Author Topic: Armageddon Class/Guild planning tool  (Read 1468 times)

Draugr

  • Administrator
  • Posts: 134
Armageddon Class/Guild planning tool
« on: December 29, 2019, 05:30:29 PM »
Here's a link to a very handy tool to help with character class and sub-class selection submitted by Triste:

https://tristearmageddon.github.io/arma-guild-picker/

Note: Updates are maintained by the player and may or may not always be 100% in sync with the latest and greatest, but it's still a very cool tool.

SomeElf

  • Posts: 16
Re: Armageddon Class/Guild planning tool
« Reply #1 on: December 30, 2019, 02:45:07 AM »
Any chance of the picker getting put on the website? This place is more for the development of tools to submit to the website and I personally find it immensely helpful (and new players might as well). If it gets abandoned I would understand removing it, but for now it appears correct.

Dracul

  • Posts: 1086
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Re: Armageddon Class/Guild planning tool
« Reply #2 on: December 30, 2019, 08:52:04 AM »
Any chance of the picker getting put on the website? This place is more for the development of tools to submit to the website and I personally find it immensely helpful (and new players might as well). If it gets abandoned I would understand removing it, but for now it appears correct.

I would just suggest hosting it with a similar note that you posted with, as long as the person who put it together approves and is given a nod.
Veteran Newbie

triste

  • Posts: 178
Re: Armageddon Class/Guild planning tool
« Reply #3 on: February 10, 2020, 08:41:16 PM »
Any chance of the picker getting put on the website? This place is more for the development of tools to submit to the website and I personally find it immensely helpful (and new players might as well). If it gets abandoned I would understand removing it, but for now it appears correct.

I would just suggest hosting it with a similar note that you posted with, as long as the person who put it together approves and is given a nod.

I would approve of this, and am also happy to help bundle the code for hosting on another site if needed. I will also do my best to maintain this even though I do not play Armageddon presently; feel free to message me if anything gets out of date. I am also checking the GDB proactively/occasionally for any guild/subguild updates.
will do my best to maintain https://tristearmageddon.github.io/arma-guild-picker/, message me if something there needs an update.

Alesan

  • Posts: 368
Re: Armageddon Class/Guild planning tool
« Reply #4 on: May 06, 2020, 01:37:19 PM »
Would it be possible to update this tool to include picking perks as well as skills? That would make it go from great to perfect.

triste

  • Posts: 178
Re: Armageddon Class/Guild planning tool
« Reply #5 on: May 08, 2020, 11:47:45 AM »
Would it be possible to update this tool to include picking perks as well as skills? That would make it go from great to perfect.

Just noticed this! I'll take a look this weekend and message you when it's up Alesan
will do my best to maintain https://tristearmageddon.github.io/arma-guild-picker/, message me if something there needs an update.

Alesan

  • Posts: 368
Re: Armageddon Class/Guild planning tool
« Reply #6 on: May 08, 2020, 12:23:13 PM »
Would it be possible to update this tool to include picking perks as well as skills? That would make it go from great to perfect.

Just noticed this! I'll take a look this weekend and message you when it's up Alesan

Wonderful! Thank you.

triste

  • Posts: 178
Re: Armageddon Class/Guild planning tool
« Reply #7 on: May 09, 2020, 10:24:57 AM »
Would it be possible to update this tool to include picking perks as well as skills? That would make it go from great to perfect.

Just noticed this! I'll take a look this weekend and message you when it's up Alesan

Wonderful! Thank you.

https://tristearmageddon.github.io/arma-guild-picker/skill-picker/ -- Perks should now be selectable, let me know if this was not what you were hoping for or if you see bugs!

Eventually I am going to refactor sneak skills to be reflected as a base sneak skill, with an added perk to indicate if it's wilderness/urban stealth. Con Artist and Hunter still aren't accurately represented until I make this refactor, but it's been a tricky refactor to do because the docs are not 100% clear about stealth in some cases.
will do my best to maintain https://tristearmageddon.github.io/arma-guild-picker/, message me if something there needs an update.