Addressing racist and bigoted elements in documentation

Started by Minmatar, June 21, 2020, 09:32:56 PM

Hi! I've only started playing this game about a month ago. This is my first non-clan forum post so I decided to make a new account for it, but I felt that discussing this with the community was particularly important due to recent events and the fact that I'm a person of color who isn't sure how comfortable he should feel about being here yet.

As some of you may have heard, Wizards of the Coast recently announced that they're considering how to reform their racial system, addressing problematic elements and backstories to detach their IP from various stereotypes that exist in the real world. This effort is especially focused on addressing races that have intelligence debuffs, or are described as "savage": these are things that can be connected to real world stereotypes about POC, particularly Black people.

Armageddon is a very old game, and has some elements in its racial system that might have flown under the radar 10 or 20 years ago, but are considered blatant expressions of racism today, especially with current events drawing attention to systems like this in games now. Elves are known for being thieves and natural runners, stereotypes that have existed about Black people for a long time. The extent to which elves are often the first to be suspected of a crime IG seems like a parallel to the racist argument that Black people in the United States account for most of the crimes committed because of their race. Additionally, half-giants are considered naturally unintelligent, which seems strikingly similar to how racists claim Black people have lower IQ scores than whites and must be naturally unintelligent as a result. Gith have a similar reputation and have the addition of being considered "savage", falling into the same pitfall that orcs fall into in traditional D&D. Muls are the product of forced breeding between slaves, which was a terribly common practice in the United States that slave-owners undertook to get more value out of the female slaves they purchased. Various elven and human tribes are depicted as underdeveloped and its members often wear very little clothing, similar to stereotypes about African natives.

It's not just Black people that are affected by these racial backstories. Dwarves striving towards completing their focus seems strikingly similar towards stereotypes about Asians' work ethic; elven facial features almost mirror stereotypical Asian facial features. Half-elven mentalities related to acceptance and independence turn a struggle faced by minorities in general into a racial personality quirk. And other marginalized groups are affected by stereotypes in the documentation: for example, half-giants being unintelligent but strong matches stereotypes about people with learning disabilities.

Additionally, the Tan Muark's backstory is frighteningly similar to that of the Roma people and the IC stereotypes about the Tan Muark are also similar to stereotypes held about the Roma. While it's commendable that this game's staff have adjusted the vernacular used to refer to the Tan Muark, this appears to be a half-measure, as the meat of what makes the depiction of the Tan Muark offensive is still there. It's just referred to by another name. When addressing concerns about racism and bigotry in the future, I hope that the staff and community as a whole agree that giving the racist context of racial backstories a new coat of paint is ineffective, and that the backstories themselves have to be overhauled in order to address situations like these.

These are the similarities I could detect with the knowledge and experience I have, but it's possible that there may be others. I encourage the community to share similarities between game documentation and real-world racism and bigotry if there is something I missed, so that I can learn too. And I wonder: what can or should be done to adjust Armageddon's game documentation as much bigger games recognize that their games are flawed in the same way?

I understand that the game world is supposed to be harsh, and that racism in-game is an IC construct. But I hope that the community can take a look at these issues and see that the IC construct of racism has many parallels to the RL racism that clearly and unfortunately still exists and has had a long-lasting impact on society. Hopefully we can use discussions like these to grow the game into something better and distance itself from the terribly murky past that it has in order to be more welcoming to those who might be willing to try the game out, if not for these painful references. At the end of the day, I'm not trying to dictate how the game should be written, but I am trying to foster polite discussion about what is a sensitive and painful topic.

I'm liberal to the core and this still seems like political correctness gone mad. What, is gaming as a whole going to completely do away with any race that has disadvantages or prejudices? What's next, the sci-fi genre isn't allowed to portray aliens as savage? Is the xenomorph from Alien considered racist because it has black skin and kills people? I think this is so silly that I'm inclined to suspect it's a trolling effort. Armageddon has already done away with what few things might possibly be construed as a mirroring of real-world racial prejudices, such as the word 'necker' and the gypsy jargon of the Tan Muark. Half-giants are not discriminatory toward people with developmental disorders or RL sufferers of gigantism. This is not the kind of place where the battle for RL racial equality needs to be fought. Dwarves are not a nod to stereotypes of Asian work ethics. Come on, man. Pretty sure you're trolling.

