Author Topic: Proper outlet for crafting inconsistencies?  (Read 245 times)


  • Posts: 57
Proper outlet for crafting inconsistencies?
« on: September 13, 2020, 02:54:46 PM »
I know once upon a time Shabago was doing some crafting stuff.  I've come across some crafts in stoneworking and jewelry working that seem to need balancing.  One item will take seems like 2 minutes to attempt and break, where others of a similar craft will take 10 seconds and pass or fail.

Should I create a post in code forums?

Request for bug?

Lemme know.


  • Administrator
  • Posts: 487
Re: Proper outlet for crafting inconsistencies?
« Reply #1 on: September 13, 2020, 04:01:21 PM »
Stack them up into sets of 10 or 20, and just submit them all in one request, Re: Shabago.

I've not gone through half of our craft lists at this stage, while generally bringing items into line with weight/cost/material, etc. I also can't really guarantee a change, either. Some are specifically set to be longer to reflect difficulty of the craft, some short, MCs can be all over the place depending on what was submitted/asked for, etc. At the moment, we don't have a base range, though that will eventually change as the project moves on.
Nessalin: At night, I stand there and watch you sleep.  With a hammer in one hand and a candy cane in the other.  Judging.