Author Topic: contact cease  (Read 926 times)

Lotion

  • Posts: 35
contact cease
« on: May 03, 2020, 01:12:41 AM »
If you contact cease I hate you. It doesn't matter if you just wanted to check if someone was online. If your character wants to see if a specific person is up it means you either want to interact with them or avoid them.

  • You want to interact: psi Hey Amos! Let's hang out you're cool.
  • You don't want: psi Ugh, I thought so. *ceases*

Narf

  • Posts: 901
Re: contact cease
« Reply #1 on: May 03, 2020, 01:21:57 AM »
I'm inclined to dredge up the old "give the short description of the person contacting you when it happens" suggestion. I never thought it was fair that the contactor gets more info than the contactee.


NinjaFruitSalad

  • Posts: 60
Re: contact cease
« Reply #2 on: May 03, 2020, 01:41:21 AM »
I think there is something really wrong with the practice.. at least etiquette wise.

Though it makes me wonder if there should be a psionic "sense" command that pretty much only lets you tell if someone is around in the world, with chance of failure either not making it accurate, or giving away the fact that you tried to sense that person.

John

  • Posts: 4309
Re: contact cease
« Reply #3 on: May 03, 2020, 02:25:17 AM »
I would be all for that. Contact is quite a abusable. While staff theoretically police it, I doubt they do so consistently or effectively. This change would stop certain meta-behaviour and get players to act in ways their PCs should act.

number13

  • Posts: 1108
Re: contact cease
« Reply #4 on: May 03, 2020, 06:42:13 AM »
Maybe this is crazy....maybe contact should just be a psion skill (and the psion class then shoved into a blender and broken down into subguilds). Instead of contact/break you would just use the psi command, as if it was a tell command. Same stun loss, and barrier still prevents it.

Further, if it is just like the tell command, it could include emotes.

psi amos (pensively) "Hurry and get to the barracks. The Sarge is pissed."

For pinging someone's head to see if they are contactable....a sense or ping command, that reports back to the target that the ping occurred.

You feel a tall, muscular man is reaching out telepathically to find your mind.

.....

With all the above in place, there could be an exclude command, instead of an expel command. You put another character into your Exclude list, and they have to break past your barrier skill in order to ping or psi you....and it costs them extra Stun to do so. So if you've got someone abusing the ping command or psi commands, you can handle the problem yourself.
« Last Edit: May 03, 2020, 06:48:01 AM by number13 »

Lizzie

  • Posts: 8191
Re: contact cease
« Reply #5 on: May 03, 2020, 09:04:10 AM »
A problem with adhering to the "let's be polite at all costs" thing with regards to the Way, in this case:

You're a leader character. Or a very busy aide character. Someone who has people in their head often, sometimes for lengthy discussions. You're walking up Stonecarver's trying to get to a meeting. At the same time, you're going back and forth between minds, getting a task accomplished with the bunch of them. Time is of the essence - you don't have time to sit down and rest in the middle of the road until your stun points go back up, you just have to keep moving and hope you don't pass out. Your stun points are now down to 40, and the way conversation isn't over yet.

Lord Templar orders you to find Amos's mind to relay another set of instructions.

You get the wrong Amos, and your stun points are now down to 38.

You don't have enough stun points to way the wrong mind to tell them you wayed the wrong mind, AND find the right Amos AND relay the message to him.

This is the #1 most common reason why I don't bother wasting stun points telling people I have the wrong mind. Because I don't want to pass out and waste anywhere between 10-20 minutes of play time being unconscious, especially when my character is in the middle of getting things done. If it happens while I'm waying the right people, I'll take it on the chin. But if it happens because I, the player, decided I'd be polite to another player, then I'd be like - wtf. And what a waste of time. This is a game. My character needs to relay information. Not the right person? Oh well - I'll move on til I get the right one. In my character's mind, your character just isn't important enough to address.

The #2 most common reason is because I keep getting an NPC when I'm trying to get someone else. The same NPC, whenever the "someone else" isn't logged in.