I really feel like you're reaching here.

You're intentionally looking for similarities.

I'm not going to point out the numerous dissimilarities.

Is it possible to make a race of humanoids that doesn't have a couple of similarities to ANY group of people?

All you've done was target the common races in the game, aside from humans, and point out how they're all somehow violating a racial stereotype.

OMG!!  They Breathe Air!!  Slaves in the US breathed air!!  It Is Known!!

Please stop.
The early bird gets the worm, but the second mouse gets the cheese.

Real-life comparisons of racism have no place in Armageddon.. Like.. It doesn't even make sense to make such an over-reach of mental gymnastics. The racism that exists is a two way street, just like in real life. Humans are just as subjugated by other races, as other races are subjugated by humans, particularly with the elf/human dynamic. In fact, you can reach with logic that humans are puny, weak and pathetic compared to dwarves. Dwarves should rule Zalanthas. Dwarf master race.

Tongue-in-cheek aside, just.. Stop. I can't even browse you-tube without having controversy shoved down my throat. Don't let it plague the boards.

Firstly...who cares? If you see a RL parallel then there is a good chance that is by design. Having such a thing is bad exactly how? You could play a breed and have that racism pointed at you...you would then see how it is...one would think that your type would actually think this is a good thing to be able to get into anothers shoes.

Meh, I am not going to bother...I am not liberal at all but I am with Warsong on this point as being silly and appearing to be a troll.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Holy shit.

No, dwarves are not in any way related to the stereotype that asian people work hard. I don't see how the fuck you would even make that connection.

Half-giants have no connection to black people in any way, shape, or form.
I hate to tell you this, but some things share similarities without even being close to a direct comparison. The logical leaps you're taking is something I'm trying to fucking puzzle here.

Genuinely scratching my head trying to work out the inner machinations of your thought process.

I would dare say that Armageddon is surprisingly bereft of any semblance of actual, real racism even if they do want to neuter a few things like some tribes and some specific insults because they're afraid of 'real life comparisons', and this only proves the point that they're even dumber than possibly could be imagined.

You can hate elves without feeling bad about it. You can hate dwarves. You can hate half-giants, you can hate tribals. You can hate Allanakis, you can hate Tulukis. You can hate anyone you want, because it's all fiction and none of these places, people, or things exist. Even the characters you play as don't really exist, it's part of a story that you are making yourselves and it's up to the people to serve as protaganist and antagonist both, with flaws and with boons on each end of the spectrums to provide a cohesive story.

It's thinking that there are deeper inclinations to people's ideals and thoughts that really fucking bugs me, and it really feels like people are trying to subvert others abilities to think using concepts of 'this is actually racist and if you disagree with me you're also racist' that's been happening for the last decade and it drives me fucking crazy as a historian and a libertarian who believes people should have inherent freedom to say and think what they wish even if it may stand against my own interests and beliefs.

I've begun to ramble, but I'll close out with this: Not everything is racist. That WOTC thinks that orcs are somehow racist baffles and disheartens me that they've decided to try and censor themselves for no other reason that they're afraid some people will take things out of context and use it to vilify others. All you're doing is making it worse by saying that there WAS something wrong in the first place; An orc as a green, lumbering brute in stereotypical fashion is absolutely fine, because it made characters that were in fact not so stand out so much more finer and better, (see, Fjord from Critical Role). Is it racist to have an entire race of fictional creatures that have some inherent barbarism to their actions? No, because they are fictional in capacity and attempting to draw any real life comparisons between them and a person's skin color makes -you- the racist, in that moment.

I have not logged into the GDB for a long ass time. But uh...

Why, its a game. There's bound to be IRL similarities but you have to take into account that,
a): Its a game that focuses around a harsh and brutal world full of racism (because there are actual races, not like skin tones)
B): A world that has magic, elves and templars is not going to handle racism like we do IRL.

