Weekly Update for April 17th, 2004

Started by , April 19, 2004, 06:21:53 PM

News
We're still soliciting player histories for the staff documentation. Anything's fair game for a write-up of your character. What do you want remembered about your character? What did s/he do, and who did s/he interact with? What would other members of her/his clan remember, what stories would the grandchildren tell? Write-ups of past clans, including the slew of player-created desert elf tribes, are also quite welcome. Let us immortalize you. Send your emails to sanvean@armageddon.org and zhaira@armageddon.org

We're currently #7 on TopMUDSites - thanks for voting!

Code and Scripting News:
1 script (Mekeda)
3 updated scripts (Vendyra)
Tents and Campfires now leave tracks (Nessalin & Sanvean)
People can now 'guard out' (Nessalin)
NPC AI updates (Nessalin)
Watch direction state is ended when combat begins (Nessalin)


Crafting additions:  
5 recipes (Louten), 30 recipes (Gilvar), 1 recipe (Vendyra)

World Changes and Additions:
1 NPC, 1 script, 37 tattoos submitted by Alaron, added by Sanvean
Taste Messages Nineveh (1), Sleazye (2)
2 rooms (Sanvean)
3 npcs (Sanvean)
2 npcs (Laeris)
2 shopkeepers (Laeris)
14 items (Laeris)
2 tattoos (Louten, submitted by account Ralph)
1 npc (Louten)
Sewer updates (Bhagharva)
Desert Elf additions (Bhagharva)
2 items (IxMachina)
Updated Salarr shops (IxMachina)
Updated Kadian shops (Ashyom)
4 npcs (Gilvar)
4 forage items (Gilvar)
37 items (Gilvar)
2 shopkeepers (Myrdryn)
2 objects (Myrdryn)
2 rooms (Myrdryn)
1 npc (Myrdryn)
1 npc (Nidhogg)
3 objects (Nidhogg)
8 npcs (Mekeda, submitted by account Theflash)
2 items (Mekeda, submitted by accounts Impska & JCruise)
12 rooms (Mekeda)
2 items (Mekeda)
2 items (Louten, submitted by account Nari)
2 items (Vendyra, submitted by account Razaldi)

Documentation News:

Helpfiles added:
Agafari (Gilvar)

Helpfiles Updated:
Hitch, Mount, Offer, Shops

Webpages Updated:
http://www.armageddon.org/intro/ (link added)
http://www.armageddon.org/rp/subguilds/ (link added)

Webpages Added:
http://www.armageddon.org/intro/utilities.html (from John)
http://www.armageddon.org/rp/subguilds/hunter.html (from EvilRoeSlade)
Staff page (Laeris)
2 Staff pages (Vendyra)

Bugs/typos/ideas:
Eska (1), Phoenix (1), Raesanos (1), Wooster (1), Laeris (1), AngelaChristine(1), Darian (1), Pearl (1), Mekeda (3), Gilvar (1), Akasha (3), Duncan (1), IxMachina (1), Vendyra (1), Elzocone (2), Jalezza (1), Narlac (1), Nineveh (2), Ashjpd (1), Drake (1), EvilRoeSlade (1), Narffle (1), Tab (1), Thiel (1), Zhaira (1)

Fixers included Sanvean, Mekeda, Laeris, Gilvar and Vendyra

Staff and Clan News:
Laeris is going to be helping out with Salarr.

Current Open Clan Assignments:
Allanak Templarate and Militia: Kivan@armageddon.org and
Naiona@armageddon.org
Anyali: Louten@armageddon.org
Atrium: Adhira@armageddon.org and Vendyra@armageddon.org
Bards of Poets Circle: Sanvean@armageddon.org
House Borsail: Kivan@armageddon.org and Wachabe@armageddon.org
Desert Elves: Bhagharva@armageddon.org and Myrixt@armageddon.org
The Guild: Nidhogg@armageddon.org, Tiernan@armageddon.org and Xygax@armageddon.org
Haruch Kemad: Bhagharva@armageddon.org and Myrixt@armageddon.org
House Kadius: Ashyom@armageddon.org and Sanura@armageddon.org
House Kurac: Gesht@armageddon.org and Mekeda@armageddon.org
Northern Templarate and Militia: Myrdryn@armageddon.org and Laeris@armageddon.org
House Nenyuk: Ammit@armageddon.org and Kurano@armageddon.org
House Oash: Ashyom@armageddon.org and Nechomacus@armageddon.org
House Salarr: Ixmachina@armageddon.org, Laeris@armageddon.org, and Xygax@armageddon.org
Tan Muark: Naephet@armageddon.org
House Tenneshi: Dakurus@armageddon.org and Raesanos@armageddon.org
House Tor: Gilvar@armageddon.org and Sanura@ginka.armageddon.org
T'zai Byn: Tlaloc@armageddon.org
House Winrothol: Ammit@armageddon.org and Vendyra@armageddon.org

Special applications should be sent to Naephet@armageddon.org

There are 27187 rooms, 18625 objects, and 6535 npcs in the game.
3001 objects are craftable (16% of database)
98 applications approved, 67 edited, 11 rejected

QuoteCrafting additions:
5 recipes (Louten), 30 recipes (Gilvar), 1 recipe (Vendyra)

Wow. Nice work, guys.
<heads out to try some things out>
 got caught at school with my hands down my pants and had to keep it down there for  a whole week.......What a week!
~Chris, Family Guy

Quote3001 objects are craftable (16% of database)

Woohoo, finally broke 3000 craftable items...rock on.

Oh, since we can guard out now (very happy about that) Will watch out ever arrive?
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

quote="Teleri"]I would highly reccomend some Russian mail-order bride thing.  I've looked it over, and it seems good.[/quote]

Quote30 recipes (Gilvar)
4 npcs (Gilvar)
4 forage items (Gilvar)
37 items (Gilvar)
Agafari (Gilvar)
Fixers included Sanvean, Mekeda, Laeris, Gilvar and Vendyra
House Tor: Gilvar@armageddon.org and Sanura@ginka.armageddon.org

Rock on, Gilvar!
Sitting in your comfort,
You don't believe I'm real,
But you cannot buy protection
from the way that I feel.

Quote from: "X-D"
Quote3001 objects are craftable (16% of database)

Woohoo, finally broke 3000 craftable items...rock on.

Oh, since we can guard out now (very happy about that) Will watch out ever arrive?

Are you EVER satisfied X-D?


*grin*

Thanks for all the work!

Question, after that new update some things were changed with there descriptions and I can't craft certain items into certain things anymore, were some things changed to different levels or anything like that?
uppers.

Things may have either been made more realistic, or an existing error was corrected. I.e. if an intricate metal sword with a leather-wrapped hilt was previously only crafted with just the metal item, someone may have decided to take into account the large silver-hilt, and the item now requires that silver to craft.

The difficulty of items are sometimes changed to, as they either appear to easy, or SIMILAR items are made crafteable and its illogical to have them all at the same difficulty.

I.e. if there are 100 loaf of bread items in the game, and all could logical be crafted from flour, it would be strange to have them all at a certain difficulty. So instead of having.

a loaf of bread
a dark loaf of bread
& a small loaf of bread

all crafted at the same difficulty, it may shift so that the small one is easier, the regular one is middle, and the dark one is harder. Usually taking into account the cost of the item and the general description.

As you can see by the large weekly number of bugs and typoes alot of things slip into the game that either are mistakes, or simple typoes that end up being corrected by someone soon after.