On the other hand - once in awhile, I'll enter someone's head on purpose, and not say anything, precisely to annoy them. To let them know "someone is in my head, I'm not alone." It's a pretty powerful message, I think, and I don't apologize for sending it.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Grogerif

  • Posts: 88
Re: contact cease
« Reply #6 on: May 03, 2020, 11:23:18 AM »
There are also situations where having low stun can kill you.  I'm out here in the desert, I'll way Amos to pass some time.   Oh look, <insert danger here> entered the room.  The stun points you use to Psi a message could be the stun points that keep you awake.


Re: contact cease
« Reply #7 on: May 03, 2020, 11:58:12 AM »
Let's be real here. Most contact ceasing in the game is caused by:

l me
The figure wearing a sdesc concealing mask is in excellent condition.

Amos the Curious walks in from the west.

You feel a foreign presence in your mind.

--

Sdesc fishing is... Frustratingly prevalent
Quote
It's always lizard time.

Quote
The Desert Bloom is a Greggs, tbh.

Lizzie

  • Posts: 8191
Re: contact cease
« Reply #8 on: May 03, 2020, 12:04:23 PM »
Let's be real here. Most contact ceasing in the game is caused by:

l me
The figure wearing a sdesc concealing mask is in excellent condition.

Amos the Curious walks in from the west.

You feel a foreign presence in your mind.

--

Sdesc fishing is... Frustratingly prevalent

Hardly ever. I -rarely- ever have my hood up, or my face concealed. By hardly ever, I mean I usually ride with my hood down, I don't own a facewrap or mask, and my characters usually don't care if people recognize them or not. And yet - I get contact/cease all the time. It doesn't bother me, unless it's a lingering contact. And then, I ROLEPLAY it. I RP that my character is assuming someone is doing it on purpose to remind my PC that she's never truly alone.

If I have expel and it bothers her enough, she'll toss them out. That isn't always an option, however I consider it a roleplay tool, and use it as such, and assume everyone else is doing the same.
« Last Edit: May 03, 2020, 03:05:56 PM by Lizzie »
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Re: contact cease
« Reply #9 on: May 03, 2020, 12:07:55 PM »
The one time I got too tired with lingering folk in my head - the ONE time - and expelled... It was a Templar and I got in trouble. 😅
Quote
It's always lizard time.

Quote
The Desert Bloom is a Greggs, tbh.

Cabooze

  • Posts: 311
Re: contact cease
« Reply #10 on: May 03, 2020, 12:45:57 PM »
Let's be real here. Most contact ceasing in the game is caused by:

l me
The figure wearing a sdesc concealing mask is in excellent condition.

Amos the Curious walks in from the west.

You feel a foreign presence in your mind.

--

Sdesc fishing is... Frustratingly prevalent

I've been on the receiving and giving end of this, so I can't really be too upset about it. The main point of it is that people are doing this effortlessly without emote to let you know they might be trying to probe you.

If someone enters your room just to contact-sniff you, okay, that's pretty shit. But if they walk in, emote looking up or down at you and concentrating on you in some way and then you get contacted, you can't really complain. It's part of the gameworld. It's the troubles of living in a psionic society. Barrier is a useful skill for this reason, as well.

Narf

  • Posts: 901
Re: contact cease
« Reply #11 on: May 03, 2020, 02:41:34 PM »
Let's be real here. Most contact ceasing in the game is caused by:

l me
The figure wearing a sdesc concealing mask is in excellent condition.

Amos the Curious walks in from the west.

You feel a foreign presence in your mind.

--

Sdesc fishing is... Frustratingly prevalent

If someone enters your room just to contact-sniff you, okay, that's pretty shit. But if they walk in, emote looking up or down at you and concentrating on you in some way and then you get contacted, you can't really complain. It's part of the gameworld. It's the troubles of living in a psionic society. Barrier is a useful skill for this reason, as well.

