Author Topic: Alcohol benefits  (Read 692 times)

MeTekillot

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Alcohol benefits
« on: August 24, 2019, 10:32:45 AM »
As far as I can see, alcohol is an RP prop that replenishes thirst and gives penalties to your skills. I propose the following:

Getting a buzz from alcohol should give bonuses to ranged combat and haggling rolls, as your hands are steadied and you feel more confident.

Getting drunker than that should give bonuses to flee, escaping subdues, and should significantly reduce fall damage, as a result of you being limp and relaxed.

Alcohol should also reduce stun damage suffered, then have you with lowered max stun after sobering up to represent a hangover.
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Inks

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Re: Alcohol benefits
« Reply #1 on: August 24, 2019, 12:38:35 PM »
...Pls no.

This is of course why all archery competitions irl are preceded by getting buzzed.


The two coded beneifts of alcohol are being able to out drink plebs, and resistance against one single spell. (afaik). Irl benefits include liver failure and giving everyone around you +5 charisma.
« Last Edit: August 24, 2019, 01:16:34 PM by Inks »
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MeTekillot

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Re: Alcohol benefits
« Reply #2 on: August 24, 2019, 07:42:47 PM »
Alcohol is banned in archery and firearms competitions as a performance enhancing drug, actually.
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LindseyBalboa

  • Posts: 47
Re: Alcohol benefits
« Reply #3 on: August 24, 2019, 08:22:13 PM »
truth. but if that went into affect, any spice that would slow the heart rate should increase accuracy, as well. and anything that sped it up should probably make you suck at archery, yeah?

MeTekillot

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Re: Alcohol benefits
« Reply #4 on: August 24, 2019, 08:31:32 PM »
That is beyond the scope of this idea.

This is to encourage people to drink, and to encourage them to shenanigans if they have been drinking, rather than waiting at the bar cautiously until their skill penalties sober up quite unlike a drunk person would.
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JohnMichaelHenry

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Re: Alcohol benefits
« Reply #5 on: August 24, 2019, 09:47:39 PM »
Seems like something like this could be too easily abused. Like, staying sober to steal, and if you are spotted, suddenly drink a few shots and make it easier to get away and such... Also, folks just carrying around some booze so they can drink a little before shooting an arrow. Seems a little odd.

Anyway, I see plenty of folks boozing and spicing now just with the role play model. Seems about right as it is to me. Also, the coded benefits of outdrinking a pleb as mentioned earlier by Inks are not to be scoffed at, drinking games being as popular as they are in some circles.

I would, however, be alright with ale and other weak alcoholic drinks satisfying hunger to some extent, as well as having more than just one drink in a mug. I know plenty of alcoholics in RL that go days without eating. Just drinking beer. That would be enough to encourage some, especially plebs, to drink ale and all that. Maybe it could be mitigated with having hunger return soon after sobriety hits or something. Everyone loves that drunk food. :)
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MeTekillot

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Re: Alcohol benefits
« Reply #6 on: August 24, 2019, 09:49:03 PM »
You'd still fall over from drunkenness and receive massive skill penalties.

You don't think it would be stylish as fuck to carry a hip flask to nip on before hipfiring a crossbow?

Drinks already replenish very small amounts of hunger.
« Last Edit: August 24, 2019, 09:50:50 PM by MeTekillot »
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RogueGunslinger

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Re: Alcohol benefits
« Reply #7 on: August 25, 2019, 02:48:19 AM »
Only if after a while it starts incurring slight detriments when you're sober. So you have to start drinking just to perform normally. Have to go on a long detox or see a Viv to stop the withdrawals.

Or maybe the range of drunkenness you need to be in to get benefits is small. Go to far and you're suddenly awful. Not enough and no effect.
« Last Edit: August 25, 2019, 02:50:54 AM by RogueGunslinger »

Heade

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Re: Alcohol benefits
« Reply #8 on: August 25, 2019, 09:57:43 AM »
Didn't we already discuss this like 8 months ago?

Not a fan of the idea. There doesn't need to be benefits to alcohol. I'd be ok with lowering the penalties slightly though, to encourage more drinking. Right now, you get blackout drunk pretty quick.
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kahuna

  • Posts: 129
Re: Alcohol benefits
« Reply #9 on: August 25, 2019, 10:32:13 AM »
It's highly dubious to say that there are physiological advantages to performing anything while intoxicated.

I will concede that here can be a psychological advantage however coding in psychological mechanisms is quite absurd and I don't support it.

https://www.realclearscience.com/blog/2013/02/when-alcohol-was-a-performance-enhancing-drug.html

Hauwke

  • Posts: 1893
Re: Alcohol benefits
« Reply #10 on: August 25, 2019, 04:43:57 PM »
I would like the stumble code to be reduced though. 2 beers in and my guy is stumbling and tripping on his own feet like he chugged pure spirits until his belly was full.

LindseyBalboa

  • Posts: 47
Re: Alcohol benefits
« Reply #11 on: August 25, 2019, 05:13:06 PM »
Drink more often, lightweight!

maxid

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Re: Alcohol benefits
« Reply #12 on: August 29, 2019, 10:58:26 AM »
I would like the stumble code to be reduced though. 2 beers in and my guy is stumbling and tripping on his own feet like he chugged pure spirits until his belly was full.

All Zalanthan beers are 80 proof.

Gracchus

  • Posts: 20
Re: Alcohol benefits
« Reply #13 on: August 29, 2019, 12:55:39 PM »
ITT we mistake the delusions of competence and ability alcohol gives you as granting you actual competence and ability.

