree stationary NPC:s shouldn't be put into the cells PC prisoners can get thrown into. Shackled, put in particularly-certain-death-cells and valued at a hundred 'sid each, though, they could well make for fun roleplaying material and have more militia PCs running about the jail. Messaging these PCs directly at every PC incarceration would certainly be better at keeping prisoners from being bored, but would as surely create some odd scenes with militia-folk leaving half-drunk ales at the bar.

That could be done with -virtual NPCs-.

>drop pants
You do not have that item.

What I do in jail.


> think please god don't let there be a templar online
> think please god don't let there be a templar online
> think please god don't let there be a templar online
> think please god don't let there be a templar online

OH GOD THE SHUTTER OPENED


IM #%$^ED

Quote from: "Anonymous"What I do in jail.


> think please god don't let there be a templar online
> think please god don't let there be a templar online
> think please god don't let there be a templar online
> think please god don't let there be a templar online

Um, aren't think's supposed to be IC?
Given the choice between betraying my country and betraying my friend, I hope I would have the courage to betray my country." - E. M. Forster

Lord Templar Hard Nose is personally offended by your comment.  Animating NPC's... the real question is why aren't the templars in there keeping you praying that you -don't- get noticed!

Back in my day... they put you in there naked!  With nothing more to do than stare at the caricature of Nessalin drawn on the wall for 3 hours of play time...

Now that I've got that out of my system.  I always used jail time as a great time for solo rp.  Playing with virtual scenery, long deep introspectives (or hallucinations, depending on your character), even just moments of mortal terror.  I was mucho impressed when the little touches that the Imms made with occassional rats and cries from other cells.  As far as for NPC interaction (or PC templars)... be careful what you wish for.  Many templars (dated info, but I'm sure it's still true) will make calls on the cells and pick on the locals... both npc/pc/and vnpc.  I honestly think it scared people more (or at the least was more enjoyable) when I visited and executed the sniveling elf next to the pc halfbreed, then kicked the halfbreed scum on the way out.  Also, I none-too-fondly remember players whining about how templars always picked on them in the cells... you can please some of the people some of the time...

Bottom line, enjoy the cells (and the fact you get to keep most of your stuff!), they are in themselves a great rp experience to be had by nefarious types.  My first few characters on the game spent a -lot- of time in there, and I honestly feel that it was where I most developed both those characters and my appreciation of solo rp.

Lord Templar Hard Nose has left the cells... and returned to Armageddon!

Heh, jail doesn't suck so bad from an entertainment standpoint when you get looked in by a templar. From an IC standpoint, it can mean death. But I so -love- it when compared to just sitting it out in boredom.

I would strongly support a automated code to notify templars/militia.
AND it would be best if this was handled by the jailkeeper waying the pcs.

Of course it could just be an echo to those clanned, but come in to the form of psi.

I've had character throw in jail and sit there...bored...
I've also had a character, who a templar was prowling the quarter for after I broke out of jail. Heh, that was great, had to be an imm that notified the templar...as...shoudl have ICly happened though. The imms actions just take control and give voice to the npcs and vnpcs that are there.

Well, I think it would be great to have such a code.
storrie: Stay out of the rinth. It is dangerous.
jstorrie: IC INFORMATION!~!
jstorrie: You will get ultrapk'd.
jstorrie: There are no buildings in the rinth. Everything is made out of tall, cloaked figures with knives. You will die.

Whoa, you broke out of jail?  Lockpicks, I assume, eh?  Cool.
Given the choice between betraying my country and betraying my friend, I hope I would have the courage to betray my country." - E. M. Forster

Quote from: "Mulatto_Prophet"Kind of defeats the purpose if you have a rip-roaring time in the dungeon, doesn't it? I mean, there is supposed to be a consequence for your actions, and I don't think it should be a positive one.

Seems to me that it's kind of like being sent to the corner in kindergarten.

You could take the oppurtunity to explore your character's motivations, or plot revenge on the bastard that put you in there.

However, this is written from the viewpoint of someone who has never been thrown in jail...maybe the prison could use some more of those automated scripts to help give players something to react to why they are in jail?

I'm not saying we're going to start RP'ing npc's or whatever in the dungeon, but I don't entirely agree with this line of thought.  I think that being thrown in jail is an In-Character consequence for an In-Character action.  It's not meant to punish the player OOC'ly.  From a pure OOC point of view, we don't think there's a thing wrong with stealing, murdering, and other criminal activities in the game.  They're a legitimate part of the game that just happen to have IC consequences.  So, I agree with the idea that jail should be more 'fun' from an OOC point of view for the player because it's just another part of the game world and a chance to roleplay.
"I agree with Halaster"  -- Riev

A lot of good ideas in this thread....it's gotten me to thinking of what I can do to help spice things up when I'm on.

emote flies to the red-haired, freckled PC who is sitting in a jail cell.
emote reaches down, giving ~red a HUGE wedgie!

shout YOU HAVE BEEN WEDGIED BY A BIKINI CLAD ELLYLLON!

emote cackles, flying off.  :twisted:
"Change is not inspired without risk.." - Eniriah