I can't say I've ever had anyone emote about sdesc sniffing me. Like ever in twenty years of playing the game. Sometimes there aren't any emotes at all, they're just sniffing all the cloaked figures in the room because they're cloaked and PC's.

I wouldn't mind this so much if I knew who was doing it, but only the sniffer gets any info which seems... off. There's no risk or cost to it at all.


LindseyBalboa

  • Posts: 148
Re: contact cease
« Reply #12 on: May 03, 2020, 02:54:36 PM »
Anytime someone ever used the look command on you before 'sdesc sniffing,' they've given you all the coded roleplay that's really required. Just like in some situations, emoting before a backstab would be nice, but it isn't always okay. You didn't see the look? That's a coded, in-game dice roll that your character failed, even if you the player wish that you could have some OOC notification of the IC interaction. Your character lives in a world where everyone has telepathic abilities, and those abilities aren't always going to be 100% identifiable by the character, let alone you as a player.

That being said, sometimes I contact someone to see if they're around before going to try and initiate roleplay. That, or a mis-contact to some NPC or the wrong PC, is probably about 9/10 of my contact/ceases. Wasting stun points while I'm out in a dangerous situation (and most anywhere on grid counts for that) is dumb. If I'm safe, I might send out a "psi *annoyance*" or something, or whatever IC fits. But that isn't required, any more than in the real world someone is somehow compelled to talk to you on the phone if they call the wrong number.

Beyond that, I'll admit to occasionally contact/ceasing someone if I'm hunting them. Using what limited psionic abilities my character had at the time (contact and barrier, same as anyone starting), and with their personality, it made sense for them to keep their targets on edge, like someone throwing pebbles at a window every few hours or something. Like Lizzie said, it's a powerful message that gets across plenty without typing out worded messages.

tl;dr  I guess a player could decide their character thinks it's rude for contact/cease to happen, but as a game mechanic, it's functioning just fine imo. Throw a barrier up or learn to expel really well, there are coded defenses to contact already in place.

« Last Edit: May 03, 2020, 02:59:10 PM by LindseyBalboa »

KittenLicks

  • Posts: 110
Re: contact cease
« Reply #13 on: May 03, 2020, 03:46:53 PM »
I've contact;cease'd on a few occasions. Usually it's one of three reasons:

1) contact large.nosed.templar. psi Dear Lord Templar.. no, wait, you don't say dear. Lord Templar... wait, that sounds rude. Templar.. person... oh god now I'm just creepily waiting in this guy's head, he's going to know it took me like 5 minutes to write a simple sentence. cease.

2) contact amos. Oh there's more than one amos. cease. contac tall.amos. Okay, so there's more than one tall Amos. cease. contact tall.dark.amos.

3) I haven't seen another PC in 2 IRL days and I'm just Waying every name my character has heard. Eventually, I manage to get into the head of that one grebber I spoke to once half a month ago then never again. I promptly realize I don't actually have anything to say (and that it is a bit dubious that my character even remembers this grebber). cease. Guess I'll go drinking and hope I bump into them.

When it happens, it's usually more about me oocly stressing out than anything malicious.
Quote from: Armageddon
You can't wear the spider.

Dar

  • Posts: 1552
Re: contact cease
« Reply #14 on: May 03, 2020, 05:50:52 PM »
All I can say is that if I'm playing a criminal, or a red stormer and someone meets me for the first time while I'm hooded and my character feels a contact/cease, he will suspect the person just scried him and invaded his privacy. At this point all the prices suddenly go up and hostile demeanor jumps from 2-3 to 7-9.

At the same time if I'm some different role and I don't tend to be wanted/hunted/private, then I really don't care

BadSkeelz

  • Posts: 8482
Re: contact cease
« Reply #15 on: May 03, 2020, 07:07:53 PM »
janeshephard: You really think BadSkeelz understands the concept of Wine In Front of me? This guy shot me as a townie when he felt threatened. The man's a neandrathal.

Miradus: He's not some weird mental abomination. He's just a guy on the internet.

