How quick do Zalanthian humanoids recover (beyond the code)?

Started by oggotale, June 11, 2019, 01:30:32 PM

I've heard of someone RPing a splint for something like an RL week because they fell a good number of rooms.
This got me thinking about:

1) If there is any official documentation mentioning the healing rate of humanoids lore-wise, beyond just the code (I assume there is not, and people are free to use their discretion)
2) What is the current playerbase-concensus on how to RP injuries, this is a better answerable question perhaps.
Is it normal for players to RP being out of action for long-ish periods after sustaining major injuries, even if they codedly recover. OR, does no one do this, in which case one would be acting unusually as per the player-defined "lore-culture" by doing so.

QuoteSecondly, the people of Zalanthas are generally tougher than people in real life, due to the harsh conditions in which they live. This does not mean that they can take severe injury and still carry on as if nothing were the matter; that would be very unrealistic. But it does mean that they would, on average, be stronger, physically fitter, and able to bear pain and minor injuries better than someone in real life.


I approach this from a game perspective.

Is it fun to be able to get down to 10 hp, sleep for 10-20 minutes and carry on with no consequences? No.

Is it fun to have the main thing your character does removed from play for 2 RL weeks? No.

Anything that doesn't get me below the "sleeping required" threshold is effectively just bruises. If a thousand paper cuts gets me to just below that threshold, I'm recovering for the rest of the IC day and maybe doing light labor for the rest. Serious injuries getting me below that threshold? I'm recovering for 1-2 RL days, depending on severity, location and my RL playtimes.

This is probably pretty lame of me but it also depends on if people saw me get injured or not.  ;D

Quote from: Namino on June 11, 2019, 02:03:25 PM
This is probably pretty lame of me but it also depends on if people saw me get injured or not.  ;D

Im sure it helps other people's immersion if they see you out of order for a while if they saw you tumble off the shield wall and land on your neck vs. If that happened to you on your own.
I'd be tempted to do the same.

I also look at it as no big deal if sleep isn't required.

If hurt to sleeping I'll normally call it an ic day before I do crazy shit.  But I also am not going to role play injuries for days just to be "realistic". It's a. Game not a simulation.

It has to be weighed against the unrealistic nature of the code. In reality, you don't spar until half dead, and hunters wouldn't have chunks bitten out of them on every trip. The combat code of ArmageddonMUD does not remotely reflect a realistic world in some respects, one of them being damage. If we were to roleplay the damage we take with full realism, no combat character would live for more than half an IG year because they're taking horrible wounds on a daily basis. It makes no sense to try to incorporate that into roleplay. Instead, I say roleplay the realistic effects of a rigorous training schedule or a tough life of hunting dangerous animals. Not one where your character is cut in half every other time you get in a fight, even though that's what actually happens to most chars. I mean, what army would routinely let soldiers train until they need medical leave? What training hall has weapons that can do grievous wounds without really trying? I don't see a need to painstakingly portray effects that come from 1990s code. Zalanthans are tough but not superhuman. It always feels a bit stupid when a Bynner is like "oh haha, I guess my intestines are spilling out again, I'm out of commission for a couple of days." Take hit points and damage numbers with a grain of salt.

When it comes to sparring, I take it for the most part as scrapes and bruises, you aren't trying to kill each other, it is practice.

Sure, sparring a mul or Half-giant is a different story, they are actually going to be doing some level of actual damage beyond minor bruises. It's a creature bred for war and a 12 foot tall slab of stupid.

As for wounds, I play it up for a day or two, allowing for recovery, two days is a little over two weeks. I usually judge based on the heaviest hit received. Did I take a grievous hit to the neck in the fight? That is the worst one. Was it an unspeakable to the leg?

If it is more than half my HP I usually have it be a serious injury, because it is. Falling below 0? Permanent injury.