Dar

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Re: Alcohol benefits
« Reply #14 on: August 29, 2019, 06:59:18 PM »
This thread is making me want to have a drink.

BadSkeelz

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Re: Alcohol benefits
« Reply #15 on: August 29, 2019, 09:31:17 PM »
At best, alcohol should buff your strength while negatively affecting your agility.

It should also buff your HP, except sometimes it doesn't but tells you it does anyway.
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MeTekillot

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Re: Alcohol benefits
« Reply #16 on: August 29, 2019, 10:13:22 PM »
It should buff your hp, then reduce your hp by the buffed amount when it wears off, instead of giving you an increase to max hp.

The 'light-headed' buff to ranged combat is to represent the lowered heart rate and calmed nerves of a drink, before it begins to influence your motor ability.
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valeria

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Re: Alcohol benefits
« Reply #17 on: August 30, 2019, 11:13:14 AM »
I would like the stumble code to be reduced though. 2 beers in and my guy is stumbling and tripping on his own feet like he chugged pure spirits until his belly was full.

Folks, I just want to not fall down every other room. I've fallen down maybe twice in my life while drunk.

I might weave. I might stagger. But falling until I'm sitting is just not something that happened that often.
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Brokkr

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Re: Alcohol benefits
« Reply #18 on: August 30, 2019, 01:41:05 PM »
Maybe you weren't drinking enough?

Maybe we should substitute involuntary puking in for some of those fall downs.

Namino

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Re: Alcohol benefits
« Reply #19 on: August 30, 2019, 01:53:56 PM »
If we want to make a more realistic alcohol experience, make canned emotes that randomly target people in the room with you for when your character gets handsy.

Or we could just rely on roleplay like usual.

Also, I will remark that alcohol is a banned substance in rifle competition because it calms the nerves. It just makes you less nervous. It doesn't make you a better shot. So unless your character is doing something they would otherwise be nervous or anxious about, then alcohol doesn't help them at all. Giving a blanket bonus to physical activity while drunk is not realistic. It doesn't make you better at... pretty much anything other than getting outside your own head.
« Last Edit: August 30, 2019, 01:56:06 PM by Namino »

Delirium

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Re: Alcohol benefits
« Reply #20 on: August 30, 2019, 01:56:26 PM »
Maybe you weren't drinking enough?

Maybe we should substitute involuntary puking in for some of those fall downs.

I'll be honest, responding to a suggestion for improving the drinking code with the equivalent of "Oh yeah, well maybe we'll make it worse!" is not a great look.

Falling over your own feet every few rooms when your score reads "drunk" or "mildly intoxicated" feels gamey and ridiculous. It isn't realistic. That's why people have a problem with it.

I would have less of a problem if stumbling (or even puking) happened now and then at "plastered" but as the code stands, it feels like a legacy from Armageddon's hack and slash diku roots, played for lols and code effects, as opposed to code which supports roleplay.

Or we could just remove the stumbling code as there are already tons of negatives to being drunk, and let people roleplay how their character responds to alcohol.
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Namino

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Re: Alcohol benefits
« Reply #21 on: August 30, 2019, 02:03:09 PM »
I will also chime in and say that falling down happens way too often and after too few drinks.

Dizziness is associated with a BAC of about .18. For a 150lb person, that takes about six drinks in one hour. You start falling over like a drunkard way earlier than that in Arm, and spreading your drinks out across entire nights doesn't help very much.

Edit: The above is for a man IRL. But since women and men are physiologically comparable on Zalanthas I figure everyone gets the same speed on this one here too.
« Last Edit: August 30, 2019, 02:06:11 PM by Namino »

Brokkr

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Re: Alcohol benefits
« Reply #22 on: August 30, 2019, 02:26:06 PM »
Maybe you weren't drinking enough?

Maybe we should substitute involuntary puking in for some of those fall downs.

I'll be honest, responding to a suggestion for improving the drinking code with the equivalent of "Oh yeah, well maybe we'll make it worse!" is not a great look.

The first sentence was meant to be double entendre.  I would be surprised if they were falling down after a few drinks if they had been drinking commonly IC'ly.

The second was by substituting puking in for a fall down, you lower the incidence rate.  If you lower drunkenness when someone pukes, it becomes a mechanism to further avoid fall downs.

Delirium

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Re: Alcohol benefits
« Reply #23 on: August 30, 2019, 02:33:35 PM »
That makes sense. Thanks for explaining!
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valeria

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Re: Alcohol benefits
« Reply #24 on: August 30, 2019, 04:33:31 PM »
Maybe you weren't drinking enough?

Maybe we should substitute involuntary puking in for some of those fall downs.

I'll be honest, responding to a suggestion for improving the drinking code with the equivalent of "Oh yeah, well maybe we'll make it worse!" is not a great look.

The first sentence was meant to be double entendre.  I would be surprised if they were falling down after a few drinks if they had been drinking commonly IC'ly.

The second was by substituting puking in for a fall down, you lower the incidence rate.  If you lower drunkenness when someone pukes, it becomes a mechanism to further avoid fall downs.

I've drunk puked way more than I've fallen down drunk. I would be so on board with an urge to vomit followed by vomiting shortly after in place of like 90% of the falling.  :)

Or having most of the falling replaced with room movement echoes and the occasional fail message, like you get with mounts.

Or some combination of the above and having the falling start kicking in at "completely hammered." Just... something that doesn't feel as cartoonish and cringey as falling on your face three times a room when you aren't even that drunk.
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