Mendel

  • Posts: 278
Re: contact cease
« Reply #16 on: May 04, 2020, 12:59:22 AM »
As somebody I don't remember once said:

IF it's worth calling about, it's worth leaving a message.

Lizzie

  • Posts: 8191
Re: contact cease
« Reply #17 on: May 04, 2020, 06:59:33 AM »
As somebody I don't remember once said:

IF it's worth calling about, it's worth leaving a message.

And if it's not worth calling about, then don't leave a message.

And
Sometimes - the message is the ringing of the phone.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

perfecto

  • Posts: 936
Re: contact cease
« Reply #18 on: May 04, 2020, 09:03:42 AM »
https://www.armageddon.org/help/view/Barrier

I was actually thinking about this earlier today, how Barrier is pretty much useless now.  With everyone starting with close to maxed out Contact now-a-days; pretty much a 1 minute old character will blast through your barrier unless you've been honing it for a solid month IRL. 
The glowing Nessalin Nebula flickers eternally overhead.
This Angers The Shade of Nessalin.

number13

  • Posts: 1108
Re: contact cease
« Reply #19 on: May 04, 2020, 12:04:32 PM »
I was actually thinking about this earlier today, how Barrier is pretty much useless now.  With everyone starting with close to maxed out Contact now-a-days; pretty much a 1 minute old character will blast through your barrier unless you've been honing it for a solid month IRL.

Even before the chance to contact's starting skill level, barrier was always only useful in a few specific scenarios. If you have your barrier up to avoid the contacts you don't want, you're also avoiding the contacts you do want. And it messes with your stun.

I'd prefer automatic contact blocking -- a list of characters for whom the contact command always fails. For non-psions, it could make sense if Way required two willing parties. And it's solves the problem of people who ping heads just to check online status. If you have one (or a dozen) of those guys in your character's life, it would be nice to be able to just block them and be done with it. A sneaky with his hood up could block the local po-po as well, to make hood peeks a little more difficult.

And this would potentially also fuck a certain widely hated spell, which is 1000+ bonus points.

Or, it could go in the other direction -- a contact whitelist. You have to have met the person and agreed to swap psoinic phone numbers prior to contacting...?
« Last Edit: May 04, 2020, 09:10:24 PM by number13 »

triste

  • Posts: 180
Re: contact cease
« Reply #20 on: May 04, 2020, 12:19:32 PM »
I'd prefer automatic contact blocking -- a list of characters for whom the contact command always fails.

Neat idea, but should incur stun/way usage and have a chance to fail. Otherwise criminal folk might just instantly block everyone they see.

Or, it could go in the other direction -- a contact whitelist. You have to have met the person and agreed to swap psoinic phone numbers prior to contacting...?
I kind of like this but would need to include a toggle to let people publicly way you in case you are playing something like a Byn Sarge who wants to recruit people after making a post in a tavern.

Fully agreed all or nothing barrier is and for a long time has been less than ideal. I love the expel skill because it's a more direct way of managing contacts, but your ideas to have control around initial contact here rock [with some tweaking to consider abuse scenarios].
will do my best to maintain https://tristearmageddon.github.io/arma-guild-picker/, message me if something there needs an update.

BadSkeelz

  • Posts: 8482
Re: contact cease
« Reply #21 on: May 04, 2020, 05:58:51 PM »
https://www.armageddon.org/help/view/Barrier

I was actually thinking about this earlier today, how Barrier is pretty much useless now.  With everyone starting with close to maxed out Contact now-a-days; pretty much a 1 minute old character will blast through your barrier unless you've been honing it for a solid month IRL.

I can assure you that "Barrier is pretty much useless" is categorically incorrect. For one, you might start at Master contact, but you are no ways at maxed Contact.
janeshephard: You really think BadSkeelz understands the concept of Wine In Front of me? This guy shot me as a townie when he felt threatened. The man's a neandrathal.