While I agree that racism is bad, and everyone should be considered equal (because they are, no one is above anyone just because of the lack of pigmentation). Being so politically correct that you are pointing out some similarities in a game that is based around the concept of a unforgiving and xenophobic society is just ridiculous.

Quote from: Lotion on August 20, 2020, 06:40:50 AMresting as a city elf walking in the wilderness because "I was so close" and then got jumped by things that could easily kill me and I didn't have the stamina to escape.

If anything, I think the game white-washes Middle-Eastern culture with the amount of people who assume that the characters are white due to most of the playerbase being white. But, that makes sense since white people would want to play a white person in fear of being insensitive.

The Dark Sun DND campaign is the source of the races and culture in the game. Is it outdated? I dunno it never really was dated due to being its own world and time.

The players create what their characters look like in the end. If a character is representing a stereotype that is racist and bad, that's more on the player than the game.

To be fair, I think we do have more sexist/homotypical/fetishizing issues in game currently than racist, but I won't go into that here and now. The OP is gonna already have a tough time and I don't want to add fuel to the fire.

I'm confused. How do elves have features similar to Asians? Do Asians have sharp ears? Are you referring to the slanty eyes?

I don't think the game is the racist here, if you're making that kind of association.
I ruin immershunz.

Humans in Zalanthas regardless of the tone of their skin are treated equally.

Men and women are treated equally, despite biological differences. Being a man or a woman does not mean you are better or worse at your job. However, I see your post makes no mention of this, and it is a quality that is unique to this game, and should be applauded.

Androgeny was not only allowed, but coded into the game. In other MUDs, this was considered 'N' for 'Neutered', which itself was a mildly out-dated viewpoint on someone who does not readily identify with their biological gender.

The slight genome differences between humans does not really classify different races in the same way it does in the rest of the animal kingdom. Our concept of race based on geological origin and skin tone is, unfortunately, cultural and societal. Ostensibly, the differences between humans is incredibly minute. It is a problem that we as humans on Planet Earth have created, and now, will have to reckon with.

Speculative fiction and Science Fiction by association have attempted to tackle these societal and cultural issues. Comparing alien races to what we consider as 'different human races', such as in Heinlein's "Starship Troopers", put a spotlight on how quickly we (as humans) are able to label Us versus Them without common ground or attempts at understanding the other side's history, culture, and origin. These explorations are part of what makes these genres philosophical, allowing us to dissect our own prejudices and privileges by using fictional races and societies as examples to draw from.

Drawing comparisons between fictional races and comparing them to real-life human struggle in the manner you are doing is at best, well-intentioned but misguided. At worst, bigoted and diminutive to the actual struggle and history of struggle in America, and the world over, for people who are discriminated against based on their skin, origin, religious background, or practiced religion, among other traits that 'The Other' would define.

I do not think ArmageddonMUD is part of 'The Problem'. If anything, in recent years, Staff have made a concerted effort (for better and for worse) to liberalize aspects of the game they felt were both outdated and overly offensive. For a game built and maintained by volunteers, I don't know what outcome you would be expecting as a response -- For all races that are fictional and biologically different to suddenly be the same and treated the same? For Staff to apologize for IP that they themselves didn't even create? (It was made by TSR in the form of Dark Sun and modified for this game).

Unfortunately, this appears to be another attempt at phishing for troll-fodder. Though well written on the surface, it does not resonate. I would also recommend checking out HellMOO sometime if you really feel like equipping a magnifying glass.

No. Just...no.

While I can see the point you're trying to make, and that these things are all paralleled by something else, remember that most of Armageddon's fantasy style lore (whether or not they want to admit it) is pulled from Dungeons and Dragons stuff. These things were of course influenced by the original nerds and their odd thoughts, but were designed the way they were as a creative attempt to express actual 'races' of imaginary creatures.

