Author Topic: Tip for newbies: Keywords  (Read 1259 times)

Xanous

  • Posts: 77
Tip for newbies: Keywords
« on: November 30, 2002, 02:14:01 AM »
I see this all the time with new guys.  

The newbie man looks up at you-eyed man

If you see a slim, blue-eyed man then slim, blue, eyed and man are keywords.  Blue-eyed and blue-eyed man are not.
h, the mysteries of the universe.  Try to understand them, but can you?  Nope! They're mysteries!

Bestatte

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  • Posts: 2861
Tip for newbies: Keywords
« Reply #1 on: November 30, 2002, 05:09:27 AM »
In some cases, the hyphenated IS a keyword, if the player asks that it be added.

But I think the confusion comes because we don't get an echo of:

You look at the blue-eyed man and see:

Everyone else sees what we've targeted, but we don't. And since we're the ones doing the looking, from a mechanics standpoint, it would make a heap of sense to be able to tell for ourselves.

Another echo I'd like to see is the result when you move from one direction to another.

You walk north.
You walk north skipping along the road.

Like that.

Laeris

  • Posts: 266
Tip for newbies: Keywords
« Reply #2 on: November 30, 2002, 12:10:45 PM »
Quote from: "Bestatte"
In some cases, the hyphenated IS a keyword, if the player asks that it be added.


The code treats hyphenated words as separate words.  For example,
"blue-eyed" and "blue eyed" would be treated the same in terms of keywords.

In other words, even if a character's keywords are 'blue-eyed', you would still get the message 'Bob touches the slim, blue-eyed woman-eyed' if the person typed 'emote touches ~blue-eyed'.

Does that make sense?
ssues are issues.  People are people.  Issues should be addressed, people should be loved. - John W. Frye