Miradus: He's not some weird mental abomination. He's just a guy on the internet.

number13

  • Posts: 1108
Re: contact cease
« Reply #22 on: May 04, 2020, 09:12:06 PM »
Neat idea, but should incur stun/way usage and have a chance to fail. Otherwise criminal folk might just instantly block everyone they see.

That's a feature, not a bug. They'd be giving up their ability to be readily available for social calls (outside of a select group of co-conspirators) in exchange for being mysterious.

sleepyhead

  • Posts: 577
Re: contact cease
« Reply #23 on: May 06, 2020, 10:57:19 AM »
I contact cease because I get nervous to roleplay with people. I reach out with the full intent of talking, but then I psych myself out and cease and quit the game.

Barsook

  • Posts: 8125
    • The Sense of Openness
Re: contact cease
« Reply #24 on: May 06, 2020, 11:06:23 AM »
I contact cease because I get nervous to roleplay with people. I reach out with the full intent of talking, but then I psych myself out and cease and quit the game.

That happens to me time to time.

triste

  • Posts: 180
Re: contact cease
« Reply #25 on: May 06, 2020, 11:47:25 AM »
I contact cease because I get nervous to roleplay with people. I reach out with the full intent of talking, but then I psych myself out and cease and quit the game.

That happens to me time to time.

If it's in character and you have the stun points to spare, you can mention or do a way emote reflecting that you tapped their mind, and maybe even feel "nervous" as you describe.

This is more of a fun sidenote for new players, but here are some notes from the docs about conveying feelings over the way.
Quote
Some players choose to portray images or their own feelings over a psionic link and this is allowed. However, forcing emotions, sensations, or thoughts onto the receiver is not acceptable.
- http://armageddon.org/help/view/Contact

Therefore when I tap someone's mind and get nervous, I might send a conventional way like "Oh my mind was just wandering," or I might send an emote conveying the exact feeling you describe here of being "nervous" and leaving their mind. Other players seem to appreciate this [if in character] versus just a roleplay devoid contact and cease.
will do my best to maintain https://tristearmageddon.github.io/arma-guild-picker/, message me if something there needs an update.

th3kaiser

  • Posts: 485
Re: contact cease
« Reply #26 on: May 06, 2020, 12:09:15 PM »
I'm on the other side of this sometimes. I've done that to PCs I had reason to kill specifically to be annoying. You going to hide inside that compound? Cool, enjoy me being an irritating dick by contact checking and ceasing repeatedly. Have a problem with my perfectly IC psi powers? Come fight me.

Majikal

  • Helper
  • Posts: 3075
Re: contact cease
« Reply #27 on: May 06, 2020, 03:22:59 PM »
I've always hoped to see the psionic system shifted so that whenever you contact someone they always see your short description.

The tressy-tressed aide contacts your mind.

Pros:
Decreases the practice of sdesc fishing
Decreases the practice of online-checking, I suspect is used to sway your ic judgement
The meta-practice becomes just as telling of the one checking as it does the one who got checked.
Increases reply speed, you can pick up the phone to talk back early!
Forces people to react accordingly. IE: I don't want to go into the rinth if this person is online etc.

Cons:
None that I can tell.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

triste

  • Posts: 180
Re: contact cease
« Reply #28 on: May 06, 2020, 04:14:57 PM »
I've always hoped to see the psionic system shifted so that whenever you contact someone they always see your short description.

The tressy-tressed aide contacts your mind.

Pros:
Decreases the practice of sdesc fishing
Decreases the practice of online-checking, I suspect is used to sway your ic judgement
The meta-practice becomes just as telling of the one checking as it does the one who got checked.
Increases reply speed, you can pick up the phone to talk back early!
Forces people to react accordingly. IE: I don't want to go into the rinth if this person is online etc.

Cons:
None that I can tell.