These are definitely imaginary, and the only connection with real life (if you were to stretch) would be 'muls' who according to the original documentation for DnD had their name changed (as pronouncing them 'mule' had a connection to racial paradigms of real life). That's it. The people who made Athas's source information went back and corrected this term, because it was actually connected in a way.

While it is true that someone looking at the real world could draw a parallel between 'elves being suspected of thieves' and receiving racial prejudice (whether or not that goes full circle), this is meant to be an expression of a terrible social construct and exchange relative to foreign humanoids, and how these social constructs might occur between differing groups. It's not meant to be a casual way to enjoy night-time racism where you can't express it elsewhere.

It did seem to be true that the Tan Muark were imported rewrites of the Roma people, using their terminology among other things, but staff have gone out of their way recently to revamp them and make them something else. That's a dead horse. Ultimately, most greater tribes of Zalanthas live the same life of the old Tan Muark, if perhaps with slightly different influences to one direction or the other on things. The treatment Tan Muark (and other tribes) were given wasn't given as a method of converting or encouraging a real life bigotry, but looking at how fort-dwelling people might deal with wandering nomads who do whatever is needed to survive, and have no particular loyalty to whatever fortress you're living in.

I don't think any aspects of Arm as they stand currently need rewritten to encourage further welcoming to people. It has a diverse world, with diverse cultures, all of which are meant to explore living a life outside of or within the norm within a crazy, fragmented world. I encourage you to relieve yourself of whatever real life notions or burdens you carry when you enter 'c' at the main menu, and immerse yourself in the adventure.

strangely in like 20 years of playing this game this anti-racist thread happens to be the most racist post I've seen. I never saw dwarves as 'asian' or elves as 'black' when I played even when the dreaded 'necker' slang was thrown around. I never found the idiocy of half-giants to be paralleled to real life racial stereotypes until this post. The thought of eroding away pieces of roleplay in an online fantasy game about murder, violence and death because they're offense if you squint hard enough is just.. silly.

A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Quote from: Minmatar on June 21, 2020, 09:32:56 PM
Hi! I've only started playing this game about a month ago. This is my first non-clan forum post so I decided to make a new account for it, but I felt that discussing this with the community was particularly important due to recent events and the fact that I'm a person of color who isn't sure how comfortable he should feel about being here yet.

As some of you may have heard, Wizards of the Coast recently announced that they're considering how to reform their racial system, addressing problematic elements and backstories to detach their IP from various stereotypes that exist in the real world. This effort is especially focused on addressing races that have intelligence debuffs, or are described as "savage": these are things that can be connected to real world stereotypes about POC, particularly Black people.

Armageddon is a very old game, and has some elements in its racial system that might have flown under the radar 10 or 20 years ago, but are considered blatant expressions of racism today, especially with current events drawing attention to systems like this in games now. Elves are known for being thieves and natural runners, stereotypes that have existed about Black people for a long time. The extent to which elves are often the first to be suspected of a crime IG seems like a parallel to the racist argument that Black people in the United States account for most of the crimes committed because of their race. Additionally, half-giants are considered naturally unintelligent, which seems strikingly similar to how racists claim Black people have lower IQ scores than whites and must be naturally unintelligent as a result. Gith have a similar reputation and have the addition of being considered "savage", falling into the same pitfall that orcs fall into in traditional D&D. Muls are the product of forced breeding between slaves, which was a terribly common practice in the United States that slave-owners undertook to get more value out of the female slaves they purchased. Various elven and human tribes are depicted as underdeveloped and its members often wear very little clothing, similar to stereotypes about African natives.

It's not just Black people that are affected by these racial backstories. Dwarves striving towards completing their focus seems strikingly similar towards stereotypes about Asians' work ethic; elven facial features almost mirror stereotypical Asian facial features. Half-elven mentalities related to acceptance and independence turn a struggle faced by minorities in general into a racial personality quirk. And other marginalized groups are affected by stereotypes in the documentation: for example, half-giants being unintelligent but strong matches stereotypes about people with learning disabilities.

