What D&D Character are you?

Started by Krath, August 17, 2019, 03:05:56 AM

Sort of surprised that I got druid with sorc! I'd never make such a mistake ;D

Chaotic Good Human Druid/Sorcerer (2nd/1st Level)


Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 15
Intelligence- 12
Wisdom- 14
Charisma- 15

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Oh, that's cool. I didn't know it did dual classes.
I used to have a funny signature, but I felt like no one took me seriously, so it's time to put on my serious face.


Lawful Good Human Fighter/Cleric (3rd/2nd Level)

Strength- 19
Dexterity- 18
Constitution- 18
Intelligence- 16
Wisdom- 17
Charisma- 15

I did this forever ago in the discord so just going to post the results I got by answering honestly.

Chaotic Evil Human Monk/Wizard (2nd/2nd Level)

Strength - 12
Dexterity - 13
Constitution - 17
Intelligence - 18
Wisdom - 14
Charisma - 12

Dear whoever wrote this test: self preservation isn't evil.
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