^
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will do my best to maintain https://tristearmageddon.github.io/arma-guild-picker/, message me if something there needs an update.

triste

  • Posts: 180
Re: contact cease
« Reply #29 on: May 06, 2020, 04:38:23 PM »
I thought long and hard about a potential downside, and all I can think of is the drama around contacting someone when you're almost dead. Now it's common to contact someone but die before getting a way out, and that delay between contact and first psi is wisdom influenced I believe. Higher wisdom characters are more likely to get a dying way out than lower wisdom ones. You lose that drama if you modify it per the previous post, and high wisdom characters lose this [very small] advantage.

But losing "drama" in this case isn't the biggest loss, it's still a great idea and I am totally in favor.
will do my best to maintain https://tristearmageddon.github.io/arma-guild-picker/, message me if something there needs an update.

NinjaFruitSalad

  • Posts: 60
Re: contact cease
« Reply #30 on: May 06, 2020, 04:41:41 PM »
I've always hoped to see the psionic system shifted so that whenever you contact someone they always see your short description.

The tressy-tressed aide contacts your mind.

Pros:
Decreases the practice of sdesc fishing
Decreases the practice of online-checking, I suspect is used to sway your ic judgement
The meta-practice becomes just as telling of the one checking as it does the one who got checked.
Increases reply speed, you can pick up the phone to talk back early!
Forces people to react accordingly. IE: I don't want to go into the rinth if this person is online etc.

Cons:
None that I can tell.

I agree 99%.

The only "cons" might be, it's detrimental to the people who feel shy or way the wrong person!

But, my answer to that is:  If you Way the wrong person, try to take steps to ensure that you no longer Way the wrong person.  And you should really have an idea of what you want to say and an intent to say it before you just Way someone on a whim.

Lizzie

  • Posts: 8191
Re: contact cease
« Reply #31 on: May 06, 2020, 05:30:58 PM »
A possible con to Majikal's idea (similar has happened, details have been changed to protect no one at all):

You're mindtalking with a couple of people about something serious that's happening right this moment, going back and forth between ways.

You contact the leggy atrementous person.

think "That's not Sergeant Leggy!"

contact 2.leggy [stun: now down to 42] - and no answer, but you know she's alive, you can see her 2 rooms away and for whatever reason you're not able/allowed to leave your current spot.

The leggy atrementous person contacts you.

contact 3.leggy (you finally find her mind, at 36 stun points)

The leggy atrementous person psis you, in imperial templarish, "Who are you that you would dare find the mind of I, Lady Templar Zippidiedoodah Fale? I demand that you respond immediately or I shall put a 5000 bounty out on your head!"

think So - I can save my entire crew by telling the Sarge that there are 16 critters just past her that her scan skill isn't detecting, OR I can tell the templar I had the wrong mind. I can't do both.

That's the only con I can think of and as I said - something similar happened, at some point in the past, in this game.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Hauwke

  • Posts: 2104
Re: contact cease
« Reply #32 on: May 06, 2020, 05:46:19 PM »
Its the same thing as noble players forcing every single person they see walking past them to bow and if they don't, forcing them to come back. Apparently totally fine IC but I am adamant that it is OOC flexing and rude to the player.

If your event for the evening, is forcing some dude to return to bow, or getting all pissy because they found your mind and left it without saying anything and then putting a bounty on them, you should consider trying to make other plots or store. Its OOC douchebaggery.

I imagine there are plenty of NPCs that would be accidentally finding the mind of that same Templar and not getting in trouble because it doesn't codedly happen so they wouldn't get mad.

Majikal

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  • Posts: 3075
Re: contact cease
« Reply #33 on: May 06, 2020, 07:35:56 PM »
Accidentally finding the wrong mind sounds like just another touchpoint for roleplay and bringing the game together with interaction. I don't see a downside in that at all personally.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

NinjaFruitSalad

  • Posts: 60
Re: contact cease
« Reply #34 on: May 06, 2020, 09:34:01 PM »
A possible con to Majikal's idea (similar has happened, details have been changed to protect no one at all):

You're mindtalking with a couple of people about something serious that's happening right this moment, going back and forth between ways.