Additionally, the Tan Muark's backstory is frighteningly similar to that of the Roma people and the IC stereotypes about the Tan Muark are also similar to stereotypes held about the Roma. While it's commendable that this game's staff have adjusted the vernacular used to refer to the Tan Muark, this appears to be a half-measure, as the meat of what makes the depiction of the Tan Muark offensive is still there. It's just referred to by another name. When addressing concerns about racism and bigotry in the future, I hope that the staff and community as a whole agree that giving the racist context of racial backstories a new coat of paint is ineffective, and that the backstories themselves have to be overhauled in order to address situations like these.

These are the similarities I could detect with the knowledge and experience I have, but it's possible that there may be others. I encourage the community to share similarities between game documentation and real-world racism and bigotry if there is something I missed, so that I can learn too. And I wonder: what can or should be done to adjust Armageddon's game documentation as much bigger games recognize that their games are flawed in the same way?

I understand that the game world is supposed to be harsh, and that racism in-game is an IC construct. But I hope that the community can take a look at these issues and see that the IC construct of racism has many parallels to the RL racism that clearly and unfortunately still exists and has had a long-lasting impact on society. Hopefully we can use discussions like these to grow the game into something better and distance itself from the terribly murky past that it has in order to be more welcoming to those who might be willing to try the game out, if not for these painful references. At the end of the day, I'm not trying to dictate how the game should be written, but I am trying to foster polite discussion about what is a sensitive and painful topic.

What is this thread? Just to add onto the flaming dumpster fire...

You say elves are like black people, and half-giants are like black people?  Well..  how exactly do two completely different races do that? But wait, elves are also like Asians?  Make up your damn mind!

As a new player, let me tell you a tidbit of lore that might put things into perspective. You know why giths are depicted as savages? Because they are savages. They are an extremely xenophobic race of beings, whose only interaction with other races they find appealing is torture. And possibly eating them, too.

Why are elves usually suspected for committing a theft? Because not only are they damn good at it, but it's also stated on their racial help file that theft is something they admire. Such accusations may wind up being false, as there's nothing stopping a human, a dwarf, or even a half-giant from being a thief.. except, well.. raw talent. But I still wouldn't even call another character in the game who first suspected an elf of stealing something as racist.

As for half-giants, well.. fact of the matter is, in the game world, they are quite stupid. But it's not some kind of racism based on generalization. It's really just how the world in game is.

If you can wrap your head around it and stop looking for parallels in real life where there aren't, fine, good for you.  But if no matter what anyone tells you, you still feel offended or uncomfortable with this game, well.. you don't have to play. Bye!

Surely this first time poster is just voicing valid concerns about the setting and has nothing to do with similar first time posts involving valid concerns about armageddon that seems to crop up quarterly on public forums.

That said, I consider it valid in the postmodern sense. A person wrote these races and that person's writing was informed by their personal social context at the time of their writing. This context includes how they understand race and prejudice. This context may also have informed how these races to relate to each other. So we get these races in a roleplaying game that have some uncanny resemblance to ___ people group in real life. Then you heap on the fantasy racism and... we might have a problem that deserves a bit of self-reflection.

Yeah man, elves are a marginalized ghetto minority that uhhh, steal lots? Riveting critique you got there. I bet nobody else saw it.

You'll find this all over most fantasy actually.

Invading hordes of cannibalistic pig-skinned marauders, whose savagery are only matched for their hate for everything decent about civilization?

Holy shit, Tolkein! Stop watching Fox News!

Don't take the roaring majority of backlash personally Mimmatar.

Half of these guys are closet rascists or openly rascist on discord.

Observing tenuous racial stereotypes in fictional races says more about the observer than the observed material.

Quote from: Doublepalli on June 22, 2020, 04:54:56 AM
Don't take the roaring majority of backlash personally Mimmatar.

Half of these guys are closet rascists or openly rascist on discord.

I'm not in the Discord.

Quote from: Doublepalli on June 22, 2020, 04:54:56 AM
Don't take the roaring majority of backlash personally Mimmatar.

Half of these guys are closet rascists or openly rascist on discord.