You contact the leggy atrementous person.

think "That's not Sergeant Leggy!"

contact 2.leggy [stun: now down to 42] - and no answer, but you know she's alive, you can see her 2 rooms away and for whatever reason you're not able/allowed to leave your current spot.

The leggy atrementous person contacts you.

contact 3.leggy (you finally find her mind, at 36 stun points)

The leggy atrementous person psis you, in imperial templarish, "Who are you that you would dare find the mind of I, Lady Templar Zippidiedoodah Fale? I demand that you respond immediately or I shall put a 5000 bounty out on your head!"

think So - I can save my entire crew by telling the Sarge that there are 16 critters just past her that her scan skill isn't detecting, OR I can tell the templar I had the wrong mind. I can't do both.

That's the only con I can think of and as I said - something similar happened, at some point in the past, in this game.

It's just more plot and drama! Yay!

And maybe you should use more than "leggy" to contact someone. Try using their full sdesc.

rinthrat

  • Posts: 162
Re: contact cease
« Reply #35 on: May 07, 2020, 08:40:55 AM »
A possible con to Majikal's idea (similar has happened, details have been changed to protect no one at all):

You're mindtalking with a couple of people about something serious that's happening right this moment, going back and forth between ways.

You contact the leggy atrementous person.

think "That's not Sergeant Leggy!"

contact 2.leggy [stun: now down to 42] - and no answer, but you know she's alive, you can see her 2 rooms away and for whatever reason you're not able/allowed to leave your current spot.

The leggy atrementous person contacts you.

contact 3.leggy (you finally find her mind, at 36 stun points)

The leggy atrementous person psis you, in imperial templarish, "Who are you that you would dare find the mind of I, Lady Templar Zippidiedoodah Fale? I demand that you respond immediately or I shall put a 5000 bounty out on your head!"

think So - I can save my entire crew by telling the Sarge that there are 16 critters just past her that her scan skill isn't detecting, OR I can tell the templar I had the wrong mind. I can't do both.

That's the only con I can think of and as I said - something similar happened, at some point in the past, in this game.

I have miswayed a templar, and had fun. Shit happens.

Lizzie

  • Posts: 8191
Re: contact cease
« Reply #36 on: May 07, 2020, 11:34:16 AM »
A possible con to Majikal's idea (similar has happened, details have been changed to protect no one at all):

You're mindtalking with a couple of people about something serious that's happening right this moment, going back and forth between ways.

You contact the leggy atrementous person.

think "That's not Sergeant Leggy!"

contact 2.leggy [stun: now down to 42] - and no answer, but you know she's alive, you can see her 2 rooms away and for whatever reason you're not able/allowed to leave your current spot.

The leggy atrementous person contacts you.

contact 3.leggy (you finally find her mind, at 36 stun points)

The leggy atrementous person psis you, in imperial templarish, "Who are you that you would dare find the mind of I, Lady Templar Zippidiedoodah Fale? I demand that you respond immediately or I shall put a 5000 bounty out on your head!"

think So - I can save my entire crew by telling the Sarge that there are 16 critters just past her that her scan skill isn't detecting, OR I can tell the templar I had the wrong mind. I can't do both.

That's the only con I can think of and as I said - something similar happened, at some point in the past, in this game.

I have miswayed a templar, and had fun. Shit happens.

Yes I have too. But that's not germain to the situation. Summary:

You are almost at half-stun because you've been using the way for the past RL 20 minutes to deal with "important shit."
You have a limited amount of time to be in the game.
You need to add another person to your list of people you're waying, right now.
You mis-way, and now you are under half-stun, and STILL dealing with everything else. Basically, juggling minds.

You have enough stun left to actually get the person you need to way, and deliver the necessary message, before you either pass out, or have to stop responding til your stun level goes back up.

The person you mis-way is demanding a response (since they can see your sdesc and know it was you), and they are influential, but they have NOTHING to do with the mess you're dealing with.

Again - you have only enough stun left to way the person you actually need and deliver the message, before you either pass out or have to stop responding til your stun level goes back up.

Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Narf

  • Posts: 901
Re: contact cease
« Reply #37 on: May 07, 2020, 12:52:35 PM »
A possible con to Majikal's idea (similar has happened, details have been changed to protect no one at all):

You're mindtalking with a couple of people about something serious that's happening right this moment, going back and forth between ways.

You contact the leggy atrementous person.

think "That's not Sergeant Leggy!"

contact 2.leggy [stun: now down to 42] - and no answer, but you know she's alive, you can see her 2 rooms away and for whatever reason you're not able/allowed to leave your current spot.

The leggy atrementous person contacts you.

contact 3.leggy (you finally find her mind, at 36 stun points)

The leggy atrementous person psis you, in imperial templarish, "Who are you that you would dare find the mind of I, Lady Templar Zippidiedoodah Fale? I demand that you respond immediately or I shall put a 5000 bounty out on your head!"

think So - I can save my entire crew by telling the Sarge that there are 16 critters just past her that her scan skill isn't detecting, OR I can tell the templar I had the wrong mind. I can't do both.

That's the only con I can think of and as I said - something similar happened, at some point in the past, in this game.

I have miswayed a templar, and had fun. Shit happens.

Yes I have too. But that's not germain to the situation. Summary:

You are almost at half-stun because you've been using the way for the past RL 20 minutes to deal with "important shit."
You have a limited amount of time to be in the game.
You need to add another person to your list of people you're waying, right now.
You mis-way, and now you are under half-stun, and STILL dealing with everything else. Basically, juggling minds.

You have enough stun left to actually get the person you need to way, and deliver the necessary message, before you either pass out, or have to stop responding til your stun level goes back up.

The person you mis-way is demanding a response (since they can see your sdesc and know it was you), and they are influential, but they have NOTHING to do with the mess you're dealing with.

Again - you have only enough stun left to way the person you actually need and deliver the message, before you either pass out or have to stop responding til your stun level goes back up.

Yeah, but... So what?

A lot of people would find this problem to be interesting. For those that don't, they can be more careful typing in the sdesc of the person they're waying. Plus it's such a niche scenario that designing an entire system around this particular problem seems like a baffling design choice.

It'd be like if you designed the rules of a card game entirely around the possible chance that a card might accidentally flip up as you're dealing it. Yeah, it's a problem that comes up once in a while. No, you do not need to design the game around that particularly rare thing accidentally happening.

I strongly concur with the people above that the person receiving a contact should get the same amount of information (or more) as the person initiating it. I would be happy if everyone got sdescs, I would be happy if no one did until the first message was sent. I'm not happy that one person gets the info and the other doesn't (unless one of the  individuals is a mindworm of course)

Lizzie

  • Posts: 8191
Re: contact cease
« Reply #38 on: May 07, 2020, 05:26:53 PM »

Yeah, but... So what?

A lot of people would find this problem to be interesting. For those that don't, they can be more careful typing in the sdesc of the person they're waying. Plus it's such a niche scenario that designing an entire system around this particular problem seems like a baffling design choice.

It'd be like if you designed the rules of a card game entirely around the possible chance that a card might accidentally flip up as you're dealing it. Yeah, it's a problem that comes up once in a while. No, you do not need to design the game around that particularly rare thing accidentally happening.

I strongly concur with the people above that the person receiving a contact should get the same amount of information (or more) as the person initiating it. I would be happy if everyone got sdescs, I would be happy if no one did until the first message was sent. I'm not happy that one person gets the info and the other doesn't (unless one of the  individuals is a mindworm of course)

The game is already designed to accommodate that situation, no changes necessary. Generally speaking, the person you way, even by mistake, is NOT able to see your sdesc until/unless you "psi" them a message. It works great at preventing OOC handling of IC situations, and IC handling of code issues and OOC time constraints (meaning - I don't have TIME to be passed out for the next 20 minutes, I have to log out in 10).
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.