Can you document it? Anything explicitly racist on the discord is grounds for a quick ban.

June 22, 2020, 06:10:14 AM #17 Last Edit: June 22, 2020, 06:12:58 AM by Minmatar
I really did not expect this extreme level of backlash. What I was trying to do was point out a few concerning match-ups between racism in Armageddon and racism in the real world, which is something the creators of D&D are trying to address in their own games.

I don't get the argument that I'm somehow racist for writing this post, particularly from someone who is marked as a helper. I am not trying to say elves are like Black people; I am trying to say that human prejudices against elves in Armageddon's setting are similar to many whilte people's prejudices against Black people in the real world. If you insist on reading my post that uncharitably I don't know how we can have a discussion about the same concerns much larger game designers like WotC are doing.

To the person who said not to take the backlash personally, how can I not? I'm a POC that had my concerns about the setting completely dismissed. Instead of harboring a discussion about how Armageddon can potentially change for the better in the future, people insisted on implying I am a racist, overly politically correct, an agitator trying to concern troll, and so on and so forth. I came to this game to be a part of a community and I have quickly seen that many members of the community don't believe I belong because I tried to rock the boat and see if others see at least some of the same problems I do.

Can we maybe calm down a little bit and try to visit this topic from that perspective? Looking at how Armageddon borrows from real life bigoted stereotypes and how we can write a game setting that doesn't?

I get it, I am a PoC too. But you can't forcibly change someone's mind. They have to want to change. The best you can do - is give them the information and make them aware as you are doing. What staff chooses to do with it, we will see.

If you look deep enough, racism is everywhere. Spend your time not looking for the racism, and you won't see it much at all. If you came here to look at elves and go "wow, those are stereotyped as black people", then look at half-giants and go "wow, those are stereotyped as black people", then I don't know what to tell you here.

How would you write the race of elves? How would you write the race of half-giants?

How would you write dwarves?

It isn't enough that you "see" racism because you went looking for it. How would you change it? What would you replace these "racist" elements with?

The problem is not that I'm looking for racism, the problem is that a cursory look reveals that it's there. If D&D recognized its issues, is it much of a surprise that a D&D-derived game has issues too?

The way to write races in a non-racist way is to focus on physical traits and de-emphasize psychological compulsions in exchange for writing new cultures. For example, don't write that all elves scam and steal their way through life because of some mental or biological desire to do so. Write different tribes city and desert elves can be a part of and give them different values that they can accept and live with, or dissent against and carve a new counter-culture. It isn't that hard to do.


Quote from: Saellyn on June 22, 2020, 07:21:37 AM
And what values would you write them with?

I don't see how that's relevant to the specific conversation? But you can write tribes that value specific trades, have cultural customs related to inter- and intra-tribe relationships, hold ceremonies for things like mating or death... you know. Things that actually make cultures complex in the real world rather than just saying, haha, all those people steal.

It matters because, if you looked into any of the elven tribes that do exist in the game, there is a lot more to them than theft. The race as a whole is generally focused on intense trust of those who are proven to be reliable and trustworthy via a series of complicated tests. The theft and penchant for swindling is because, in this world, elves are an oppressed minority race who do what they can to get by. Often, because their options for employment are very very limited, they turn to theft to make ends meet. There are no elven Great Merchant Houses, no elven Templars, and there are certainly no elven nobles. What they have in this world is what they can take.

I'm aware that those tribal cultures exist, the problem is that there is still that underpinning that connects elves that is specifically designed to make humans racist toward elves. Which is the same work that racial stereotypes do in the real world to turn people of other races against one another. Mainly what I'm saying is: focus on cultural differences rather than racial ones when writing docs for these races.

But, I am coming here as a new player telling that to veteran players who have enjoyed this game for years. Frankly, very defensive players who seem largely unwilling to admit the messy problems with this kind of writing, but veteran players nonetheless. Perhaps it's best if I take one poster's advice and just get out of here, because it doesn't seem like the game's staff or helpers are interested in entertaining the possibility this game is unwelcoming.